Experimental way to launch a game with GDB.
Useful for when you do indeed need a debugger.
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@@ -569,7 +569,21 @@ game_launcher() {
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fi
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process_launcher_flags
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custom_launch_parameters
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wine start /d "${game[1]%\\*}" "${game[1]##*\\}" /realtime
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if [[ "$debugGdb" == "1" ]]; then
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echo "Starting GDB server for debugging..."
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echo "Connect from another terminal with:"
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echo " gdb"
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echo " (gdb) target remote localhost:1234"
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echo ""
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echo "Press Ctrl+C to stop the debugger."
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echo ""
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# Change to game directory before launching
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pushd "$(winepath "${game[1]%\\*}")" > /dev/null
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winedbg --gdb "${game[1]##*\\}"
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popd > /dev/null
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else
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wine start /d "${game[1]%\\*}" "${game[1]##*\\}" /realtime
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fi
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fi
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exit 0
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}
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@@ -662,6 +676,7 @@ declare -A command=(
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[C]="Clear the cache. All game installers will be deleted."
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[D]="Create desktop shortcut. You can launch audiogame-manager from the desktop or applications menu."
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[d]="Debug mode, wine will be much more verbose when games are installed with this flag."
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[g]="Debug with GDB. Launch game with winedbg --gdb for step-through debugging."
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[h]="This help screen."
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[i]="Install games."
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[I:]="Noninteractive game installation."
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@@ -692,6 +707,9 @@ while getopts "${args}" i ; do
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unset WINEDEBUG
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game_installer
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;;
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g)
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debugGdb=1
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game_launcher;;
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h) help;;
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i) game_installer;;
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I)
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