106 Commits

Author SHA1 Message Date
Storm Dragon
9ebb52f48f Fix directory permissions in Shooter RW. 2026-01-12 17:52:51 -05:00
Storm Dragon
9d4e9b9a7f Shooter RW added. 2026-01-12 16:23:39 -05:00
Storm Dragon
0c8a749240 Added support for cthulhu's window reader plugin. 2026-01-12 11:52:07 -05:00
Storm Dragon
876d787e0a Menu items are alphabetized again. 2026-01-09 19:40:17 -05:00
Storm Dragon
a4f0dcae36 Documentation and launching much nicer now when using the yad interface. 2026-01-09 12:24:08 -05:00
Storm Dragon
1c1046c43b Reorganized ipfs making it easier to update. 2026-01-08 14:54:01 -05:00
Storm Dragon
4c3b5ee468 Updated CLAUDE.md so hopefully games to not get commented out any more. 2026-01-07 22:09:30 -05:00
Storm Dragon
20ecf59c91 Fixed games that had some how picked up comments on the top of the file thus disabling them in the menu. 2026-01-07 22:04:10 -05:00
Storm Dragon
02a44ddfca Super Egg Hunt installer updated. 2026-01-07 21:25:09 -05:00
Storm Dragon
30ca433ae8 Fixed BK3. 2026-01-06 21:37:10 -05:00
Storm Dragon
6911ab9c1a Merge branch 'testing' 2026-01-06 18:40:52 -05:00
Storm Dragon
adc56f0229 Fixed more game installers. 2026-01-05 22:40:49 -05:00
Storm Dragon
8ac756c758 Several game fixes. 2026-01-05 21:56:01 -05:00
Storm Dragon
79bdb65e25 Updated a lot of 32 bit game file paths. 2026-01-05 01:29:42 -05:00
Storm Dragon
733b901927 Fixed installer for RS Games and Battle Zone. 2026-01-05 01:16:01 -05:00
Storm Dragon
a6c54bb158 Initial support for the cthulhu2speechd plugin added. 2026-01-04 21:45:50 -05:00
Storm Dragon
c1f2e47e28 Game "Axel Pong" added. 2026-01-03 02:17:50 -05:00
Storm Dragon
f22fc69438 Merge branch 'testing' 2025-12-24 02:08:26 -05:00
27223b47ce Disable Shadow Line.
Between Billy and I we can't figure out why it's not working.
2025-12-16 19:41:58 -05:00
825d74460b Fix things so that the global version of Wine isn't trampled over.
The specific version of wine can be set in the registry for each
app. Also, add fakejapanese to the Shadow Line installation, though it
is still shitting the bed.
2025-12-08 23:32:51 -05:00
d97f9aa4c5 Use flags for installing Shadow Line.
It is an innosetup installer, so you can use those flags. You'll still
get the boxes but the automation does work.
2025-12-08 05:58:12 -05:00
Storm Dragon
2908a031c6 Merge branch 'testing' of ssh://git.stormux.org:1101/storm/audiogame-manager into testing 2025-12-08 05:05:01 -05:00
Storm Dragon
55ca53cba6 Updated set-voice because we no longer need variable for se and grep, we also save everything thus far in the same bottle so no need for bottle select. Small test shows it working. 2025-12-08 05:04:46 -05:00
cdd464ab47 Fix Mistworld.
It was hardcoded to have a 32-bit prefix; whoops.
2025-12-08 02:51:25 -05:00
Storm Dragon
20e55ddc4e Started needed updates on shadow line, very much borken. 2025-12-08 02:50:39 -05:00
Storm Dragon
710d430d25 Updated Itchensinc Games, make sure Villians from Beyond works. Had Claud update its notes on what I did. 2025-12-07 14:35:48 -05:00
be3df8f9ca Eliminate wine32 entirely: migrate all games to wine64 with WINETRICKS_FORCE=1
BREAKTHROUGH: Discovered that WINETRICKS_FORCE=1 enables reliable speechsdk
installation in wine64+WOW64, eliminating the need for wine32 bottle.

**Wine Architecture:**
- Removed wine32 bottle creation completely (deleted 58 lines)
- Disabled check_wine32() call - no more PlayOnLinux wine32 downloads
- All games now use unified wine64 bottle with WOW64 for 32-bit apps
- Updated architecture selection to always default to wine64

**SAPI Support:**
- wine64 bottle now includes speechsdk via WINETRICKS_FORCE=1
- Microsoft Mike configured as default SAPI voice in wine64
- Both wine32 and wine64 bottle creation use WINETRICKS_FORCE=1
- Updated bottle.sh to recognize 'sapi' dependency (alongside legacy 'speechsdk')

**Game Migration (57 games):**
- Migrated all 51 BG Enterprise games to wine64
- Migrated 3 Bokurano Daibouken games to wine64
- Migrated Swamp, Dreamland, Mist World to wine64
- Migrated 8 SAPI-dependent games to wine64:
  * Bloodshed - TESTED, confirmed working
  * Dog Who Hates Toast - TESTED, confirmed working (VB6+SAPI validated)
  * Skateboarder Pro - TESTED, confirmed working
  * Lunimals, VIP Mud, Oh Shit, Entombed, Three D velocity

**Files Modified:**
- audiogame-manager.sh: Removed wine32 creation, added wine64 speechsdk
- .includes/bottle.sh: Simplified architecture logic, always wine64
- CLAUDE.md: Updated documentation to reflect wine32 elimination
- 57 game installers: Changed WINEARCH from win32 to win64

 Bloodshed: wine64 SAPI works perfectly
 Dog Who Hates Toast: wine64 VB6+SAPI confirmed working
 Skateboarder Pro: wine64 NVDA works perfectly

- WOW64 allows wine64 to run 32-bit apps efficiently
- nvdaControllerClient DLL update logic preserved for 32-bit apps
- Uses 'file' command to detect PE32 vs PE32+ and apply correct DLL version
- Clipboard translator for Bokurano games works with wine64 (requires reinstall)

- Simplified architecture: one bottle instead of two
- Eliminated wine32 download/management overhead
- All games benefit from modern wine64 improvements
- SAPI now works reliably via WINETRICKS_FORCE=1

🚀 Wine32 completely eliminated. All games use wine64.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2025-12-06 23:16:42 -05:00
Storm Dragon
6a16e595a9 Skip update checks if in detached state. Lesson learned from 2025 tag. 2025-11-23 20:15:34 -05:00
Storm Dragon
a6de1ac9c9 Major rewrite. Audiogame-manager has drastically changed. To stay on the old code check out 2025. This requires a reinstall of games, and games will hence forth be installed in to ~/.local/wine64 or ~/.local/wine32.
This is likely to contain more bugs than I like for releases. It is as well tested as my small team and I can make it. I do expect people will find plenty of bugs, and we will work to resolve them as they are reported.
2025-11-14 16:02:52 -05:00
Storm Dragon
0a22d007de Updated bloodshed installer. 2025-11-14 16:02:38 -05:00
614f38d9dd When launching the game in with -g, don't print those extra echo statements.
You're already in a GDB session which is ready to rock and roll.
2025-11-10 14:47:10 -05:00
73126910ec Disable Blades of Glory for now.
There is a technical limitation where pypresence is trying to enumerate
the available pipes in \\?\pipe\ but this is crashing because Wine doesn't
properly support enumerating the \\?\pipe\ namespace. This causes pypresence
to crash when trying to discover Discord IPC pipes.
2025-11-09 13:15:53 -05:00
Storm Dragon
01eb1f3e1a Fixed crash bug if yad is not installed and agm is launched from a gui. Insure AGM is not ran as the root users. If people who really should know better still need training wheels, actual newbies might need the protection as well. 2025-11-08 13:07:07 -05:00
e8b0b97ac2 Blades of Glory: try with the bridge.
It's opening the window and it's staying open, but it's shitting the
bed with the same error.
Traceback (most recent call last):
  File "C:\users\sektor\AppData\Local\Temp\ONEF~3LZ\blades_of_glory.py", line 447, in <module>
  File "C:\users\sektor\AppData\Local\Temp\ONEF~3LZ\blades_of_glory.py", line 114, in run
  File "C:\users\sektor\AppData\Local\Temp\ONEF~3LZ\discordmanager.py", line 25, in connect
  File "C:\users\sektor\AppData\Local\Temp\ONEF~3LZ\pypresence\presence.py", line 43, in connect
  File "C:\users\sektor\AppData\Local\Temp\ONEF~3LZ\asyncio\base_events.py", line 654, in run_until_complete
  File "C:\users\sektor\AppData\Local\Temp\ONEF~3LZ\pypresence\baseclient.py", line 106, in handshake
  File "C:\users\sektor\AppData\Local\Temp\ONEF~3LZ\pypresence\utils.py", line 42, in get_ipc_path
OSError: [WinError 66] Bad device type: '\\\\?\\pipe\\'
2025-11-06 13:14:52 -05:00
4de95e7a7c For games that need it, install the Discord bridge. 2025-11-06 13:14:34 -05:00
4d32740975 Experimental way to launch a game with GDB.
Useful for when you do indeed need a debugger.
2025-11-06 12:24:28 -05:00
fa597a9ca3 Initial work on Blades of Glory.
Still trying to figure out why this is crashing though.
2025-11-05 13:23:17 -05:00
6fe5e4fa17 When launching the script, actually source the right things.
If I try to launch it via
~/projects/audiogame-manager/audiogame-manager.sh it will crap out
because it isn't able to source its include files; it erroneously
thinks they're in the current directory as I am, which is no exactly
true unless I physically go to the audiogame manager directory. This
also fixes launching from the desktop icon.
2025-11-04 18:01:49 -05:00
fe50e2be3e When launching Dreamland, put it into the background so as to not clog up the shell. 2025-10-22 16:16:30 -04:00
Storm Dragon
f7252e24ed One more directive in the CLAUDE.md file. 2025-10-18 21:10:50 -04:00
Storm Dragon
1e7cb8fd85 Updated CLAUDE.md to be more comprehensive. 2025-10-18 21:08:59 -04:00
40d3b18ff7 It works.
I had to really simplify how we're lauching Dreamland, but I did
finally get it work now. My head hurts.
2025-10-13 14:30:19 -04:00
c3411db0e9 More dreamland work. 2025-10-13 13:39:17 -04:00
064c77eb9d Add Dreamland support
- Install vcrun2019 and d3dcompiler_47 dependencies for Unity 2021.3
- Clean up malformed {app}\ paths created by innoextract
- Create music directory with readme files for custom music support
- NVDA DLL replacement handled automatically by update_nvda_dlls()
- Game works with default wine start launcher

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-10 15:12:45 -04:00
1811e8fe4a Do a bit of work on Dreamland.
It's trying to run now, it really is, but...
2025-10-07 10:21:18 -04:00
9b15187917 fixup! Fix some critters. 2025-10-07 10:20:19 -04:00
e3289b92cb Fix some critters.
After about half an hour of cussin and spitting tobacco juice, I came
to some discoveries:
* The clipboard translator wasn't even launching successfully.
* For BKs 1 and 2, remove the nvda dll thereby forcing it to use the
clipboard reader.
* Fix up BK2 to go into the right bottle; it is a 32-bit game.
2025-10-07 10:14:54 -04:00
ba0075e74b Fix clipboard translator process detection for long process names
The pgrep command was failing to match Wine processes with long names
like "c:\nyanchangame\bk\play.exe" because pgrep by default only
matches against the first 15 characters of process names. Fixed by
adding the -f flag to match against the full command line.
2025-09-11 16:37:57 -04:00
0cf2145852 Bokurano Daibouken I is 32-bit.
Try to fix the custom launch options function.
2025-09-11 16:04:18 -04:00
1e3a368881 Fix BK# some more.
The translations are now copied into place.
2025-09-11 14:56:23 -04:00
7bc480fbbc Fix Bokurano Daibouken three.
It's actually a 32-bit game but it was being installed to the 64 bit prefix.
2025-09-11 14:02:58 -04:00
f9df5b4299 Fix a typo.
It is Shooter.exe
2025-09-09 18:25:18 -04:00
5590a4cde6 Fix WINEARCH preservation in wine bottle management
Preserve explicitly set WINEARCH variables instead of unsetting them
in wine environment functions. This ensures that installers setting
WINEARCH="win32" are properly respected for architecture selection.

Changes:
- Remove unset WINEARCH from get_bottle() and set_wine_env()
- Add comments explaining WINEARCH preservation
- Update debug messages to show current WINEARCH value
2025-09-09 17:46:55 -04:00
7ff1cd57f7 Update the installer for Mistworld.
After some time cussin and spittin tobaccer juice, I've gotten things
somewhat working.
Namely:
* Set the WINEARCH to win32 (it was thinking the game was 64-bit)
* Setting the WINEPREFIX to the new path to reflect architectural
changes.
* Removing the unnecessary call to install SAPI.

The notable problem was that for whatever reason the compiled
nvdaControllerClient32.dll the manager was fetching did *not* work
with the game. It complained about testIfRunning not being present in
the compiled executable, which it certainly was.
If you have a spare copy of the DLL lying around that works you should
back that up and if you switch to the testing branch copy it *both* to
AGM cache and the game directory.
2025-09-09 17:24:29 -04:00
Storm Dragon
f7eef7daf5 Updated ipfs for nvda tools. 2025-08-29 14:24:14 -04:00
Storm Dragon
6a3634545e Fixed execute permissions on the set-voice script. 2025-08-14 03:40:08 -04:00
Storm Dragon
86b306897a Updated set-voice.sh from the version in master. Change it to only search ~/.local/wine32 since that's where all the 32 bit games go. 2025-08-14 03:39:36 -04:00
Storm Dragon
46564d2e0a Fixed Bloodshed installer to be win32 so speech will work. 2025-08-09 06:44:14 -04:00
Storm Dragon
19fd7fb899 Set-voice updated to new format. Also, search for and set voices using wine registry instead of old sed method. 2025-08-09 06:42:11 -04:00
Storm Dragon
9515c25ea3 A ton of updates. We now have working 32 bit wine, Swamp installs and works, many other 32 bit games should as well. Improvements to the user interface both GUI and CLI. Tons of bug fixes. Not quite yet ready for mainstream testing, but getting closer. 2025-08-07 20:18:11 -04:00
Storm Dragon
e5c6798c80 Better approach at using correct wine for 32 bit games, assuming it works that is. 2025-08-07 02:52:32 -04:00
Storm Dragon
81d00ef4f2 work on calling the correct version of wine when a game is launched. 2025-08-07 02:38:04 -04:00
Storm Dragon
e94b4ed13b Send inital setup stuff like installing wine32 through progress indication system. 2025-08-07 02:18:15 -04:00
Storm Dragon
50bb078de2 Initial attempt to get a working wine32. This should hopefully work for a while once correctly set up. 2025-08-07 02:04:06 -04:00
Storm Dragon
adefd7aab4 Try to get Audio Quake working on 64 bit wine. 2025-08-06 19:09:11 -04:00
Storm Dragon
fa80331a63 Ported over ui updates from Linux Game Manager. 2025-08-06 15:47:59 -04:00
Storm Dragon
adfef6fba4 An attempt at getting Swamp running in WOW64. I expect this to fail horribly. 2025-08-06 01:39:34 -04:00
Storm Dragon
a124cd1a1f Updated Challenge of the Horse to hopefully use nvda2speechd. 2025-08-06 01:04:12 -04:00
Storm Dragon
3d77356e7b Track down and fix some more progress bar stuff. 2025-08-06 01:01:42 -04:00
Storm Dragon
9a7b440423 Totally fubar progress bars. Attempted fix here. Also add progress beeps because yad isn't the most accessible thing with progress dialogues. 2025-08-06 00:54:34 -04:00
Storm Dragon
775d48c068 Hopefully make update messages shown after updates less spammy. 2025-08-06 00:42:34 -04:00
Storm Dragon
27f9e973a3 More improvements to progress bars. Hopefully fixed a bug that was causing games to install twice. 2025-08-06 00:39:17 -04:00
Storm Dragon
6351d88676 Attempt to improve progress details output during things like game installation. may have to revert this one, have to wait and see. 2025-08-06 00:28:41 -04:00
Storm Dragon
9b17248222 Even more install script fixes. 😢 2025-08-05 13:17:13 -04:00
Storm Dragon
a37bdfd32b Yet more install script fixes. 2025-08-05 04:45:50 -04:00
Storm Dragon
35fabf8ecd Cut down on repeating tasks for existing wine bottles. 2025-08-05 04:31:39 -04:00
Storm Dragon
e5e7ef49ed Fixed even more installer scripts. Am I really going to have to go through all 208 of these? 2025-08-05 04:26:18 -04:00
Storm Dragon
cf485ed4b0 More fixes to install scripts that got messed up in bulk edit. 2025-08-05 04:10:56 -04:00
Storm Dragon
88a815c76f Confirmation message after game installs, so window doesn't just vanish any more. 2025-08-05 03:57:20 -04:00
Storm Dragon
c3e9d1e4a1 Another attempt with progressbars in yad and details of what's happening. 2025-08-05 03:47:25 -04:00
Storm Dragon
bb1883ccd7 More fixes to installer scripts. 2025-08-05 03:42:02 -04:00
Storm Dragon
6317b2098b Hopefully improve progressbars and update messages with yad. 2025-08-05 03:36:34 -04:00
Storm Dragon
8e24b73720 Fixed some game installers that got broken in the massive update for progress bars. 2025-08-05 03:29:50 -04:00
Storm Dragon
e12bcadb2a Add progress bars to some more operations, e.g. installing games. This required a bulk edit to all installer scripts, thanks Claud for the assist. Oh and send downloads through a progressbar. 2025-08-05 03:11:37 -04:00
Storm Dragon
19f54405bd Clean up redundant nvda2speechd startup and DLL replacement code 2025-08-05 02:27:01 -04:00
Storm Dragon
1b50ac66c1 Because now everything is more centralized in only a couple wine bottles, make sure nvda2speechd dll files are downloaded and update them when AGM starts. This should prevent loss of speech after game updates. 2025-08-05 02:20:11 -04:00
Storm Dragon
eb9ad3e38d Fix update messages so they are shown in both CLI and GUI modes. 2025-08-05 01:56:35 -04:00
Storm Dragon
7ab2cdeb60 Fixed inaccessible dialogues in yad for messages. All messages should now be readable with screen readers, not just the buttons. 2025-08-05 01:49:21 -04:00
Storm Dragon
5adce756a1 Fixed an error in game removal. Fixed an error where it would try to launch an empty file name if escape were pressed to close the menu. 2025-08-05 01:44:56 -04:00
Storm Dragon
d49ca8a86b Hopefully insure people using the GUI mode with audiogame-manager do not get stuck because some messages were only appearing in the terminal which may not be present at all in the GUI. 2025-08-05 01:40:27 -04:00
Storm Dragon
25c9aeaa5a Because of the major reworking of how audiogame-manager works, had to almost completely rewrite the -r (remove game) function. Will be testing it quite a bit to make sure nothing is critically broken. 2025-08-05 01:06:04 -04:00
Storm Dragon
abb0bbbb20 More syntax fixes. Thanks Claud for helping track this one down. It was very illusive. 2025-08-04 22:24:04 -04:00
Storm Dragon
87c278d935 Fixed a few syntax errors. 2025-08-04 20:18:44 -04:00
Storm Dragon
ddecf09fb1 With upgrade to wow64 no need to use a variable so switch to direct wine calls. 2025-08-04 20:13:38 -04:00
Storm Dragon
4d2134b9a9 A *lot* of work done on the audiogame-manager refactor. Hopefully getting somewhat close to stability, but I doubt it. 2025-08-04 19:42:59 -04:00
Storm Dragon
76f0c66c96 Added yad dialogues if in GUI session, retains the dialog interface if in console. 2025-08-01 15:25:53 -04:00
Storm Dragon
15f90a7979 Split dependency installation scripts into distro specific scripts. This is more reliable than the script trying to figure out which distro is running on its own. 2025-08-01 14:27:44 -04:00
Storm Dragon
da065e5835 A little more progress on refactor. 2025-06-10 01:54:56 -04:00
Storm Dragon
e3df3c4485 More games updated for the new system. 2025-05-20 19:11:21 -04:00
Storm Dragon
737432a63f Set-voice updated to support the new system. Hopefully also more reliable. 2025-05-20 18:46:17 -04:00
Storm Dragon
6526d40c68 Fixed create_game_array function. 2025-05-20 17:51:20 -04:00
Storm Dragon
d9ef202b33 more progress, but create_game_array is horribly broken. 2025-05-20 05:13:22 -04:00
Storm Dragon
faba6bcbcb Work on unifying bottles for wine. Most games should now install to 1 of 2 possible locations, ~/.local/wine32 or ~/.local/wine64. Untested, will probably break a lot of things, do not use yet. 2025-05-19 00:09:35 -04:00
Storm Dragon
31018bc55f Everything moved to it's new file for now. Cleanup is well under way. Improved the unix2dos function. 2025-05-18 20:50:52 -04:00
Storm Dragon
6e4d7bae8d More conversion to a modular system. 2025-05-18 20:16:22 -04:00
Storm Dragon
e892da65c8 First chunk of major refactor. Move code to external files located in .includes. Better code organization and easier to deal with. 2025-05-18 19:12:02 -04:00
238 changed files with 3201 additions and 1927 deletions

1
.gitignore vendored
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@@ -1,2 +1,3 @@
*.x.c
*.x
music/

270
.includes/bottle.sh Normal file
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#!/usr/bin/env bash
get_bottle() {
# Simple rule: wine64 for everything, wine32 only for speech APIs
local architecture="${1:-win64}"
architecture="${architecture/win/}"
export WINEPREFIX="$HOME/.local/wine${architecture}"
# Set wine executables based on architecture - FOR LAUNCHER
if [[ "$architecture" == "32" ]] && [[ -n "$wine32" ]]; then
# Set environment variables for winetricks compatibility
export WINE="$wine32"
export WINESERVER="$wine32server"
# Also prepend to PATH for regular wine calls
export PATH="${wine32%/*}:$PATH"
# Keep WINEARCH for compatibility
echo "DEBUG: Using managed wine32 for LAUNCHER (WINE=$WINE, PATH updated)"
else
# Clear wine variables for system wine but preserve WINEARCH if set
unset WINE WINESERVER
echo "DEBUG: Using system wine for LAUNCHER (architecture $architecture)"
fi
}
# Set wine environment for installation (called from install_wine_bottle)
set_wine_env() {
local architecture="$1"
if [[ "$architecture" == "32" ]] && [[ -n "$wine32" ]]; then
export WINE="$wine32"
export WINESERVER="$wine32server"
export PATH="${wine32%/*}:$PATH"
# Don't unset WINEARCH - preserve it for proper architecture selection
echo "DEBUG: Set wine32 environment for INSTALLATION (WINE=$WINE, WINEARCH=$WINEARCH)"
else
unset WINE WINESERVER
# Don't unset WINEARCH - preserve it for proper architecture selection
echo "DEBUG: Set system wine environment for INSTALLATION (WINEARCH=$WINEARCH)"
fi
}
# Note: install_wine function removed - we now use system wine with simplified bottle management
winetricks() {
# Report used packages to the winetricks maintainer so he knows they are being used.
if ! [[ -e "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/track_usage" ]]; then
mkdir -p "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/"
echo "1" > "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/track_usage"
fi
# Temporary work around for winetricks git bugs. Requires winetricks be installed from package manager.
/usr/bin/winetricks "$@"
return
# Download or update agm's copy of winetricks
if [[ ! -e "${winetricksPath}/winetricks" ]]; then
checkWinetricksUpdate="true"
download "https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks"
mv "${cache}/winetricks" "${winetricksPath}"
chmod 755 "${winetricksPath}/winetricks"
else
if [[ "$checkWinetricksUpdate" != "true" ]]; then
checkWinetricksUpdate="true"
${winetricksPath}/winetricks --self-update
fi
fi
# Run the requested winetricks parameters
if command -v FEXLoader &> /dev/null ; then
WINE="" FEXLoader -- ${winetricksPath}/winetricks "$@"
else
${winetricksPath}/winetricks "$@"
fi
}
install_rhvoice() {
if [[ -d "${WINEPREFIX}/drive_c/Program Files/Olga Yakovleva/" ]]; then
return
fi
if [[ "$norh" == "true" ]]; then
# Try to prevent the user from breaking speech
# Also useful for games that do not work with RHVoice
if [[ "${defaultVoice}" == "RHVoice" ]]; then
unset defaultVoice
fi
return
fi
declare -A RHVoice=(
[alan]="https://github.com/RHVoice/alan-eng/releases/download/4.0/RHVoice-voice-English-Alan-v4.0.2016.21-setup.exe"
[bdl]="https://github.com/RHVoice/bdl-eng/releases/download/4.1/RHVoice-voice-English-Bdl-v4.1.2016.21-setup.exe"
[clb]="https://github.com/RHVoice/clb-eng/releases/download/4.0/RHVoice-voice-English-Clb-v4.0.2016.21-setup.exe"
[lyubov]="https://rhvoice.eu-central-1.linodeobjects.com/RHVoice-voice-English-Lyubov-v4.0.2008.15-setup.exe"
[slt]="https://github.com/RHVoice/slt-eng/releases/download/4.1/RHVoice-voice-English-Slt-v4.1.2016.21-setup.exe"
)
voiceName="${voiceName:-bdl}"
voiceName="${voiceName,,}"
if [[ "${RHVoice[${voiceName}]}" == "" ]]; then
echo "Invalid RHVoice name specified, defaulting to Bdl."
voiceName="bdl"
fi
local voiceFile="${RHVoice[${voiceName}]##*/}"
download "${RHVoice[${voiceName}]}"
winetricks -q win8 | agm_progressbox "RHVoice Setup" "Preparing Windows environment for RHVoice..."
echo "Installing RHVoice ${voiceName^}..."
wine "${cache}/${voiceFile}" &
sleep 20 | agm_progressbox "RHVoice Setup" "Installing RHVoice ${voiceName^} voice..."
wineserver -k
}
install_wine_bottle() {
# Simplified - bottles are now pre-created with dependencies
# Just set up the wine environment for game installation
# Determine architecture from WINEARCH or dependency requirements
# Preserve existing WINEARCH if already set by game installer
if [[ -z "$WINEARCH" ]]; then
# All games use wine64 now (wine32 eliminated 2025-12-06)
# SAPI support is provided by wine64 with WINETRICKS_FORCE=1
export WINEARCH="win64"
echo "DEBUG: Auto-selected wine64 (default - wine32 eliminated)"
else
echo "DEBUG: Using pre-set WINEARCH=$WINEARCH from game installer"
fi
# Set architecture for WINEPREFIX path
local architecture
if [[ "$WINEARCH" == "win32" ]]; then
architecture=32
else
architecture=64
fi
export WINEPREFIX="$HOME/.local/wine${architecture}"
# Set wine environment
set_wine_env "$architecture"
echo "Using pre-configured wine${architecture} bottle at $WINEPREFIX"
# Store winVer for per-app setting in add_launcher (don't set globally)
if [[ -n "$winVer" ]]; then
export gameWinVer="$winVer"
fi
# Install any additional game-specific dependencies if specified
if [[ $# -gt 0 ]]; then
# Filter out dependencies that are already installed in bottle creation
local depsToInstall=()
local alreadyInstalled="speechsdk sapi corefonts isolate_home"
for dep in "$@"; do
# Skip dependencies already installed during bottle creation
# Also skip winVer patterns - handled separately above
if [[ ! " $alreadyInstalled " =~ " $dep " ]] && [[ ! "$dep" =~ ^win(7|8|10)$ ]]; then
depsToInstall+=("$dep")
fi
done
if [[ ${#depsToInstall[@]} -gt 0 ]]; then
# Separate speechsdk (needs FORCE) from other deps
local regularDeps=()
local needsSpeechsdk=false
for dep in "${depsToInstall[@]}"; do
if [[ "$dep" == "speechsdk" ]]; then
needsSpeechsdk=true
else
regularDeps+=("$dep")
fi
done
# Install regular deps without FORCE
if [[ ${#regularDeps[@]} -gt 0 ]]; then
echo "Installing additional dependencies: ${regularDeps[*]}"
{
env WINE="$WINE" WINESERVER="$WINESERVER" DISPLAY="${DISPLAY:-:0}" winetricks -q isolate_home "${regularDeps[@]}" ${winetricksSettings}
} | agm_progressbox "Wine Setup" "Installing additional dependencies..."
fi
# Install speechsdk with FORCE if needed
if [[ "$needsSpeechsdk" == "true" ]]; then
echo "Installing speechsdk with WINETRICKS_FORCE=1"
{
env WINE="$WINE" WINESERVER="$WINESERVER" DISPLAY="${DISPLAY:-:0}" WINETRICKS_FORCE=1 winetricks -q speechsdk
} | agm_progressbox "Wine Setup" "Installing Speech SDK..."
fi
fi
fi
}
# Set Windows version for a specific executable (per-app, not global)
# This allows different games to use different Windows versions in the same bottle
set_app_winver() {
local exePath="$1"
local winVersion="$2"
if [[ -z "$exePath" ]] || [[ -z "$winVersion" ]]; then
return
fi
# Extract just the exe filename from path (handles both / and \ separators)
local exeName="${exePath##*\\}"
exeName="${exeName##*/}"
echo "Setting Windows version $winVersion for $exeName"
cat > /tmp/app_winver.reg << EOF
REGEDIT4
[HKEY_CURRENT_USER\\Software\\Wine\\AppDefaults\\${exeName}]
"Version"="${winVersion}"
EOF
wine regedit /tmp/app_winver.reg
rm /tmp/app_winver.reg
}
add_launcher() {
# Determine architecture from WINEPREFIX path instead of WINEARCH variable
local architecture="win64" # default
if [[ "$WINEPREFIX" =~ wine32 ]]; then
architecture="win32"
fi
# Set per-app Windows version if specified
if [[ -n "$gameWinVer" ]]; then
set_app_winver "$1" "$gameWinVer"
unset gameWinVer
fi
local launchSettings="${architecture}|${1}|${game}"
shift
while [[ $# -gt 0 ]]; do
launchSettings+="|$1"
shift
done
if ! grep -F -q -x "${launchSettings}" "${configFile}" 2> /dev/null ; then
echo "${launchSettings}" >> "${configFile}"
sort -t '|' -k3,3f -o "${configFile}" "${configFile}"
# Remove .lnk files because they don't work.
find ~/Desktop -type f -iname '*.lnk' -exec bash -c '
for f ; do
mimeType="$(file -b "$f")"
mimeType="${mimeType%%,*}"
if [[ "$mimeType" == "MS Windows shortcut" ]]; then
rm -v "$f"
fi
done' _ {} +
if [[ "${noCache}" == "true" ]]; then
rm -f "${cache}/${1##*\\}"
fi
fi
}
# Install the Discord RPC bridge
install_discord_rpc_bridge() {
echo "Installing Discord RPC bridge for Wine compatibility..."
download "https://github.com/EnderIce2/rpc-bridge/releases/download/v1.4.0.1/bridge.zip"
if [[ -f "${cache}/bridge.zip" && ! -f "${cache}/bridge.exe" ]]; then
# the package is on the system, but not extracted just yet.
unzip "${cache}/bridge.zip" -d "${cache}"
fi
if [[ -f "${cache}/bridge.exe" ]]; then
wine "${cache}/bridge.exe" --install 2>&1 | grep -v "fixme:" || echo "Discord bridge installation attempted"
# Copy required bridge.sh script to Wine prefix
if [[ -f "${cache}/bridge.sh" ]]; then
cp "${cache}/bridge.sh" "${WINEPREFIX}/drive_c/windows/"
echo "Copied bridge.sh to Wine prefix"
else
echo "WARNING: bridge.sh not found in cache!"
fi
else
echo "ERROR: bridge.exe not found after extraction!"
return 1
fi
}

109
.includes/checkup.sh Executable file
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@@ -0,0 +1,109 @@
declare -a errorList
declare -a packageList
if [[ $# -eq 0 ]]; then
echo "Checking your system..."
echo
fi
if command -v wine &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Wine is installed."
else
errorList+=("Critical: Wine is not installed. You will not be able to play any games.")
fi
packageList+=("wine")
if command -v curl &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Curl is installed."
else
errorList+=("Critical: Curl is not installed. Critical functionality will not work.")
fi
packageList+=("curl")
if command -v dialog &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Dialog is installed."
else
errorList+=("Critical: Dialog is not installed. You will not be able to install, launch, or remove any games.")
fi
packageList+=("dialog")
for i in 7z cabextract unzip xz ; do
if command -v $i &> /dev/null ; then
[[ $# -eq 0 ]] && echo "${i^} is installed."
else
errorList+=("Critical: ${i^} is not installed. You will not be able to install some games or their components.")
fi
packageList+=("$i")
done
if command -v gawk &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Gawk is installed."
else
errorList+=("Warning: gawk is not installed. Game removal with -r will not work.")
fi
packageList+=("gawk")
if command -v ocrdesktop &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Ocrdesktop is installed."
else
errorList+=("Warning: ocrdesktop is not installed. It can help if the installer gets stuck to figure out what is happening.")
fi
packageList+=("ocrdesktop")
if command -v qjoypad &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Qjoypad is installed."
else
errorList+=("Warning: qjoypad is not installed. Qjoypad allows you to play keyboard only games with a gamepad.")
fi
packageList+=("qjoypad")
if command -v sox &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Sox is installed."
else
errorList+=("Warning: Sox is not installed. Audio will not work.")
fi
packageList+=("sox")
if command -v trans &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Translate-shell is installed."
else
errorList+=("Warning: translate-shell is not installed. Games that require translation will not be translated.")
fi
packageList+=("translate-shell")
if command -v sqlite3 &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Sqlite3 is installed."
else
errorList+=("Warning: sqlite is not installed. Required for games that need to be translated.")
fi
if command -v perl &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Perl is installed."
else
errorList+=("Warning: perl is not installed. Required for games that need to be translated.")
fi
packageList+=("perl")
packageList+=("sqlite")
if command -v w3m &> /dev/null ; then
[[ $# -eq 0 ]] && echo "W3m is installed."
else
errorList+=("Warning: w3m is not installed. W3m is used to view game documentation.")
fi
packageList+=("w3m")
if command -v xclip &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Xclip is installed."
else
errorList+=("Warning: Xclip is not installed. Some games may not speak or register properly.")
fi
packageList+=("xclip")
if command -v xdotool &> /dev/null ; then
[[ $# -eq 0 ]] && echo "Xdotool is installed."
else
errorList+=("Warning: Xdotool is not installed. Some installers may not work or may need manual intervention.")
fi
packageList+=("xdotool")
# Show the results
if [[ $# -ne 0 ]]; then
for i in "${packageList[@]}" ; do
echo "$i"
done | sort
exit 0
fi
if [[ ${#errorList[@]} -eq 0 ]]; then
echo "No problems found, you are good to go."
exit 0
fi
echo "Errors detected, here is a list along with the severity."
echo "Note that errors marked critical mean that you will not be able to install and play games until they are resolved."
for i in "${errorList[@]}" ; do
echo "$i"
done
exit 0

35
.includes/desktop.sh Normal file
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@@ -0,0 +1,35 @@
# Create desktop launcher file
desktop_launcher() {
local desktopFile="${HOME}/audiogame-manager.desktop"
if [[ -e "${desktopFile}" ]]; then
echo "the file ${desktopFile} exists. Cannot create the launcher."
exit 1
fi
local dotDesktop
local terminal
# Try to find an accessible terminal
for i in mate-terminal lxterminal terminator gnome-terminal ; do
if command -v $i &> /dev/null ; then
terminal="$i"
break
fi
done
dotDesktop=('[Desktop Entry]'
'Name=Audiogame manager'
'GenericName=Audiogame Manager'
'Comment=Play audio games'
"Exec=${terminal} -t \"Audiogame Manager\" -e \"/usr/bin/bash -c 'nohup $(readlink -e "$0") 2> /dev/null'\""
'Terminal=false'
'Type=Application'
'StartupNotify=false'
'Keywords=game;'
'Categories=Game;'
'Version=1.0')
for i in "${dotDesktop[@]}" ; do
echo "$i" >> "${desktopFile}"
done
desktop-file-install --dir "${HOME}/.local/share/applications" -m 755 "${desktopFile}"
xdg-desktop-icon install ~/.local/share/applications/audiogame-manager.desktop
rm "${desktopFile}"
exit 0
}

View File

@@ -0,0 +1,537 @@
#!/usr/bin/env bash
# Dialog interface wrapper for audiogame-manager
# Automatically switches between dialog (console) and yad (GUI) based on DISPLAY environment
# This provides better accessibility for GUI environments while maintaining console functionality
# Note: dialogType is now detected in the main script before DISPLAY is modified
# This ensures console detection works correctly when AGM sets DISPLAY=":0"
# If dialogType is not set (e.g., when called from standalone scripts), detect it
if [[ -z "$dialogType" ]]; then
if [[ -z "$DISPLAY" ]]; then
dialogType="dialog"
elif command -v yad &> /dev/null; then
dialogType="yad"
else
dialogType="dialog"
fi
fi
# Wrapper function for menu selection
# Usage: agm_menu "title" "backtitle" "text" option1 "description1" option2 "description2" ...
agm_menu() {
local title="$1"
local backTitle="$2"
local text="$3"
shift 3
if [[ "$dialogType" == "yad" ]]; then
# Build yad list format: Display only, then map back to value
local yadList=""
declare -A valueMap
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
valueMap["$description"]="$option"
if [[ -n "$yadList" ]]; then
yadList="$yadList\n"
fi
yadList="${yadList}${description}"
shift 2
done
local selectedDescription
selectedDescription=$(echo -e "$yadList" | yad --list \
--title="$title" \
--text="$text" \
--column="Option" \
--no-headers \
--selectable-labels \
--search-column=1 \
--height=400 \
--width=600)
# Strip trailing pipes and return the mapped value
if [[ -n "$selectedDescription" ]]; then
selectedDescription="${selectedDescription%|}"
echo "${valueMap["$selectedDescription"]}"
fi
else
# Build dialog menu format with mapping (same approach as yad)
local dialogArgs=()
declare -A valueMap
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
valueMap["$description"]="$option"
dialogArgs+=("$description" "$description")
shift 2
done
local selectedDescription
selectedDescription=$(dialog --backtitle "$backTitle" \
--title "$title" \
--no-tags \
--menu "$text" 0 0 0 \
"${dialogArgs[@]}" \
--stdout)
# Return the mapped value
if [[ -n "$selectedDescription" ]]; then
echo "${valueMap["$selectedDescription"]}"
fi
fi
}
# Specialized game launcher menu with "Read Documentation" button
# Usage: agm_game_menu "title" "backtitle" "text" option1 "description1" option2 "description2" ...
# Returns: exit code 0=Launch, 1=Cancel, 2/3=Documentation (yad/dialog)
agm_game_menu() {
local title="$1"
local backTitle="$2"
local text="$3"
shift 3
if [[ "$dialogType" == "yad" ]]; then
# Use custom buttons to match dialog behavior (launch/doc/cancel)
local yadList=""
declare -A valueMap
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
valueMap["$description"]="$option"
if [[ -n "$yadList" ]]; then
yadList="$yadList\n"
fi
yadList="${yadList}${description}"
shift 2
done
local selectedDescription
selectedDescription=$(echo -e "$yadList" | yad --list \
--title="$title" \
--text="$text" \
--column="Option" \
--no-headers \
--selectable-labels \
--search-column=1 \
--height=400 \
--width=600 \
--button="Launch:0" \
--button="Read Documentation:2" \
--button="Cancel:1")
local menuCode=$?
# Strip trailing pipes and return the mapped value
if [[ -n "$selectedDescription" ]]; then
selectedDescription="${selectedDescription%|}"
echo "${valueMap["$selectedDescription"]}"
fi
return $menuCode
else
# Build dialog menu format with mapping (same approach as yad)
local dialogArgs=()
declare -A valueMap
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
valueMap["$description"]="$option"
dialogArgs+=("$description" "$description")
shift 2
done
local selectedDescription
selectedDescription=$(dialog --backtitle "$backTitle" \
--title "$title" \
--extra-button \
--extra-label "Read Documentation" \
--no-tags \
--menu "$text" 0 0 0 \
"${dialogArgs[@]}" \
--stdout)
local menuCode=$?
# Return the mapped value
if [[ -n "$selectedDescription" ]]; then
echo "${valueMap["$selectedDescription"]}"
fi
return $menuCode
fi
}
# Wrapper function for checklist selection
# Usage: agm_checklist "title" "backtitle" "text" option1 "description1" "status1" option2 "description2" "status2" ...
agm_checklist() {
local title="$1"
local backTitle="$2"
local text="$3"
shift 3
if [[ "$dialogType" == "yad" ]]; then
local yadList=""
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
local status="$3"
local checked="FALSE"
[[ "$status" == "on" ]] && checked="TRUE"
if [[ -n "$yadList" ]]; then
yadList="$yadList\n"
fi
yadList="${yadList}${checked}|${description}|${option}"
shift 3
done
echo -e "$yadList" | yad --list \
--title="$title" \
--text="$text" \
--checklist \
--column="Select:CHK" \
--column="Option" \
--column="Value:HD" \
--hide-column=3 \
--print-column=3 \
--no-headers \
--selectable-labels \
--height=400 \
--width=600 \
--separator=" "
else
local dialogArgs=()
while [[ $# -gt 0 ]]; do
dialogArgs+=("$1" "$2" "$3")
shift 3
done
dialog --backtitle "$backTitle" \
--title "$title" \
--checklist "$text" 0 0 0 \
"${dialogArgs[@]}" \
--stdout
fi
}
# Wrapper function for input dialog
# Usage: agm_inputbox "title" "backtitle" "text" "default_value"
agm_inputbox() {
local title="$1"
local backTitle="$2"
local text="$3"
local defaultValue="$4"
if [[ "$dialogType" == "yad" ]]; then
yad --entry \
--title="$title" \
--text="$text" \
--entry-text="$defaultValue" \
--selectable-labels \
--width=400
else
dialog --backtitle "$backTitle" \
--title "$title" \
--inputbox "$text" 0 0 "$defaultValue" \
--stdout
fi
}
# Wrapper function for message box
# Usage: agm_msgbox "title" "backtitle" "text"
agm_msgbox() {
local title="$1"
local backTitle="$2"
local text="$3"
if [[ "$dialogType" == "yad" ]]; then
echo -e "$text" | yad --text-info \
--title="$title" \
--show-cursor \
--button="OK:0" \
--width=600 \
--height=400
else
dialog --backtitle "$backTitle" \
--title "$title" \
--msgbox "$text" 0 0
fi
}
# Wrapper function for yes/no dialog
# Usage: agm_yesno "title" "backtitle" "text" ["yes_label"] ["no_label"]
agm_yesno() {
local title="$1"
local backTitle="$2"
local text="$3"
local yesLabel="${4:-Yes}"
local noLabel="${5:-No}"
if [[ "$dialogType" == "yad" ]]; then
echo -e "$text" | yad --text-info \
--title="$title" \
--show-cursor \
--button="$yesLabel:0" \
--button="$noLabel:1" \
--width=600 \
--height=400
else
# dialog --yesno doesn't support custom labels, use menu instead
if [[ "$yesLabel" != "Yes" ]] || [[ "$noLabel" != "No" ]]; then
# Custom labels requested, use menu
local choice
choice=$(dialog --backtitle "$backTitle" \
--title "$title" \
--no-tags \
--menu "$text" 0 0 0 \
"1" "$yesLabel" \
"2" "$noLabel" \
--stdout)
[[ "$choice" == "1" ]]
else
# Default Yes/No
dialog --backtitle "$backTitle" \
--title "$title" \
--yesno "$text" 0 0
fi
fi
}
# Wrapper function for info box (non-blocking message)
# Usage: agm_infobox "title" "backtitle" "text"
agm_infobox() {
local title="$1"
local backTitle="$2"
local text="$3"
if [[ "$dialogType" == "yad" ]]; then
# For yad, we'll use a notification since infobox is non-blocking
yad --notification \
--text="$text" \
--timeout=3
else
dialog --backtitle "$backTitle" \
--title "$title" \
--infobox "$text" 0 0
fi
}
# Wrapper function for progress box
# Usage: command | agm_progressbox "title" "text"
agm_progressbox() {
local title="$1"
local text="$2"
if [[ "$dialogType" == "yad" ]]; then
# Start audio feedback for accessibility
local beepPid
local yadPid
# Cleanup function for traps
cleanup_progress() {
[[ -n "$beepPid" ]] && kill "$beepPid" 2>/dev/null
[[ -n "$yadPid" ]] && kill "$yadPid" 2>/dev/null
}
# Set trap to ensure cleanup on interruption
trap cleanup_progress EXIT INT TERM
if command -v sox >/dev/null 2>&1; then
{
while true; do
# Generate a short, pleasant progress beep (440Hz for 0.1s)
sox -q -n -d synth 0.1 sine 440 vol 0.3 2>/dev/null
sleep 2 # Beep every 2 seconds
done
} &
beepPid=$!
fi
# Start visual progress dialog with auto-close, redirect stdin to prevent conflicts
yad --progress \
--title="$title" \
--text="$text" \
--auto-close \
--pulsate \
--width=400 \
--height=100 </dev/null &
yadPid=$!
# Pass through all input completely unchanged
cat
# Clean up background processes
cleanup_progress
trap - EXIT INT TERM # Remove traps
else
dialog --title "$title" \
--progressbox "$text" 20 70
fi
}
# Simple progress box that just shows the operation is running (no command output)
# Usage: command | agm_simple_progressbox "title" "text"
agm_simple_progressbox() {
local title="$1"
local text="$2"
if [[ "$dialogType" == "yad" ]]; then
# Start audio feedback for accessibility
local beepPid
local yadPid
# Cleanup function for traps
cleanup_simple_progress() {
[[ -n "$beepPid" ]] && kill "$beepPid" 2>/dev/null
[[ -n "$yadPid" ]] && kill "$yadPid" 2>/dev/null
}
# Set trap to ensure cleanup on interruption
trap cleanup_simple_progress EXIT INT TERM
if command -v sox >/dev/null 2>&1; then
{
while true; do
# Generate a short, pleasant progress beep (440Hz for 0.1s)
sox -q -n -d synth 0.1 sine 440 vol 0.3 2>/dev/null
sleep 2 # Beep every 2 seconds
done
} &
beepPid=$!
fi
# Show progress dialog with pulsating
yad --progress \
--title="$title" \
--text="$text" \
--auto-close \
--pulsate \
--width=400 \
--height=100 &
yadPid=$!
# Read from stdin and discard, but keep dialogs open until command finishes
cat > /dev/null
# Clean up background processes
cleanup_simple_progress
trap - EXIT INT TERM # Remove traps
else
dialog --title "$title" \
--progressbox "$text" 20 70
fi
}
# Alternative status box for simple operations without meaningful progress
# Usage: agm_statusbox "title" "text" & statusPid=$!; command; kill $statusPid 2>/dev/null
agm_statusbox() {
local title="$1"
local text="$2"
if [[ "$dialogType" == "yad" ]]; then
# Show a simple status message that screen readers can access
yad --form \
--title="$title" \
--field="$text:LBL" \
--selectable-labels \
--no-buttons \
--timeout=0 \
--width=400 \
--height=100
else
# Use infobox for console
dialog --title "$title" \
--infobox "$text" 5 50
fi
}
# Real progress bar with percentage updates (for operations that can report progress)
# Usage: agm_progress_with_percent "title" "text"
# Then send "percentage" or "#status text" to the returned file descriptor
agm_progress_with_percent() {
local title="$1"
local text="$2"
if [[ "$dialogType" == "yad" ]]; then
# Start audio feedback for accessibility
local beepPid
local yadPid
# Cleanup function for traps
cleanup_percent_progress() {
[[ -n "$beepPid" ]] && kill "$beepPid" 2>/dev/null
[[ -n "$yadPid" ]] && kill "$yadPid" 2>/dev/null
}
# Set trap to ensure cleanup on interruption
trap cleanup_percent_progress EXIT INT TERM
if command -v sox >/dev/null 2>&1; then
{
while true; do
# Generate a short, pleasant progress beep (440Hz for 0.1s)
sox -q -n -d synth 0.1 sine 440 vol 0.3 2>/dev/null
sleep 2 # Beep every 2 seconds
done
} &
beepPid=$!
fi
# Create a true progress dialog that accepts percentage updates with tee for cleanup
{
cat
cleanup_percent_progress
trap - EXIT INT TERM
} | yad --progress \
--title="$title" \
--text="$text" \
--auto-close \
--width=400 \
--height=150
else
# For dialog, we'll simulate with a gauge
dialog --title "$title" \
--gauge "$text" 6 50 0
fi
}
# Wrapper function for file selection
# Usage: agm_fselect "title" "backtitle" "default_path"
agm_fselect() {
local title="$1"
local backTitle="$2"
local defaultPath="$3"
if [[ "$dialogType" == "yad" ]]; then
yad --file \
--title="$title" \
--filename="$defaultPath" \
--width=600 \
--height=400
else
dialog --backtitle "$backTitle" \
--title "$title" \
--fselect "$defaultPath" 0 0 \
--stdout
fi
}
# Wrapper function for directory selection
# Usage: agm_dselect "title" "backtitle" "default_path"
agm_dselect() {
local title="$1"
local backTitle="$2"
local defaultPath="$3"
if [[ "$dialogType" == "yad" ]]; then
yad --file \
--directory \
--title="$title" \
--filename="$defaultPath" \
--width=600 \
--height=400
else
dialog --backtitle "$backTitle" \
--title "$title" \
--dselect "$defaultPath" 0 0 \
--stdout
fi
}

237
.includes/functions.sh Normal file
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@@ -0,0 +1,237 @@
#!/usr/bin/env bash
# Source IPFS game URLs
source "${BASH_SOURCE[0]%/*}/ipfs.sh"
# Alerts, for when user needs to read something.
alert() {
play -qnV0 synth 3 pluck D3 pluck A3 pluck D4 pluck F4 pluck A4 delay 0 .1 .2 .3 .4 remix - chorus 0.9 0.9 38 0.75 0.3 0.5 -t
echo
agm_msgbox "Alert" "" "Press OK to continue."
}
check_requirements() {
# Make sure this is not ran as root
if [[ "$(whoami)" == "root" ]]; then
echo "Please do not run ${0##*/} as root."
return 1
fi
# Make sure the minimum dependencies are installed
if [[ "$(uname -m)" == "aarch64" ]]; then
minimumDependencies=("FEXLoader")
wine="FEXLoader -- /usr/bin/wine"
else
minimumDependencies=(
"curl"
"dialog"
"sox"
"wine"
)
fi
for i in "${minimumDependencies[@]}" ; do
if ! command -v "$i" &> /dev/null ; then
echo "Please install $i before continuing."
return 1
fi
done
return 0
}
clear_cache() {
if [[ ! -d "${cache}" ]]; then
agm_msgbox "Clear Cache" "" "No cache found at ${cache}."
return
fi
if ! agm_yesno "Clear Cache" "" "This will delete all contents of ${cache}. Are you sure you want to continue?"; then
return
fi
# All safety checks done. Delete the cache.
rm -rfv "${cache}" | agm_progressbox "Clear Cache" "Deleting cache files..."
agm_msgbox "Clear Cache" "" "Cache deleted."
}
download() {
local source=($@)
for i in "${source[@]}" ; do
local dest="${i##*/}"
dest="${dest//%20/ }"
dest="${dest#*\?filename=}"
dest="${dest%\?*}"
# Remove the destination file if it is empty.
[[ -s "${cache}/${dest}" ]] || rm -f "${cache}/${dest}" 2> /dev/null
if [[ "${redownload}" == "true" ]] && [[ -e "${cache}/${dest}" ]]; then
rm -v "${cache}/${dest}"
fi
# Skip if the item is in cache.
[[ -e "${cache}/${dest}" ]] && continue
if [[ "$dialogType" == "yad" ]]; then
# Use curl's progress bar with better parsing for yad
if ! {
curl -L4 -C - --retry 10 --progress-bar --output "${cache}/${dest}" "${i}" 2>&1 | \
stdbuf -oL grep -o '[0-9]*%' | \
stdbuf -oL sed -u 's/%$//' | \
while read -r percent; do
echo "$percent"
echo "# Downloading $dest - ${percent}%"
done
} | agm_progress_with_percent "Audio Game Manager" "Downloading \"$dest\"..."; then
agm_infobox "Audio Game Manager" "Audio Game Manager" "Could not download \"$dest\". Installation cannot continue."
exit 1
fi
else
# Use the original method for dialog (console)
if ! curl -L4 -C - --retry 10 --output "${cache}/${dest}" "${i}" 2>&1 | agm_progressbox "Audio Game Manager" "Downloading \"$dest\"..."; then
agm_infobox "Audio Game Manager" "Audio Game Manager" "Could not download \"$dest\". Installation cannot continue."
exit 1
fi
fi
local downloadError=1
case "${dest##*.}" in
"pk3"|"zip")
unzip -tq "${cache}/${dest}" | agm_progressbox "Audio Game Manager" "Validating ${dest##*.} file"
downloadError=$?
;;
"7z")
7z t "${cache}/${dest}" | agm_progressbox "Audio Game Manager" "Validating 7z file"
downloadError=$?
;;
"exe")
# Check if it's a valid Windows executable by looking at the MZ header
hexdump -n 2 -v -e '/1 "%02X"' "${cache}/${dest}" | grep -q "4D5A"
downloadError=$?
;;
"wad")
if [[ "$(file -b --mime-type "${cache}/${dest}")" != "application/octet-stream" ]]; then
downloadError=0
fi
;;
*)
# Add HTML check for other file types
if file -b "${cache}/${dest}" | grep -q "HTML document" ; then
echo "File not found: \"$i\" (HTML document probably 404)"
downloadError=1
else
downloadError=0
fi
;;
esac
if [[ $downloadError -ne 0 ]]; then
rm -fv "${cache}/${dest}"
agm_infobox "Audio Game Manager" "Audio Game Manager" "Error downloading \"${dest}\". Installation cannot continue."
alert
exit 1
fi
done
}
get_installer() {
trap "exit 0" SIGINT
# If the file is in cache nothing else needs to be done.
if [[ -f "${cache}/$1" ]]; then
return
fi
# Create message for dialog.
local message="Make sure $1 is available in either your Downloads or Desktop directory and press enter to continue."
if [[ -n "$2" ]]; then
message+="\n\nThe last good known URL for $game is:"
message+="\n$2"
fi
if echo "$2" | xclip -selection clipboard 2> /dev/null ; then
message+="\n\nThe URL has been copied to the clipboard."
fi
agm_msgbox "Audiogame Manager" "Audiogame Manager" "$message"
# Search the Desktop and Downloads directories for the installation file
for i in ~/Downloads ~/Desktop ; do
find $i -type f -name "$1" -exec cp -v {} "${cache}/" \;
done
# If the file is still not available abort.
if [[ ! -f "${cache}/$1" ]]; then
echo "couldn't find $1. Please download the file and try again."
exit 1
fi
}
get_steam() {
# Arguments: $1 id of item for download, $2 url for game
trap "exit 0" SIGINT
echo "manual intervention required."
alert
agm_yesno "Audiogame Manager" "Audiogame Manager" "To install the game manually, place files in \"${WINEPREFIX}/drive_c/Program Files/${game}\". Continue with Steam installation?"
case $? in
0) echo "The next steps will install through steamcmd." ;;
1)
mkdir -p "${WINEPREFIX}/drive_c/Program Files/${game}"
agm_msgbox "Audiogame Manager" "Audiogame Manager" "Place game files in \"${WINEPREFIX}/drive_c/Program Files/${game}\" and press enter to continue."
return
;;
*) exit 0 ;;
esac
# Check for steamcmd
if ! command -v steamcmd &> /dev/null ; then
agm_infobox "Audiogame Manager" "Audiogame Manager" "This installer requires steamcmd. Please install steamcmd and try again."
exit 1
fi
# Create message for dialog.
local message="Make sure ${game} is available in your Steam library and press enter to continue. The URL for ${game} is $2"
if echo "$2" | xclip -selection clipboard 2> /dev/null ; then
message+="\n\nThe URL has been copied to the clipboard."
fi
agm_msgbox "Audiogame Manager" "Audiogame Manager" "$message"
# Get Steam user name.
steamUser="$(agm_inputbox "Audiogame Manager" "Audiogame Manager" "Please enter your Steam user name:" "")"
# Download the game
mkdir -p "${WINEPREFIX}/drive_c/Program Files/${game}"
steamcmd +@sSteamCmdForcePlatformType windows +force_install_dir "${WINEPREFIX}/drive_c/Program Files/$game" +login "$steamUser" +app_update "$1" +quit || { agm_infobox "Audiogame Manager" "Audiogame Manager" "Something went wrong. Please make sure you have a stable internet connection, and if the problem persists, contact audiogame-manager's developers."
exit 1; }
}
# Function to open urls across OS.
open_url() {
if [[ "$(uname)" == "Darwin" ]]; then
open "${*}" 2> /dev/null
else
xdg-open "${*}" 2> /dev/null
fi
}
unix2dos() {
if [[ $# -eq 0 ]]; then
echo "Usage: unix2dos file(s)."
exit 1
fi
for file in "$@"; do
sed -i 's/\r\{0,\}$/\r/' "$file"
done
}
# Progress wrapper for game installation operations
install_with_progress() {
local operation="$1"
local message="$2"
shift 2
case "$operation" in
"unzip")
# Always overwrite without prompting to prevent invisible terminal prompts
unzip -o "$@" | agm_progressbox "Game Installation" "$message"
;;
"7z")
# Always overwrite without prompting for 7z as well
7z -y "$@" | agm_progressbox "Game Installation" "$message"
;;
"cp"|"copy")
# Always force overwrite to prevent invisible prompts in GUI mode
cp -fv "$@" | agm_progressbox "Game Installation" "$message"
;;
"find")
find "$@" | agm_progressbox "Game Installation" "$message"
;;
*)
# Default: run command with progress box
"$operation" "$@" | agm_progressbox "Game Installation" "$message"
;;
esac
}

165
.includes/help.sh Normal file
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documentation() {
if [[ "$2" == "Become a Patron" ]]; then
return
fi
if [[ "$2" == "Donate" ]]; then
return
fi
# Extract architecture from first parameter (format: "win64|path")
local wineArch="${1%%|*}"
get_bottle "$wineArch"
echo "Loading documentation, please wait..."
# Try to find documentation based on common naming conventions.
local gamePath
gamePath="$(winepath -u "$2" 2> /dev/null)"
gamePath="${gamePath%/*}"
local gameDoc=""
local isUrl="false"
gameDoc="$(find "$gamePath" -type f -iname 'user_manual.htm*' -or -iname 'user manual.htm*' -or -iname '*user guide.htm*' | head -1)"
# Game name specific docs, add the name to the for loop.
if [[ -z "$gameDoc" ]]; then
for i in "troopanum.txt" "superdeekout.txt" scw.html ; do
gameDoc="$(find "$gamePath" -type f -iname "$i" -or -iname 'manual.htm' | head -1)"
done
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -path '*/Manual/index.html' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname '[A-Z]*Help.htm' -or -iname '[A-Z]*Help.html' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname 'manual.html' -or -iname 'manual.htm' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname 'en.html' -or -iname 'en.htm' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname 'readme.html' -or -iname 'readme.htm' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname 'manual.txt' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname 'readme.txt' -or -iname 'help.txt' | head -1)"
fi
if [[ -z "$gameDoc" ]]; then
gameDoc="$(find "$gamePath" -type f -iname '*.url' -exec grep -i 'url=' {} \; | grep -iv 'score' | head -1)"
gameDoc="${gameDoc#*=}"
gameDoc="${gameDoc//[[:cntrl:]]/}"
[[ -n "$gameDoc" ]] && isUrl="true"
fi
# Display documentation if available
if [[ -n "$gameDoc" ]]; then
if [[ "$isUrl" == "true" ]]; then
# URL extracted from .url file - open in browser
open_url "$gameDoc"
elif [[ "$dialogType" == "yad" ]]; then
# GUI mode: use appropriate viewer
if [[ "${gameDoc,,}" =~ \.(html?)$ ]]; then
# HTML files: use xdg-open for default browser
xdg-open "$gameDoc" 2>/dev/null &
else
# Text files: use yad text-info for accessibility
yad --text-info \
--title="Game Documentation" \
--filename="$gameDoc" \
--width=800 \
--height=600 \
--button="Close:0"
fi
else
# Console mode: use w3m or fallback
if command -v w3m &> /dev/null; then
w3m "$gameDoc"
elif [[ "${gameDoc,,}" =~ \.(html?)$ ]]; then
echo "Install w3m to view HTML documentation in console mode."
echo "Documentation location: $gameDoc"
read -rp "Press Enter to continue..."
else
less "$gameDoc"
fi
fi
else
if [[ "$dialogType" == "yad" ]]; then
agm_msgbox "Documentation" "" "No documentation found for this game."
else
echo "No documentation found."
read -rp "Press Enter to continue..."
fi
fi
exit 0
}
help() {
echo "${0##*/}"
echo "Released under the terms of the Common Public Attribution License Version 1.0"
echo -e "This is a Stormux project: https://stormux.org\n"
echo -e "Usage:\n"
echo "With no arguments, open the game launcher."
for i in "${!command[@]}" ; do
echo "-${i/:/ <parameter>}: ${command[${i}]}"
done | sort
echo
echo "Some settings that are often used can be stored in a settings.conf file."
echo "If wanted, place it at the following location:"
echo "${configFile%/*}/settings.conf"
echo "The syntax is variable=\"value\""
echo
echo "ipfsGateway=\"https://ipfs.stormux.org\" # Gateway to be used for ipfs downloads."
echo "noCache=\"true\" # Do not keep downloaded items in the cache."
echo "noqjoypad=\"true\" # Do not launch qjoypad."
echo "norh=\"true\" # Do not install RHVoice."
echo "redownload=\"true\" # Redownload sources, do not use the version stored in cache."
echo "voiceName=\"voicename\" # Select the voice to be installed (default Bdl)."
echo "defaultVoice=\"voicename\" # Select the default voice to use for the bottle, e.g. MSMike or RHVoice."
echo "defaultRate=\"Default voice rate for the bottle, default 7, may not work in all games. Values 1-9 or A."
echo "winedebug=\"flag(s)\" # Set wine debug flags, useful for development."
exit 0
}
license() {
cat << EOF
■The contents of this file are subject to the Common Public Attribution
License Version 1.0 (the ■License■); you may not use this file except in
compliance with the License. You may obtain a copy of the License at
https://opensource.org/licenses/CPAL-1.0. The License is based on the Mozilla Public License Version
1.1 but Sections 14 and 15 have been added to cover use of software over a
computer network and provide for limited attribution for the Original
Developer. In addition, Exhibit A has been modified to be consistent with
Exhibit B.
Software distributed under the License is distributed on an ■AS IS■ basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
for the specific language governing rights and limitations under the
License.
The Original Code is audiogame manager.
The Original Developer is not the Initial Developer and is . If
left blank, the Original Developer is the Initial Developer.
The Initial Developer of the Original Code is Billy "Storm Dragon" Wolfe. All portions of
the code written by Billy Wolfe are Copyright (c) 2020, 2024. All Rights
Reserved.
Contributor Michael Taboada.
Attribution Copyright Notice: Audiogame manager copyright 2020 Storm Dragon. All rights reserved.
Attribution Phrase (not exceeding 10 words): A Stormux project
Attribution URL: https://stormgames.wolfe.casa
Graphic Image as provided in the Covered Code, if any.
Display of Attribution Information is required in Larger
Works which are defined in the CPAL as a work which combines Covered Code
or portions thereof with code not governed by the terms of the CPAL.
EOF
}

63
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# shellcheck shell=bash
# Central repository for IPFS game download URLs
# This file is sourced by functions.sh
declare -Ag ipfs=(
# Core System Files
[nvdaControllerClient32]="${ipfsGateway}/ipfs/QmTrRrT4QFKSkZ8ivfUawA6iJ6adEyyogccE3nLDTfSK8u?filename=nvdaControllerClient32.dll"
[nvdaControllerClient64]="${ipfsGateway}/ipfs/QmaYE7RFDtwHCiXCVLcuA3esfFx6E7koidtvrck9AwPuuN?filename=nvdaControllerClient64.dll"
[nvda2speechd]="${ipfsGateway}/ipfs/QmPxhoNsoFoJC7bCfioBBCcK8tEoSoYpm342z6u7KjFsVz?filename=nvda2speechd"
# Games (alphabetical order)
[BG 15 Puzzle]="${ipfsGateway}/ipfs/QmQiocMpMXoxejDftKKvmrR5xxpj1qcWcgkhBBwTcyijXg?filename=FPB32Setup10a.exe"
[BG 2048]="${ipfsGateway}/ipfs/QmPNt3c78UBgEMrTH3eJ5eD2mCMdth6jwes1iDKGW24Uj5?filename=BG204832Setup10a.exe"
[BG Aces Up Solitaire]="${ipfsGateway}/ipfs/QmTshtHBEV9dh7wFtaQpNUEYHZ3fBpuhSRZqc7k8HwmtPM?filename=ASB32Setup10.exe"
[BG Alchemy]="${ipfsGateway}/ipfs/Qma76HXBhmKgMDeHH1XLePsaWzzzLsBS2HRL3c7MVwDokg?filename=BAC32Setup10.exe"
[BG Battleship]="${ipfsGateway}/ipfs/Qmaq9P9fxdLTEFMGg4mhHrRuUbPg6HgU3eYVJNqZUimHjo?filename=BGB32Setup10.exe"
[BG Boggle]="${ipfsGateway}/ipfs/QmQwWiJw9hDiPdfwDyL4XepeoD66ztVRi3HwbSjFFP4CNg?filename=BGB32Setup10a.exe"
[BG Boxes]="${ipfsGateway}/ipfs/QmRn21tREXxXVSaDe9i54zEPzPSespjJAFBqu4DWocuagD?filename=BXB32Setup10.exe"
[BG Brainiac]="${ipfsGateway}/ipfs/QmWEdmTkQsjSqBgWUgnDajMf8QvQBbEF4Nxo6mhkXYzBtQ?filename=BRN32Setup10a.exe"
[BG Chess Challenge]="${ipfsGateway}/ipfs/QmT2yBpU5Jqna18FxYtyWzi4xMGAY9PyJWStAskxCHqBDw?filename=BGC32Setup10d.exe"
[BG Code Breaker]="${ipfsGateway}/ipfs/QmU486SssAdM7kPKwDyAKDLQs3Z92bG6wFjaLhzqDZCxAF?filename=BCB32Setup10.exe"
[BG Cribbage]="${ipfsGateway}/ipfs/QmeFud3EPHy7wQe8UENgvh96HdAazEkwqA2AutCNkYvB3t?filename=BGC32Setup12e.exe"
[BG Cribbage Solitaire]="${ipfsGateway}/ipfs/QmbRUiknnNcibWD3NwK4DFZGNHWswBgsFidUzU1TFGJ5Ra?filename=BCS32Setup10.exe"
[BG Crossword Puzzle]="${ipfsGateway}/ipfs/QmZQGY9CeATEiWrSqsKBz4AN6jPgQuvbBZSpQoLiMjoDr2?filename=BGX32Setup10h.exe"
[BG Draw Dominoes]="${ipfsGateway}/ipfs/QmZQGY9CeATEiWrSqsKBz4AN6jPgQuvbBZSpQoLiMjoDr2?filename=BDD32Setup.exe"
[BG Elevens Solitaire]="${ipfsGateway}/ipfs/QmWWZByYL5CsDSi6gQLGcMyBL7zqD5hWXbPXJr3shRt5AQ?filename=ESB32Setup10.exe"
[BG Fives Dominoes]="${ipfsGateway}/ipfs/QmSZt6dz7WQkNrFBmYq9n4WdYrrZyQAebTBPo46uHqCuNi?filename=BFD32Setup10.exe"
[BG Free Cell Solitaire]="${ipfsGateway}/ipfs/QmVfQMMnqTD9Zm8Xwv7rGrUTdS9FXToq7Fv6wtQQVgbQGR?filename=BGF32Setup20.exe"
[BG Golf Solitaire]="${ipfsGateway}/ipfs/QmfAp9EYou1pndLwYSdpYdUCHBv2DR94oFccQh1ii9JVLD?filename=GSB32Setup10a.exe"
[BG Hangman]="${ipfsGateway}/ipfs/QmXTPMmvw7JE2eLuPBLGSpkZqUn12TX7QEQZbX8qtp7GBx?filename=HMB32Setup10.exe"
[BG Hearts]="${ipfsGateway}/ipfs/QmdU5ag1PRjvG28wNX7aNuJqZSVxaqEEKjgG6GoRoDT8k4?filename=BGH32Setup10b.exe"
[BG Klondike Solitaire]="${ipfsGateway}/ipfs/QmctBDvhQWwER94LvgauR7sMDxv9D1mS9cToV47orTCdzU?filename=BGK32Setup10b.exe"
[BG LAP]="${ipfsGateway}/ipfs/Qma5WeCC9B2P5abRGX9nGYV8Zi9F8vfCCr4ehejP2bgmNm?filename=LAP32Setup10.exe"
[BG Master Mind]="${ipfsGateway}/ipfs/QmP6cwMbirbBqAaG9JLfNRnD2dvJfh6nq74kfwxs5hN2RQ?filename=BMM32Setup10.exe"
[BG Mine Sweeper]="${ipfsGateway}/ipfs/QmRa54HroWjwxHYfKr6hdmP34sHW5G3ecuzcjMA5UBBVKa?filename=MSB32Setup10.exe"
[BG Nomination Whist]="${ipfsGateway}/ipfs/Qmb7eGTMDgiaDC9muMW9n8bHoistGcNm1VgHc6sr7dRyHU?filename=BNW32Setup10a.exe"
[BG Penguin Solitaire]="${ipfsGateway}/ipfs/QmXKvQ6WNNSnDiSyYmvAhZXVdALnuhUGK7dSMQVkQNReJr?filename=BPS32Setup10c.exe"
[BG Poker Solitaire]="${ipfsGateway}/ipfs/QmPLv74LiDgVGuiGhu9HuPhx3uoMm9QyCYk6jgeFUHjj3S?filename=BPS32Setup10.exe"
[BG Pyramid Solitaire]="${ipfsGateway}/ipfs/QmaqXaBKD3xY2smhU2LcejXRTPnWZHqaTW9se8yRepLsHu?filename=PSB32Setup10a.exe"
[BG Scorpion Solitaire]="${ipfsGateway}/ipfs/QmSxJs2MiLQ61Fgx6vCpSD7GmQziLiCEU3sZ3mgWc7RsJ8?filename=BSS32Setup10.exe"
[BG Scrabble]="${ipfsGateway}/ipfs/QmVrwyPdJBnmc4wLW7oT2hexxXnXxs8bA7gfiqbnJsWJ16?filename=BGS32Setup20.exe"
[BG Simon]="${ipfsGateway}/ipfs/QmXtBCqB6VCFPaDYuLaFNP1BDtJSLCJdJZzgm61zMtrsQt?filename=BGS32Setup10.exe"
[BG Spider Solitaire]="${ipfsGateway}/ipfs/QmdWBaDnLVbKCJSpiqF675ew6nJ6KHUVXA5FEH3t3E7UAu?filename=SPB32Setup10b.exe"
[BG Sudoku]="${ipfsGateway}/ipfs/QmXCAHEVRGZBc8t45Jgn2vkxicwF9Aox6yz9XrQBdkv7WY?filename=SDB32Setup10a.exe"
[BG Tablic Solitaire]="${ipfsGateway}/ipfs/QmYoiFQ6JuSXfZfZXT3SQDsYzMWLBu9rW9yivi1xiPjqZx?filename=SDB32Setup10a.exe"
[BG Tri-Peaks Solitaire]="${ipfsGateway}/ipfs/QmWJGvSR6iaQfMHM3XuGCkWxx285jkzSDdNSvvk3bSCH8S?filename=TPB32Setup10a.exe"
[BG Twenty 20 Cricket]="${ipfsGateway}/ipfs/QmWAk2TMHMvW6Kjc1sZBEPsxmCNHfY3nF1K723PCqaTa57?filename=T20B32Setup10.exe"
[BG Uno]="${ipfsGateway}/ipfs/QmVsfPkebSoTDwYSXF1n7y4P9eGJTgTcGXdrEjpcV8A3Dv?filename=BGU32Setup11a.exe"
[BG Word Builder]="${ipfsGateway}/ipfs/QmXtR49EZShyj15Tc9CXQpBYVmKNfZpp4515Epm16bviuH?filename=BWB32Setup10.exe"
[BG Word Candy]="${ipfsGateway}/ipfs/QmfTgfRzd4JMRqKSfDiz76iMorkaG19BqH1K7nRCCDwo4H?filename=WCB32Setup10a.exe"
[BG Word Jumble]="${ipfsGateway}/ipfs/QmYQWZZifzKJSuVRCC1SabwRmEDz95GdFvbzRvsBMmTt6e?filename=BWJ32Setup10.exe"
[BG Word Maze]="${ipfsGateway}/ipfs/QmXPtj5PkVZjXpU3m6FAfm8MwVL6bQCvhEDoR385u6FGTL?filename=BWM32Setup10.exe"
[BG Word Solitaire]="${ipfsGateway}/ipfs/QmZp73ARDPqgnCz7zxfKeBHjNoHrgZSgg2NdQZR2sMyZGD?filename=WSB32Setup10.exe"
[BG Word Target]="${ipfsGateway}/ipfs/QmWWZFXVHNtmNkH55oermWWtrMcQ8qVqL687B7kGFyeezq?filename=WTB32Setup10a.exe"
[BG Word Yahtzee]="${ipfsGateway}/ipfs/QmdicAVDegDktY3euVAC2PPn4YBGz96KedxYXNe4WDQaoq?filename=BWY32Setup10.exe"
[BG Yahtzee]="${ipfsGateway}/ipfs/QmZebvkKgFAADnb1cgW6Bz7wTYdUh82X61QdtW66KcvmpF?filename=BGY32Setup10a.exe"
[Bloodshed]="${ipfsGateway}/ipfs/QmcTCTMep4zp5zTw8ZaXYpjtu9inNPn8bNzwhW6cX97egw?file=bloodshed.exe"
[Christmas Chaos]="${ipfsGateway}/ipfs/QmYx11vsMDBgjPd1coZPGHxMXf2qtf4icqmB3Q9iUazyQv?filename=ChristmasChaos.zip"
[Kitchensinc Games]="${ipfsGateway}/ipfs/QmdkLPig6Kp3AZTwKAhjrhhsEuvhFCFhm6SHLUQVeNNYCb?filename=kitchen.tar.xz"
[Oh Shit]="${ipfsGateway}/ipfs/QmQnAJJrt5uABFziQc7enXYrJ74J9GKQSMi8Ry8ebsxfPV?filename=OhShit.zip"
[Villains From Beyond]="${ipfsGateway}/ipfs/QmWx271xuk3Mv9XTBoVu5BDJvXFZdasawC2nhtV21WAaUU?filename=villains_en.zip"
)

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#!/usr/bin/env bash
# Check for latest news
check_news() {
# For use by update scripts that want to source functions in this file.
[[ "$agmNoLaunch" == "true" ]] && return
trap return INT
# url for news file
local newsFile="https://stormgames.wolfe.casa/media/agm.ogg"
local newsPath="${configFile%/*.conf}/.news"
local newsTag="$(curl --connect-timeout 5 -sI "$newsFile" | grep -i '^etag: "' | cut -d '"' -f2)"
if [[ -z "${newsTag}" ]]; then
return
fi
local newsOldTag="$(cat "$newsPath" 2> /dev/null)"
if [[ "$newsTag" != "$newsOldTag" ]]; then
agm_yesno 'Audiogame Manager News' 'Audiogame Manager News' 'Audiogame manager news is available. Would you like to play it now?' || return
sox -qV0 "$newsFile" -d &> /dev/null
echo -n "$newsTag" > "$newsPath"
fi
}
# Automatic update function
# Automatic update function
update() {
if ! [[ -d ".git" ]]; then
return
fi
# Check if we're in a detached HEAD state
if ! git symbolic-ref -q HEAD &> /dev/null; then
return
fi
local url="$(git ls-remote --get-url)"
if [[ "$url" =~ ^ssh://|git@|gitea@ ]] || [[ -z "$url" ]]; then
return
fi
git remote update &> /dev/null
local upstream='@{u}'
local home="$(git rev-parse @)"
local remote="$(git rev-parse "$upstream")"
if [[ "$home" == "$remote" ]]; then
return
fi
agm_yesno "Audiogame Manager" "Audiogame Manager" "Updates are available. Would you like to update now?" || return
# Perform git pull quietly, then show only the important changes
local updateResult
git pull --quiet >/dev/null 2>&1
updateResult=$?
# Get the important information: commit messages and summary
local changesSummary
changesSummary=$({
echo "UPDATE COMPLETED"
echo
echo "Recent changes:"
git log '@{1}..' --pretty=format:'• %an: %s' | tac
echo
echo "Update summary:"
git diff --stat '@{1}..' | tail -1
} 2>/dev/null)
# Show only the meaningful update information
agm_msgbox "Update Complete" "Audiogame Manager" "$changesSummary"
exit $updateResult
}

View File

@@ -1,10 +1,9 @@
download "https://blindgamers.com/downloads/a-heros-call-freeware.zip" "https://stormgames.wolfe.casa/downloads/nvdaControllerClient32.dll"
export winVer="win7"
export winetricksSettings="vd=1024x768"
install_wine_bottle speechsdk corefonts
install_wine_bottle
# Dotnet is evil. That is all.
LC_ALL=C DISPLAY="" winetricks -q dotnet462 xna40
${wine}server -k # Really!
unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/a-heros-call-freeware.zip"
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient32.dll' -exec cp -v "${cache}/nvdaControllerClient32.dll" "{}" \;
wineserver -k # Really!
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/a-heros-call-freeware.zip"
add_launcher "c:\Program Files\a-heros-call\A Hero's Call.exe"

View File

@@ -1,4 +1,4 @@
download "https://agarchive.net/games/mt/adrian's%20doom.exe"
install_wine_bottle speechsdk
install_wine_bottle
wine "${cache}/adrian's doom.exe" /silent
add_launcher "c:\Program Files\Two Caring Citizens\Adrian's Doom!\adrian.exe"
add_launcher "c:\Program Files (x86)\Two Caring Citizens\Adrian's Doom!\adrian.exe"

View File

@@ -1,5 +1,5 @@
download "http://www.vgstorm.com/aac/aac.zip" "https://www.agarchive.net/games/vg/adventure%20at%20c%20stages.7z"
install_wine_bottle speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files/aac" "${cache}/aac.zip"
7z x -o"$WINEPREFIX/drive_c/Program Files/aac/stages" "${cache}/adventure at c stages.7z"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/aac" "${cache}/aac.zip"
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/Program Files/aac/stages" "${cache}/adventure at c stages.7z"
add_launcher "c:\Program Files\aac\aac.exe"

View File

@@ -1,12 +1,12 @@
download "http://download.dracoent.com/Windows/classic/AOSetup.exe"
export bottle="draconis"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle vb6run dx8vb speechsdk quartz
cp -v "${cache}/AOSetup.exe" "$WINEPREFIX/drive_c/windows/temp/"
install_wine_bottle vb6run dx8vb quartz
cp -fv "${cache}/AOSetup.exe" "$WINEPREFIX/drive_c/windows/temp/"
wine "c:/windows/temp/AOSetup.exe" /sp- /silent
rm -fv "$WINEPREFIX/drive_c/windows/temp/AOSetup.exe"
# warning warning warning: Do not change location, or installer will not function.
# FIXME: Hacky, but it works. Install dotnet20 by itself so it actually doesn't hang.
winetricks -q dotnet20
${wine}server -k # Damn you, dotnet.
add_launcher "c:\Program Files\Draconis Entertainment\Alien Outback\ao.exe"
wineserver -k # Damn you, dotnet.
add_launcher "c:\Program Files (x86)\Draconis Entertainment\Alien Outback\ao.exe"

View File

@@ -1,4 +1,4 @@
download "https://erion.cf/files/ag_103.zip"
install_wine_bottle speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files/Angel Gift" "$cache/ag_103.zip"
download "https://agarchive.net/games/other/AngelGift.zip"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/Angel Gift" "$cache/AngelGift.zip"
add_launcher 'c:\Program Files\Angel Gift\ag.exe'

View File

@@ -1,4 +1,4 @@
download "https://agarchive.net/games/other/audiodisc.zip"
install_wine_bottle
unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/audiodisc.zip"
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/audiodisc.zip"
add_launcher "c:\Program Files\audiodisc\disco.exe"

View File

@@ -1,8 +1,8 @@
download "https://github.com/matatk/agrip/releases/download/2020.0-beta1/AudioQuake+LDL_2020.0-beta1_Windows.zip" "https://stormgames.wolfe.casa/downloads/quake.zip"
export winVer="win7"
install_wine_bottle speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/AudioQuake+LDL_2020.0-beta1_Windows.zip"
unzip -d "$WINEPREFIX/drive_c/Program Files/AudioQuake/id1" "${cache}/quake.zip"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/AudioQuake+LDL_2020.0-beta1_Windows.zip"
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/AudioQuake/id1" "${cache}/quake.zip"
add_launcher "c:\Program Files\AudioQuake\AudioQuake.exe"
echo
echo "After you launch the game, press tab then enter and it should begin speaking."

4
.install/Axel Pong.sh Normal file
View File

@@ -0,0 +1,4 @@
download "https://axelek.pl/index/axel_pong.7z"
install_wine_bottle
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/Program Files/Axel Pong" "${cache}/axel_pong.7z"
add_launcher "c:\Program Files\Axel Pong\axel_pong.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmQiocMpMXoxejDftKKvmrR5xxpj1qcWcgkhBBwTcyijXg?filename=FPB32Setup10a.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG 15 Puzzle]}"
install_wine_bottle
wine "${cache}/FPB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\FifteenB\FifteenB.exe"
add_launcher "c:\Program Files (x86)\Games\FifteenB\FifteenB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmPNt3c78UBgEMrTH3eJ5eD2mCMdth6jwes1iDKGW24Uj5?filename=BG204832Setup10a.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG 2048]}"
install_wine_bottle
wine "${cache}/BG204832Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\BG2048B\BG2048.exe"
add_launcher "c:\Program Files (x86)\Games\BG2048B\BG2048.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmTshtHBEV9dh7wFtaQpNUEYHZ3fBpuhSRZqc7k8HwmtPM?filename=ASB32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Aces Up Solitaire]}"
install_wine_bottle
wine "${cache}/ASB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\AcesUpB\AcesUpB.exe"
add_launcher "c:\Program Files (x86)\Games\AcesUpB\AcesUpB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/Qma76HXBhmKgMDeHH1XLePsaWzzzLsBS2HRL3c7MVwDokg?filename=BAC32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Alchemy]}"
install_wine_bottle
wine "${cache}/BAC32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\AlchemyB\AlchemyB.exe"
add_launcher "c:\Program Files (x86)\Games\AlchemyB\AlchemyB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/Qmaq9P9fxdLTEFMGg4mhHrRuUbPg6HgU3eYVJNqZUimHjo?filename=BGB32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Battleship]}"
install_wine_bottle
wine "${cache}/BGB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\BattleshipB\BGBattleship.exe"
add_launcher "c:\Program Files (x86)\Games\BattleshipB\BGBattleship.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmQwWiJw9hDiPdfwDyL4XepeoD66ztVRi3HwbSjFFP4CNg?filename=BGB32Setup10a.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Boggle]}"
install_wine_bottle
wine "${cache}/BGB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\BoggleB\BoggleB.exe"
add_launcher "c:\Program Files (x86)\Games\BoggleB\BoggleB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmRn21tREXxXVSaDe9i54zEPzPSespjJAFBqu4DWocuagD?filename=BXB32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Boxes]}"
install_wine_bottle
wine "${cache}/BXB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\BoxesB\BoxesB.exe"
add_launcher "c:\Program Files (x86)\Games\BoxesB\BoxesB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmWEdmTkQsjSqBgWUgnDajMf8QvQBbEF4Nxo6mhkXYzBtQ?filename=BRN32Setup10a.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Brainiac]}"
install_wine_bottle
wine "${cache}/BRN32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\BrainiacB\BrainiacB.exe"
add_launcher "c:\Program Files (x86)\Games\BrainiacB\BrainiacB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmT2yBpU5Jqna18FxYtyWzi4xMGAY9PyJWStAskxCHqBDw?filename=BGC32Setup10d.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Chess Challenge]}"
install_wine_bottle
wine "${cache}/BGC32Setup10d.exe" /silent
add_launcher "c:\Program Files\Games\ChessB\BGChess.exe"
add_launcher "c:\Program Files (x86)\Games\ChessB\BGChess.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmU486SssAdM7kPKwDyAKDLQs3Z92bG6wFjaLhzqDZCxAF?filename=BCB32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Code Breaker]}"
install_wine_bottle
wine "${cache}/BCB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\CodeBreakerB\BGCodeBreaker.exe"
add_launcher "c:\Program Files (x86)\Games\CodeBreakerB\BGCodeBreaker.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmbRUiknnNcibWD3NwK4DFZGNHWswBgsFidUzU1TFGJ5Ra?filename=BCS32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Cribbage Solitaire]}"
install_wine_bottle
wine "${cache}/BCS32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\CribSolB\CribSolB.exe"
add_launcher "c:\Program Files (x86)\Games\CribSolB\CribSolB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmeFud3EPHy7wQe8UENgvh96HdAazEkwqA2AutCNkYvB3t?filename=BGC32Setup12e.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Cribbage]}"
install_wine_bottle
wine "${cache}/BGC32Setup12e.exe" /silent
add_launcher "c:\Program Files\Games\CribbageB\CribbageB.exe"
add_launcher "c:\Program Files (x86)\Games\CribbageB\CribbageB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmZQGY9CeATEiWrSqsKBz4AN6jPgQuvbBZSpQoLiMjoDr2?filename=BGX32Setup10h.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Crossword Puzzle]}"
install_wine_bottle
wine "${cache}/BGX32Setup10h.exe" /silent
add_launcher "c:\Program Files\Games\CrosswordB\CrosswordB.exe"
add_launcher "c:\Program Files (x86)\Games\CrosswordB\CrosswordB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmZQGY9CeATEiWrSqsKBz4AN6jPgQuvbBZSpQoLiMjoDr2?filename=BDD32Setup.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Draw Dominoes]}"
install_wine_bottle
wine "${cache}/BDD32Setup.exe" /silent
add_launcher "c:\Program Files\Games\DrawDominoesB\DrawDominoesB.exe"
add_launcher "c:\Program Files (x86)\Games\DrawDominoesB\DrawDominoesB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmWWZByYL5CsDSi6gQLGcMyBL7zqD5hWXbPXJr3shRt5AQ?filename=ESB32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Elevens Solitaire]}"
install_wine_bottle
wine "${cache}/ESB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\ElevensB\ElevensB.exe"
add_launcher "c:\Program Files (x86)\Games\ElevensB\ElevensB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmSZt6dz7WQkNrFBmYq9n4WdYrrZyQAebTBPo46uHqCuNi?filename=BFD32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Fives Dominoes]}"
install_wine_bottle
wine "${cache}/BFD32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\FivesDominoesB\FivesDominoesB.exe"
add_launcher "c:\Program Files (x86)\Games\FivesDominoesB\FivesDominoesB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmVfQMMnqTD9Zm8Xwv7rGrUTdS9FXToq7Fv6wtQQVgbQGR?filename=BGF32Setup20.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Free Cell Solitaire]}"
install_wine_bottle
wine "${cache}/BGF32Setup20.exe" /silent
add_launcher "c:\Program Files\Games\FreecellB\FreecellB.exe"
add_launcher "c:\Program Files (x86)\Games\FreecellB\FreecellB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmfAp9EYou1pndLwYSdpYdUCHBv2DR94oFccQh1ii9JVLD?filename=GSB32Setup10a.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Golf Solitaire]}"
install_wine_bottle
wine "${cache}/GSB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\GolfSolitaireB\GolfSolitaireB.exe"
add_launcher "c:\Program Files (x86)\Games\GolfSolitaireB\GolfSolitaireB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmXTPMmvw7JE2eLuPBLGSpkZqUn12TX7QEQZbX8qtp7GBx?filename=HMB32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Hangman]}"
install_wine_bottle
wine "${cache}/HMB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\HangmanB\HangmanB.exe"
add_launcher "c:\Program Files (x86)\Games\HangmanB\HangmanB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmdU5ag1PRjvG28wNX7aNuJqZSVxaqEEKjgG6GoRoDT8k4?filename=BGH32Setup10b.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Hearts]}"
install_wine_bottle
wine "${cache}/${BGH32Setup10b.exe}" /silent
add_launcher "c:\Program Files\Games\HeartsB\HeartsB.exe"
add_launcher "c:\Program Files (x86)\Games\HeartsB\HeartsB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmctBDvhQWwER94LvgauR7sMDxv9D1mS9cToV47orTCdzU?filename=BGK32Setup10b.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Klondike Solitaire]}"
install_wine_bottle
wine "${cache}/BGK32Setup10b.exe" /silent
add_launcher "c:\Program Files\Games\KlondikeB\KlondikeB.exe"
add_launcher "c:\Program Files (x86)\Games\KlondikeB\KlondikeB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/Qma5WeCC9B2P5abRGX9nGYV8Zi9F8vfCCr4ehejP2bgmNm?filename=LAP32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG LAP]}"
install_wine_bottle
wine "${cache}/LAP32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\LAP\LAP.exe"
add_launcher "c:\Program Files (x86)\Games\LAP\LAP.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmP6cwMbirbBqAaG9JLfNRnD2dvJfh6nq74kfwxs5hN2RQ?filename=BMM32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Master Mind]}"
install_wine_bottle
wine "${cache}/BMM32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\MastermindB\BGMasterMind.exe"
add_launcher "c:\Program Files (x86)\Games\MastermindB\BGMasterMind.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmRa54HroWjwxHYfKr6hdmP34sHW5G3ecuzcjMA5UBBVKa?filename=MSB32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Mine Sweeper]}"
install_wine_bottle
wine "${cache}/MSB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\MinesweeperB\MinesweeperB.exe"
add_launcher "c:\Program Files (x86)\Games\MinesweeperB\MinesweeperB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/Qmb7eGTMDgiaDC9muMW9n8bHoistGcNm1VgHc6sr7dRyHU?filename=BNW32Setup10a.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Nomination Whist]}"
install_wine_bottle
wine "${cache}/BNW32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\NomWhistB\NomWhistB.exe"
add_launcher "c:\Program Files (x86)\Games\NomWhistB\NomWhistB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmXKvQ6WNNSnDiSyYmvAhZXVdALnuhUGK7dSMQVkQNReJr?filename=BPS32Setup10c.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Penguin Solitaire]}"
install_wine_bottle
wine "${cache}/BPS32Setup10c.exe" /silent
add_launcher "c:\Program Files\Games\PenguinB\PenguinB.exe"
add_launcher "c:\Program Files (x86)\Games\PenguinB\PenguinB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmPLv74LiDgVGuiGhu9HuPhx3uoMm9QyCYk6jgeFUHjj3S?filename=BPS32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Poker Solitaire]}"
install_wine_bottle
wine "${cache}/BPS32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\PokerSolB\PokerSolB.exe"
add_launcher "c:\Program Files (x86)\Games\PokerSolB\PokerSolB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmaqXaBKD3xY2smhU2LcejXRTPnWZHqaTW9se8yRepLsHu?filename=PSB32Setup10a.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Pyramid Solitaire]}"
install_wine_bottle
wine "${cache}/PSB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\PyramidB\PyramidB.exe"
add_launcher "c:\Program Files (x86)\Games\PyramidB\PyramidB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmSxJs2MiLQ61Fgx6vCpSD7GmQziLiCEU3sZ3mgWc7RsJ8?filename=BSS32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Scorpion Solitaire]}"
install_wine_bottle
wine "${cache}/BSS32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\ScorpionB\ScorpionB.exe"
add_launcher "c:\Program Files (x86)\Games\ScorpionB\ScorpionB.exe"

View File

@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmVrwyPdJBnmc4wLW7oT2hexxXnXxs8bA7gfiqbnJsWJ16?filename=BGS32Setup20.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Scrabble]}"
install_wine_bottle
wine "${cache}/BGS32Setup20.exe" /silent
add_launcher "c:\Program Files\Games\ScrabbleB\ScrabbleB.exe"
add_launcher "c:\Program Files (x86)\Games\ScrabbleB\ScrabbleB.exe"

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@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmXtBCqB6VCFPaDYuLaFNP1BDtJSLCJdJZzgm61zMtrsQt?filename=BGS32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Simon]}"
install_wine_bottle
wine "${cache}/BGS32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\SimonB\SimonB.exe"
add_launcher "c:\Program Files (x86)\Games\SimonB\SimonB.exe"

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@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmdWBaDnLVbKCJSpiqF675ew6nJ6KHUVXA5FEH3t3E7UAu?filename=SPB32Setup10b.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Spider Solitaire]}"
install_wine_bottle
wine "${cache}/SPB32Setup10b.exe" /silent
add_launcher "c:\Program Files\Games\SpiderB\SpiderB.exe"
add_launcher "c:\Program Files (x86)\Games\SpiderB\SpiderB.exe"

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@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmXCAHEVRGZBc8t45Jgn2vkxicwF9Aox6yz9XrQBdkv7WY?filename=SDB32Setup10a.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Sudoku]}"
install_wine_bottle
wine "${cache}/SDB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\SudokuB\SudokuB.exe"
add_launcher "c:\Program Files (x86)\Games\SudokuB\SudokuB.exe"

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@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmYoiFQ6JuSXfZfZXT3SQDsYzMWLBu9rW9yivi1xiPjqZx?filename=SDB32Setup10a.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Tablic Solitaire]}"
install_wine_bottle
wine "${cache}/SDB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\TabSolB\BGTabSol.exe"
add_launcher "c:\Program Files (x86)\Games\TabSolB\BGTabSol.exe"

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@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmWJGvSR6iaQfMHM3XuGCkWxx285jkzSDdNSvvk3bSCH8S?filename=TPB32Setup10a.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Tri-Peaks Solitaire]}"
install_wine_bottle
wine "${cache}/TPB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\TriPeaksB\TriPeaksB.exe"
add_launcher "c:\Program Files (x86)\Games\TriPeaksB\TriPeaksB.exe"

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@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmWAk2TMHMvW6Kjc1sZBEPsxmCNHfY3nF1K723PCqaTa57?filename=T20B32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Twenty 20 Cricket]}"
install_wine_bottle
wine "${cache}/T20B32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\T20CricketB\CricketB.exe"
add_launcher "c:\Program Files (x86)\Games\T20CricketB\CricketB.exe"

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@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmVsfPkebSoTDwYSXF1n7y4P9eGJTgTcGXdrEjpcV8A3Dv?filename=BGU32Setup11a.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Uno]}"
install_wine_bottle
wine "${cache}/BGU32Setup11a.exe" /silent
add_launcher "c:\Program Files\Games\UnoB\UnoB.exe"
add_launcher "c:\Program Files (x86)\Games\UnoB\UnoB.exe"

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@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmXtR49EZShyj15Tc9CXQpBYVmKNfZpp4515Epm16bviuH?filename=BWB32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Word Builder]}"
install_wine_bottle
wine "${cache}/BWB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\WordBuilderB\WordBuilderB.exe"
add_launcher "c:\Program Files (x86)\Games\WordBuilderB\WordBuilderB.exe"

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@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmfTgfRzd4JMRqKSfDiz76iMorkaG19BqH1K7nRCCDwo4H?filename=WCB32Setup10a.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Word Candy]}"
install_wine_bottle
wine "${cache}/WCB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\WordCandyB\WordCandyB.exe"
add_launcher "c:\Program Files (x86)\Games\WordCandyB\WordCandyB.exe"

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@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmYQWZZifzKJSuVRCC1SabwRmEDz95GdFvbzRvsBMmTt6e?filename=BWJ32Setup10.exe"
install_wine_bottle speechsdk
wine "${cache}/BWJ32Setup10.wineExec" /silent
add_launcher "c:\Program Files\Games\WordJumbleB\WordJumbleB.exe"
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Word Jumble]}"
install_wine_bottle
wine "${cache}/BWJ32Setup10.exe" /silent
add_launcher "c:\Program Files (x86)\Games\WordJumbleB\WordJumbleB.exe"

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@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmXPtj5PkVZjXpU3m6FAfm8MwVL6bQCvhEDoR385u6FGTL?filename=BWM32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Word Maze]}"
install_wine_bottle
wine "${cache}/BWM32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\WordMazeB\WordMazeB.exe"
add_launcher "c:\Program Files (x86)\Games\WordMazeB\WordMazeB.exe"

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@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmZp73ARDPqgnCz7zxfKeBHjNoHrgZSgg2NdQZR2sMyZGD?filename=WSB32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Word Solitaire]}"
install_wine_bottle
wine "${cache}/WSB32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\WordSolitaireB\WordSolitaireB.exe"
add_launcher "c:\Program Files (x86)\Games\WordSolitaireB\WordSolitaireB.exe"

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@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmWWZFXVHNtmNkH55oermWWtrMcQ8qVqL687B7kGFyeezq?filename=WTB32Setup10a.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Word Target]}"
install_wine_bottle
wine "${cache}/WTB32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\WordTargetB\WordTargetB.exe"
add_launcher "c:\Program Files (x86)\Games\WordTargetB\WordTargetB.exe"

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@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmdicAVDegDktY3euVAC2PPn4YBGz96KedxYXNe4WDQaoq?filename=BWY32Setup10.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Word Yahtzee]}"
install_wine_bottle
wine "${cache}/BWY32Setup10.exe" /silent
add_launcher "c:\Program Files\Games\WordYahtzeeB\BGWordYahtzee.exe"
add_launcher "c:\Program Files (x86)\Games\WordYahtzeeB\BGWordYahtzee.exe"

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@@ -1,5 +1,5 @@
export bottle="bg"
download "${ipfsGateway}/ipfs/QmZebvkKgFAADnb1cgW6Bz7wTYdUh82X61QdtW66KcvmpF?filename=BGY32Setup10a.exe"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[BG Yahtzee]}"
install_wine_bottle
wine "${cache}/BGY32Setup10a.exe" /silent
add_launcher "c:\Program Files\Games\yahtzeeB\BGYahtzee.exe"
add_launcher "c:\Program Files (x86)\Games\yahtzeeB\BGYahtzee.exe"

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@@ -1,18 +1,15 @@
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll" "https://stormgames.wolfe.casa/downloads/Tolk.dll" "https://github.com/Aurelius7309/BlackHole/releases/download/0.3.1/BlackHole-Release.zip"
export WINEARCH=win64
export winVer="win10"
install_wine_bottle
get_steam "2379780" "https://store.steampowered.com/app/2379780/Balatro/"
mkdir -p "$WINEPREFIX/drive_c/users/$USER/AppData/Roaming/Balatro/Mods"
unzip -d "$WINEPREFIX/drive_c/users/$USER/AppData/Roaming/Balatro" "$cache/BlackHole-Release.zip"
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/users/$USER/AppData/Roaming/Balatro" "$cache/BlackHole-Release.zip"
pushd "$WINEPREFIX/drive_c/users/$USER/AppData/Roaming/Balatro/Mods"
(cat mod_urls.txt ; echo) | while read -r x ; do
git clone "$x"
done
cp -v BlackHole/bin/*.dll "$WINEPREFIX/drive_c/Program Files/Balatro"
cp -v "$cache/Tolk.dll" "$WINEPREFIX/drive_c/Program Files/Balatro/tolk.dll"
cp -v "$cache/Tolk.dll" BlackHole/bin/tolk.dll
cp -v "$cache/nvda2speechd64.dll" "$WINEPREFIX/drive_c/Program Files/Balatro/nvdaControllerClient64.dll"
cp -v "$cache/nvda2speechd64.dll" BlackHole/bin/nvdaControllerClient64.dll
cp -v ../version.dll "$WINEPREFIX/drive_c/Program Files/Balatro"
cp -fv BlackHole/bin/*.dll "$WINEPREFIX/drive_c/Program Files/Balatro"
cp -fv "$cache/Tolk.dll" "$WINEPREFIX/drive_c/Program Files/Balatro/tolk.dll"
cp -fv "$cache/Tolk.dll" BlackHole/bin/tolk.dll
cp -fv ../version.dll "$WINEPREFIX/drive_c/Program Files/Balatro"
add_launcher 'c:\Program Files\Balatro\Balatro.exe' 'export WINEDLLOVERRIDES=version=n,b'

View File

@@ -1,6 +1,5 @@
download "https://www.agarchive.net/games/gameMadnessInteractive/battle%20zone%2013.5%20setup.exe"
export winVer="win7"
install_wine_bottle speechsdk
install_wine_bottle
wine "${cache}/battle zone 13.5 setup.exe" /silent
find "${WINEPREFIX}" -type f -name "nvdaControllerClient32.dll" -exec rm -fv "{}" \;
add_launcher "c:\Program Files\Battle Zone\ss.exe"
add_launcher "c:\Program Files (x86)\Battle Zone\ss.exe"

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@@ -1,7 +1,6 @@
download "http://files.tunmi13.com/projects_archive/bth.zip"
export bottle="tunmi13"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files/$game" "${cache}/bth.zip"
find "${WINEPREFIX}" -type f -name "nvdaControllerClient32.dll" -exec rm -fv "{}" \;
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/$game" "${cache}/bth.zip"
add_launcher "c:\Program Files\\${game}\bth.exe"

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@@ -1,9 +1,7 @@
get_installer "bf.zip" "https://tunmi13.itch.io/battlefield-2d"
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
export WINEARCH=win64
export winVer="win8"
export bottle=tunmi13-64bit
# Uses standard wine path based on architecture (win32/win64)
install_wine_bottle
unzip -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/bf.zip"
find "${WINEPREFIX}/drive_c/Program Files/bf" -type f -name 'nvdaControllerClient64.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/bf.zip"
add_launcher "c:\Program Files\bf\bf.exe"

View File

@@ -4,5 +4,5 @@ download "https://oriolgomez.com/games/beat_windows.zip"
export WINEARCH=win64
export winVer="win7"
install_wine_bottle mf
unzip -d "$WINEPREFIX/drive_c/Program Files/Beatstar Pro" "${cache}/beat_windows.zip"
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/Beatstar Pro" "${cache}/beat_windows.zip"
add_launcher "c:\Program Files\Beatstar Pro\beatstar.exe"

View File

@@ -0,0 +1,6 @@
#Disable
download "https://nibblenerds.com/static/blades_of_glory.zip"
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/Blades of Glory" "${cache}/blades_of_glory.zip"
install_discord_rpc_bridge
add_launcher "c:\Program Files\Blades of Glory\blades_of_glory.exe"

View File

@@ -1,11 +1,9 @@
get_installer "Blind Drive 1.1.112.00i-win64.zip" "https://lofipeople.itch.io/blind-drive"
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
export WINEARCH=win64
export winVer="win8"
install_wine_bottle
unzip -d "$WINEPREFIX/drive_c/Program Files/blind-drive" "${cache}/Blind Drive 1.1.112.00i-win64.zip"
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/blind-drive" "${cache}/Blind Drive 1.1.112.00i-win64.zip"
# Weird work around to get keyboard working.
winetricks -q usetakefocus=y
winetricks -q usetakefocus=n
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
add_launcher "c:\Program Files\blind-drive\Blind Drive.exe"

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@@ -1,5 +1,5 @@
download "${ipfsGateway}/ipfs/QmcTCTMep4zp5zTw8ZaXYpjtu9inNPn8bNzwhW6cX97egw?filename=bloodshed.exe"
export winVer="win7"
install_wine_bottle speechsdk
export WINEARCH="win64" # Migrated to wine64
download "${ipfs[Bloodshed]}"
install_wine_bottle
cp "${cache}/bloodshed.exe" "$WINEPREFIX/drive_c/Program Files/"
add_launcher "c:\Program Files\bloodshed.exe"

View File

@@ -1,7 +1,6 @@
export WINEARCH="win64" # Migrated to wine64
download "https://www.nyanchangames.com/softs/nn2_setup.exe"
export bottle="nyanchan"
export winVer="win7"
install_wine_bottle
7z x -o"$WINEPREFIX/drive_c/nyanchangame/bk2" "${cache}/nn2_setup.exe"
find "${WINEPREFIX}/drive_c/nyanchangame/bk2/" -type f -name 'nvdaControllerClient.dll' -exec rm -v "{}" \;
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/nyanchangame/bk2" "${cache}/nn2_setup.exe"
add_launcher "c:\nyanchangame\bk2\play.exe"

View File

@@ -1,6 +1,11 @@
export WINEARCH="win64" # Migrated to wine64
download "https://www.nyanchangames.com/softs/nn3_setup.exe"
export winVer="win7"
install_wine_bottle
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/nyanchangame/bk3" "${cache}/nn3_setup.exe"
if [[ ! -r "${cache}/bk3-dict.dat" ]]; then
echo "http://www.nyanchangames.com/order/bk3translate.html" | xclip -selection clipboard 2> /dev/null
dialog --backtitle "Audiogame manager" --msgbox "If you would like English translations, the file is available at http://www.nyanchangames.com/order/bk3translate.html. Save the dict.dat file to your Downloads or Desktop directory. For convenience the url has been copied to your clipboard. Press enter when you are ready to continue." -1 -1 --stdout
agm_msgbox "Bokurano Daibouken 3" "Bokurano Daibouken 3" "If you would like English translations, the file is available at http://www.nyanchangames.com/order/bk3translate.html. Save the dict.dat file to your Downloads or Desktop directory. For convenience the url has been copied to your clipboard. Press enter when you are ready to continue."
fi
dictFile=""
for i in "${HOME}/Downloads/dict.dat" "${HOME}/Desktop/dict.dat" ; do
@@ -9,14 +14,14 @@ for i in "${HOME}/Downloads/dict.dat" "${HOME}/Desktop/dict.dat" ; do
fi
done
if [[ "${#dictFile}" -ge 3 ]] && [[ ! -r "${cache}/bk3-dict.dat" ]]; then
dialog --backtitle "Audiogame manager" --yesno "Possible English translation file found at $dictFile. Would you like to use it for BK3?" -1 -1 --stdout && cp -v "$dictFile" "${cache}/bk3-dict.dat"
agm_yesno "Bokurano Daibouken 3" "Bokurano Daibouken 3" "Possible English translation file found at $dictFile. Would you like to use it for BK3?" && cp -fv "$dictFile" "${cache}/bk3-dict.dat"
fi
if [[ -f "${cache}/bk3-dict.dat" ]] ; then
cp -fv "${cache}/bk3-dict.dat" "${WINEPREFIX}/drive_c/nyanchangame/bk3/dict.dat"
if [[ -f "${cache}/nvdaControllerClient32.dll" ]] ; then
cp -fv "${cache}/nvdaControllerClient32.dll" "${WINEPREFIX}/drive_c/nyanchangame/bk3/data/nvdaControllerClient32.dll"
fi
else
rm -fv "${WINEPREFIX}/drive_c/nyanchangame/bk3/data/nvdaControllerClient32.dll"
fi
download "https://www.nyanchangames.com/softs/nn3_setup.exe" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd32.dll"
export bottle="nyanchan"
export winVer="win7"
install_wine_bottle
cp "${cache}/nvda2speechd" "${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd"
chmod +x "${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd"
7z x -o"$WINEPREFIX/drive_c/nyanchangame/bk3" "${cache}/nn3_setup.exe"
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient.dll' -exec cp -v "${cache}/nvda2speechd32.dll" "{}" \;
add_launcher "c:\nyanchangame\bk3\play.exe"

View File

@@ -1,7 +1,6 @@
download "https://www.nyanchangames.com/softs/nn_setup.exe"
export bottle="nyanchan"
export WINEARCH="win64" # Migrated to wine64
export winVer="win7"
install_wine_bottle
7z x -o"$WINEPREFIX/drive_c/nyanchangame/bk" "${cache}/nn_setup.exe"
find "${WINEPREFIX}/drive_c/nyanchangame/bk/" -type f -name 'nvdaControllerClient.dll' -exec rm -v "{}" \;
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/nyanchangame/bk" "${cache}/nn_setup.exe"
add_launcher "c:\nyanchangame\bk\play.exe"

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@@ -1,7 +1,6 @@
download "http://oriolgomez.com/games/bombercats_en.zip"
export bottle="oriol-gomez"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle
unzip -d "$WINEPREFIX/drive_c/Program Files/bomvercats" "${cache}/bombercats_en.zip"
find "${WINEPREFIX}" -type f -name "nvdaControllerClient32.dll" -exec rm -fv "{}" \;
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/bomvercats" "${cache}/bombercats_en.zip"
add_launcher "c:\Program Files\bomvercats\game.exe"

View File

@@ -1,5 +1,5 @@
download "http://www.masonasons.me/softs/BopItEmulator3.1PasswordIsBopIt.7z"
export winVer="win7"
install_wine_bottle
7z x -o"$WINEPREFIX/drive_c/Program Files/Bop It" "${cache}/BopItEmulator3.1PasswordIsBopIt.7z" -pBopIt
install_with_progress 7z "Extracting game files..." x -o"$WINEPREFIX/drive_c/Program Files/Bop It" "${cache}/BopItEmulator3.1PasswordIsBopIt.7z" -pBopIt
add_launcher "c:\Program Files\Bop It\bop.exe"

View File

@@ -1,8 +1,5 @@
get_installer "bounce_bounce.rar" "https://kavyapriya.itch.io/bounce-bounce"
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
export winVer="win7"
export WINEARCH=win64
get_installer "bounce_bounce.rar" "https://kavyapriya.itch.io/bounce-bounce"
install_wine_bottle
unrar x "${cache}/bounce_bounce.rar" -op"$WINEPREFIX/drive_c/Program Files"
find "${WINEPREFIX}/drive_c/Program Files/bounce_bounce" -type f -name 'nvdaControllerClient64.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
add_launcher "c:\Program Files\bounce_bounce\bounce.exe"

View File

@@ -1,7 +1,6 @@
#
download "https://hirotaka2014.sakura.ne.jp/mh0406/game/breed_memorial.zip" "${nvdaControllerClientDll}"
download "https://hirotaka2014.sakura.ne.jp/mh0406/game/breed_memorial.zip" "${nvdaControllerClient32Dll}"
export winVer="win7"
install_wine_bottle cjkfonts speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/breed_memorial.zip"
#find "${WINEPREFIX}" -type f -name 'nvdaControllerClient32.dll' -exec cp -v "${cache}/nvdaControllerClient32.dll" "{}" \;
install_wine_bottle cjkfonts
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/breed_memorial.zip"
add_launcher "c:\Program Files\Breed memorial\Breed memorial\breed memorial.exe"

View File

@@ -1,8 +1,6 @@
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
get_installer "breu2.zip" "https://breu.itch.io/shadowhunt"
export WINEARCH=win64
export winVer="win8"
install_wine_bottle
unzip -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/breu2.zip"
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/" "${cache}/breu2.zip"
add_launcher "c:\Program Files\breu2\breu2.exe"

View File

@@ -1,7 +1,7 @@
download "http://www.kaldobsky.com/audiogames/castaways2beta.zip"
export bottle="aprone"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle vb6run dx8vb speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files/castaways2" "${cache}/castaways2beta.zip"
install_wine_bottle vb6run dx8vb
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/castaways2" "${cache}/castaways2beta.zip"
wine "c:\Program Files\castaways2\Checkup.exe" /verysilent
add_launcher "c:\Program Files\castaways2\Castaways2.exe"

View File

@@ -1,7 +1,7 @@
download "https://www.kaldobsky.com/audiogames/castaways.zip"
export bottle="aprone"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle vb6run dx8vb speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files/castaways" "${cache}/castaways.zip"
install_wine_bottle vb6run dx8vb
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/castaways" "${cache}/castaways.zip"
wine "c:\Program Files\castaways\Checkup.exe" /verysilent
add_launcher "c:\Program Files\castaways\Castaways.exe"

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@@ -1,7 +1,5 @@
download "http://files.tunmi13.com/projects_archive/coth.zip"
export bottle="tunmi13"
export winVer="win7"
install_wine_bottle speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files/$game" "${cache}/coth.zip"
find "${WINEPREFIX}" -type f -name "nvdaControllerClient32.dll" -exec rm -fv "{}" \;
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/$game" "${cache}/coth.zip"
add_launcher "c:\Program Files\\${game}\game.exe"

View File

@@ -1,12 +1,12 @@
download "https://download.dracoent.com/Windows/ChangeReactionSetup.exe"
export bottle="draconis"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle vb6run dx8vb speechsdk quartz
cp -v "${cache}/ChangeReactionSetup.exe" "$WINEPREFIX/drive_c/windows/temp/"
install_wine_bottle vb6run dx8vb quartz
cp -fv "${cache}/ChangeReactionSetup.exe" "$WINEPREFIX/drive_c/windows/temp/"
wine "c:/windows/temp/ChangeReactionSetup.exe" /sp- /silent
rm -fv "$WINEPREFIX/drive_c/windows/temp/ChangeReactionSetup.exe"
# warning warning warning: Do not change location, or installer will not function.
# FIXME: Hacky, but it works. Install dotnet20 by itself so it actually doesn't hang.
winetricks -q dotnet20
${wine}server -k # Damn you, dotnet.
add_launcher "c:\Program Files\Draconis Entertainment\Change Reaction\ChangeReactionGui.exe"
wineserver -k # Damn you, dotnet.
add_launcher "c:\Program Files (x86)\Draconis Entertainment\Change Reaction\ChangeReactionGui.exe"

View File

@@ -1,4 +1,4 @@
download "https://stormgames.wolfe.casa/downloads/chillingham.zip"
install_wine_bottle vb6run mfc42
unzip -d "$WINEPREFIX/drive_c/Program Files" "$cache/chillingham.zip"
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "$cache/chillingham.zip"
add_launcher "c:\Program Files\chillingham\Chillingham.exe"

View File

@@ -1,9 +1,9 @@
#
# Freezes at menu
download "https://www.agarchive.net/games/XSight/chopper%20challenge%20setup.exe"
install_wine_bottle vb6run dx8vb speechsdk
install_wine_bottle vb6run dx8vb
wine "${cache}/chopper challenge setup.exe" /silent &
xdotool sleep 5 key y 2> /dev/null
${wine}server -w
wineserver -w
echo "$USER|n/a" >> "$WINEPREFIX/drive_c/Program Files/x-sight interactive/chopper challenge/config.dat"
add_launcher "c:\Program Files\x-sight interactive\chopper challenge\Chopper.exe"
add_launcher "c:\Program Files (x86)\x-sight interactive\chopper challenge\Chopper.exe"

View File

@@ -1,7 +1,7 @@
export WINEARCH=win64
export winVer="win7"
download "${ipfsGateway}/ipfs/QmYx11vsMDBgjPd1coZPGHxMXf2qtf4icqmB3Q9iUazyQv?filename=ChristmasChaos.zip" "https://stormgames.wolfe.casa/downloads/Tolk.dll"
download "${ipfs[Christmas Chaos]}" "https://stormgames.wolfe.casa/downloads/Tolk.dll"
install_wine_bottle
unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/ChristmasChaos.zip"
find "${WINEPREFIX}" -type f -name 'Tolk.dll' -exec cp -v "${cache}/Tolk.dll" "{}" \;
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/ChristmasChaos.zip"
find "${WINEPREFIX}" -type f -name 'Tolk.dll' -exec cp -fv "${cache}/Tolk.dll" "{}" \;
add_launcher "c:\Program Files\ChristmasChaos\ChristmasChaos.exe"

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@@ -1,4 +1,4 @@
download "https://www.agarchive.net/games/draconis/christmas%20whoopass%20setup.exe"
install_wine_bottle vb6run dx8vb
wine "${cache}/christmas whoopass setup.exe" /sp- /silent
add_launcher "c:\Program Files\Draconis Entertainment\Christmas Whoop Ass\wa.exe"
add_launcher "c:\Program Files (x86)\Draconis Entertainment\Christmas Whoop Ass\wa.exe"

View File

@@ -1,7 +1,6 @@
get_installer "clashes_of_the_sky.zip" "https://tunmi13.itch.io/clashes-of-the-sky"
export bottle="tunmi13"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/clashes_of_the_sky.zip"
find "${WINEPREFIX}" -type f -name "nvdaControllerClient32.dll" -exec rm -fv "{}" \;
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/clashes_of_the_sky.zip"
add_launcher 'c:\Program Files\clashes_of_the_sky\clash.exe'

View File

@@ -1,11 +1,9 @@
get_installer "codedungeon-win-64.zip" "https://stealcase.itch.io/codedungeon"
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
export WINEARCH=win64
export winVer="win8"
install_wine_bottle
unzip -d "$WINEPREFIX/drive_c/Program Files/code-dungeon" "${cache}/codedungeon-win-64.zip"
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/code-dungeon" "${cache}/codedungeon-win-64.zip"
# Weird work around to get keyboard working.
winetricks -q usetakefocus=y
winetricks -q usetakefocus=n
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
add_launcher "c:\Program Files\code-dungeon\Code Dungeon.exe"

View File

@@ -1,7 +0,0 @@
export WINEARCH=win64
export winVer="win7"
download "https://www.dropbox.com/s/v55q7t9n84otmcd/coin%20collector.rar?dl=1" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
install_wine_bottle
unrar x "$cache/coin collector.rar" -op"$WINEPREFIX/drive_c/Program Files"
find "$WINEPREFIX/drive_c/Program Files/coin collector" -type f -name "nvdaControllerClient64.dll" -exec cp -v "$cache/nvda2speechd64.dll" "{}" \;
add_launcher "c:\Program Files\coin collector\game.exe"

View File

@@ -1,8 +1,5 @@
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd32.dll"
export WINEARCH=win64
export winVer="win8"
install_wine_bottle
get_steam 2684520 "https://store.steampowered.com/app/2684520/Conjury/"
find "$WINEPREFIX/drive_c/Program Files/Conjury" -type f -path '*/x86_64/nvdaControllerClient.dll' -exec cp -v "$cache/nvda2speechd64.dll" "{}" \;
find "$WINEPREFIX/drive_c/Program Files/Conjury" -type f -path '*/x86/nvdaControllerClient.dll' -exec cp -v "$cache/nvda2speechd32.dll" "{}" \;
add_launcher 'c:\Program Files\Conjury\release\Conjury.exe'

View File

@@ -1,6 +1,6 @@
#
export winVer="win7"
download "https://renovagames.com/bc/BC-Setup.exe"
install_wine_bottle cjkfonts speechsdk
install_wine_bottle cjkfonts
wine "${cache}/BC-Setup.exe" /silent
#add_launcher "c:\Program Files\"
#add_launcher "c:\Program Files (x86)\"

View File

@@ -1,7 +1,6 @@
export WINEARCH=win64
export winVer="win7"
download "https://samtupy.com/games/cm.zip" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
download "https://samtupy.com/games/cm.zip"
install_wine_bottle
unzip -d "$WINEPREFIX/drive_c/Program Files/ConstantMotion" "$cache/cm.zip"
find "$WINEPREFIX/drive_c/Program Files/ConstantMotion" -name "nvdaControllerClient64.dll" -exec cp -v "$cache/nvda2speechd64.dll" "{}" \;
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/ConstantMotion" "$cache/cm.zip"
add_launcher 'c:\Program Files\ConstantMotion\cm.exe'

View File

@@ -1,6 +1,5 @@
export bottle="oriol-gomez"
export winVer="win7"
download "http://oriolgomez.com/games/copter_en.zip"
install_wine_bottle
unzip -d "$WINEPREFIX/drive_c/Program Files/copter mission" "${cache}/copter_en.zip"
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/copter mission" "${cache}/copter_en.zip"
add_launcher "c:\Program Files\copter mission\game.exe"

View File

@@ -1,8 +1,7 @@
download "http://pragmapragma.free.fr/crazy-party/Crazy-Party-beta82.zip" "https://stormgames.wolfe.casa/downloads/Tolk.dll"
export WINEARCH=win64
export winVer="win8"
download "http://pragmapragma.free.fr/crazy-party/Crazy-Party-beta82.zip" "https://stormgames.wolfe.casa/downloads/Tolk.dll" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
install_wine_bottle
unzip -d "$WINEPREFIX/drive_c/Program Files" "${cache}/Crazy-Party-beta82.zip"
find "${WINEPREFIX}" -type f -name 'Tolk.dll' -exec cp -v "${cache}/Tolk.dll" "{}" \;
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient64.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files" "${cache}/Crazy-Party-beta82.zip"
find "${WINEPREFIX}" -type f -name 'Tolk.dll' -exec cp -fv "${cache}/Tolk.dll" "{}" \;
add_launcher "c:\Program Files\Crazy-Party-beta82\Crazy Party.exe"

View File

@@ -1,4 +1,4 @@
download "https://www.agarchive.net/games/VIP/crazy%20tennis%20setup.exe"
install_wine_bottle speechsdk
install_wine_bottle
wine "${cache}/crazy tennis setup.exe" /sp- /silent
add_launcher "c:\Program Files\Crazytennis\crazytennis.exe"
add_launcher "c:\Program Files (x86)\Crazytennis\crazytennis.exe"

View File

@@ -1,7 +1,6 @@
export WINEARCH=win64
export winVer="win7"
download "http://masonasons.me/softs/CH2.0Win.zip" "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd64.dll"
download "http://masonasons.me/softs/CH2.0Win.zip"
install_wine_bottle
unzip -d "$WINEPREFIX/drive_c/Program Files/crime-hunter" "${cache}/CH2.0Win.zip"
find "${WINEPREFIX}" -type f -name 'nvdaControllerClient64.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/crime-hunter" "${cache}/CH2.0Win.zip"
add_launcher "c:\Program Files\crime-hunter\ch.exe"

View File

@@ -5,5 +5,5 @@ xdotool sleep 15 key --clearmodifiers --delay 200 Return 2> /dev/null
xdotool sleep 5 key --clearmodifiers --delay 200 Return 2> /dev/null
xdotool sleep 5key --clearmodifiers --delay 200 Return 2> /dev/null
xdotool sleep 10 --clearmodifiers --delay 200 Return 2> /dev/null
${wine}server -w
wineserver -w
add_launcher 'c:\Program Files\Danger City\dc.exe'

View File

@@ -1,7 +1,6 @@
download "http://oriolgomez.com/games/wheel_en.zip"
export bottle="oriol-gomez"
# Uses standard wine path based on architecture (win32/win64)
export winVer="win7"
install_wine_bottle speechsdk
unzip -d "$WINEPREFIX/drive_c/Program Files/danger on the wheel" "${cache}/wheel_en.zip"
find "${WINEPREFIX}" -type f -name "nvdaControllerClient32.dll" -exec rm -fv "{}" \;
install_wine_bottle
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/danger on the wheel" "${cache}/wheel_en.zip"
add_launcher "c:\Program Files\danger on the wheel\game.exe"

View File

@@ -1,6 +1,6 @@
#
export bottle=pbgames
# No custom bottle needed - use standard wine path based on architecture
download "https://www.agarchive.net/games/pb/Dark-Destroyer-Setup.exe"
install_wine_bottle speechsdk ie6
install_wine_bottle ie6
wine "$cache/Dark-Destroyer-Setup.exe" /silent
add_launcher 'c:\Pbgames\Dark_destroyer\darkdestroyer.exe'

View File

@@ -1,8 +1,7 @@
export bottle="aprone"
export winVer="win7"
export winetricksSettings="vd=1024x768"
download "https://kaldobsky.com/audiogames/Daytona.zip"
install_wine_bottle vb6run dx8vb quartz corefonts
unzip -d "$WINEPREFIX/drive_c/Program Files/daytona" "${cache}/Daytona.zip"
install_wine_bottle vb6run dx8vb quartz
install_with_progress unzip "Extracting game files..." -d "$WINEPREFIX/drive_c/Program Files/daytona" "${cache}/Daytona.zip"
wine 'c:\Program Files\daytona\checkup.exe' /verysilent
add_launcher "c:\Program Files\daytona\Daytona.exe"

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