Changed the way nvda2speechd is launched.
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@ -920,22 +920,11 @@ custom_launch_parameters() {
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if [[ "${game[0]}" == "executioner's-rage" ]]; then
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find "${WINEPREFIX}/drive_c/Program Files" -type f -name 'nvdaControllerClient64.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
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fi
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if [[ "${game[0]}" == "haunted-party" ]]; then
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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fi
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if [[ "${game[0]}" == "laser-breakout" ]]; then
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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"${0%/*}/speech/speak_window_title.sh" play.exe &
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fi
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if [[ "${game[0]}" == "light-battles" ]]; then
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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fi
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if [[ "${game[0]}" == "mist-world" ]]; then
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"${0%/*}/speech/speak_window_title.sh" mw.exe &
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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fi
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if [[ "${game[0]}" == "oh-shit" ]]; then
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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fi
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if [[ "${game[0]}" == "bokurano-daibouken-2" ]]; then
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"${0%/*}/speech/clipboard_translator.sh" play.exe bokurano-daibouken2 &
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@ -952,7 +941,6 @@ custom_launch_parameters() {
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if [[ ! -e "${dictPath}/data/nvdaControllerClient.dll" ]]; then
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cp "${cache}/nvda2speechd32.dll" "${dictPath}/data/nvdaControllerClient.dll"
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fi
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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fi
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if [[ ! -d "${dictPath}/dict" ]] && [[ ! -r "${cache}/bk3-dict.dat" ]]; then
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find "${WINEPREFIX}/drive_c/nyanchangame/bk3" -type f -name 'nvdaControllerClient.dll' -exec rm -v "{}" \;
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@ -962,9 +950,6 @@ custom_launch_parameters() {
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if [[ "${game[0]}" == "bop-it-emulator" ]]; then
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"${0%/*}/speech/speak_window_title.sh" bop.exe &
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fi
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if [[ "${game[0]}" == "breu2-shadow-hunt" ]]; then
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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fi
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if [[ "${game[0]}" == "road-to-rage" ]]; then
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"${0%/*}/speech/speak_window_title.sh" trtr.exe &
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fi
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@ -1004,16 +989,9 @@ custom_launch_parameters() {
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popd
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exit 0
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fi
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if [[ "${game[0]}" == "vip-mud" ]]; then
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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fi
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if [[ -d "${WINEPREFIX}/drive_c/windows/syswow64" ]]; then
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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# switch to wine64 for 64 bit prefix.
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[[ "${wine}" == "wine" ]] && export wine="wine64"
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fi
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if [[ "${game[0]}" == "the-great-toy-robbery" ]] ; then
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pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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[[ "${wine}" == "/usr/bin/wine" ]] && export wine="/usr/bin/wine64"
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fi
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}
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@ -1043,6 +1021,14 @@ create_game_array() {
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game_launcher() {
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# For use by update scripts that want to source functions in this file.
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[[ "$agmNoLaunch" == "true" ]] && return
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pgrep -u "$USER" nvda2speechd &> /dev/null || {
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if [[ -x ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd ]]; then
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if command -v FEXLoader &> /dev/null ; then
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FEXLoader -- ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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else
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${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
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fi
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fi; }
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mapfile -t lines < <(sed -e '/^$/d' -e '/^ *#/d' "${configFile}" 2> /dev/null)
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if [[ ${#lines} -eq 0 ]]; then
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echo "Install some games first."
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