Updated libstormgames. Added end of skull storm sound. Fixed inconsistancy with escape key in survival as apposed to story mode.

This commit is contained in:
Storm Dragon
2025-09-17 15:34:01 -04:00
parent bd298ab17e
commit 5826aa4580
4 changed files with 9 additions and 2 deletions

View File

@@ -38,6 +38,7 @@ class SkullStorm(Object):
elif not inRange and self.playerInRange: # Only speak when actually leaving range
# Player just left range
self.playerInRange = False
play_sound(self.sounds["skull_storm_ends"])
speak("Skull storm ended.")
# Clear any active skulls when player leaves the range