| 
							
							
								 Storm Dragon | 1d39ff0ca7 | Console added, bound to ` | 2025-09-26 05:05:42 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | fcf54760d7 | Fixed errors in documentation for level creation. Fixed some save loading bugs. | 2025-09-24 11:52:09 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 8688c8fad3 | Added speech history in the game bound to f1 previous, f2 current, f3 next. I may expand this later. | 2025-09-23 17:56:22 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | e15b497c54 | Updated submodule. | 2025-09-23 14:29:40 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | d2304fae85 | Tweaks to survival mode with spawn chances. | 2025-09-23 00:41:32 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | a686e816f5 | Missed a bit of the skullstorm override system. Fixed that and updated documentation. | 2025-09-21 23:40:10 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 948d0c32f7 | Extended override system to include spider webs. They can now be altered to be on the ground and require jumping, the name and the sponned monster can be changed as well. Fixed various bugs. | 2025-09-21 19:25:09 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | bd1eb7c1c7 | Introduced a bug with coffins and items when working on survival mode. Hopefully fixed now. | 2025-09-21 12:37:26 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 4b21552ca9 | Actually found a bug with weapon progression. Made survival mode more random. Graves can now have any item from all levels or be empty. Coffins will always have a random item. | 2025-09-21 01:38:49 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | ed764cdfdf | More improvements to the override system. Fixed a bug that reared its ugly head during updates to grasping hands code. | 2025-09-21 00:17:25 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | befc6bbe92 | Updated level creation documentation. Fixed a couple bugs in weapon overrides. | 2025-09-20 20:48:08 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 63a5088f51 | Fixed a few bugs with the new override system. | 2025-09-20 20:15:02 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 5dd78a1687 | Added override capabilities for lots of items, weapons, and hazards. | 2025-09-20 04:10:32 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 0d4e5e7bde | Add ability for dialogue based messages. | 2025-09-18 15:52:21 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 5826aa4580 | Updated libstormgames. Added end of skull storm sound. Fixed inconsistancy with escape key in survival as apposed to story mode. | 2025-09-17 15:34:01 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | bd298ab17e | fixed a bug with nunchucks not saving weapon speed. Updated libstormgames. | 2025-09-16 12:54:27 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 8218d28701 | Sound file error hopefully fixed for pyinstaller. | 2025-09-13 01:33:16 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | d83e7db248 | A few adjustments to documentation and reworked how monsters are unlocked in survival mode. Added bonus for unlocking everything. | 2025-09-11 11:44:46 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 21d3cd7788 | lint and spacing fixes. Also fixed problem with levels not showing up in compiled version (hopefully). | 2025-09-09 22:02:33 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 949c12f193 | A few minor cleanups. Added game over sound to survival mode. Not sure how I missed that for this long lol. | 2025-09-09 18:12:51 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | dc1557e71d | Oops, forgot to add some files in the last push. Rest of the sound changes. | 2025-09-09 03:03:22 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 8766290ccd | Hopefully fixed a race condition where you could be killed while getting a cauldron and come back to life. Added sound for fill in grave and for survivor bonus. | 2025-09-09 00:01:53 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 1d37a16f9e | Minor cosmetic updates. | 2025-09-08 18:03:05 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 2437e13604 | Updated libstormgames. Fixed death sounds following player. Fixed volume keys in survival mode. | 2025-09-08 16:00:13 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 56a78aa4ff | Weapons now do different things. Shovels fill in graves, broom gives a speed and jump bonus and nunchucks just thwack things real hard and have best reach. | 2025-09-07 13:20:49 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | cf3f27d9b8 | Add ability to switch weapons with number keys. | 2025-09-07 12:11:52 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 2bc27c0e28 | More work on survival mode. | 2025-09-07 11:13:01 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | ce353d0ed9 | Updates to libstormgames submodule. Updated the game to use the menu improvements. Started work on survival mode. | 2025-09-07 03:13:25 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 614d78166f | Ability to save added, collect 200 bone dust and the game saves. Load a game from the load option in the main menu. | 2025-06-05 02:56:06 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 87d0764156 | Some minor cleanup. | 2025-03-21 20:54:13 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | ea91eaf6a6 | Updated submodule. Fixed a bug with skullstorms. | 2025-03-16 17:48:40 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 45c06fe8f3 | A few minor updates for the new version of libstormgames. | 2025-03-14 18:16:14 -04:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 2887023753 | Skulls no longer pause in mid fall when you leave a storm but instead reset. No more surprise splats. | 2025-03-05 21:34:54 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 7a8f38a019 | Grasping hands obstacle added. | 2025-02-26 06:57:11 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 6ef69a33e6 | Validate all level data before starting game. No more getting to level 10 before realizing there's an error in the json syntax. Notify players when the level is locked with a boss level message. | 2025-02-26 02:40:47 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 1b0a6eba83 | Firing sound for catapult actually comes from the direction of the catapult. It still works if catapult itself is out of normal sound range. | 2025-02-24 14:55:07 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 1502e7d3da | Fixed a bug in skullstorm.py. Players can not be damaged by falling skulls if invincible. Jumping is no longer a good way to avoid them because they are falling from above. | 2025-02-22 16:45:37 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | f5ea9dd278 | Added optional end of game cut scene. Make sure to specify utf-8 encoding for python files to work with pyinstaller. | 2025-02-17 20:09:46 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | e6d8f09410 | It's always the small, simple changes that cause the most problems. Invulnerability system hopefully working for real this time. | 2025-02-17 15:21:45 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 4de969496d | Fixed a bug with the timer initialization of the invulnerable code. Being lazy and setting it to 0 as a place holder came back to bite me lol. | 2025-02-17 13:16:33 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 5b0615db7f | Made vulnerable and spawn code not depend on the enemy type. Hopefully nothing broke. | 2025-02-17 12:52:53 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 5381d35222 | Updated projectiles to travel 12 tiles instead of only 10. This means, if you can hear it, you can hit it. | 2025-02-15 22:30:20 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | a727cdfaa9 | Add run lock toggle, so you can lock the running state and then use space or shift to walk. Keybinding is tab or capslock. Update all external references to coin to be bone dust instead. Change the sound names to match. Now the only coin references are in the code itself. | 2025-02-15 21:47:24 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 3ca3b180c6 | Shin bones now restore health like they are supposed to do. Healing now happens even if invincible. Thanks Ember for the bug report. | 2025-02-15 20:53:35 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 9fd23478bb | There was some weirdness with hunter attack patterns. Tried to fix. | 2025-02-14 22:43:30 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 1d60c58532 | Added points system with scoreboard. | 2025-02-14 21:39:32 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 656083b2f2 | Push players back 5 steps from the end if levels is locked, hopefully cut down on the spamming of the level locked message a bit. | 2025-02-14 12:26:25 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | c17d19fb6b | Finally remembered to remove some debug statements. Added a finish level fanfare for the skeleton, complete with wicked laugh. Work on level 8, it used to be a tiny level, now it's better and has a ghost boss. | 2025-02-14 03:12:05 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 5953369440 | Final boss in place, updated levels. | 2025-02-13 20:06:07 -05:00 |  | 
			
				
					| 
							
							
								 Storm Dragon | 2f96300845 | Ghost enemy added, boss for level 10. Levels updated, probably still not final version, but getting close. | 2025-02-13 13:53:08 -05:00 |  |