Changed the way nvda2speechd is launched.

This commit is contained in:
Storm Dragon 2024-12-16 14:42:25 -05:00
parent 18a6930c7c
commit 75535a27b1

View File

@ -920,22 +920,11 @@ custom_launch_parameters() {
if [[ "${game[0]}" == "executioner's-rage" ]]; then
find "${WINEPREFIX}/drive_c/Program Files" -type f -name 'nvdaControllerClient64.dll' -exec cp -v "${cache}/nvda2speechd64.dll" "{}" \;
fi
if [[ "${game[0]}" == "haunted-party" ]]; then
pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
fi
if [[ "${game[0]}" == "laser-breakout" ]]; then
pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
"${0%/*}/speech/speak_window_title.sh" play.exe &
fi
if [[ "${game[0]}" == "light-battles" ]]; then
pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
fi
if [[ "${game[0]}" == "mist-world" ]]; then
"${0%/*}/speech/speak_window_title.sh" mw.exe &
pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
fi
if [[ "${game[0]}" == "oh-shit" ]]; then
pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
fi
if [[ "${game[0]}" == "bokurano-daibouken-2" ]]; then
"${0%/*}/speech/clipboard_translator.sh" play.exe bokurano-daibouken2 &
@ -952,7 +941,6 @@ custom_launch_parameters() {
if [[ ! -e "${dictPath}/data/nvdaControllerClient.dll" ]]; then
cp "${cache}/nvda2speechd32.dll" "${dictPath}/data/nvdaControllerClient.dll"
fi
pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
fi
if [[ ! -d "${dictPath}/dict" ]] && [[ ! -r "${cache}/bk3-dict.dat" ]]; then
find "${WINEPREFIX}/drive_c/nyanchangame/bk3" -type f -name 'nvdaControllerClient.dll' -exec rm -v "{}" \;
@ -962,9 +950,6 @@ custom_launch_parameters() {
if [[ "${game[0]}" == "bop-it-emulator" ]]; then
"${0%/*}/speech/speak_window_title.sh" bop.exe &
fi
if [[ "${game[0]}" == "breu2-shadow-hunt" ]]; then
pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
fi
if [[ "${game[0]}" == "road-to-rage" ]]; then
"${0%/*}/speech/speak_window_title.sh" trtr.exe &
fi
@ -1004,16 +989,9 @@ custom_launch_parameters() {
popd
exit 0
fi
if [[ "${game[0]}" == "vip-mud" ]]; then
pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
fi
if [[ -d "${WINEPREFIX}/drive_c/windows/syswow64" ]]; then
pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
# switch to wine64 for 64 bit prefix.
[[ "${wine}" == "wine" ]] && export wine="wine64"
fi
if [[ "${game[0]}" == "the-great-toy-robbery" ]] ; then
pgrep -u "$USER" nvda2speechd &> /dev/null || ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
[[ "${wine}" == "/usr/bin/wine" ]] && export wine="/usr/bin/wine64"
fi
}
@ -1043,6 +1021,14 @@ create_game_array() {
game_launcher() {
# For use by update scripts that want to source functions in this file.
[[ "$agmNoLaunch" == "true" ]] && return
pgrep -u "$USER" nvda2speechd &> /dev/null || {
if [[ -x ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd ]]; then
if command -v FEXLoader &> /dev/null ; then
FEXLoader -- ${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
else
${XDG_DATA_HOME:-$HOME/.local/share}/audiogame-manager/nvda2speechd &
fi
fi; }
mapfile -t lines < <(sed -e '/^$/d' -e '/^ *#/d' "${configFile}" 2> /dev/null)
if [[ ${#lines} -eq 0 ]]; then
echo "Install some games first."