Everything moved to it's new file for now. Cleanup is well under way. Improved the unix2dos function.

This commit is contained in:
Storm Dragon 2025-05-18 20:50:52 -04:00
parent 6e4d7bae8d
commit 31018bc55f
3 changed files with 371 additions and 374 deletions

261
.includes/bottle.sh Normal file
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@ -0,0 +1,261 @@
get_bottle() {
# Handles games that use the same wine bottle
case "${game}" in
# Aprone (Jeremy Kaldobsky) games.
"castaways"*) ;&
"castaways-2"*) ;&
"daytona-and-the-book-of-gold"*) ;&
"dog-who-hates-toast"*) ;&
"lunimals"*) ;&
"paw-prints"*) ;&
"penta-path"*) ;&
"preludeamals"*) ;&
"puzzle-divided"*) ;&
"rettou"*) ;&
"revelation"*) ;&
"swamp"*) ;&
"tarot-assistant"*) ;&
"triple-triad"*)
export WINEPREFIX="${HOME}/.local/wine/aprone" ;;
"bg-"*) export WINEPREFIX="${HOME}/.local/wine/bg";;
# draconis games
"esp-pinball-classic"*) ;&
"esp-pinball-extreme"*) ;&
"esp-pinball-party-pack"*) ;&
"silver-dollar"*) ;&
"monkey-business"*) ;&
"alien-outback"*) ;&
"dyna-man"*) ;&
"change-reaction"*) ;&
"ten-pin-alley"*) export WINEPREFIX="${HOME}/.local/wine/draconis";;
# l-works games group
"duck-hunt"*) ;&
"judgement-day"*) ;&
"lockpick"*) ;&
"pigeon-panic"*) ;&
"smashathon"*) ;&
"super-egg-hunt"*) ;&
"super-liam"*) ;&
"the-great-toy-robbery"*) export WINEPREFIX="${HOME}/.local/wine/l-works";;
# Nyanchan games group
"bokurano-daibouken"*) ;&
"laser-breakout"*) ;&
"marina-break"*) ;&
"mp5"*) ;&
"screaming-strike-2"*) ;&
"world-of-war"*) export WINEPREFIX="${HOME}/.local/wine/nyanchan";;
# Oriol Gomez games group
"bombercats"*) ;&
"copter-mission"*) ;&
"danger-on-the-wheel"*) ;&
"death-on-the-road"*) ;&
"fuck-that-bird"*) ;&
"hammer-of-glory"*) ;&
"insect-therapy"*) ;&
"rhythm-rage"*) ;&
"run-for-your-life"*) ;&
"thief"*) ;&
"villains-from-beyond"*) export WINEPREFIX="${HOME}/.local/wine/oriol-gomez";;
# pbgames group
"dark-destroyer"*) ;&
"PBGames TMP") export WINEPREFIX="$HOME/.local/wine/pbgames" ;;
# tunmi13 games group
"battle-of-the-hunter"*) ;&
"clashes-of-the-sky"*) ;&
"challenge-of-the-horse"*) export WINEPREFIX="${HOME}/.local/wine/tunmi13";;
# tunmi13-64bit games group
"battlefield-2d"*) ;&
"haunted-party"*) ;&
"skateboarder-pro"*) export WINEPREFIX="${HOME}/.local/wine/tunmi13-64bit";;
# Dan Z games group
"lost"*) ;&
"maze-craze"*) ;&
"super-deekout"*)
export norh="true"
export WINEPREFIX="$HOME/.local/wine/dan-z"
;;
*) export WINEPREFIX="${HOME}/.local/wine/${game%|*}";;
esac
# Wine version for bottles
if [[ "$game" =~ entombed ]]; then
install_wine "6.18" "32"
fi
if [[ "$game" =~ rs-games ]]; then
install_wine "7.0" "32"
fi
if [[ "$game" =~ shadow-line ]]; then
install_wine "7.7" "32"
fi
}
install_wine() {
# Requires wine version, e.g. 7.7 and architecture, 32|64
if [[ $# -ne 2 ]]; then
exit 1
fi
# Figure out wineInstallationPath
wineInstallationPath="${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/wine_$2/$1"
export wine="${wineInstallationPath}/bin/wine"
# If the path exists, wine should already be installed.
# Just make sure we didn't wind up with a empty directory for some reason
rmdir "${wineInstallationPath}" 2> /dev/null
if [[ -d "${wineInstallationPath}" ]]; then
return
fi
mkdir -p "${wineInstallationPath}" 2> /dev/null
# This probably does not need to be cached, so download to tmp.
installationFile="$(mktemp)"
local v=$2
v="${v/32/x86}"
v="${v/64/x64}" # Probably wrong, so just a place holder.
# If this goes wrong, bail out
set -e
{ curl -L --output "${installationFile}" "https://www.playonlinux.com/wine/binaries/phoenicis/upstream-linux-x86/PlayOnLinux-wine-${1}-upstream-linux-${v}.tar.gz"
tar xf "${installationFile}" -C "${wineInstallationPath}"; } | dialog --progressbox "Installing $2 bit Wine version $1." -1 -1
set +e
}
winetricks() {
# Report used packages to the winetricks maintainer so he knows they are being used.
if ! [[ -e "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/track_usage" ]]; then
mkdir -p "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/"
echo "1" > "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/track_usage"
fi
# Temporary work around for winetricks git bugs. Requires winetricks be installed from package manager.
/usr/bin/winetricks "$@"
return
# Download or update agm's copy of winetricks
if [[ ! -e "${winetricksPath}/winetricks" ]]; then
checkWinetricksUpdate="true"
download "https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks"
mv "${cache}/winetricks" "${winetricksPath}"
chmod 755 "${winetricksPath}/winetricks"
else
if [[ "$checkWinetricksUpdate" != "true" ]]; then
checkWinetricksUpdate="true"
${winetricksPath}/winetricks --self-update
fi
fi
# Run the requested winetricks parameters
if command -v FEXLoader &> /dev/null ; then
WINE="" FEXLoader -- ${winetricksPath}/winetricks "$@"
else
${winetricksPath}/winetricks "$@"
fi
}
install_rhvoice() {
if [[ -d "$HOME/.local/wine/${bottle}/drive_c/Program Files/Olga Yakovleva/" ]]; then
return
fi
if [[ "$norh" == "true" ]]; then
# Try to prevent the user from breaking speech
# Also useful for games that do not work with RHVoice
if [[ "${defaultVoice}" == "RHVoice" ]]; then
unset defaultVoice
fi
return
fi
declare -A RHVoice=(
[alan]="https://github.com/RHVoice/alan-eng/releases/download/4.0/RHVoice-voice-English-Alan-v4.0.2016.21-setup.exe"
[bdl]="https://github.com/RHVoice/bdl-eng/releases/download/4.1/RHVoice-voice-English-Bdl-v4.1.2016.21-setup.exe"
[clb]="https://github.com/RHVoice/clb-eng/releases/download/4.0/RHVoice-voice-English-Clb-v4.0.2016.21-setup.exe"
[lyubov]="https://rhvoice.eu-central-1.linodeobjects.com/RHVoice-voice-English-Lyubov-v4.0.2008.15-setup.exe"
[slt]="https://github.com/RHVoice/slt-eng/releases/download/4.1/RHVoice-voice-English-Slt-v4.1.2016.21-setup.exe"
)
voiceName="${voiceName:-bdl}"
voiceName="${voiceName,,}"
if [[ "${RHVoice[${voiceName}]}" == "" ]]; then
echo "Invalid RHVoice name specified, defaulting to Bdl."
voiceName="bdl"
fi
local voiceFile="${RHVoice[${voiceName}]##*/}"
download "${RHVoice[${voiceName}]}"
winetricks -q win8
echo "Installing RHVoice ${voiceName^}..."
${wine} "${cache}/${voiceFile}" &
sleep 20
${wine}server -k
}
install_wine_bottle() {
# 32 bit installations work best and are the default here, if you need to override it, do it in the game specific installation steps.
export WINEARCH="${WINEARCH:-win32}"
# Figure out if we are using a specific version of wine
export wine="${wine:-$(command -v wine)}"
# Set the WINE and WINESERVER environmental variables so winetricks will use the right installation.
export WINE="${wine}"
export WINESERVER="${wine}server"
if [[ -z "$bottle" ]]; then
local bottle="${game,,}"
bottle="${bottle//[[:space:]]/-}"
if [[ -d "$HOME/.local/wine/${bottle}" ]]; then
echo "$HOME/.local/wine/${bottle} exists. Please remove it before running this installer."
exit 1
fi
fi
export WINEPREFIX="$HOME/.local/wine/${bottle}"
# Arguments to the function are dependancies to be installed.
# Get location of mono and gecko.
monoPath="$(find /usr/share/wine/ -maxdepth 1 -type d -name mono 2> /dev/null)"
geckoPath="$(find /usr/share/wine/ -maxdepth 1 -type d -name "gecko" 2> /dev/null)"
if [[ -z "$monoPath" ]]; then
download 'http://dl.winehq.org/wine/wine-mono/6.0.0/wine-mono-6.0.0-x86.msi'
monoPath="${cache}/wine-mono-6.0.0-x86.msi"
fi
if [[ -z "$geckoPath" ]]; then
download 'http://dl.winehq.org/wine/wine-gecko/2.40/wine_gecko-2.40-x86.msi'
geckoPath="${cache}/wine_gecko-2.40-x86.msi"
fi
# This is in a brace list to pipe through dialog.
{ echo -n "Using "
${wine} --version
DISPLAY="" ${wine}boot -u
${wine} msiexec /i z:"$monoPath" /quiet
${wine} msiexec /i z:"$geckoPath" /quiet
if [[ "${*}" =~ (speechsdk|sapi) ]]; then
install_rhvoice
fi
if [[ "${WINEARCH}" == "win64" ]]; then
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd"
fi
if [[ "${WINEARCH}" == "win64" ]] && [[ ! -f "${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd" ]]; then
cp "${cache}/nvda2speechd" "${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd"
chmod +x "${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd"
fi
winetricks -q isolate_home $@ ${winVer:-winxp} ${winetricksSettings}; } | dialog --progressbox "Installing wine bottle, please wait..." -1 -1
# make it easy for game scripts to know which version of wine to use.
echo "WINE=\"${WINE}\"" > "$HOME/.local/wine/${bottle}/agm.conf"
echo "WINESERVER=\"${WINESERVER}\"" >> "$HOME/.local/wine/${bottle}/agm.conf"
# If default voice is set, change it for the bottle
if [[ ${#defaultVoice} -ge 2 ]] && [[ "${*}" =~ (speechsdk|sapi) ]]; then
echo "Setting default voice for bottle \"${bottle}\" to \"${defaultVoice}\"."
"${0%/*}/speech/set-voice.sh" -b "${bottle}" -r "${defaultRate:-7}" -v "${defaultVoice}"
fi
}
add_launcher() {
local launchSettings="${game,,}"
launchSettings="${launchSettings//[[:space:]]/-}|${1}|${game}"
shift
while [[ $# -gt 0 ]]; do
launchSettings+="|$1"
shift
done
if ! grep -F -q -x "${launchSettings}" "${configFile}" 2> /dev/null ; then
echo "${launchSettings}" >> "${configFile}"
sort -o "${configFile}" "${configFile}"
# Remove .lnk files because they don't work.
find ~/Desktop -type f -iname '*.lnk' -exec bash -c '
for f ; do
mimeType="$(file -b "$f")"
mimeType="${mimeType%%,*}"
if [[ "$mimeType" == "MS Windows shortcut" ]]; then
rm -v "$f"
fi
done' _ {} +
if [[ "${noCache}" == "true" ]]; then
rm -f "${cache}/${1##*\\}"
fi
fi
}

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@ -22,6 +22,26 @@ check_requirements() {
return 0
}
clear_cache() {
local answer
if [[ ! -d "${cache}" ]]; then
echo "No cache found at ${cache}."
return
fi
while ! [[ "${answer,,}" =~ ^yes$|^no$ ]]; do
echo "This will delete all contents of ${cache}. Are you sure you want to continue?"
echo "Please type yes or no."
echo
read -r answer
done
if [[ "$answer" == "no" ]]; then
return
fi
# All safety checks done. Delete the cache.
rm -rfv "${cache}"
echo "Cache deleted."
}
download() {
local source=($@)
for i in "${source[@]}" ; do
@ -83,6 +103,81 @@ download() {
done
}
get_installer() {
trap "exit 0" SIGINT
# If the file is in cache nothing else needs to be done.
if [[ -f "${cache}/$1" ]]; then
return
fi
# Create message for dialog.
local message="Make sure $1 is available in either your Downloads or Desktop directory and press enter to continue."
if [[ -n "$2" ]]; then
message+="\n\nThe last good known URL for $game is:"
message+="\n$2"
fi
if echo "$2" | xclip -selection clipboard 2> /dev/null ; then
message+="\n\nThe URL has been copied to the clipboard."
fi
dialog --ok-label "Continue" \
--backtitle "Audiogame Manager" \
--msgbox "$message" -1 -1
# Search the Desktop and Downloads directories for the installation file
for i in ~/Downloads ~/Desktop ; do
find $i -type f -name "$1" -exec cp -v {} "${cache}/" \;
done
# If the file is still not available abort.
if [[ ! -f "${cache}/$1" ]]; then
echo "couldn't find $1. Please download the file and try again."
exit 1
fi
}
get_steam() {
# Arguments: $1 id of item for download, $2 url for game
trap "exit 0" SIGINT
echo "manual intervention required."
alert
dialog --backtitle "Audiogame Manager" \
--yes-label "Continue with Steam" \
--no-label "Install manually" \
--extra-button \
--extra-label "Exit" \
--yesno "To install the game manually, place files in \"${WINEPREFIX}/drive_c/Program Files/${game}\"" -1 -1 --stdout
case $? in
0) echo "The next steps will install through steamcmd." ;;
1)
mkdir -p "${WINEPREFIX}/drive_c/Program Files/${game}"
dialog --backtitle "Audiogame Manager" \
--msgbox "Place game files in \"${WINEPREFIX}/drive_c/Program Files/${game}\" and press enter to continue." -1 -1 --stdout
return
;;
*) exit 0 ;;
esac
# Check for steamcmd
if ! command -v steamcmd &> /dev/null ; then
dialog --backtitle "Audiogame Manager" \
--infobox "This installer requires steamcmd. Please install steamcmd and try again." -1 -1
exit 1
fi
# Create message for dialog.
local message="Make sure ${game} is available in your Steam library and press enter to continue. The URL for ${game} is $2"
if echo "$2" | xclip -selection clipboard 2> /dev/null ; then
message+="\n\nThe URL has been copied to the clipboard."
fi
dialog --ok-label "Continue" \
--backtitle "Audiogame Manager" \
--msgbox "$message" -1 -1
# Get Steam user name.
steamUser="$(dialog --ok-label "Continue" \
--backtitle "Audiogame Manager" \
--inputbox "Please enter your Steam user name:" -1 -1 --stdout)"
# Download the game
mkdir -p "${WINEPREFIX}/drive_c/Program Files/${game}"
steamcmd +@sSteamCmdForcePlatformType windows +force_install_dir "${WINEPREFIX}/drive_c/Program Files/$game" +login "$steamUser" +app_update "$1" +quit || { dialog --backtitle "Audiogame Manager" \
--infobox "Something went wrong. Please make sure you have a stable internet connection, and if the problem persists, contact audiogame-manager's developers." -1 -1
exit 1; }
}
# Function to open urls across OS.
open_url() {
if [[ "$(uname)" == "Darwin" ]]; then
@ -91,3 +186,13 @@ open_url() {
xdg-open "${*}" 2> /dev/null
fi
}
unix2dos() {
if [[ $# -eq 0 ]]; then
echo "Usage: unix2dos file(s)."
exit 1
fi
for file in "$@"; do
sed -i 's/\r\{0,\}$/\r/' "$file"
done
}

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@ -3,352 +3,6 @@
# Dialog accessibility
export DIALOGOPTS='--no-lines --visit-items'
# Wine configuration section
clear_cache() {
local answer
if [[ ! -d "${cache}" ]]; then
echo "No cache found at ${cache}."
return
fi
while ! [[ "${answer,,}" =~ ^yes$|^no$ ]]; do
echo "This will delete all contents of ${cache}. Are you sure you want to continue?"
echo "Please type yes or no."
echo
read -r answer
done
if [[ "$answer" == "no" ]]; then
return
fi
# All safety checks done. Delete the cache.
rm -rfv "${cache}"
echo "Cache deleted."
}
get_bottle() {
# Handles games that use the same wine bottle
case "${game}" in
# Aprone (Jeremy Kaldobsky) games.
"castaways"*) ;&
"castaways-2"*) ;&
"daytona-and-the-book-of-gold"*) ;&
"dog-who-hates-toast"*) ;&
"lunimals"*) ;&
"paw-prints"*) ;&
"penta-path"*) ;&
"preludeamals"*) ;&
"puzzle-divided"*) ;&
"rettou"*) ;&
"revelation"*) ;&
"swamp"*) ;&
"tarot-assistant"*) ;&
"triple-triad"*)
export WINEPREFIX="${HOME}/.local/wine/aprone" ;;
"bg-"*) export WINEPREFIX="${HOME}/.local/wine/bg";;
# draconis games
"esp-pinball-classic"*) ;&
"esp-pinball-extreme"*) ;&
"esp-pinball-party-pack"*) ;&
"silver-dollar"*) ;&
"monkey-business"*) ;&
"alien-outback"*) ;&
"dyna-man"*) ;&
"change-reaction"*) ;&
"ten-pin-alley"*) export WINEPREFIX="${HOME}/.local/wine/draconis";;
# l-works games group
"duck-hunt"*) ;&
"judgement-day"*) ;&
"lockpick"*) ;&
"pigeon-panic"*) ;&
"smashathon"*) ;&
"super-egg-hunt"*) ;&
"super-liam"*) ;&
"the-great-toy-robbery"*) export WINEPREFIX="${HOME}/.local/wine/l-works";;
# Nyanchan games group
"bokurano-daibouken"*) ;&
"laser-breakout"*) ;&
"marina-break"*) ;&
"mp5"*) ;&
"screaming-strike-2"*) ;&
"world-of-war"*) export WINEPREFIX="${HOME}/.local/wine/nyanchan";;
# Oriol Gomez games group
"bombercats"*) ;&
"copter-mission"*) ;&
"danger-on-the-wheel"*) ;&
"death-on-the-road"*) ;&
"fuck-that-bird"*) ;&
"hammer-of-glory"*) ;&
"insect-therapy"*) ;&
"rhythm-rage"*) ;&
"run-for-your-life"*) ;&
"thief"*) ;&
"villains-from-beyond"*) export WINEPREFIX="${HOME}/.local/wine/oriol-gomez";;
# pbgames group
"dark-destroyer"*) ;&
"PBGames TMP") export WINEPREFIX="$HOME/.local/wine/pbgames" ;;
# tunmi13 games group
"battle-of-the-hunter"*) ;&
"clashes-of-the-sky"*) ;&
"challenge-of-the-horse"*) export WINEPREFIX="${HOME}/.local/wine/tunmi13";;
# tunmi13-64bit games group
"battlefield-2d"*) ;&
"haunted-party"*) ;&
"skateboarder-pro"*) export WINEPREFIX="${HOME}/.local/wine/tunmi13-64bit";;
# Dan Z games group
"lost"*) ;&
"maze-craze"*) ;&
"super-deekout"*)
export norh="true"
export WINEPREFIX="$HOME/.local/wine/dan-z"
;;
*) export WINEPREFIX="${HOME}/.local/wine/${game%|*}";;
esac
# Wine version for bottles
if [[ "$game" =~ entombed ]]; then
install_wine "6.18" "32"
fi
if [[ "$game" =~ rs-games ]]; then
install_wine "7.0" "32"
fi
if [[ "$game" =~ shadow-line ]]; then
install_wine "7.7" "32"
fi
}
get_installer() {
trap "exit 0" SIGINT
# If the file is in cache nothing else needs to be done.
if [[ -f "${cache}/$1" ]]; then
return
fi
# Create message for dialog.
local message="Make sure $1 is available in either your Downloads or Desktop directory and press enter to continue."
if [[ -n "$2" ]]; then
message+="\n\nThe last good known URL for $game is:"
message+="\n$2"
fi
if echo "$2" | xclip -selection clipboard 2> /dev/null ; then
message+="\n\nThe URL has been copied to the clipboard."
fi
dialog --ok-label "Continue" \
--backtitle "Audiogame Manager" \
--msgbox "$message" -1 -1
# Search the Desktop and Downloads directories for the installation file
for i in ~/Downloads ~/Desktop ; do
find $i -type f -name "$1" -exec cp -v {} "${cache}/" \;
done
# If the file is still not available abort.
if [[ ! -f "${cache}/$1" ]]; then
echo "couldn't find $1. Please download the file and try again."
exit 1
fi
}
get_steam() {
# Arguments: $1 id of item for download, $2 url for game
trap "exit 0" SIGINT
echo "manual intervention required."
alert
dialog --backtitle "Audiogame Manager" \
--yes-label "Continue with Steam" \
--no-label "Install manually" \
--extra-button \
--extra-label "Exit" \
--yesno "To install the game manually, place files in \"${WINEPREFIX}/drive_c/Program Files/${game}\"" -1 -1 --stdout
case $? in
0) echo "The next steps will install through steamcmd." ;;
1)
mkdir -p "${WINEPREFIX}/drive_c/Program Files/${game}"
dialog --backtitle "Audiogame Manager" \
--msgbox "Place game files in \"${WINEPREFIX}/drive_c/Program Files/${game}\" and press enter to continue." -1 -1 --stdout
return
;;
*) exit 0 ;;
esac
# Check for steamcmd
if ! command -v steamcmd &> /dev/null ; then
dialog --backtitle "Audiogame Manager" \
--infobox "This installer requires steamcmd. Please install steamcmd and try again." -1 -1
exit 1
fi
# Create message for dialog.
local message="Make sure ${game} is available in your Steam library and press enter to continue. The URL for ${game} is $2"
if echo "$2" | xclip -selection clipboard 2> /dev/null ; then
message+="\n\nThe URL has been copied to the clipboard."
fi
dialog --ok-label "Continue" \
--backtitle "Audiogame Manager" \
--msgbox "$message" -1 -1
# Get Steam user name.
steamUser="$(dialog --ok-label "Continue" \
--backtitle "Audiogame Manager" \
--inputbox "Please enter your Steam user name:" -1 -1 --stdout)"
# Download the game
mkdir -p "${WINEPREFIX}/drive_c/Program Files/${game}"
steamcmd +@sSteamCmdForcePlatformType windows +force_install_dir "${WINEPREFIX}/drive_c/Program Files/$game" +login "$steamUser" +app_update "$1" +quit || { dialog --backtitle "Audiogame Manager" \
--infobox "Something went wrong. Please make sure you have a stable internet connection, and if the problem persists, contact audiogame-manager's developers." -1 -1
exit 1; }
}
install_wine() {
# Requires wine version, e.g. 7.7 and architecture, 32|64
if [[ $# -ne 2 ]]; then
exit 1
fi
# Figure out wineInstallationPath
wineInstallationPath="${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/wine_$2/$1"
export wine="${wineInstallationPath}/bin/wine"
# If the path exists, wine should already be installed.
# Just make sure we didn't wind up with a empty directory for some reason
rmdir "${wineInstallationPath}" 2> /dev/null
if [[ -d "${wineInstallationPath}" ]]; then
return
fi
mkdir -p "${wineInstallationPath}" 2> /dev/null
# This probably does not need to be cached, so download to tmp.
installationFile="$(mktemp)"
local v=$2
v="${v/32/x86}"
v="${v/64/x64}" # Probably wrong, so just a place holder.
# If this goes wrong, bail out
set -e
{ curl -L --output "${installationFile}" "https://www.playonlinux.com/wine/binaries/phoenicis/upstream-linux-x86/PlayOnLinux-wine-${1}-upstream-linux-${v}.tar.gz"
tar xf "${installationFile}" -C "${wineInstallationPath}"; } | dialog --progressbox "Installing $2 bit Wine version $1." -1 -1
set +e
}
unix2dos() {
if [[ $# -eq 0 ]]; then
echo "Usage: unix2dos file(s)."
exit 1
fi
for file in "${@}" ; do
sed -i 's/$/\r/' "${file}"
done
}
winetricks() {
# Report used packages to the winetricks maintainer so he knows they are being used.
if ! [[ -e "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/track_usage" ]]; then
mkdir -p "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/"
echo "1" > "${XDG_CACHE_HOME:-$HOME/.cache}/winetricks/track_usage"
fi
# Temporary work around for winetricks git bugs. Requires winetricks be installed from package manager.
/usr/bin/winetricks "$@"
return
# Download or update agm's copy of winetricks
if [[ ! -e "${winetricksPath}/winetricks" ]]; then
checkWinetricksUpdate="true"
download "https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks"
mv "${cache}/winetricks" "${winetricksPath}"
chmod 755 "${winetricksPath}/winetricks"
else
if [[ "$checkWinetricksUpdate" != "true" ]]; then
checkWinetricksUpdate="true"
${winetricksPath}/winetricks --self-update
fi
fi
# Run the requested winetricks parameters
if command -v FEXLoader &> /dev/null ; then
WINE="" FEXLoader -- ${winetricksPath}/winetricks "$@"
else
${winetricksPath}/winetricks "$@"
fi
}
install_rhvoice() {
if [[ -d "$HOME/.local/wine/${bottle}/drive_c/Program Files/Olga Yakovleva/" ]]; then
return
fi
if [[ "$norh" == "true" ]]; then
# Try to prevent the user from breaking speech
# Also useful for games that do not work with RHVoice
if [[ "${defaultVoice}" == "RHVoice" ]]; then
unset defaultVoice
fi
return
fi
declare -A RHVoice=(
[alan]="https://github.com/RHVoice/alan-eng/releases/download/4.0/RHVoice-voice-English-Alan-v4.0.2016.21-setup.exe"
[bdl]="https://github.com/RHVoice/bdl-eng/releases/download/4.1/RHVoice-voice-English-Bdl-v4.1.2016.21-setup.exe"
[clb]="https://github.com/RHVoice/clb-eng/releases/download/4.0/RHVoice-voice-English-Clb-v4.0.2016.21-setup.exe"
[lyubov]="https://rhvoice.eu-central-1.linodeobjects.com/RHVoice-voice-English-Lyubov-v4.0.2008.15-setup.exe"
[slt]="https://github.com/RHVoice/slt-eng/releases/download/4.1/RHVoice-voice-English-Slt-v4.1.2016.21-setup.exe"
)
voiceName="${voiceName:-bdl}"
voiceName="${voiceName,,}"
if [[ "${RHVoice[${voiceName}]}" == "" ]]; then
echo "Invalid RHVoice name specified, defaulting to Bdl."
voiceName="bdl"
fi
local voiceFile="${RHVoice[${voiceName}]##*/}"
download "${RHVoice[${voiceName}]}"
winetricks -q win8
echo "Installing RHVoice ${voiceName^}..."
${wine} "${cache}/${voiceFile}" &
sleep 20
${wine}server -k
}
install_wine_bottle() {
# 32 bit installations work best and are the default here, if you need to override it, do it in the game specific installation steps.
export WINEARCH="${WINEARCH:-win32}"
# Figure out if we are using a specific version of wine
export wine="${wine:-$(command -v wine)}"
# Set the WINE and WINESERVER environmental variables so winetricks will use the right installation.
export WINE="${wine}"
export WINESERVER="${wine}server"
if [[ -z "$bottle" ]]; then
local bottle="${game,,}"
bottle="${bottle//[[:space:]]/-}"
if [[ -d "$HOME/.local/wine/${bottle}" ]]; then
echo "$HOME/.local/wine/${bottle} exists. Please remove it before running this installer."
exit 1
fi
fi
export WINEPREFIX="$HOME/.local/wine/${bottle}"
# Arguments to the function are dependancies to be installed.
# Get location of mono and gecko.
monoPath="$(find /usr/share/wine/ -maxdepth 1 -type d -name mono 2> /dev/null)"
geckoPath="$(find /usr/share/wine/ -maxdepth 1 -type d -name "gecko" 2> /dev/null)"
if [[ -z "$monoPath" ]]; then
download 'http://dl.winehq.org/wine/wine-mono/6.0.0/wine-mono-6.0.0-x86.msi'
monoPath="${cache}/wine-mono-6.0.0-x86.msi"
fi
if [[ -z "$geckoPath" ]]; then
download 'http://dl.winehq.org/wine/wine-gecko/2.40/wine_gecko-2.40-x86.msi'
geckoPath="${cache}/wine_gecko-2.40-x86.msi"
fi
# This is in a brace list to pipe through dialog.
{ echo -n "Using "
${wine} --version
DISPLAY="" ${wine}boot -u
${wine} msiexec /i z:"$monoPath" /quiet
${wine} msiexec /i z:"$geckoPath" /quiet
if [[ "${*}" =~ (speechsdk|sapi) ]]; then
install_rhvoice
fi
if [[ "${WINEARCH}" == "win64" ]]; then
download "https://github.com/RastislavKish/nvda2speechd/releases/download/v0.1/nvda2speechd"
fi
if [[ "${WINEARCH}" == "win64" ]] && [[ ! -f "${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd" ]]; then
cp "${cache}/nvda2speechd" "${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd"
chmod +x "${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd"
fi
winetricks -q isolate_home $@ ${winVer:-winxp} ${winetricksSettings}; } | dialog --progressbox "Installing wine bottle, please wait..." -1 -1
# make it easy for game scripts to know which version of wine to use.
echo "WINE=\"${WINE}\"" > "$HOME/.local/wine/${bottle}/agm.conf"
echo "WINESERVER=\"${WINESERVER}\"" >> "$HOME/.local/wine/${bottle}/agm.conf"
# If default voice is set, change it for the bottle
if [[ ${#defaultVoice} -ge 2 ]] && [[ "${*}" =~ (speechsdk|sapi) ]]; then
echo "Setting default voice for bottle \"${bottle}\" to \"${defaultVoice}\"."
"${0%/*}/speech/set-voice.sh" -b "${bottle}" -r "${defaultRate:-7}" -v "${defaultVoice}"
fi
}
# Install games
game_installer() {
export LANG="en_US.UTF-8"
@ -421,6 +75,7 @@ game_installer() {
# remove games
game_removal() {
source .includes/bottle.sh
if [[ "$(uname -m)" == "aarch64" ]]; then
export wine="${wine:-/usr/bin/wine}"
else
@ -481,6 +136,7 @@ game_removal() {
# kill games that are stuck
kill_game() {
source .includes/bottle.sh
if [[ "$(uname -m)" == "aarch64" ]]; then
export wine="${wine:-/usr/bin/wine}"
else
@ -636,6 +292,7 @@ create_game_array() {
game_launcher() {
# For use by update scripts that want to source functions in this file.
[[ "$agmNoLaunch" == "true" ]] && return
source .includes/bottle.sh
pgrep -u "$USER" nvda2speechd &> /dev/null || {
if [[ -x ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd ]]; then
if command -v FEXLoader &> /dev/null ; then
@ -725,34 +382,6 @@ game_launcher() {
# main script
#functions
add_launcher() {
local launchSettings="${game,,}"
launchSettings="${launchSettings//[[:space:]]/-}|${1}|${game}"
shift
while [[ $# -gt 0 ]]; do
launchSettings+="|$1"
shift
done
if ! grep -F -q -x "${launchSettings}" "${configFile}" 2> /dev/null ; then
echo "${launchSettings}" >> "${configFile}"
sort -o "${configFile}" "${configFile}"
# Remove .lnk files because they don't work.
find ~/Desktop -type f -iname '*.lnk' -exec bash -c '
for f ; do
mimeType="$(file -b "$f")"
mimeType="${mimeType%%,*}"
if [[ "$mimeType" == "MS Windows shortcut" ]]; then
rm -v "$f"
fi
done' _ {} +
if [[ "${noCache}" == "true" ]]; then
rm -f "${cache}/${1##*\\}"
fi
fi
}
trap "exit 0" SIGINT
# If display isn't set assume we are launching from console and an X environment is running using display :0
@ -797,6 +426,8 @@ export nvdaControllerClientDll="${ipfsGateway}/ipfs/QmWu7YdSbKMk1Qm5DKvEA5hk1YuA
# Source helper functions
source .includes/bottle.sh # Also sourced in functions that need it
source .includes/desktop.sh
source .includes/functions.sh
source .includes/help.sh
source .includes/update.sh