Fixed some places where wine wasn't being properly set.
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@ -816,7 +816,11 @@ game_installer() {
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# remove games
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game_removal() {
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wine="${wine:-/usr/bin/wine}"
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if [[ "$(uname -m)" == "aarch64" ]]; then
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export wine="${wine:-/usr/bin/wine}"
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else
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export wine="${wine:-/usr/bin/wine}"
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fi
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mapfile -t lines < <(sed -e '/^$/d' -e '/^[[:space:]]*#/d' "${configFile}" 2> /dev/null)
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if [[ ${#lines} -eq 0 ]]; then
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echo "No games found."
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@ -872,6 +876,11 @@ game_removal() {
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# kill games that are stuck
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kill_game() {
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if [[ "$(uname -m)" == "aarch64" ]]; then
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export wine="${wine:-/usr/bin/wine}"
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else
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export wine="${wine:-/usr/bin/wine}"
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fi
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mapfile -t lines < <(sed '/^$/d' "${configFile}" 2> /dev/null)
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if [[ ${#lines} -eq 0 ]]; then
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echo "No games found."
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@ -1079,7 +1088,11 @@ game_launcher() {
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fi
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get_bottle "${game[0]}"
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# make sure wine is actually set to something
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export wine="${wine:-/usr/bin/wine}"
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if [[ "$(uname -m)" == "aarch64" ]]; then
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export wine="${wine:-/usr/bin/wine}"
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else
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export wine="${wine:-/usr/bin/wine}"
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fi
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echo -n "launching "
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${wine} --version
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# kill any previous existing wineservers for this prefix in case they didn't shut down properly.
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