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143 Commits

Author SHA1 Message Date
Storm Dragon
0a22d007de Updated bloodshed installer. 2025-11-14 16:02:38 -05:00
614f38d9dd When launching the game in with -g, don't print those extra echo statements.
You're already in a GDB session which is ready to rock and roll.
2025-11-10 14:47:10 -05:00
73126910ec Disable Blades of Glory for now.
There is a technical limitation where pypresence is trying to enumerate
the available pipes in \\?\pipe\ but this is crashing because Wine doesn't
properly support enumerating the \\?\pipe\ namespace. This causes pypresence
to crash when trying to discover Discord IPC pipes.
2025-11-09 13:15:53 -05:00
Storm Dragon
01eb1f3e1a Fixed crash bug if yad is not installed and agm is launched from a gui. Insure AGM is not ran as the root users. If people who really should know better still need training wheels, actual newbies might need the protection as well. 2025-11-08 13:07:07 -05:00
e8b0b97ac2 Blades of Glory: try with the bridge.
It's opening the window and it's staying open, but it's shitting the
bed with the same error.
Traceback (most recent call last):
  File "C:\users\sektor\AppData\Local\Temp\ONEF~3LZ\blades_of_glory.py", line 447, in <module>
  File "C:\users\sektor\AppData\Local\Temp\ONEF~3LZ\blades_of_glory.py", line 114, in run
  File "C:\users\sektor\AppData\Local\Temp\ONEF~3LZ\discordmanager.py", line 25, in connect
  File "C:\users\sektor\AppData\Local\Temp\ONEF~3LZ\pypresence\presence.py", line 43, in connect
  File "C:\users\sektor\AppData\Local\Temp\ONEF~3LZ\asyncio\base_events.py", line 654, in run_until_complete
  File "C:\users\sektor\AppData\Local\Temp\ONEF~3LZ\pypresence\baseclient.py", line 106, in handshake
  File "C:\users\sektor\AppData\Local\Temp\ONEF~3LZ\pypresence\utils.py", line 42, in get_ipc_path
OSError: [WinError 66] Bad device type: '\\\\?\\pipe\\'
2025-11-06 13:14:52 -05:00
4de95e7a7c For games that need it, install the Discord bridge. 2025-11-06 13:14:34 -05:00
4d32740975 Experimental way to launch a game with GDB.
Useful for when you do indeed need a debugger.
2025-11-06 12:24:28 -05:00
fa597a9ca3 Initial work on Blades of Glory.
Still trying to figure out why this is crashing though.
2025-11-05 13:23:17 -05:00
6fe5e4fa17 When launching the script, actually source the right things.
If I try to launch it via
~/projects/audiogame-manager/audiogame-manager.sh it will crap out
because it isn't able to source its include files; it erroneously
thinks they're in the current directory as I am, which is no exactly
true unless I physically go to the audiogame manager directory. This
also fixes launching from the desktop icon.
2025-11-04 18:01:49 -05:00
fe50e2be3e When launching Dreamland, put it into the background so as to not clog up the shell. 2025-10-22 16:16:30 -04:00
Storm Dragon
f7252e24ed One more directive in the CLAUDE.md file. 2025-10-18 21:10:50 -04:00
Storm Dragon
1e7cb8fd85 Updated CLAUDE.md to be more comprehensive. 2025-10-18 21:08:59 -04:00
40d3b18ff7 It works.
I had to really simplify how we're lauching Dreamland, but I did
finally get it work now. My head hurts.
2025-10-13 14:30:19 -04:00
c3411db0e9 More dreamland work. 2025-10-13 13:39:17 -04:00
064c77eb9d Add Dreamland support
- Install vcrun2019 and d3dcompiler_47 dependencies for Unity 2021.3
- Clean up malformed {app}\ paths created by innoextract
- Create music directory with readme files for custom music support
- NVDA DLL replacement handled automatically by update_nvda_dlls()
- Game works with default wine start launcher

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-10 15:12:45 -04:00
1811e8fe4a Do a bit of work on Dreamland.
It's trying to run now, it really is, but...
2025-10-07 10:21:18 -04:00
9b15187917 fixup! Fix some critters. 2025-10-07 10:20:19 -04:00
e3289b92cb Fix some critters.
After about half an hour of cussin and spitting tobacco juice, I came
to some discoveries:
* The clipboard translator wasn't even launching successfully.
* For BKs 1 and 2, remove the nvda dll thereby forcing it to use the
clipboard reader.
* Fix up BK2 to go into the right bottle; it is a 32-bit game.
2025-10-07 10:14:54 -04:00
ba0075e74b Fix clipboard translator process detection for long process names
The pgrep command was failing to match Wine processes with long names
like "c:\nyanchangame\bk\play.exe" because pgrep by default only
matches against the first 15 characters of process names. Fixed by
adding the -f flag to match against the full command line.
2025-09-11 16:37:57 -04:00
0cf2145852 Bokurano Daibouken I is 32-bit.
Try to fix the custom launch options function.
2025-09-11 16:04:18 -04:00
1e3a368881 Fix BK# some more.
The translations are now copied into place.
2025-09-11 14:56:23 -04:00
7bc480fbbc Fix Bokurano Daibouken three.
It's actually a 32-bit game but it was being installed to the 64 bit prefix.
2025-09-11 14:02:58 -04:00
f9df5b4299 Fix a typo.
It is Shooter.exe
2025-09-09 18:25:18 -04:00
5590a4cde6 Fix WINEARCH preservation in wine bottle management
Preserve explicitly set WINEARCH variables instead of unsetting them
in wine environment functions. This ensures that installers setting
WINEARCH="win32" are properly respected for architecture selection.

Changes:
- Remove unset WINEARCH from get_bottle() and set_wine_env()
- Add comments explaining WINEARCH preservation
- Update debug messages to show current WINEARCH value
2025-09-09 17:46:55 -04:00
7ff1cd57f7 Update the installer for Mistworld.
After some time cussin and spittin tobaccer juice, I've gotten things
somewhat working.
Namely:
* Set the WINEARCH to win32 (it was thinking the game was 64-bit)
* Setting the WINEPREFIX to the new path to reflect architectural
changes.
* Removing the unnecessary call to install SAPI.

The notable problem was that for whatever reason the compiled
nvdaControllerClient32.dll the manager was fetching did *not* work
with the game. It complained about testIfRunning not being present in
the compiled executable, which it certainly was.
If you have a spare copy of the DLL lying around that works you should
back that up and if you switch to the testing branch copy it *both* to
AGM cache and the game directory.
2025-09-09 17:24:29 -04:00
Storm Dragon
f7eef7daf5 Updated ipfs for nvda tools. 2025-08-29 14:24:14 -04:00
Storm Dragon
6a3634545e Fixed execute permissions on the set-voice script. 2025-08-14 03:40:08 -04:00
Storm Dragon
86b306897a Updated set-voice.sh from the version in master. Change it to only search ~/.local/wine32 since that's where all the 32 bit games go. 2025-08-14 03:39:36 -04:00
Storm Dragon
46564d2e0a Fixed Bloodshed installer to be win32 so speech will work. 2025-08-09 06:44:14 -04:00
Storm Dragon
19fd7fb899 Set-voice updated to new format. Also, search for and set voices using wine registry instead of old sed method. 2025-08-09 06:42:11 -04:00
Storm Dragon
9515c25ea3 A ton of updates. We now have working 32 bit wine, Swamp installs and works, many other 32 bit games should as well. Improvements to the user interface both GUI and CLI. Tons of bug fixes. Not quite yet ready for mainstream testing, but getting closer. 2025-08-07 20:18:11 -04:00
Storm Dragon
e5c6798c80 Better approach at using correct wine for 32 bit games, assuming it works that is. 2025-08-07 02:52:32 -04:00
Storm Dragon
81d00ef4f2 work on calling the correct version of wine when a game is launched. 2025-08-07 02:38:04 -04:00
Storm Dragon
e94b4ed13b Send inital setup stuff like installing wine32 through progress indication system. 2025-08-07 02:18:15 -04:00
Storm Dragon
50bb078de2 Initial attempt to get a working wine32. This should hopefully work for a while once correctly set up. 2025-08-07 02:04:06 -04:00
Storm Dragon
adefd7aab4 Try to get Audio Quake working on 64 bit wine. 2025-08-06 19:09:11 -04:00
Storm Dragon
fa80331a63 Ported over ui updates from Linux Game Manager. 2025-08-06 15:47:59 -04:00
Storm Dragon
adfef6fba4 An attempt at getting Swamp running in WOW64. I expect this to fail horribly. 2025-08-06 01:39:34 -04:00
Storm Dragon
a124cd1a1f Updated Challenge of the Horse to hopefully use nvda2speechd. 2025-08-06 01:04:12 -04:00
Storm Dragon
3d77356e7b Track down and fix some more progress bar stuff. 2025-08-06 01:01:42 -04:00
Storm Dragon
9a7b440423 Totally fubar progress bars. Attempted fix here. Also add progress beeps because yad isn't the most accessible thing with progress dialogues. 2025-08-06 00:54:34 -04:00
Storm Dragon
775d48c068 Hopefully make update messages shown after updates less spammy. 2025-08-06 00:42:34 -04:00
Storm Dragon
27f9e973a3 More improvements to progress bars. Hopefully fixed a bug that was causing games to install twice. 2025-08-06 00:39:17 -04:00
Storm Dragon
6351d88676 Attempt to improve progress details output during things like game installation. may have to revert this one, have to wait and see. 2025-08-06 00:28:41 -04:00
Storm Dragon
9b17248222 Even more install script fixes. 😢 2025-08-05 13:17:13 -04:00
Storm Dragon
a37bdfd32b Yet more install script fixes. 2025-08-05 04:45:50 -04:00
Storm Dragon
35fabf8ecd Cut down on repeating tasks for existing wine bottles. 2025-08-05 04:31:39 -04:00
Storm Dragon
e5e7ef49ed Fixed even more installer scripts. Am I really going to have to go through all 208 of these? 2025-08-05 04:26:18 -04:00
Storm Dragon
cf485ed4b0 More fixes to install scripts that got messed up in bulk edit. 2025-08-05 04:10:56 -04:00
Storm Dragon
88a815c76f Confirmation message after game installs, so window doesn't just vanish any more. 2025-08-05 03:57:20 -04:00
Storm Dragon
c3e9d1e4a1 Another attempt with progressbars in yad and details of what's happening. 2025-08-05 03:47:25 -04:00
Storm Dragon
bb1883ccd7 More fixes to installer scripts. 2025-08-05 03:42:02 -04:00
Storm Dragon
6317b2098b Hopefully improve progressbars and update messages with yad. 2025-08-05 03:36:34 -04:00
Storm Dragon
8e24b73720 Fixed some game installers that got broken in the massive update for progress bars. 2025-08-05 03:29:50 -04:00
Storm Dragon
e12bcadb2a Add progress bars to some more operations, e.g. installing games. This required a bulk edit to all installer scripts, thanks Claud for the assist. Oh and send downloads through a progressbar. 2025-08-05 03:11:37 -04:00
Storm Dragon
19f54405bd Clean up redundant nvda2speechd startup and DLL replacement code 2025-08-05 02:27:01 -04:00
Storm Dragon
1b50ac66c1 Because now everything is more centralized in only a couple wine bottles, make sure nvda2speechd dll files are downloaded and update them when AGM starts. This should prevent loss of speech after game updates. 2025-08-05 02:20:11 -04:00
Storm Dragon
eb9ad3e38d Fix update messages so they are shown in both CLI and GUI modes. 2025-08-05 01:56:35 -04:00
Storm Dragon
7ab2cdeb60 Fixed inaccessible dialogues in yad for messages. All messages should now be readable with screen readers, not just the buttons. 2025-08-05 01:49:21 -04:00
Storm Dragon
5adce756a1 Fixed an error in game removal. Fixed an error where it would try to launch an empty file name if escape were pressed to close the menu. 2025-08-05 01:44:56 -04:00
Storm Dragon
d49ca8a86b Hopefully insure people using the GUI mode with audiogame-manager do not get stuck because some messages were only appearing in the terminal which may not be present at all in the GUI. 2025-08-05 01:40:27 -04:00
Storm Dragon
25c9aeaa5a Because of the major reworking of how audiogame-manager works, had to almost completely rewrite the -r (remove game) function. Will be testing it quite a bit to make sure nothing is critically broken. 2025-08-05 01:06:04 -04:00
Storm Dragon
abb0bbbb20 More syntax fixes. Thanks Claud for helping track this one down. It was very illusive. 2025-08-04 22:24:04 -04:00
Storm Dragon
87c278d935 Fixed a few syntax errors. 2025-08-04 20:18:44 -04:00
Storm Dragon
ddecf09fb1 With upgrade to wow64 no need to use a variable so switch to direct wine calls. 2025-08-04 20:13:38 -04:00
Storm Dragon
4d2134b9a9 A *lot* of work done on the audiogame-manager refactor. Hopefully getting somewhat close to stability, but I doubt it. 2025-08-04 19:42:59 -04:00
Storm Dragon
76f0c66c96 Added yad dialogues if in GUI session, retains the dialog interface if in console. 2025-08-01 15:25:53 -04:00
Storm Dragon
15f90a7979 Split dependency installation scripts into distro specific scripts. This is more reliable than the script trying to figure out which distro is running on its own. 2025-08-01 14:27:44 -04:00
Storm Dragon
da065e5835 A little more progress on refactor. 2025-06-10 01:54:56 -04:00
Storm Dragon
e3df3c4485 More games updated for the new system. 2025-05-20 19:11:21 -04:00
Storm Dragon
737432a63f Set-voice updated to support the new system. Hopefully also more reliable. 2025-05-20 18:46:17 -04:00
Storm Dragon
6526d40c68 Fixed create_game_array function. 2025-05-20 17:51:20 -04:00
Storm Dragon
d9ef202b33 more progress, but create_game_array is horribly broken. 2025-05-20 05:13:22 -04:00
Storm Dragon
faba6bcbcb Work on unifying bottles for wine. Most games should now install to 1 of 2 possible locations, ~/.local/wine32 or ~/.local/wine64. Untested, will probably break a lot of things, do not use yet. 2025-05-19 00:09:35 -04:00
Storm Dragon
31018bc55f Everything moved to it's new file for now. Cleanup is well under way. Improved the unix2dos function. 2025-05-18 20:50:52 -04:00
Storm Dragon
6e4d7bae8d More conversion to a modular system. 2025-05-18 20:16:22 -04:00
Storm Dragon
e892da65c8 First chunk of major refactor. Move code to external files located in .includes. Better code organization and easier to deal with. 2025-05-18 19:12:02 -04:00
Storm Dragon
d6cfe797bc Latest changes before huge refactor. 2025-05-18 16:39:58 -04:00
Storm Dragon
50b577d7aa Make sure variables needed for installation scripts are exported. 2025-05-14 13:58:16 -04:00
Storm Dragon
ef43dca94f Updated the clipboard translater because it could crash on some translations. 2025-05-14 04:36:30 -04:00
Storm Dragon
a38fc607a8 Updated download link for "Challenge of the Horse". 2025-05-08 23:39:52 -04:00
937b52ffd0 Added tiny game smashathon. Get angry! 2025-05-02 01:22:50 -07:00
4ee362b1c0 Added game constant motion. This is temporary until sam releases a linux version. 2025-05-01 04:17:32 -07:00
Storm Dragon
f86d25924f links for rhvoice updated. 2025-04-16 00:09:49 -04:00
Storm Dragon
6dbf578c5a Fixed a problem with the file name for BG Cricket. 2025-02-07 21:27:19 -05:00
Storm Dragon
ec8bb229f0 Actually close audiogame-manager if escape is pressed instead of trying, and failing, to launch the game. 2025-01-23 16:20:03 -05:00
Storm Dragon
3d95cefb02 Updated Mist World installer for Wine 10.0. Now requires sapi. 2025-01-23 15:47:47 -05:00
Storm Dragon
d9c6c80e00 Updated Swamp for wine 10.0. Removed ole32 dependency as it was causing it to fail. If you are on wine 9.0 run WINEPREFIX=~/.local/wine/aprone winetricks -q ole32 If you have problems. 2025-01-23 15:16:41 -05:00
Storm Dragon
8b8f01f39d Temporary work around for winetricks problems. Be sure to install winetricks with your package manager. 2025-01-20 17:55:23 -05:00
a18b2ec61b Shades 2.0 now works as well 2025-01-19 13:33:58 -08:00
e6cfa00c15 Shades of doom 1.2 is working for me on wine 9.22 2025-01-18 19:18:58 -08:00
Storm Dragon
0a1a130399 Fixed a bug with the default download check. 2025-01-17 17:36:40 -05:00
Storm Dragon
a8833aa173 Merge branch 'testing' of git.stormux.org:storm/audiogame-manager into testing 2025-01-16 13:30:53 -05:00
Storm Dragon
447344bec9 Fixed an error with finding wine_gecko. 2025-01-16 13:30:40 -05:00
ae267f971a Update the installer.
I do not know if the new installer is required come January 28, but since it's
available now might as well test it out.
2025-01-16 13:26:44 -05:00
Storm Dragon
fd933f6dad Removed window title reader for Mist World. Requested by player. 2025-01-13 23:37:32 -05:00
Storm Dragon
e60209a85e Fixed download url in A Hreo's call for nvdaControllerClient. 2025-01-06 17:57:44 -05:00
Storm Dragon
4300c3dda3 Fixed file validation for .exe files. 2024-12-24 19:18:01 -05:00
382c200dc3 Fix issue with scramble installer update. 2024-12-22 23:05:54 -08:00
Storm Dragon
9cc15db76e Fixed validation code so that things can actually pass validation and work. 2024-12-23 01:47:03 -05:00
1450bbc012 Fix scramble launcher for newest versions. 2024-12-22 22:43:00 -08:00
Storm Dragon
54ce9754fe Reorganize the way notes are shown after updates so that they hopefully appear oldest to newest. 2024-12-18 04:52:34 -05:00
Storm Dragon
fad25d35ec Soulblaze is now available natively in Linux, so moved to linux-game-manager. 2024-12-18 04:28:29 -05:00
Storm Dragon
5cc4eca7fd Fixed some places where wine wasn't being properly set. 2024-12-17 06:15:02 -05:00
Storm Dragon
294557fe34 Hopefully hide some messages that were making the launch menu ... interesting. 2024-12-17 05:19:04 -05:00
Storm Dragon
7ff6fd9248 Hopefully fixed problem with FEXLoader call to winetricks. 2024-12-17 05:06:37 -05:00
Storm Dragon
ee1eb6be60 Found some more games that didn't make it during the switch, added those back. 2024-12-16 19:17:59 -05:00
Storm Dragon
5620623ffe Mistworld got lost in the move to the new install system, so re-added it. 2024-12-16 18:55:06 -05:00
Storm Dragon
8aee611f86 Update winetricks to use FEXLoader if present. 2024-12-16 18:49:18 -05:00
Storm Dragon
75535a27b1 Changed the way nvda2speechd is launched. 2024-12-16 14:42:25 -05:00
Storm Dragon
18a6930c7c Updated code for -t flage. Does the same thing just better implemented. 2024-12-16 04:30:42 -05:00
Storm Dragon
f0e421ab33 Fixed a few installers that got mangled by the conversion script. 2024-12-16 04:25:54 -05:00
Storm Dragon
ccdf8ff858 Fixed Silver Dollar installer. 2024-12-16 04:10:26 -05:00
Storm Dragon
587e1ef385 Fixed a bug that would run sandbox on non existent wine if control+c was pressed. 2024-12-15 21:41:03 -05:00
Storm Dragon
b8eb927c2d Use /usr/bin/wine if nothing is set for the variable. 2024-12-15 18:48:40 -05:00
Storm Dragon
b776b18cf2 Add lyubov as an RHVoice option. 2024-12-15 16:14:17 -05:00
Storm Dragon
5da5e43964 Updated Download function. 2024-12-14 15:10:04 -05:00
Storm Dragon
ba2687f8ad Make sure wine is set to something for game removal function. Added game "Soulblaze" 2024-12-14 07:27:04 -05:00
Storm Dragon
8ef2532521 Fixed the -t flag which was broken by the removal of the gameList variable. 2024-12-13 05:34:53 -05:00
Storm Dragon
97665e0b22 Added comment out to files that were commented in the old gameList variable. 2024-12-13 05:23:12 -05:00
Storm Dragon
733a8a3971 Removed gameList variable as it is no longer needed. 2024-12-13 05:21:45 -05:00
Storm Dragon
b804d48188 WARNING! Possibly horribly broken. For stability, switch to master branch. Completely changed the way the installer system works. 2024-12-13 05:06:58 -05:00
Storm Dragon
407cc8985b Fixed wineserver for installers so that something is always present. May need more tweaks for aarch64. 2024-12-13 04:00:57 -05:00
Storm Dragon
b868c732cf Updated wineserver calls to use the wine determined in variable form. Installers may be broken for now. 2024-12-13 00:15:08 -05:00
Storm Dragon
72dcf570ad Moved the check for wine for FEXLoader to the right place. Oops. 2024-12-12 22:12:55 -05:00
Storm Dragon
e017284d80 Updated FEXLoader to use /usr/bin/wine because it should be in that path, and using command to locate it will not work. 2024-12-12 21:47:32 -05:00
Storm Dragon
9f8fd947c9 Hopefully fixed bug with wine not properly being called. 2024-12-12 20:54:22 -05:00
Storm Dragon
a595a9bf1a Updated minimum dependencie checker to account for aarch64. 2024-12-12 19:28:29 -05:00
Storm Dragon
7ec0035fb4 Experimental code for supporting aarch64 architecture. 2024-12-12 19:13:55 -05:00
Storm Dragon
038d784ba2 Small bug fix. Hopefully working now for creating the settings.dat file. 2024-12-09 18:51:54 -05:00
Storm Dragon
7d659c3ac4 I think I found a way to enter the user name for Side Parfty score boards. 2024-12-09 18:34:40 -05:00
Storm Dragon
53c0cafcef Added game "Side Party". 2024-12-08 20:03:09 -05:00
Storm Dragon
baef70bcf1 Fixed broken download link. 2024-11-17 22:21:01 -05:00
Storm Dragon
792a8d413f Add reminder for backing up deck and game directories before reinstalling for upgrade from beta78 and earlier. 2024-11-15 18:40:59 -05:00
Storm Dragon
6a4ff7358f The logs were reliably being reported, so try a new approach. 2024-11-15 18:27:07 -05:00
Storm Dragon
b3db3bfe28 Show latest changes after doing updates. 2024-11-15 18:20:01 -05:00
Storm Dragon
6b73d2c7a8 Added reinstall warning for anyone updating from Crazy Party beta <= 78. 2024-11-15 17:03:24 -05:00
Storm Dragon
246af6a8ad Improved the Crazy Party update script. 2024-11-15 16:32:44 -05:00
Storm Dragon
40dd4f9b77 Merge branch 'testing' of git.stormux.org:storm/audiogame-manager into testing 2024-11-06 05:09:48 -05:00
Storm Dragon
c9309f4f19 Updated Crazy Party installer. 2024-11-06 05:09:31 -05:00
91db128659 Revert "Initial attempt at adding "The Tornado Chicken". Not quite working yet, crashes at main menu."
Games using nvgt since mid august will no longer work under wine,
including this one. Reverting in hopes of getting a linux version
(follow https://git.2mb.codes/~stormdragon2976/linux-game-manager to see
if so).

This reverts commit ef19077d1c.
2024-09-26 03:31:16 -07:00
Storm Dragon
72fc9fb5be Merge branch 'testing' of git.stormux.org:storm/audiogame-manager into testing 2024-09-26 04:53:03 -04:00
Storm Dragon
ef19077d1c Initial attempt at adding "The Tornado Chicken". Not quite working yet, crashes at main menu. 2024-09-26 04:52:44 -04:00
235 changed files with 3737 additions and 3401 deletions

1
.gitignore vendored
View File

@@ -1,2 +1,3 @@
*.x.c
*.x
music/

209
.includes/bottle.sh Normal file
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@@ -0,0 +1,209 @@
#!/usr/bin/env bash
get_bottle() {
# Simple rule: wine64 for everything, wine32 only for speech APIs
local architecture="${1:-win64}"
architecture="${architecture/win/}"
export WINEPREFIX="$HOME/.local/wine${architecture}"
# Set wine executables based on architecture - FOR LAUNCHER
if [[ "$architecture" == "32" ]] && [[ -n "$wine32" ]]; then
# Set environment variables for winetricks compatibility
export WINE="$wine32"
export WINESERVER="$wine32server"
# Also prepend to PATH for regular wine calls
export PATH="${wine32%/*}:$PATH"
# Keep WINEARCH for compatibility
echo "DEBUG: Using managed wine32 for LAUNCHER (WINE=$WINE, PATH updated)"
else
# Clear wine variables for system wine but preserve WINEARCH if set
unset WINE WINESERVER
echo "DEBUG: Using system wine for LAUNCHER (architecture $architecture)"
fi
}
# Set wine environment for installation (called from install_wine_bottle)
set_wine_env() {
local architecture="$1"
if [[ "$architecture" == "32" ]] && [[ -n "$wine32" ]]; then
export WINE="$wine32"
export WINESERVER="$wine32server"
export PATH="${wine32%/*}:$PATH"
# Don't unset WINEARCH - preserve it for proper architecture selection
echo "DEBUG: Set wine32 environment for INSTALLATION (WINE=$WINE, WINEARCH=$WINEARCH)"
else
unset WINE WINESERVER
# Don't unset WINEARCH - preserve it for proper architecture selection
echo "DEBUG: Set system wine environment for INSTALLATION (WINEARCH=$WINEARCH)"
fi
}
# Note: install_wine function removed - we now use system wine with simplified bottle management
winetricks() {
# Report used packages to the winetricks maintainer so he knows they are being used.
if ! [[ -e "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/track_usage" ]]; then
mkdir -p "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/"
echo "1" > "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/track_usage"
fi
# Temporary work around for winetricks git bugs. Requires winetricks be installed from package manager.
/usr/bin/winetricks "$@"
return
# Download or update agm's copy of winetricks
if [[ ! -e "${winetricksPath}/winetricks" ]]; then
checkWinetricksUpdate="true"
download "https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks"
mv "${cache}/winetricks" "${winetricksPath}"
chmod 755 "${winetricksPath}/winetricks"
else
if [[ "$checkWinetricksUpdate" != "true" ]]; then
checkWinetricksUpdate="true"
${winetricksPath}/winetricks --self-update
fi
fi
# Run the requested winetricks parameters
if command -v FEXLoader &> /dev/null ; then
WINE="" FEXLoader -- ${winetricksPath}/winetricks "$@"
else
${winetricksPath}/winetricks "$@"
fi
}
install_rhvoice() {
if [[ -d "${WINEPREFIX}/drive_c/Program Files/Olga Yakovleva/" ]]; then
return
fi
if [[ "$norh" == "true" ]]; then
# Try to prevent the user from breaking speech
# Also useful for games that do not work with RHVoice
if [[ "${defaultVoice}" == "RHVoice" ]]; then
unset defaultVoice
fi
return
fi
declare -A RHVoice=(
[alan]="https://github.com/RHVoice/alan-eng/releases/download/4.0/RHVoice-voice-English-Alan-v4.0.2016.21-setup.exe"
[bdl]="https://github.com/RHVoice/bdl-eng/releases/download/4.1/RHVoice-voice-English-Bdl-v4.1.2016.21-setup.exe"
[clb]="https://github.com/RHVoice/clb-eng/releases/download/4.0/RHVoice-voice-English-Clb-v4.0.2016.21-setup.exe"
[lyubov]="https://rhvoice.eu-central-1.linodeobjects.com/RHVoice-voice-English-Lyubov-v4.0.2008.15-setup.exe"
[slt]="https://github.com/RHVoice/slt-eng/releases/download/4.1/RHVoice-voice-English-Slt-v4.1.2016.21-setup.exe"
)
voiceName="${voiceName:-bdl}"
voiceName="${voiceName,,}"
if [[ "${RHVoice[${voiceName}]}" == "" ]]; then
echo "Invalid RHVoice name specified, defaulting to Bdl."
voiceName="bdl"
fi
local voiceFile="${RHVoice[${voiceName}]##*/}"
download "${RHVoice[${voiceName}]}"
winetricks -q win8 | agm_progressbox "RHVoice Setup" "Preparing Windows environment for RHVoice..."
echo "Installing RHVoice ${voiceName^}..."
wine "${cache}/${voiceFile}" &
sleep 20 | agm_progressbox "RHVoice Setup" "Installing RHVoice ${voiceName^} voice..."
wineserver -k
}
install_wine_bottle() {
# Simplified - bottles are now pre-created with dependencies
# Just set up the wine environment for game installation
# Determine architecture from WINEARCH or speechsdk dependency
# Preserve existing WINEARCH if already set
if [[ -z "$WINEARCH" ]]; then
if [[ "$*" =~ speechsdk ]]; then
export WINEARCH="win32"
else
export WINEARCH="win64"
fi
fi
# Set architecture for WINEPREFIX path
local architecture
if [[ "$WINEARCH" == "win32" ]]; then
architecture=32
else
architecture=64
fi
export WINEPREFIX="$HOME/.local/wine${architecture}"
# Set wine environment
set_wine_env "$architecture"
echo "Using pre-configured wine${architecture} bottle at $WINEPREFIX"
# Install any additional game-specific dependencies if specified
if [[ $# -gt 0 ]]; then
# Filter out dependencies that are already installed in bottle creation
local depsToInstall=()
local alreadyInstalled="speechsdk corefonts isolate_home"
for dep in "$@"; do
# Skip dependencies already installed during bottle creation
if [[ ! " $alreadyInstalled " =~ " $dep " ]] && [[ ! "$dep" =~ ^win(7|8|10)$ ]]; then
depsToInstall+=("$dep")
fi
done
if [[ ${#depsToInstall[@]} -gt 0 ]]; then
echo "Installing additional dependencies: ${depsToInstall[*]}"
{
env WINE="$WINE" WINESERVER="$WINESERVER" DISPLAY="${DISPLAY:-:0}" winetricks -q isolate_home "${depsToInstall[@]}" "${winVer:-win7}" ${winetricksSettings}
} | agm_progressbox "Wine Setup" "Installing additional dependencies..."
fi
fi
}
add_launcher() {
# Determine architecture from WINEPREFIX path instead of WINEARCH variable
local architecture="win64" # default
if [[ "$WINEPREFIX" =~ wine32 ]]; then
architecture="win32"
fi
local launchSettings="${architecture}|${1}|${game}"
shift
while [[ $# -gt 0 ]]; do
launchSettings+="|$1"
shift
done
if ! grep -F -q -x "${launchSettings}" "${configFile}" 2> /dev/null ; then
echo "${launchSettings}" >> "${configFile}"
sort -o "${configFile}" "${configFile}"
# Remove .lnk files because they don't work.
find ~/Desktop -type f -iname '*.lnk' -exec bash -c '
for f ; do
mimeType="$(file -b "$f")"
mimeType="${mimeType%%,*}"
if [[ "$mimeType" == "MS Windows shortcut" ]]; then
rm -v "$f"
fi
done' _ {} +
if [[ "${noCache}" == "true" ]]; then
rm -f "${cache}/${1##*\\}"
fi
fi
}
# Install the Discord RPC bridge
install_discord_rpc_bridge() {
echo "Installing Discord RPC bridge for Wine compatibility..."
download "https://github.com/EnderIce2/rpc-bridge/releases/download/v1.4.0.1/bridge.zip"
if [[ -f "${cache}/bridge.zip" && ! -f "${cache}/bridge.exe" ]]; then
# the package is on the system, but not extracted just yet.
unzip "${cache}/bridge.zip" -d "${cache}"
fi
if [[ -f "${cache}/bridge.exe" ]]; then
wine "${cache}/bridge.exe" --install 2>&1 | grep -v "fixme:" || echo "Discord bridge installation attempted"
# Copy required bridge.sh script to Wine prefix
if [[ -f "${cache}/bridge.sh" ]]; then
cp "${cache}/bridge.sh" "${WINEPREFIX}/drive_c/windows/"
echo "Copied bridge.sh to Wine prefix"
else
echo "WARNING: bridge.sh not found in cache!"
fi
else
echo "ERROR: bridge.exe not found after extraction!"
return 1
fi
}

109
.includes/checkup.sh Executable file
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@@ -0,0 +1,109 @@
declare -a errorList
declare -a packageList
if [[ $# -eq 0 ]]; then
echo "Checking your system..."
echo
fi
if command -v wine &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Wine is installed."
else
errorList+=("Critical: Wine is not installed. You will not be able to play any games.")
fi
packageList+=("wine")
if command -v curl &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Curl is installed."
else
errorList+=("Critical: Curl is not installed. Critical functionality will not work.")
fi
packageList+=("curl")
if command -v dialog &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Dialog is installed."
else
errorList+=("Critical: Dialog is not installed. You will not be able to install, launch, or remove any games.")
fi
packageList+=("dialog")
for i in 7z cabextract unzip xz ; do
if command -v $i &> /dev/null ; then
[[ $# -eq 0 ]] && echo "${i^} is installed."
else
errorList+=("Critical: ${i^} is not installed. You will not be able to install some games or their components.")
fi
packageList+=("$i")
done
if command -v gawk &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Gawk is installed."
else
errorList+=("Warning: gawk is not installed. Game removal with -r will not work.")
fi
packageList+=("gawk")
if command -v ocrdesktop &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Ocrdesktop is installed."
else
errorList+=("Warning: ocrdesktop is not installed. It can help if the installer gets stuck to figure out what is happening.")
fi
packageList+=("ocrdesktop")
if command -v qjoypad &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Qjoypad is installed."
else
errorList+=("Warning: qjoypad is not installed. Qjoypad allows you to play keyboard only games with a gamepad.")
fi
packageList+=("qjoypad")
if command -v sox &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Sox is installed."
else
errorList+=("Warning: Sox is not installed. Audio will not work.")
fi
packageList+=("sox")
if command -v trans &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Translate-shell is installed."
else
errorList+=("Warning: translate-shell is not installed. Games that require translation will not be translated.")
fi
packageList+=("translate-shell")
if command -v sqlite3 &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Sqlite3 is installed."
else
errorList+=("Warning: sqlite is not installed. Required for games that need to be translated.")
fi
if command -v perl &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Perl is installed."
else
errorList+=("Warning: perl is not installed. Required for games that need to be translated.")
fi
packageList+=("perl")
packageList+=("sqlite")
if command -v w3m &> /dev/null ; then
[[ $# -eq 0 ]] && echo "W3m is installed."
else
errorList+=("Warning: w3m is not installed. W3m is used to view game documentation.")
fi
packageList+=("w3m")
if command -v xclip &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Xclip is installed."
else
errorList+=("Warning: Xclip is not installed. Some games may not speak or register properly.")
fi
packageList+=("xclip")
if command -v xdotool &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Xdotool is installed."
else
errorList+=("Warning: Xdotool is not installed. Some installers may not work or may need manual intervention.")
fi
packageList+=("xdotool")
# Show the results
if [[ $# -ne 0 ]]; then
for i in "${packageList[@]}" ; do
echo "$i"
done | sort
exit 0
fi
if [[ ${#errorList[@]} -eq 0 ]]; then
echo "No problems found, you are good to go."
exit 0
fi
echo "Errors detected, here is a list along with the severity."
echo "Note that errors marked critical mean that you will not be able to install and play games until they are resolved."
for i in "${errorList[@]}" ; do
echo "$i"
done
exit 0

35
.includes/desktop.sh Normal file
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@@ -0,0 +1,35 @@
# Create desktop launcher file
desktop_launcher() {
local desktopFile="${HOME}/audiogame-manager.desktop"
if [[ -e "${desktopFile}" ]]; then
echo "the file ${desktopFile} exists. Cannot create the launcher."
exit 1
fi
local dotDesktop
local terminal
# Try to find an accessible terminal
for i in mate-terminal lxterminal terminator gnome-terminal ; do
if command -v $i &> /dev/null ; then
terminal="$i"
break
fi
done
dotDesktop=('[Desktop Entry]'
'Name=Audiogame manager'
'GenericName=Audiogame Manager'
'Comment=Play audio games'
"Exec=${terminal} -t \"Audiogame Manager\" -e \"/usr/bin/bash -c 'nohup $(readlink -e "$0") 2> /dev/null'\""
'Terminal=false'
'Type=Application'
'StartupNotify=false'
'Keywords=game;'
'Categories=Game;'
'Version=1.0')
for i in "${dotDesktop[@]}" ; do
echo "$i" >> "${desktopFile}"
done
desktop-file-install --dir "${HOME}/.local/share/applications" -m 755 "${desktopFile}"
xdg-desktop-icon install ~/.local/share/applications/audiogame-manager.desktop
rm "${desktopFile}"
exit 0
}

View File

@@ -0,0 +1,444 @@
#!/usr/bin/env bash
# Dialog interface wrapper for audiogame-manager
# Automatically switches between dialog (console) and yad (GUI) based on DISPLAY environment
# This provides better accessibility for GUI environments while maintaining console functionality
# Note: dialogType is now detected in the main script before DISPLAY is modified
# This ensures console detection works correctly when AGM sets DISPLAY=":0"
# If dialogType is not set (e.g., when called from standalone scripts), detect it
if [[ -z "$dialogType" ]]; then
if [[ -z "$DISPLAY" ]]; then
dialogType="dialog"
elif command -v yad &> /dev/null; then
dialogType="yad"
else
dialogType="dialog"
fi
fi
# Wrapper function for menu selection
# Usage: agm_menu "title" "backtitle" "text" option1 "description1" option2 "description2" ...
agm_menu() {
local title="$1"
local backTitle="$2"
local text="$3"
shift 3
if [[ "$dialogType" == "yad" ]]; then
# Build yad list format: Display only, then map back to value
local yadList=""
declare -A valueMap
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
valueMap["$description"]="$option"
if [[ -n "$yadList" ]]; then
yadList="$yadList\n"
fi
yadList="${yadList}${description}"
shift 2
done
local selectedDescription
selectedDescription=$(echo -e "$yadList" | yad --list \
--title="$title" \
--text="$text" \
--column="Option" \
--no-headers \
--selectable-labels \
--search-column=1 \
--height=400 \
--width=600)
# Strip trailing pipes and return the mapped value
if [[ -n "$selectedDescription" ]]; then
selectedDescription="${selectedDescription%|}"
echo "${valueMap["$selectedDescription"]}"
fi
else
# Build dialog menu format with mapping (same approach as yad)
local dialogArgs=()
declare -A valueMap
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
valueMap["$description"]="$option"
dialogArgs+=("$description" "$description")
shift 2
done
local selectedDescription
selectedDescription=$(dialog --backtitle "$backTitle" \
--title "$title" \
--no-tags \
--menu "$text" 0 0 0 \
"${dialogArgs[@]}" \
--stdout)
# Return the mapped value
if [[ -n "$selectedDescription" ]]; then
echo "${valueMap["$selectedDescription"]}"
fi
fi
}
# Wrapper function for checklist selection
# Usage: agm_checklist "title" "backtitle" "text" option1 "description1" "status1" option2 "description2" "status2" ...
agm_checklist() {
local title="$1"
local backTitle="$2"
local text="$3"
shift 3
if [[ "$dialogType" == "yad" ]]; then
local yadList=""
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
local status="$3"
local checked="FALSE"
[[ "$status" == "on" ]] && checked="TRUE"
if [[ -n "$yadList" ]]; then
yadList="$yadList\n"
fi
yadList="${yadList}${checked}|${description}|${option}"
shift 3
done
echo -e "$yadList" | yad --list \
--title="$title" \
--text="$text" \
--checklist \
--column="Select:CHK" \
--column="Option" \
--column="Value:HD" \
--hide-column=3 \
--print-column=3 \
--no-headers \
--selectable-labels \
--height=400 \
--width=600 \
--separator=" "
else
local dialogArgs=()
while [[ $# -gt 0 ]]; do
dialogArgs+=("$1" "$2" "$3")
shift 3
done
dialog --backtitle "$backTitle" \
--title "$title" \
--checklist "$text" 0 0 0 \
"${dialogArgs[@]}" \
--stdout
fi
}
# Wrapper function for input dialog
# Usage: agm_inputbox "title" "backtitle" "text" "default_value"
agm_inputbox() {
local title="$1"
local backTitle="$2"
local text="$3"
local defaultValue="$4"
if [[ "$dialogType" == "yad" ]]; then
yad --entry \
--title="$title" \
--text="$text" \
--entry-text="$defaultValue" \
--selectable-labels \
--width=400
else
dialog --backtitle "$backTitle" \
--title "$title" \
--inputbox "$text" 0 0 "$defaultValue" \
--stdout
fi
}
# Wrapper function for message box
# Usage: agm_msgbox "title" "backtitle" "text"
agm_msgbox() {
local title="$1"
local backTitle="$2"
local text="$3"
if [[ "$dialogType" == "yad" ]]; then
echo -e "$text" | yad --text-info \
--title="$title" \
--show-cursor \
--button="OK:0" \
--width=600 \
--height=400
else
dialog --backtitle "$backTitle" \
--title "$title" \
--msgbox "$text" 0 0
fi
}
# Wrapper function for yes/no dialog
# Usage: agm_yesno "title" "backtitle" "text"
agm_yesno() {
local title="$1"
local backTitle="$2"
local text="$3"
if [[ "$dialogType" == "yad" ]]; then
echo -e "$text" | yad --text-info \
--title="$title" \
--show-cursor \
--button="Yes:0" \
--button="No:1" \
--width=600 \
--height=400
else
dialog --backtitle "$backTitle" \
--title "$title" \
--yesno "$text" 0 0
fi
}
# Wrapper function for info box (non-blocking message)
# Usage: agm_infobox "title" "backtitle" "text"
agm_infobox() {
local title="$1"
local backTitle="$2"
local text="$3"
if [[ "$dialogType" == "yad" ]]; then
# For yad, we'll use a notification since infobox is non-blocking
yad --notification \
--text="$text" \
--timeout=3
else
dialog --backtitle "$backTitle" \
--title "$title" \
--infobox "$text" 0 0
fi
}
# Wrapper function for progress box
# Usage: command | agm_progressbox "title" "text"
agm_progressbox() {
local title="$1"
local text="$2"
if [[ "$dialogType" == "yad" ]]; then
# Start audio feedback for accessibility
local beepPid
local yadPid
# Cleanup function for traps
cleanup_progress() {
[[ -n "$beepPid" ]] && kill "$beepPid" 2>/dev/null
[[ -n "$yadPid" ]] && kill "$yadPid" 2>/dev/null
}
# Set trap to ensure cleanup on interruption
trap cleanup_progress EXIT INT TERM
if command -v sox >/dev/null 2>&1; then
{
while true; do
# Generate a short, pleasant progress beep (440Hz for 0.1s)
sox -q -n -d synth 0.1 sine 440 vol 0.3 2>/dev/null
sleep 2 # Beep every 2 seconds
done
} &
beepPid=$!
fi
# Start visual progress dialog with auto-close, redirect stdin to prevent conflicts
yad --progress \
--title="$title" \
--text="$text" \
--auto-close \
--pulsate \
--width=400 \
--height=100 </dev/null &
yadPid=$!
# Pass through all input completely unchanged
cat
# Clean up background processes
cleanup_progress
trap - EXIT INT TERM # Remove traps
else
dialog --title "$title" \
--progressbox "$text" 20 70
fi
}
# Simple progress box that just shows the operation is running (no command output)
# Usage: command | agm_simple_progressbox "title" "text"
agm_simple_progressbox() {
local title="$1"
local text="$2"
if [[ "$dialogType" == "yad" ]]; then
# Start audio feedback for accessibility
local beepPid
local yadPid
# Cleanup function for traps
cleanup_simple_progress() {
[[ -n "$beepPid" ]] && kill "$beepPid" 2>/dev/null
[[ -n "$yadPid" ]] && kill "$yadPid" 2>/dev/null
}
# Set trap to ensure cleanup on interruption
trap cleanup_simple_progress EXIT INT TERM
if command -v sox >/dev/null 2>&1; then
{
while true; do
# Generate a short, pleasant progress beep (440Hz for 0.1s)
sox -q -n -d synth 0.1 sine 440 vol 0.3 2>/dev/null
sleep 2 # Beep every 2 seconds
done
} &
beepPid=$!
fi
# Show progress dialog with pulsating
yad --progress \
--title="$title" \
--text="$text" \
--auto-close \
--pulsate \
--width=400 \
--height=100 &
yadPid=$!
# Read from stdin and discard, but keep dialogs open until command finishes
cat > /dev/null
# Clean up background processes
cleanup_simple_progress
trap - EXIT INT TERM # Remove traps
else
dialog --title "$title" \
--progressbox "$text" 20 70
fi
}
# Alternative status box for simple operations without meaningful progress
# Usage: agm_statusbox "title" "text" & statusPid=$!; command; kill $statusPid 2>/dev/null
agm_statusbox() {
local title="$1"
local text="$2"
if [[ "$dialogType" == "yad" ]]; then
# Show a simple status message that screen readers can access
yad --form \
--title="$title" \
--field="$text:LBL" \
--selectable-labels \
--no-buttons \
--timeout=0 \
--width=400 \
--height=100
else
# Use infobox for console
dialog --title "$title" \
--infobox "$text" 5 50
fi
}
# Real progress bar with percentage updates (for operations that can report progress)
# Usage: agm_progress_with_percent "title" "text"
# Then send "percentage" or "#status text" to the returned file descriptor
agm_progress_with_percent() {
local title="$1"
local text="$2"
if [[ "$dialogType" == "yad" ]]; then
# Start audio feedback for accessibility
local beepPid
local yadPid
# Cleanup function for traps
cleanup_percent_progress() {
[[ -n "$beepPid" ]] && kill "$beepPid" 2>/dev/null
[[ -n "$yadPid" ]] && kill "$yadPid" 2>/dev/null
}
# Set trap to ensure cleanup on interruption
trap cleanup_percent_progress EXIT INT TERM
if command -v sox >/dev/null 2>&1; then
{
while true; do
# Generate a short, pleasant progress beep (440Hz for 0.1s)
sox -q -n -d synth 0.1 sine 440 vol 0.3 2>/dev/null
sleep 2 # Beep every 2 seconds
done
} &
beepPid=$!
fi
# Create a true progress dialog that accepts percentage updates with tee for cleanup
{
cat
cleanup_percent_progress
trap - EXIT INT TERM
} | yad --progress \
--title="$title" \
--text="$text" \
--auto-close \
--width=400 \
--height=150
else
# For dialog, we'll simulate with a gauge
dialog --title "$title" \
--gauge "$text" 6 50 0
fi
}
# Wrapper function for file selection
# Usage: agm_fselect "title" "backtitle" "default_path"
agm_fselect() {
local title="$1"
local backTitle="$2"
local defaultPath="$3"
if [[ "$dialogType" == "yad" ]]; then
yad --file \
--title="$title" \
--filename="$defaultPath" \
--width=600 \
--height=400
else
dialog --backtitle "$backTitle" \
--title "$title" \
--fselect "$defaultPath" 0 0 \
--stdout
fi
}
# Wrapper function for directory selection
# Usage: agm_dselect "title" "backtitle" "default_path"
agm_dselect() {
local title="$1"
local backTitle="$2"
local defaultPath="$3"
if [[ "$dialogType" == "yad" ]]; then
yad --file \
--directory \
--title="$title" \
--filename="$defaultPath" \
--width=600 \
--height=400
else
dialog --backtitle "$backTitle" \
--title "$title" \
--dselect "$defaultPath" 0 0 \
--stdout
fi
}

234
.includes/functions.sh Normal file
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@@ -0,0 +1,234 @@
#!/usr/bin/env bash
# Alerts, for when user needs to read something.
alert() {
play -qnV0 synth 3 pluck D3 pluck A3 pluck D4 pluck F4 pluck A4 delay 0 .1 .2 .3 .4 remix - chorus 0.9 0.9 38 0.75 0.3 0.5 -t
echo
agm_msgbox "Alert" "" "Press OK to continue."
}
check_requirements() {
# Make sure this is not ran as root
if [[ "$(whoami)" == "root" ]]; then
echo "Please do not run ${0##*/} as root."
return 1
fi
# Make sure the minimum dependencies are installed
if [[ "$(uname -m)" == "aarch64" ]]; then
minimumDependencies=("FEXLoader")
wine="FEXLoader -- /usr/bin/wine"
else
minimumDependencies=(
"curl"
"dialog"
"sox"
"wine"
)
fi
for i in "${minimumDependencies[@]}" ; do
if ! command -v "$i" &> /dev/null ; then
echo "Please install $i before continuing."
return 1
fi
done
return 0
}
clear_cache() {
if [[ ! -d "${cache}" ]]; then
agm_msgbox "Clear Cache" "" "No cache found at ${cache}."
return
fi
if ! agm_yesno "Clear Cache" "" "This will delete all contents of ${cache}. Are you sure you want to continue?"; then
return
fi
# All safety checks done. Delete the cache.
rm -rfv "${cache}" | agm_progressbox "Clear Cache" "Deleting cache files..."
agm_msgbox "Clear Cache" "" "Cache deleted."
}
download() {
local source=($@)
for i in "${source[@]}" ; do
local dest="${i##*/}"
dest="${dest//%20/ }"
dest="${dest#*\?filename=}"
dest="${dest%\?*}"
# Remove the destination file if it is empty.
[[ -s "${cache}/${dest}" ]] || rm -f "${cache}/${dest}" 2> /dev/null
if [[ "${redownload}" == "true" ]] && [[ -e "${cache}/${dest}" ]]; then
rm -v "${cache}/${dest}"
fi
# Skip if the item is in cache.
[[ -e "${cache}/${dest}" ]] && continue
if [[ "$dialogType" == "yad" ]]; then
# Use curl's progress bar with better parsing for yad
if ! {
curl -L4 -C - --retry 10 --progress-bar --output "${cache}/${dest}" "${i}" 2>&1 | \
stdbuf -oL grep -o '[0-9]*%' | \
stdbuf -oL sed -u 's/%$//' | \
while read -r percent; do
echo "$percent"
echo "# Downloading $dest - ${percent}%"
done
} | agm_progress_with_percent "Audio Game Manager" "Downloading \"$dest\"..."; then
agm_infobox "Audio Game Manager" "Audio Game Manager" "Could not download \"$dest\". Installation cannot continue."
exit 1
fi
else
# Use the original method for dialog (console)
if ! curl -L4 -C - --retry 10 --output "${cache}/${dest}" "${i}" 2>&1 | agm_progressbox "Audio Game Manager" "Downloading \"$dest\"..."; then
agm_infobox "Audio Game Manager" "Audio Game Manager" "Could not download \"$dest\". Installation cannot continue."
exit 1
fi
fi
local downloadError=1
case "${dest##*.}" in
"pk3"|"zip")
unzip -tq "${cache}/${dest}" | agm_progressbox "Audio Game Manager" "Validating ${dest##*.} file"
downloadError=$?
;;
"7z")
7z t "${cache}/${dest}" | agm_progressbox "Audio Game Manager" "Validating 7z file"
downloadError=$?
;;
"exe")
# Check if it's a valid Windows executable by looking at the MZ header
hexdump -n 2 -v -e '/1 "%02X"' "${cache}/${dest}" | grep -q "4D5A"
downloadError=$?
;;
"wad")
if [[ "$(file -b --mime-type "${cache}/${dest}")" != "application/octet-stream" ]]; then
downloadError=0
fi
;;
*)
# Add HTML check for other file types
if file -b "${cache}/${dest}" | grep -q "HTML document" ; then
echo "File not found: \"$i\" (HTML document probably 404)"
downloadError=1
else
downloadError=0
fi
;;
esac
if [[ $downloadError -ne 0 ]]; then
rm -fv "${cache}/${dest}"
agm_infobox "Audio Game Manager" "Audio Game Manager" "Error downloading \"${dest}\". Installation cannot continue."
alert
exit 1
fi
done
}
get_installer() {
trap "exit 0" SIGINT
# If the file is in cache nothing else needs to be done.
if [[ -f "${cache}/$1" ]]; then
return
fi
# Create message for dialog.
local message="Make sure $1 is available in either your Downloads or Desktop directory and press enter to continue."
if [[ -n "$2" ]]; then
message+="\n\nThe last good known URL for $game is:"
message+="\n$2"
fi
if echo "$2" | xclip -selection clipboard 2> /dev/null ; then
message+="\n\nThe URL has been copied to the clipboard."
fi
agm_msgbox "Audiogame Manager" "Audiogame Manager" "$message"
# Search the Desktop and Downloads directories for the installation file
for i in ~/Downloads ~/Desktop ; do
find $i -type f -name "$1" -exec cp -v {} "${cache}/" \;
done
# If the file is still not available abort.
if [[ ! -f "${cache}/$1" ]]; then
echo "couldn't find $1. Please download the file and try again."
exit 1
fi
}
get_steam() {
# Arguments: $1 id of item for download, $2 url for game
trap "exit 0" SIGINT
echo "manual intervention required."
alert
agm_yesno "Audiogame Manager" "Audiogame Manager" "To install the game manually, place files in \"${WINEPREFIX}/drive_c/Program Files/${game}\". Continue with Steam installation?"
case $? in
0) echo "The next steps will install through steamcmd." ;;
1)
mkdir -p "${WINEPREFIX}/drive_c/Program Files/${game}"
agm_msgbox "Audiogame Manager" "Audiogame Manager" "Place game files in \"${WINEPREFIX}/drive_c/Program Files/${game}\" and press enter to continue."
return
;;
*) exit 0 ;;
esac
# Check for steamcmd
if ! command -v steamcmd &> /dev/null ; then
agm_infobox "Audiogame Manager" "Audiogame Manager" "This installer requires steamcmd. Please install steamcmd and try again."
exit 1
fi
# Create message for dialog.
local message="Make sure ${game} is available in your Steam library and press enter to continue. The URL for ${game} is $2"
if echo "$2" | xclip -selection clipboard 2> /dev/null ; then
message+="\n\nThe URL has been copied to the clipboard."
fi
agm_msgbox "Audiogame Manager" "Audiogame Manager" "$message"
# Get Steam user name.
steamUser="$(agm_inputbox "Audiogame Manager" "Audiogame Manager" "Please enter your Steam user name:" "")"
# Download the game
mkdir -p "${WINEPREFIX}/drive_c/Program Files/${game}"
steamcmd +@sSteamCmdForcePlatformType windows +force_install_dir "${WINEPREFIX}/drive_c/Program Files/$game" +login "$steamUser" +app_update "$1" +quit || { agm_infobox "Audiogame Manager" "Audiogame Manager" "Something went wrong. Please make sure you have a stable internet connection, and if the problem persists, contact audiogame-manager's developers."
exit 1; }
}
# Function to open urls across OS.
open_url() {
if [[ "$(uname)" == "Darwin" ]]; then
open "${*}" 2> /dev/null
else
xdg-open "${*}" 2> /dev/null
fi
}
unix2dos() {
if [[ $# -eq 0 ]]; then
echo "Usage: unix2dos file(s)."
exit 1
fi
for file in "$@"; do
sed -i 's/\r\{0,\}$/\r/' "$file"
done
}
# Progress wrapper for game installation operations
install_with_progress() {
local operation="$1"
local message="$2"
shift 2
case "$operation" in
"unzip")
# Always overwrite without prompting to prevent invisible terminal prompts
unzip -o "$@" | agm_progressbox "Game Installation" "$message"
;;
"7z")
# Always overwrite without prompting for 7z as well
7z -y "$@" | agm_progressbox "Game Installation" "$message"
;;
"cp"|"copy")
# Always force overwrite to prevent invisible prompts in GUI mode
cp -fv "$@" | agm_progressbox "Game Installation" "$message"
;;
"find")
find "$@" | agm_progressbox "Game Installation" "$message"
;;
*)
# Default: run command with progress box
"$operation" "$@" | agm_progressbox "Game Installation" "$message"
;;
esac
}

125
.includes/help.sh Normal file
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documentation() {
if [[ "$2" == "Become a Patron" ]]; then
return
fi
if [[ "$2" == "Donate" ]]; then
return
fi
if ! command -v w3m &> /dev/null ; then
echo "This feature of audiogame-manager requires w3m. Please install it before continuing."
exit 1
fi
get_bottle "$1"
echo "Loading documentation, please wait..."
# Try to find documentation based on common naming conventions.
local gamePath="$(winepath -u "$2" 2> /dev/null)"
gamePath="${gamePath%/*}"
local gameDoc="$(find "$gamePath" -type f -iname 'user_manual.htm*' -or -iname 'user manual.htm*' -or -iname '*user guide.htm*' | head -1)"
# Game name specific docs, add the name to the for loop.
if [[ -z "$gameDoc" ]]; then
for i in "troopanum.txt" "superdeekout.txt" scw.html ; do
gameDoc="$(find "$gamePath" -type f -iname "$i" -or -iname 'manual.htm' | head -1)"
done
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -path '*/Manual/index.html' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname '[A-Z]*Help.htm' -or -iname '[A-Z]*Help.html' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname 'manual.html' -or -iname 'manual.htm' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname 'en.html' -or -iname 'en.htm' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname 'readme.html' -or -iname 'readme.htm' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname 'manual.txt' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname 'readme.txt' -or -iname 'help.txt' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname '*.url' -exec grep -i 'url=' {} \; | grep -iv 'score' | head -1)"
gameDoc="${gameDoc#*=}"
gameDoc="${gameDoc//[[:cntrl:]]/}"
fi
# Display documentation if available.
if [[ -n "$gameDoc" ]]; then
w3m "$gameDoc"
else
echo "No documentation found."
fi
exit 0
}
help() {
echo "${0##*/}"
echo "Released under the terms of the Common Public Attribution License Version 1.0"
echo -e "This is a Stormux project: https://stormux.org\n"
echo -e "Usage:\n"
echo "With no arguments, open the game launcher."
for i in "${!command[@]}" ; do
echo "-${i/:/ <parameter>}: ${command[${i}]}"
done | sort
echo
echo "Some settings that are often used can be stored in a settings.conf file."
echo "If wanted, place it at the following location:"
echo "${configFile%/*}/settings.conf"
echo "The syntax is variable=\"value\""
echo
echo "ipfsGateway=\"https://ipfs.stormux.org\" # Gateway to be used for ipfs downloads."
echo "noCache=\"true\" # Do not keep downloaded items in the cache."
echo "noqjoypad=\"true\" # Do not launch qjoypad."
echo "norh=\"true\" # Do not install RHVoice."
echo "redownload=\"true\" # Redownload sources, do not use the version stored in cache."
echo "voiceName=\"voicename\" # Select the voice to be installed (default Bdl)."
echo "defaultVoice=\"voicename\" # Select the default voice to use for the bottle, e.g. MSMike or RHVoice."
echo "defaultRate=\"Default voice rate for the bottle, default 7, may not work in all games. Values 1-9 or A."
echo "winedebug=\"flag(s)\" # Set wine debug flags, useful for development."
exit 0
}
license() {
cat << EOF
■The contents of this file are subject to the Common Public Attribution
License Version 1.0 (the ■License■); you may not use this file except in
compliance with the License. You may obtain a copy of the License at
https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
1.1 but Sections 14 and 15 have been added to cover use of software over a
computer network and provide for limited attribution for the Original
Developer. In addition, Exhibit A has been modified to be consistent with
Exhibit B.
Software distributed under the License is distributed on an ■AS IS■ basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
for the specific language governing rights and limitations under the
License.
The Original Code is audiogame manager.
The Original Developer is not the Initial Developer and is . If
left blank, the Original Developer is the Initial Developer.
The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
the code written by Billy Wolfe are Copyright (c) 2020, 2024. All Rights
Reserved.
Contributor Michael Taboada.
Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
Attribution Phrase (not exceeding 10 words): A Stormux project
Attribution URL: https://stormgames.wolfe.casa
Graphic Image as provided in the Covered Code, if any.
Display of Attribution Information is required in Larger
Works which are defined in the CPAL as a work which combines Covered Code
or portions thereof with code not governed by the terms of the CPAL.
EOF
}

63
.includes/update.sh Normal file
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#!/usr/bin/env bash
# Check for latest news
check_news() {
# For use by update scripts that want to source functions in this file.
[[ "$agmNoLaunch" == "true" ]] && return
trap return INT
# url for news file
local newsFile="https://stormgames.wolfe.casa/media/agm.ogg"
local newsPath="${configFile%/*.conf}/.news"
local newsTag="$(curl --connect-timeout 5 -sI "$newsFile" | grep -i '^etag: "' | cut -d '"' -f2)"
if [[ -z "${newsTag}" ]]; then
return
fi
local newsOldTag="$(cat "$newsPath" 2> /dev/null)"
if [[ "$newsTag" != "$newsOldTag" ]]; then
agm_yesno 'Audiogame Manager News' 'Audiogame Manager News' 'Audiogame manager news is available. Would you like to play it now?' || return
sox -qV0 "$newsFile" -d &> /dev/null
echo -n "$newsTag" > "$newsPath"
fi
}
# Automatic update function
# Automatic update function
update() {
if ! [[ -d ".git" ]]; then
return
fi
local url="$(git ls-remote --get-url)"
if [[ "$url" =~ ^ssh://|git@|gitea@ ]] || [[ -z "$url" ]]; then
return
fi
git remote update &> /dev/null
local upstream='@{u}'
local home="$(git rev-parse @)"
local remote="$(git rev-parse "$upstream")"
if [[ "$home" == "$remote" ]]; then
return
fi
agm_yesno "Audiogame Manager" "Audiogame Manager" "Updates are available. Would you like to update now?" || return
# Perform git pull quietly, then show only the important changes
local updateResult
git pull --quiet >/dev/null 2>&1
updateResult=$?
# Get the important information: commit messages and summary
local changesSummary
changesSummary=$({
echo "UPDATE COMPLETED"
echo
echo "Recent changes:"
git log '@{1}..' --pretty=format:'• %an: %s' | tac
echo
echo "Update summary:"
git diff --stat '@{1}..' | tail -1
} 2>/dev/null)
# Show only the meaningful update information
agm_msgbox "Update Complete" "Audiogame Manager" "$changesSummary"
exit $updateResult
}

View File

@@ -0,0 +1,9 @@
download "https://blindgamers.com/downloads/a-heros-call-freeware.zip" "https://stormgames.wolfe.casa/downloads/nvdaControllerClient32.dll"
export winVer="win7"
export winetricksSettings="vd=1024x768"
install_wine_bottle
# Dotnet is evil. That is all.
LC_ALL=C DISPLAY="" winetricks -q dotnet462 xna40
wineserver -k # Really!
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/a-heros-call-freeware.zip"
add_launcher "c:\Program Files\a-heros-call\A Hero's Call.exe"

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@@ -0,0 +1,4 @@
download "https://agarchive.net/games/mt/adrian's%20doom.exe"
install_wine_bottle
wine "${cache}/adrian's doom.exe" /silent
add_launcher "c:\Program Files\Two Caring Citizens\Adrian's Doom!\adrian.exe"

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@@ -0,0 +1,5 @@
download "http://www.vgstorm.com/aac/aac.zip" "https://www.agarchive.net/games/vg/adventure%20at%20c%20stages.7z"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/aac" "${cache}/aac.zip"
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/Program Files/aac/stages" "${cache}/adventure at c stages.7z"
add_launcher "c:\Program Files\aac\aac.exe"

12
.install/Alien Outback.sh Normal file
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@@ -0,0 +1,12 @@
download "http://download.dracoent.com/Windows/classic/AOSetup.exe"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle vb6run dx8vb quartz
cp -fv "${cache}/AOSetup.exe" "$WINEPREFIX/drive_c/windows/temp/"
wine "c:/windows/temp/AOSetup.exe" /sp- /silent
rm -fv "$WINEPREFIX/drive_c/windows/temp/AOSetup.exe"
# warning warning warning: Do not change location, or installer will not function.
# FIXME: Hacky, but it works. Install dotnet20 by itself so it actually doesn't hang.
winetricks -q dotnet20
wineserver -k # Damn you, dotnet.
add_launcher "c:\Program Files\Draconis Entertainment\Alien Outback\ao.exe"

4
.install/Angel Gift.sh Normal file
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@@ -0,0 +1,4 @@
download "https://erion.cf/files/ag_103.zip"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/Angel Gift" "$cache/ag_103.zip"
add_launcher 'c:\Program Files\Angel Gift\ag.exe'

4
.install/AudioDisc.sh Normal file
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@@ -0,0 +1,4 @@
download "https://agarchive.net/games/other/audiodisc.zip"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/audiodisc.zip"
add_launcher "c:\Program Files\audiodisc\disco.exe"

9
.install/AudioQuake.sh Normal file
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@@ -0,0 +1,9 @@
download "https://github.com/matatk/agrip/releases/download/2020.0-beta1/AudioQuake+LDL_2020.0-beta1_Windows.zip" "https://stormgames.wolfe.casa/downloads/quake.zip"
export winVer="win7"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/AudioQuake+LDL_2020.0-beta1_Windows.zip"
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/AudioQuake/id1" "${cache}/quake.zip"
add_launcher "c:\Program Files\AudioQuake\AudioQuake.exe"
echo
echo "After you launch the game, press tab then enter and it should begin speaking."
alert

5
.install/BG 15 Puzzle.sh Normal file
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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmQiocMpMXoxejDftKKvmrR5xxpj1qcWcgkhBBwTcyijXg?filename=FPB32Setup10a.exe"
install_wine_bottle
wine "${cache}/FPB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\FifteenB\FifteenB.exe"

5
.install/BG 2048.sh Normal file
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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmPNt3c78UBgEMrTH3eJ5eD2mCMdth6jwes1iDKGW24Uj5?filename=BG204832Setup10a.exe"
install_wine_bottle
wine "${cache}/BG204832Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\BG2048B\BG2048.exe"

View File

@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmTshtHBEV9dh7wFtaQpNUEYHZ3fBpuhSRZqc7k8HwmtPM?filename=ASB32Setup10.exe"
install_wine_bottle
wine "${cache}/ASB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\AcesUpB\AcesUpB.exe"

5
.install/BG Alchemy.sh Normal file
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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/Qma76HXBhmKgMDeHH1XLePsaWzzzLsBS2HRL3c7MVwDokg?filename=BAC32Setup10.exe"
install_wine_bottle
wine "${cache}/BAC32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\AlchemyB\AlchemyB.exe"

View File

@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/Qmaq9P9fxdLTEFMGg4mhHrRuUbPg6HgU3eYVJNqZUimHjo?filename=BGB32Setup10.exe"
install_wine_bottle
wine "${cache}/BGB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\BattleshipB\BGBattleship.exe"

5
.install/BG Boggle.sh Normal file
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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmQwWiJw9hDiPdfwDyL4XepeoD66ztVRi3HwbSjFFP4CNg?filename=BGB32Setup10a.exe"
install_wine_bottle
wine "${cache}/BGB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\BoggleB\BoggleB.exe"

5
.install/BG Boxes.sh Normal file
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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmRn21tREXxXVSaDe9i54zEPzPSespjJAFBqu4DWocuagD?filename=BXB32Setup10.exe"
install_wine_bottle
wine "${cache}/BXB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\BoxesB\BoxesB.exe"

5
.install/BG Brainiac.sh Normal file
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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmWEdmTkQsjSqBgWUgnDajMf8QvQBbEF4Nxo6mhkXYzBtQ?filename=BRN32Setup10a.exe"
install_wine_bottle
wine "${cache}/BRN32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\BrainiacB\BrainiacB.exe"

View File

@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmT2yBpU5Jqna18FxYtyWzi4xMGAY9PyJWStAskxCHqBDw?filename=BGC32Setup10d.exe"
install_wine_bottle
wine "${cache}/BGC32Setup10d.exe" /silent
add_launcher "c:\Program Files\Games\ChessB\BGChess.exe"

View File

@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmU486SssAdM7kPKwDyAKDLQs3Z92bG6wFjaLhzqDZCxAF?filename=BCB32Setup10.exe"
install_wine_bottle
wine "${cache}/BCB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\CodeBreakerB\BGCodeBreaker.exe"

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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmbRUiknnNcibWD3NwK4DFZGNHWswBgsFidUzU1TFGJ5Ra?filename=BCS32Setup10.exe"
install_wine_bottle
wine "${cache}/BCS32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\CribSolB\CribSolB.exe"

5
.install/BG Cribbage.sh Normal file
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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmeFud3EPHy7wQe8UENgvh96HdAazEkwqA2AutCNkYvB3t?filename=BGC32Setup12e.exe"
install_wine_bottle
wine "${cache}/BGC32Setup12e.exe" /silent
add_launcher "c:\Program Files\Games\CribbageB\CribbageB.exe"

View File

@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmZQGY9CeATEiWrSqsKBz4AN6jPgQuvbBZSpQoLiMjoDr2?filename=BGX32Setup10h.exe"
install_wine_bottle
wine "${cache}/BGX32Setup10h.exe" /silent
add_launcher "c:\Program Files\Games\CrosswordB\CrosswordB.exe"

View File

@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmZQGY9CeATEiWrSqsKBz4AN6jPgQuvbBZSpQoLiMjoDr2?filename=BDD32Setup.exe"
install_wine_bottle
wine "${cache}/BDD32Setup.exe" /silent
add_launcher "c:\Program Files\Games\DrawDominoesB\DrawDominoesB.exe"

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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmWWZByYL5CsDSi6gQLGcMyBL7zqD5hWXbPXJr3shRt5AQ?filename=ESB32Setup10.exe"
install_wine_bottle
wine "${cache}/ESB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\ElevensB\ElevensB.exe"

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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmSZt6dz7WQkNrFBmYq9n4WdYrrZyQAebTBPo46uHqCuNi?filename=BFD32Setup10.exe"
install_wine_bottle
wine "${cache}/BFD32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\FivesDominoesB\FivesDominoesB.exe"

View File

@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmVfQMMnqTD9Zm8Xwv7rGrUTdS9FXToq7Fv6wtQQVgbQGR?filename=BGF32Setup20.exe"
install_wine_bottle
wine "${cache}/BGF32Setup20.exe" /silent
add_launcher "c:\Program Files\Games\FreecellB\FreecellB.exe"

View File

@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmfAp9EYou1pndLwYSdpYdUCHBv2DR94oFccQh1ii9JVLD?filename=GSB32Setup10a.exe"
install_wine_bottle
wine "${cache}/GSB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\GolfSolitaireB\GolfSolitaireB.exe"

5
.install/BG Hangman.sh Normal file
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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmXTPMmvw7JE2eLuPBLGSpkZqUn12TX7QEQZbX8qtp7GBx?filename=HMB32Setup10.exe"
install_wine_bottle
wine "${cache}/HMB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\HangmanB\HangmanB.exe"

5
.install/BG Hearts.sh Normal file
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export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmdU5ag1PRjvG28wNX7aNuJqZSVxaqEEKjgG6GoRoDT8k4?filename=BGH32Setup10b.exe"
install_wine_bottle
wine "${cache}/${BGH32Setup10b.exe}" /silent
add_launcher "c:\Program Files\Games\HeartsB\HeartsB.exe"

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export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmctBDvhQWwER94LvgauR7sMDxv9D1mS9cToV47orTCdzU?filename=BGK32Setup10b.exe"
install_wine_bottle
wine "${cache}/BGK32Setup10b.exe" /silent
add_launcher "c:\Program Files\Games\KlondikeB\KlondikeB.exe"

5
.install/BG LAP.sh Normal file
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export WINEARCH="win32"
download "${ipfsGateway}/ipfs/Qma5WeCC9B2P5abRGX9nGYV8Zi9F8vfCCr4ehejP2bgmNm?filename=LAP32Setup10.exe"
install_wine_bottle
wine "${cache}/LAP32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\LAP\LAP.exe"

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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmP6cwMbirbBqAaG9JLfNRnD2dvJfh6nq74kfwxs5hN2RQ?filename=BMM32Setup10.exe"
install_wine_bottle
wine "${cache}/BMM32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\MastermindB\BGMasterMind.exe"

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export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmRa54HroWjwxHYfKr6hdmP34sHW5G3ecuzcjMA5UBBVKa?filename=MSB32Setup10.exe"
install_wine_bottle
wine "${cache}/MSB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\MinesweeperB\MinesweeperB.exe"

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export WINEARCH="win32"
download "${ipfsGateway}/ipfs/Qmb7eGTMDgiaDC9muMW9n8bHoistGcNm1VgHc6sr7dRyHU?filename=BNW32Setup10a.exe"
install_wine_bottle
wine "${cache}/BNW32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\NomWhistB\NomWhistB.exe"

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export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmXKvQ6WNNSnDiSyYmvAhZXVdALnuhUGK7dSMQVkQNReJr?filename=BPS32Setup10c.exe"
install_wine_bottle
wine "${cache}/BPS32Setup10c.exe" /silent
add_launcher "c:\Program Files\Games\PenguinB\PenguinB.exe"

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export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmPLv74LiDgVGuiGhu9HuPhx3uoMm9QyCYk6jgeFUHjj3S?filename=BPS32Setup10.exe"
install_wine_bottle
wine "${cache}/BPS32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\PokerSolB\PokerSolB.exe"

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export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmaqXaBKD3xY2smhU2LcejXRTPnWZHqaTW9se8yRepLsHu?filename=PSB32Setup10a.exe"
install_wine_bottle
wine "${cache}/PSB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\PyramidB\PyramidB.exe"

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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmSxJs2MiLQ61Fgx6vCpSD7GmQziLiCEU3sZ3mgWc7RsJ8?filename=BSS32Setup10.exe"
install_wine_bottle
wine "${cache}/BSS32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\ScorpionB\ScorpionB.exe"

5
.install/BG Scrabble.sh Normal file
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export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmVrwyPdJBnmc4wLW7oT2hexxXnXxs8bA7gfiqbnJsWJ16?filename=BGS32Setup20.exe"
install_wine_bottle
wine "${cache}/BGS32Setup20.exe" /silent
add_launcher "c:\Program Files\Games\ScrabbleB\ScrabbleB.exe"

5
.install/BG Simon.sh Normal file
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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmXtBCqB6VCFPaDYuLaFNP1BDtJSLCJdJZzgm61zMtrsQt?filename=BGS32Setup10.exe"
install_wine_bottle
wine "${cache}/BGS32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\SimonB\SimonB.exe"

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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmdWBaDnLVbKCJSpiqF675ew6nJ6KHUVXA5FEH3t3E7UAu?filename=SPB32Setup10b.exe"
install_wine_bottle
wine "${cache}/SPB32Setup10b.exe" /silent
add_launcher "c:\Program Files\Games\SpiderB\SpiderB.exe"

5
.install/BG Sudoku.sh Normal file
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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmXCAHEVRGZBc8t45Jgn2vkxicwF9Aox6yz9XrQBdkv7WY?filename=SDB32Setup10a.exe"
install_wine_bottle
wine "${cache}/SDB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\SudokuB\SudokuB.exe"

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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmYoiFQ6JuSXfZfZXT3SQDsYzMWLBu9rW9yivi1xiPjqZx?filename=SDB32Setup10a.exe"
install_wine_bottle
wine "${cache}/SDB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\TabSolB\BGTabSol.exe"

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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmWJGvSR6iaQfMHM3XuGCkWxx285jkzSDdNSvvk3bSCH8S?filename=TPB32Setup10a.exe"
install_wine_bottle
wine "${cache}/TPB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\TriPeaksB\TriPeaksB.exe"

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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmWAk2TMHMvW6Kjc1sZBEPsxmCNHfY3nF1K723PCqaTa57?filename=T20B32Setup10.exe"
install_wine_bottle
wine "${cache}/T20B32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\T20CricketB\CricketB.exe"

5
.install/BG Uno.sh Normal file
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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmVsfPkebSoTDwYSXF1n7y4P9eGJTgTcGXdrEjpcV8A3Dv?filename=BGU32Setup11a.exe"
install_wine_bottle
wine "${cache}/BGU32Setup11a.exe" /silent
add_launcher "c:\Program Files\Games\UnoB\UnoB.exe"

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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmXtR49EZShyj15Tc9CXQpBYVmKNfZpp4515Epm16bviuH?filename=BWB32Setup10.exe"
install_wine_bottle
wine "${cache}/BWB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\WordBuilderB\WordBuilderB.exe"

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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmfTgfRzd4JMRqKSfDiz76iMorkaG19BqH1K7nRCCDwo4H?filename=WCB32Setup10a.exe"
install_wine_bottle
wine "${cache}/WCB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\WordCandyB\WordCandyB.exe"

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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmYQWZZifzKJSuVRCC1SabwRmEDz95GdFvbzRvsBMmTt6e?filename=BWJ32Setup10.exe"
install_wine_bottle
wine "${cache}/BWJ32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\WordJumbleB\WordJumbleB.exe"

5
.install/BG Word Maze.sh Normal file
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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmXPtj5PkVZjXpU3m6FAfm8MwVL6bQCvhEDoR385u6FGTL?filename=BWM32Setup10.exe"
install_wine_bottle
wine "${cache}/BWM32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\WordMazeB\WordMazeB.exe"

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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmZp73ARDPqgnCz7zxfKeBHjNoHrgZSgg2NdQZR2sMyZGD?filename=WSB32Setup10.exe"
install_wine_bottle
wine "${cache}/WSB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\WordSolitaireB\WordSolitaireB.exe"

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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmWWZFXVHNtmNkH55oermWWtrMcQ8qVqL687B7kGFyeezq?filename=WTB32Setup10a.exe"
install_wine_bottle
wine "${cache}/WTB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\WordTargetB\WordTargetB.exe"

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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmdicAVDegDktY3euVAC2PPn4YBGz96KedxYXNe4WDQaoq?filename=BWY32Setup10.exe"
install_wine_bottle
wine "${cache}/BWY32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\WordYahtzeeB\BGWordYahtzee.exe"

5
.install/BG Yahtzee.sh Normal file
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@@ -0,0 +1,5 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmZebvkKgFAADnb1cgW6Bz7wTYdUh82X61QdtW66KcvmpF?filename=BGY32Setup10a.exe"
install_wine_bottle
wine "${cache}/BGY32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\yahtzeeB\BGYahtzee.exe"

15
.install/Balatro.sh Normal file
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export WINEARCH=win64
export winVer="win10"
install_wine_bottle
get_steam "2379780" "https://store.steampowered.com/app/2379780/Balatro/"
mkdir -p "$WINEPREFIX/drive_c/users/$USER/AppData/Roaming/Balatro/Mods"
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/users/$USER/AppData/Roaming/Balatro" "$cache/BlackHole-Release.zip"
pushd "$WINEPREFIX/drive_c/users/$USER/AppData/Roaming/Balatro/Mods"
(cat mod_urls.txt ; echo) | while read -r x ; do
git clone "$x"
done
cp -fv BlackHole/bin/*.dll "$WINEPREFIX/drive_c/Program Files/Balatro"
cp -fv "$cache/Tolk.dll" "$WINEPREFIX/drive_c/Program Files/Balatro/tolk.dll"
cp -fv "$cache/Tolk.dll" BlackHole/bin/tolk.dll
cp -fv ../version.dll "$WINEPREFIX/drive_c/Program Files/Balatro"
add_launcher 'c:\Program Files\Balatro\Balatro.exe' 'export WINEDLLOVERRIDES=version=n,b'

5
.install/Battle Zone.sh Normal file
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download "https://www.agarchive.net/games/gameMadnessInteractive/battle%20zone%2013.5%20setup.exe"
export winVer="win7"
install_wine_bottle
wine "${cache}/battle zone 13.5 setup.exe" /silent
add_launcher "c:\Program Files\Battle Zone\ss.exe"

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@@ -0,0 +1,6 @@
download "http://files.tunmi13.com/projects_archive/bth.zip"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/$game" "${cache}/bth.zip"
add_launcher "c:\Program Files\\${game}\bth.exe"

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@@ -0,0 +1,7 @@
get_installer "bf.zip" "https://tunmi13.itch.io/battlefield-2d"
export WINEARCH=win64
export winVer="win8"
# Uses standard wine path based on architecture (win32/win64)
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/bf.zip"
add_launcher "c:\Program Files\bf\bf.exe"

8
.install/Beatstar Pro.sh Normal file
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@@ -0,0 +1,8 @@
#
download "https://oriolgomez.com/games/beat_windows.zip"
# Sapi is broken on win64 for now, and this game doesn't support nvda it seems.
export WINEARCH=win64
export winVer="win7"
install_wine_bottle mf
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/Beatstar Pro" "${cache}/beat_windows.zip"
add_launcher "c:\Program Files\Beatstar Pro\beatstar.exe"

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@@ -0,0 +1,6 @@
#Disable
download "https://nibblenerds.com/static/blades_of_glory.zip"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/Blades of Glory" "${cache}/blades_of_glory.zip"
install_discord_rpc_bridge
add_launcher "c:\Program Files\Blades of Glory\blades_of_glory.exe"

9
.install/Blind Drive.sh Normal file
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@@ -0,0 +1,9 @@
get_installer "Blind Drive 1.1.112.00i-win64.zip" "https://lofipeople.itch.io/blind-drive"
export WINEARCH=win64
export winVer="win8"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/blind-drive" "${cache}/Blind Drive 1.1.112.00i-win64.zip"
# Weird work around to get keyboard working.
winetricks -q usetakefocus=y
winetricks -q usetakefocus=n
add_launcher "c:\Program Files\blind-drive\Blind Drive.exe"

4
.install/Bloodshed.sh Normal file
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@@ -0,0 +1,4 @@
export WINEARCH="win32"
download "${ipfsGateway}/ipfs/QmcTCTMep4zp5zTw8ZaXYpjtu9inNPn8bNzwhW6cX97egw?filename=bloodshed.exe"
cp "${cache}/bloodshed.exe" "$WINEPREFIX/drive_c/Program Files/"
add_launcher "c:\Program Files\bloodshed.exe"

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@@ -0,0 +1,7 @@
export WINEARCH=win32
download "https://www.nyanchangames.com/softs/nn2_setup.exe"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/nyanchangame/bk2" "${cache}/nn2_setup.exe"
add_launcher "c:\nyanchangame\bk2\play.exe"

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@@ -0,0 +1,24 @@
download "https://www.nyanchangames.com/softs/nn3_setup.exe"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
export WINEARCH=win32
install_wine_bottle
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/nyanchangame/bk3" "${cache}/nn3_setup.exe"
if [[ ! -r "${cache}/bk3-dict.dat" ]]; then
echo "http://www.nyanchangames.com/order/bk3translate.html" | xclip -selection clipboard 2> /dev/null
agm_msgbox "Bokurano Daibouken 3" "Bokurano Daibouken 3" "If you would like English translations, the file is available at http://www.nyanchangames.com/order/bk3translate.html. Save the dict.dat file to your Downloads or Desktop directory. For convenience the url has been copied to your clipboard. Press enter when you are ready to continue."
fi
dictFile=""
for i in "${HOME}/Downloads/dict.dat" "${HOME}/Desktop/dict.dat" ; do
if [[ -r "$i" ]]; then
dictFile="$i"
fi
done
if [[ "${#dictFile}" -ge 3 ]] && [[ ! -r "${cache}/bk3-dict.dat" ]]; then
agm_yesno "Bokurano Daibouken 3" "Bokurano Daibouken 3" "Possible English translation file found at $dictFile. Would you like to use it for BK3?" && cp -fv "$dictFile" "${cache}/bk3-dict.dat"
fi
if [[ -f "${cache}/bk3-dict.dat" ]] ; then
cp -fv "${cache}/bk3-dict.dat" "${WINEPREFIX}/drive_c/nyanchangame/bk3/dict.dat"
fi
add_launcher "c:\nyanchangame\bk3\play.exe"

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@@ -0,0 +1,7 @@
download "https://www.nyanchangames.com/softs/nn_setup.exe"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
export WINEARCH="win32"
install_wine_bottle
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/nyanchangame/bk" "${cache}/nn_setup.exe"
add_launcher "c:\nyanchangame\bk\play.exe"

6
.install/Bombercats.sh Normal file
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download "http://oriolgomez.com/games/bombercats_en.zip"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/bomvercats" "${cache}/bombercats_en.zip"
add_launcher "c:\Program Files\bomvercats\game.exe"

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download "http://www.masonasons.me/softs/BopItEmulator3.1PasswordIsBopIt.7z"
export winVer="win7"
install_wine_bottle
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/Program Files/Bop It" "${cache}/BopItEmulator3.1PasswordIsBopIt.7z" -pBopIt
add_launcher "c:\Program Files\Bop It\bop.exe"

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export WINEARCH=win64
get_installer "bounce_bounce.rar" "https://kavyapriya.itch.io/bounce-bounce"
install_wine_bottle
unrar x "${cache}/bounce_bounce.rar" -op"$WINEPREFIX/drive_c/Program Files"
add_launcher "c:\Program Files\bounce_bounce\bounce.exe"

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#
download "https://hirotaka2014.sakura.ne.jp/mh0406/game/breed_memorial.zip" "${nvdaControllerClientDll}"
export winVer="win7"
install_wine_bottle cjkfonts
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/breed_memorial.zip"
add_launcher "c:\Program Files\Breed memorial\Breed memorial\breed memorial.exe"

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get_installer "breu2.zip" "https://breu.itch.io/shadowhunt"
export WINEARCH=win64
export winVer="win8"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/breu2.zip"
add_launcher "c:\Program Files\breu2\breu2.exe"

7
.install/Castaways 2.sh Normal file
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download "http://www.kaldobsky.com/audiogames/castaways2beta.zip"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle vb6run dx8vb
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/castaways2" "${cache}/castaways2beta.zip"
wine "c:\Program Files\castaways2\Checkup.exe" /verysilent
add_launcher "c:\Program Files\castaways2\Castaways2.exe"

7
.install/Castaways.sh Normal file
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@@ -0,0 +1,7 @@
download "https://www.kaldobsky.com/audiogames/castaways.zip"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle vb6run dx8vb
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/castaways" "${cache}/castaways.zip"
wine "c:\Program Files\castaways\Checkup.exe" /verysilent
add_launcher "c:\Program Files\castaways\Castaways.exe"

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download "http://files.tunmi13.com/projects_archive/coth.zip"
export winVer="win7"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/$game" "${cache}/coth.zip"
add_launcher "c:\Program Files\\${game}\game.exe"

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download "https://download.dracoent.com/Windows/ChangeReactionSetup.exe"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle vb6run dx8vb quartz
cp -fv "${cache}/ChangeReactionSetup.exe" "$WINEPREFIX/drive_c/windows/temp/"
wine "c:/windows/temp/ChangeReactionSetup.exe" /sp- /silent
rm -fv "$WINEPREFIX/drive_c/windows/temp/ChangeReactionSetup.exe"
# warning warning warning: Do not change location, or installer will not function.
# FIXME: Hacky, but it works. Install dotnet20 by itself so it actually doesn't hang.
winetricks -q dotnet20
wineserver -k # Damn you, dotnet.
add_launcher "c:\Program Files\Draconis Entertainment\Change Reaction\ChangeReactionGui.exe"

4
.install/Chillingham.sh Normal file
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@@ -0,0 +1,4 @@
download "https://stormgames.wolfe.casa/downloads/chillingham.zip"
install_wine_bottle vb6run mfc42
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "$cache/chillingham.zip"
add_launcher "c:\Program Files\chillingham\Chillingham.exe"

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#
# Freezes at menu
download "https://www.agarchive.net/games/XSight/chopper%20challenge%20setup.exe"
install_wine_bottle vb6run dx8vb
wine "${cache}/chopper challenge setup.exe" /silent &
xdotool sleep 5 key y 2> /dev/null
wineserver -w
echo "$USER|n/a" >> "$WINEPREFIX/drive_c/Program Files/x-sight interactive/chopper challenge/config.dat"
add_launcher "c:\Program Files\x-sight interactive\chopper challenge\Chopper.exe"

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@@ -0,0 +1,7 @@
export WINEARCH=win64
export winVer="win7"
download "${ipfsGateway}/ipfs/QmYx11vsMDBgjPd1coZPGHxMXf2qtf4icqmB3Q9iUazyQv?filename=ChristmasChaos.zip" "https://stormgames.wolfe.casa/downloads/Tolk.dll"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/ChristmasChaos.zip"
find "${WINEPREFIX}" -type f -name 'Tolk.dll' -exec cp -fv "${cache}/Tolk.dll" "{}" \;
add_launcher "c:\Program Files\ChristmasChaos\ChristmasChaos.exe"

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download "https://www.agarchive.net/games/draconis/christmas%20whoopass%20setup.exe"
install_wine_bottle vb6run dx8vb
wine "${cache}/christmas whoopass setup.exe" /sp- /silent
add_launcher "c:\Program Files\Draconis Entertainment\Christmas Whoop Ass\wa.exe"

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get_installer "clashes_of_the_sky.zip" "https://tunmi13.itch.io/clashes-of-the-sky"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/clashes_of_the_sky.zip"
add_launcher 'c:\Program Files\clashes_of_the_sky\clash.exe'

9
.install/Code Dungeon.sh Normal file
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get_installer "codedungeon-win-64.zip" "https://stealcase.itch.io/codedungeon"
export WINEARCH=win64
export winVer="win8"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/code-dungeon" "${cache}/codedungeon-win-64.zip"
# Weird work around to get keyboard working.
winetricks -q usetakefocus=y
winetricks -q usetakefocus=n
add_launcher "c:\Program Files\code-dungeon\Code Dungeon.exe"

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export WINEARCH=win64
export winVer="win7"
install_wine_bottle
unrar x "$cache/coin collector.rar" -op"$WINEPREFIX/drive_c/Program Files"
add_launcher "c:\Program Files\coin collector\game.exe"

5
.install/Conjury.sh Normal file
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export WINEARCH=win64
export winVer="win8"
install_wine_bottle
get_steam 2684520 "https://store.steampowered.com/app/2684520/Conjury/"
add_launcher 'c:\Program Files\Conjury\release\Conjury.exe'

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#
export winVer="win7"
download "https://renovagames.com/bc/BC-Setup.exe"
install_wine_bottle cjkfonts
wine "${cache}/BC-Setup.exe" /silent
#add_launcher "c:\Program Files\"

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export WINEARCH=win64
export winVer="win7"
download "https://samtupy.com/games/cm.zip"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/ConstantMotion" "$cache/cm.zip"
add_launcher 'c:\Program Files\ConstantMotion\cm.exe'

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# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
download "http://oriolgomez.com/games/copter_en.zip"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/copter mission" "${cache}/copter_en.zip"
add_launcher "c:\Program Files\copter mission\game.exe"

7
.install/Crazy Party.sh Normal file
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download "http://pragmapragma.free.fr/crazy-party/Crazy-Party-beta82.zip" "https://stormgames.wolfe.casa/downloads/Tolk.dll"
export WINEARCH=win64
export winVer="win8"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/Crazy-Party-beta82.zip"
find "${WINEPREFIX}" -type f -name 'Tolk.dll' -exec cp -fv "${cache}/Tolk.dll" "{}" \;
add_launcher "c:\Program Files\Crazy-Party-beta82\Crazy Party.exe"

4
.install/Crazy Tennis.sh Normal file
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download "https://www.agarchive.net/games/VIP/crazy%20tennis%20setup.exe"
install_wine_bottle
wine "${cache}/crazy tennis setup.exe" /sp- /silent
add_launcher "c:\Program Files\Crazytennis\crazytennis.exe"

6
.install/Crime Hunter.sh Normal file
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export WINEARCH=win64
export winVer="win7"
download "http://masonasons.me/softs/CH2.0Win.zip"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/crime-hunter" "${cache}/CH2.0Win.zip"
add_launcher "c:\Program Files\crime-hunter\ch.exe"

9
.install/Danger City.sh Normal file
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download "https://www.agarchive.net/games/xl/DangerCityBeta2.exe"
install_wine_bottle vb6run dx8vb
wine "$cache/DangerCityBeta2.exe" /silent &
xdotool sleep 15 key --clearmodifiers --delay 200 Return 2> /dev/null
xdotool sleep 5 key --clearmodifiers --delay 200 Return 2> /dev/null
xdotool sleep 5key --clearmodifiers --delay 200 Return 2> /dev/null
xdotool sleep 10 --clearmodifiers --delay 200 Return 2> /dev/null
wineserver -w
add_launcher 'c:\Program Files\Danger City\dc.exe'

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download "http://oriolgomez.com/games/wheel_en.zip"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/danger on the wheel" "${cache}/wheel_en.zip"
add_launcher "c:\Program Files\danger on the wheel\game.exe"

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#
# No custom bottle needed - use standard wine path based on architecture
download "https://www.agarchive.net/games/pb/Dark-Destroyer-Setup.exe"
install_wine_bottle ie6
wine "$cache/Dark-Destroyer-Setup.exe" /silent
add_launcher 'c:\Pbgames\Dark_destroyer\darkdestroyer.exe'

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# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
export winetricksSettings="vd=1024x768"
download "https://kaldobsky.com/audiogames/Daytona.zip"
install_wine_bottle vb6run dx8vb quartz
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/daytona" "${cache}/Daytona.zip"
wine 'c:\Program Files\daytona\checkup.exe' /verysilent
add_launcher "c:\Program Files\daytona\Daytona.exe"

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# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
download "http://oriolgomez.com/games/road_en.zip"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/death on the road" "${cache}/road_en.zip"
add_launcher "c:\Program Files\death on the road\game.exe"

6
.install/Deathmatch.sh Normal file
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export winVer="win7"
export winetricksSettings="vd=1024x768"
download "https://www.agarchive.net/games/realitySoftware/death%20match%20project%20alpha%20setup.exe"
install_wine_bottle quartz
wine "${cache}/death match project alpha setup.exe" /silent
add_launcher "c:\Program Files\reality software\death match project alpha\dm1.exe"

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