Added speech history in the game bound to f1 previous, f2 current, f3 next. I may expand this later.
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		| @@ -231,6 +231,8 @@ class Player: | ||||
|             self._lives -= 1 | ||||
|             # Mark that player died this frame to prevent revival | ||||
|             self.diedThisFrame = True | ||||
|             # Record death time for delay before respawn/game over | ||||
|             self.deathTimestamp = pygame.time.get_ticks() | ||||
|             # Stop all current sounds before playing death sound | ||||
|             pygame.mixer.stop() | ||||
|             try: | ||||
|   | ||||
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