Documentation and launching much nicer now when using the yad interface.

This commit is contained in:
Storm Dragon
2026-01-09 12:24:08 -05:00
parent 1c1046c43b
commit a4f0dcae36
3 changed files with 254 additions and 66 deletions

View File

@@ -83,6 +83,82 @@ agm_menu() {
fi
}
# Specialized game launcher menu with "Read Documentation" button
# Usage: agm_game_menu "title" "backtitle" "text" option1 "description1" option2 "description2" ...
# Returns: exit code 0=Launch, 1=Cancel, 2/3=Documentation (yad/dialog)
agm_game_menu() {
local title="$1"
local backTitle="$2"
local text="$3"
shift 3
if [[ "$dialogType" == "yad" ]]; then
# Use custom buttons to match dialog behavior (launch/doc/cancel)
local yadList=""
declare -A valueMap
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
valueMap["$description"]="$option"
if [[ -n "$yadList" ]]; then
yadList="$yadList\n"
fi
yadList="${yadList}${description}"
shift 2
done
local selectedDescription
selectedDescription=$(echo -e "$yadList" | yad --list \
--title="$title" \
--text="$text" \
--column="Option" \
--no-headers \
--selectable-labels \
--search-column=1 \
--height=400 \
--width=600 \
--button="Launch:0" \
--button="Read Documentation:2" \
--button="Cancel:1")
local menuCode=$?
# Strip trailing pipes and return the mapped value
if [[ -n "$selectedDescription" ]]; then
selectedDescription="${selectedDescription%|}"
echo "${valueMap["$selectedDescription"]}"
fi
return $menuCode
else
# Build dialog menu format with mapping (same approach as yad)
local dialogArgs=()
declare -A valueMap
while [[ $# -gt 0 ]]; do
local option="$1"
local description="$2"
valueMap["$description"]="$option"
dialogArgs+=("$description" "$description")
shift 2
done
local selectedDescription
selectedDescription=$(dialog --backtitle "$backTitle" \
--title "$title" \
--extra-button \
--extra-label "Read Documentation" \
--no-tags \
--menu "$text" 0 0 0 \
"${dialogArgs[@]}" \
--stdout)
local menuCode=$?
# Return the mapped value
if [[ -n "$selectedDescription" ]]; then
echo "${valueMap["$selectedDescription"]}"
fi
return $menuCode
fi
}
# Wrapper function for checklist selection
# Usage: agm_checklist "title" "backtitle" "text" option1 "description1" "status1" option2 "description2" "status2" ...
agm_checklist() {
@@ -181,24 +257,41 @@ agm_msgbox() {
}
# Wrapper function for yes/no dialog
# Usage: agm_yesno "title" "backtitle" "text"
# Usage: agm_yesno "title" "backtitle" "text" ["yes_label"] ["no_label"]
agm_yesno() {
local title="$1"
local backTitle="$2"
local text="$3"
local yesLabel="${4:-Yes}"
local noLabel="${5:-No}"
if [[ "$dialogType" == "yad" ]]; then
echo -e "$text" | yad --text-info \
--title="$title" \
--show-cursor \
--button="Yes:0" \
--button="No:1" \
--button="$yesLabel:0" \
--button="$noLabel:1" \
--width=600 \
--height=400
else
dialog --backtitle "$backTitle" \
--title "$title" \
--yesno "$text" 0 0
# dialog --yesno doesn't support custom labels, use menu instead
if [[ "$yesLabel" != "Yes" ]] || [[ "$noLabel" != "No" ]]; then
# Custom labels requested, use menu
local choice
choice=$(dialog --backtitle "$backTitle" \
--title "$title" \
--no-tags \
--menu "$text" 0 0 0 \
"1" "$yesLabel" \
"2" "$noLabel" \
--stdout)
[[ "$choice" == "1" ]]
else
# Default Yes/No
dialog --backtitle "$backTitle" \
--title "$title" \
--yesno "$text" 0 0
fi
fi
}
@@ -441,4 +534,4 @@ agm_dselect() {
--dselect "$defaultPath" 0 0 \
--stdout
fi
}
}

View File

@@ -5,16 +5,21 @@ documentation() {
if [[ "$2" == "Donate" ]]; then
return
fi
if ! command -v w3m &> /dev/null ; then
echo "This feature of audiogame-manager requires w3m. Please install it before continuing."
exit 1
fi
get_bottle "$1"
echo "Loading documentation, please wait..."
# Extract architecture from first parameter (format: "win64|path")
local wineArch="${1%%|*}"
get_bottle "$wineArch"
echo "Loading documentation, please wait..."
# Try to find documentation based on common naming conventions.
local gamePath="$(winepath -u "$2" 2> /dev/null)"
local gamePath
gamePath="$(winepath -u "$2" 2> /dev/null)"
gamePath="${gamePath%/*}"
local gameDoc="$(find "$gamePath" -type f -iname 'user_manual.htm*' -or -iname 'user manual.htm*' -or -iname '*user guide.htm*' | head -1)"
local gameDoc=""
local isUrl="false"
gameDoc="$(find "$gamePath" -type f -iname 'user_manual.htm*' -or -iname 'user manual.htm*' -or -iname '*user guide.htm*' | head -1)"
# Game name specific docs, add the name to the for loop.
if [[ -z "$gameDoc" ]]; then
for i in "troopanum.txt" "superdeekout.txt" scw.html ; do
@@ -46,12 +51,47 @@ echo "Loading documentation, please wait..."
gameDoc="$(find "$gamePath" -type f -iname '*.url' -exec grep -i 'url=' {} \; | grep -iv 'score' | head -1)"
gameDoc="${gameDoc#*=}"
gameDoc="${gameDoc//[[:cntrl:]]/}"
[[ -n "$gameDoc" ]] && isUrl="true"
fi
# Display documentation if available.
# Display documentation if available
if [[ -n "$gameDoc" ]]; then
w3m "$gameDoc"
if [[ "$isUrl" == "true" ]]; then
# URL extracted from .url file - open in browser
open_url "$gameDoc"
elif [[ "$dialogType" == "yad" ]]; then
# GUI mode: use appropriate viewer
if [[ "${gameDoc,,}" =~ \.(html?)$ ]]; then
# HTML files: use xdg-open for default browser
xdg-open "$gameDoc" 2>/dev/null &
else
# Text files: use yad text-info for accessibility
yad --text-info \
--title="Game Documentation" \
--filename="$gameDoc" \
--width=800 \
--height=600 \
--button="Close:0"
fi
else
# Console mode: use w3m or fallback
if command -v w3m &> /dev/null; then
w3m "$gameDoc"
elif [[ "${gameDoc,,}" =~ \.(html?)$ ]]; then
echo "Install w3m to view HTML documentation in console mode."
echo "Documentation location: $gameDoc"
read -rp "Press Enter to continue..."
else
less "$gameDoc"
fi
fi
else
echo "No documentation found."
if [[ "$dialogType" == "yad" ]]; then
agm_msgbox "Documentation" "" "No documentation found for this game."
else
echo "No documentation found."
read -rp "Press Enter to continue..."
fi
fi
exit 0
}

View File

@@ -2,6 +2,8 @@
# Get script directory for relative paths
scriptDir="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
# Default to running normally unless explicitly set by a caller.
agmNoLaunch="${agmNoLaunch:-false}"
# Dialog accessibility
export DIALOGOPTS='--no-lines --visit-items'
@@ -123,7 +125,7 @@ EOF
fi
echo "# Wine64 bottle creation complete."
} | agm_progressbox "Wine Bottle Setup" "Creating unified wine64 bottle with SAPI support (this may take several minutes)..."
} > >(agm_progressbox "Wine Bottle Setup" "Creating unified wine64 bottle with SAPI support (this may take several minutes)...")
fi
}
@@ -164,8 +166,10 @@ game_installer() {
menuList+=("Donate" "Donate")
menuList+=("Become a Patron" "Become a Patron")
# Show game selection dialog
game="$(agm_menu "Audio Game Installer" "Audio Game Installer" "Please select a game to install" "${menuList[@]}")"
[[ $? -ne 0 ]] && exit 0
local game
if ! game="$(agm_menu "Audio Game Installer" "Audio Game Installer" "Please select a game to install" "${menuList[@]}")"; then
exit 0
fi
# Handle selection
if [[ -n "$game" ]]; then
case "$game" in
@@ -183,6 +187,7 @@ game_installer() {
# Check if install script exists
if [[ -f "$installScript" ]]; then
# Source and execute the install script
# shellcheck disable=SC1090
source "$installScript"
# Show success message
agm_msgbox "Installation Complete" "Audio Game Installer" "Game \"${game}\" has been successfully installed."
@@ -197,6 +202,7 @@ game_installer() {
# remove games
game_removal() {
# shellcheck source=.includes/bottle.sh
source "${scriptDir}/.includes/bottle.sh"
# Modern wine is unified - no architecture-specific wine executables needed
mapfile -t lines < <(sed -e '/^$/d' -e '/^[[:space:]]*#/d' "${configFile}" 2> /dev/null)
@@ -235,6 +241,7 @@ game_removal() {
create_game_array "$selectedGame"
if [[ ${#game[@]} -gt 0 ]]; then
# Set up wine environment for this game
# shellcheck source=.includes/bottle.sh
source "${scriptDir}/.includes/bottle.sh"
get_bottle "${game[0]}"
@@ -248,7 +255,8 @@ game_removal() {
# Remove only the game's installation directory
if [[ -n "$winePath" ]]; then
local gameDir="$(winepath "$winePath")"
local gameDir
gameDir="$(winepath "$winePath")"
if [[ -d "$gameDir" ]]; then
rm -rfv "$gameDir" | agm_progressbox "Removing Game" "Removing \"${game[2]}\" files..."
else
@@ -265,6 +273,7 @@ game_removal() {
# kill games that are stuck
kill_game() {
# shellcheck source=.includes/bottle.sh
source "${scriptDir}/.includes/bottle.sh"
# Modern wine is unified - no architecture-specific wine executables needed
mapfile -t lines < <(sed '/^$/d' "${configFile}" 2> /dev/null)
@@ -280,7 +289,8 @@ kill_game() {
done
menuList+=("Donate" "Donate")
menuList+=("Become a Patron" "Become a Patron")
local game="$(agm_menu "Audio Game Killer" "Audio Game Killer" "Please select a game to force stop" "${menuList[@]}")"
local game
game="$(agm_menu "Audio Game Killer" "Audio Game Killer" "Please select a game to force stop" "${menuList[@]}")"
if [[ ${#game} -gt 0 ]]; then
if [[ "$game" == "Donate" ]]; then
open_url "https://ko-fi.com/stormux"
@@ -307,9 +317,9 @@ kill_game() {
custom_launch_parameters() {
if [[ "${game[2]}" == "Dragon Pong" ]]; then
"${scriptDir}/speech/speak_window_title.sh" DragonPong.exe &
pushd "$(winepath "$winePath")"
pushd "$(winepath "$winePath")" || exit 1
wine "$wineExec"
popd
popd || exit 1
exit 0
fi
if [[ "${game[2]}" == "Dreamland" ]]; then
@@ -373,21 +383,21 @@ custom_launch_parameters() {
exit 0
fi
if [[ "${game[2]}" == "Screaming Strike 2" ]]; then
pushd "$(winepath "$winePath")"
pushd "$(winepath "$winePath")" || exit 1
wine "$wineExec"
popd
popd || exit 1
exit 0
fi
if [[ "${game[2]}" == "Warsim" ]]; then
pushd "$(winepath "${game[1]%\\*}")"
pushd "$(winepath "${game[1]%\\*}")" || exit 1
wine "${game[1]##*\\}"
popd
popd || exit 1
exit 0
fi
if [[ "${game[2]}" == "Interceptor" ]]; then
pushd "$(winepath "$winePath")"
pushd "$(winepath "$winePath")" || exit 1
wine "$wineExec"
popd
popd || exit 1
exit 0
fi
}
@@ -404,11 +414,11 @@ process_launcher_flags() {
create_game_array() {
# Game array 0 bottle, 1 path, 2 title, 3+ flags
game="$1"
local selectedGame="$1"
for i in "${lines[@]}" ; do
# Only compare the launcher section
j="${game#*|}"
k="${i#*|}"
local j="${selectedGame#*|}"
local k="${i#*|}"
k="${k%%|*}"
if [[ "$j" == "$k" ]]; then
IFS='|' read -ra game <<< "$i"
@@ -420,6 +430,7 @@ create_game_array() {
# Update NVDA controller client DLLs in wine bottles
update_nvda_dlls() {
# Ensure we have the replacement DLLs
# shellcheck source=.includes/functions.sh
source "${scriptDir}/.includes/functions.sh"
download "${nvdaControllerClient32Dll}" "${nvdaControllerClient64Dll}"
@@ -461,12 +472,13 @@ update_nvda_dlls() {
game_launcher() {
# For use by update scripts that want to source functions in this file.
[[ "$agmNoLaunch" == "true" ]] && return
# shellcheck source=.includes/bottle.sh
source "${scriptDir}/.includes/bottle.sh"
# Start nvda2speechd if available
if ! ss -ltnp | rg 3457 | grep -q 'cthulhu'; then
if [[ -x ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd ]]; then
${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &> /dev/null &
if [[ -x "${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd" ]]; then
"${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd" &> /dev/null &
fi
fi
@@ -486,25 +498,40 @@ game_launcher() {
done
menuList+=("Donate" "Donate")
menuList+=("Become a Patron" "Become a Patron")
local game=""
game="$(agm_menu "Audio Game Launcher" "Audio Game Launcher" "Please select a game to play" "${menuList[@]}")"
local menuCode=$?
if [[ $menuCode -eq 1 ]] || [[ $menuCode -eq 255 ]]; then
exit 0
elif [[ $menuCode -eq 3 ]]; then
source "${scriptDir}/.includes/help.sh" # Make available in this function
documentation "$game" "$(echo "$game" | cut -d '|' -f2)"
fi
# Loop to handle documentation views
local selectedGame=""
local menuCode=0
while true; do
selectedGame="$(agm_game_menu "Audio Game Launcher" "Audio Game Launcher" "Please select a game to play" "${menuList[@]}")"
menuCode=$?
if [[ $menuCode -eq 1 ]] || [[ $menuCode -eq 255 ]]; then
exit 0
elif [[ $menuCode -eq 2 ]] || [[ $menuCode -eq 3 ]]; then
# Documentation button pressed
if [[ -n "$selectedGame" ]]; then
# shellcheck source=.includes/help.sh
source "${scriptDir}/.includes/help.sh"
documentation "$selectedGame" "$(echo "$selectedGame" | cut -d '|' -f2)"
fi
# Return to menu after viewing docs
continue
else
# dialog mode with OK (0) - proceed with launch
break
fi
done
# Safety check: don't proceed if game is empty
if [[ -z "$game" ]]; then
if [[ -z "$selectedGame" ]]; then
exit 0
fi
create_game_array "$game"
create_game_array "$selectedGame"
else
create_game_array "$game"
if [[ -z "$game" ]]; then
create_game_array "$1"
if [[ ${#game[@]} -eq 0 ]]; then
agm_msgbox "Audio Game Launcher" "" "Game $1 not found."
exit 1
fi
@@ -544,9 +571,9 @@ game_launcher() {
custom_launch_parameters
if [[ "$debugGdb" == "1" ]]; then
# Change to game directory before launching
pushd "$(winepath "${game[1]%\\*}")" > /dev/null
pushd "$(winepath "${game[1]%\\*}")" > /dev/null || exit 1
winedbg --gdb "${game[1]##*\\}"
popd > /dev/null
popd > /dev/null || exit 1
else
wine start /d "${game[1]%\\*}" "${game[1]##*\\}" /realtime
fi
@@ -570,6 +597,7 @@ else
fi
# Source dialog interface early for progress display
# shellcheck source=.includes/dialog-interface.sh
source "${scriptDir}/.includes/dialog-interface.sh"
# If display isn't set assume we are launching from console and an X environment is running using display :0
@@ -587,6 +615,7 @@ winetricksPath="${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager"
mkdir -p "${winetricksPath}"
# Load any arguments from settings.conf file
if [[ -r "${configFile%/*}/settings.conf" ]]; then
# shellcheck disable=SC1091
source "${configFile%/*}/settings.conf"
fi
# Update the cache for older versions of audiogame-manager
@@ -594,6 +623,7 @@ if [[ -d "${configFile%/*}/cache" ]]; then
{ mv -v "${configFile%/*}/cache/"* "${cache}"
rmdir -v "${configFile%/*}/cache/"; } | agm_progressbox "Audiogame Manager" "Updating cache, please wait..."
fi
# shellcheck disable=SC2034
checkWinetricksUpdate="false"
# Turn off debug messages
export WINEDEBUG="${winedebug:--all}"
@@ -612,14 +642,20 @@ export ipfsGateway="${ipfsGateway:-https://ipfs.stormux.org}"
# Source helper functions
# shellcheck source=.includes/bottle.sh
source "${scriptDir}/.includes/bottle.sh" # Also sourced in functions that need it
# shellcheck source=.includes/desktop.sh
source "${scriptDir}/.includes/desktop.sh"
# dialog-interface.sh already sourced earlier
# shellcheck source=.includes/functions.sh
source "${scriptDir}/.includes/functions.sh"
# shellcheck source=.includes/help.sh
source "${scriptDir}/.includes/help.sh"
# shellcheck source=.includes/update.sh
source "${scriptDir}/.includes/update.sh"
# Set NVDA controller client DLLs from centralized ipfs array
# shellcheck disable=SC2154
export nvdaControllerClient32Dll="${ipfs[nvdaControllerClient32]}"
export nvdaControllerClient64Dll="${ipfs[nvdaControllerClient64]}"
export nvda2speechdBinary="${ipfs[nvda2speechd]}"
@@ -683,28 +719,46 @@ while getopts "${args}" i ; do
h) help;;
i) game_installer;;
I)
export game="${OPTARG}"
export selectedGameName="${OPTARG}"
export noninteractiveInstall="true"
break;;
k) kill_game;;
L) license;;
l) game_launcher "${OPTARG}";;
N) noCache="true";;
n) norh="true";;
N)
# shellcheck disable=SC2034
noCache="true"
;;
n)
# shellcheck disable=SC2034
norh="true"
;;
P) checklist quiet;;
q)
noqjoypad="true"
game_launcher;;
R) redownload="true";;
R)
# shellcheck disable=SC2034
redownload="true"
;;
r) game_removal;;
S) defaultRate="${OPTARG}";;
S)
# shellcheck disable=SC2034
defaultRate="${OPTARG}"
;;
t)
gameCount=$(find "${scriptDir}/.install" -type f -iname "*.sh" | wc -l)
agm_infobox "Linux Game Manager" "Linux Game Manager" "There are currently ${gameCount} games available."
exit 0
;;
v) voiceName="${OPTARG}";;
V) defaultVoice="${OPTARG}";;
v)
# shellcheck disable=SC2034
voiceName="${OPTARG}"
;;
V)
# shellcheck disable=SC2034
defaultVoice="${OPTARG}"
;;
esac
done
@@ -714,16 +768,17 @@ done
# Only proceed with noninteractive installation if explicitly requested
if [[ "$noninteractiveInstall" == "true" ]]; then
# If no game specified for noninteractive install, exit
[[ ${#game} -lt 1 ]] && exit 0
[[ -z "$selectedGameName" ]] && exit 0
# Install the specified game noninteractively
if [[ -f "${scriptDir}/.install/${game}.sh" ]]; then
if [[ -f "${scriptDir}/.install/${selectedGameName}.sh" ]]; then
export LANG="en_US.UTF-8"
. "${scriptDir}/.install/${game}.sh"
# shellcheck disable=SC1090
. "${scriptDir}/.install/${selectedGameName}.sh"
# Show success message
agm_msgbox "Installation Complete" "Audio Game Installer" "Game \"${game}\" has been successfully installed."
agm_msgbox "Installation Complete" "Audio Game Installer" "Game \"${selectedGameName}\" has been successfully installed."
else
agm_msgbox "Audio Game Installer" "" "Error: Game '${game}' not found in .install directory"
agm_msgbox "Audio Game Installer" "" "Error: Game '${selectedGameName}' not found in .install directory"
exit 1
fi
fi