Updated projectiles to travel 12 tiles instead of only 10. This means, if you can hear it, you can hit it.
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		| @@ -6,7 +6,7 @@ class Projectile: | ||||
|         self.speed = 0.2  # Projectiles move faster than player | ||||
|         self.isActive = True | ||||
|         self.damage = 5  # All projectiles do same damage for now | ||||
|         self.range = 10  # Maximum travel distance in tiles | ||||
|         self.range = 12  # Maximum travel distance in tiles | ||||
|         self.start_x = start_x | ||||
|          | ||||
|     def update(self): | ||||
|   | ||||
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