Updated libstormgames. Added end of skull storm sound. Fixed inconsistancy with escape key in survival as apposed to story mode.
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		| @@ -38,6 +38,7 @@ class SkullStorm(Object): | ||||
|         elif not inRange and self.playerInRange:  # Only speak when actually leaving range | ||||
|             # Player just left range | ||||
|             self.playerInRange = False | ||||
|             play_sound(self.sounds["skull_storm_ends"]) | ||||
|             speak("Skull storm ended.") | ||||
|  | ||||
|             # Clear any active skulls when player leaves the range | ||||
|   | ||||
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