It works.

I had to really simplify how we're lauching Dreamland, but I did
finally get it work now. My head hurts.
This commit is contained in:
2025-10-13 14:30:19 -04:00
parent c3411db0e9
commit 40d3b18ff7
2 changed files with 6 additions and 6 deletions

View File

@@ -9,10 +9,10 @@ install_wine_bottle
winetricks -q vcrun2019 d3dcompiler_47
# Run installer silently (shows a dialog but completes successfully)
# Install to C:\DreamLand instead of Program Files to avoid potential permission issues
# Using C:\DreamLand instead of Program Files to avoid potential permission issues
{
echo "# Installing Dreamland..."
timeout 120 wine "${cache}/DreamLandSetup.exe" /VERYSILENT /NORESTART 2>&1 || true
timeout 120 wine "${cache}/DreamLandSetup.exe" /VERYSILENT /NORESTART /DIR="C:\DreamLand" 2>&1 || true
echo "# Installation complete"
} | agm_progressbox "Installing Game" "Installing Dreamland (this may take a minute)..."

View File

@@ -350,10 +350,10 @@ custom_launch_parameters() {
popd
exit 0
fi
#if [[ "${game[2]}" == "Dreamland" ]]; then
# (export WINEPREFIX && cd "$("${wine32%/*}/winepath" "${game[1]%\\*}")" && "$WINE" "${game[1]##*\\}")
# exit 0
#fi
if [[ "${game[2]}" == "Dreamland" ]]; then
"$WINE" "${game[1]}"
exit 0
fi
# executioner's-rage: DLL replacement now handled by update_nvda_dlls()
if [[ "${game[2]}" == "Laser Breakout" ]]; then
"${scriptDir}/speech/speak_window_title.sh" play.exe &