04b9ac5a51
Fixed a bug where random items found in coffins didn't correctly trigger events.
master
Storm Dragon2025-10-12 01:03:34 -04:00
275ead1e80
Bug fixes from the massive code cleanup.
Storm Dragon2025-10-04 02:17:54 -04:00
dd67eb5e1d
Fix up some inconsistancies in the code levels should only be needed in one directory now, so update the hook to move levels into place on first run if needed. Warning, this version breaks existing save files.
Storm Dragon2025-10-03 01:46:28 -04:00
95fc94a507
Improvements and lots of bug fixes to new weapon systems.
Storm Dragon2025-09-30 16:12:42 -04:00
6d49ea25c3
Simplified the spec file and it will hopefully include all files in levels, not just folders.
Storm Dragon2025-09-27 21:36:47 -04:00
a16b6f0b1f
Well, unifying the way levels are called didn't seem to fix the requirement, so now using copy for levels in the hook file.
Storm Dragon2025-09-26 17:49:38 -04:00
4681dc5a2e
Found some differences in how levels are called that required the levels directory be in both _internal and in source directory. This fix hopefully makes them work from a single location.
Storm Dragon2025-09-26 17:41:32 -04:00
28856d2662
Hopefully improve packaging. This is experimental and may have to be removed.
Storm Dragon2025-09-26 17:05:20 -04:00
525c9d7563
Hopefully improve packaging. This is experimental and may have to be removed.
Storm Dragon2025-09-26 17:04:13 -04:00
7eb353677a
Fixed wrong name used for catapult firing interval in Wicked Quest levels. There shouldn't really be any noticeable changes in game play.
Storm Dragon2025-09-24 11:53:24 -04:00
fcf54760d7
Fixed errors in documentation for level creation. Fixed some save loading bugs.
Storm Dragon2025-09-24 11:52:09 -04:00
3845d93808
Fixed all spiders to have their original behavior. The ability to customize spider webs broke them. Players would have been in for a nasty shock if I hadn't caught that lol.
Storm Dragon2025-09-21 20:48:22 -04:00
477fb747b1
Updated documentation for custom levels.
Storm Dragon2025-09-21 19:54:25 -04:00
948d0c32f7
Extended override system to include spider webs. They can now be altered to be on the ground and require jumping, the name and the sponned monster can be changed as well. Fixed various bugs.
Storm Dragon2025-09-21 19:25:09 -04:00
bd1eb7c1c7
Introduced a bug with coffins and items when working on survival mode. Hopefully fixed now.
Storm Dragon2025-09-21 12:37:26 -04:00
4b21552ca9
Actually found a bug with weapon progression. Made survival mode more random. Graves can now have any item from all levels or be empty. Coffins will always have a random item.
Storm Dragon2025-09-21 01:38:49 -04:00
ed764cdfdf
More improvements to the override system. Fixed a bug that reared its ugly head during updates to grasping hands code.
Storm Dragon2025-09-21 00:17:25 -04:00
befc6bbe92
Updated level creation documentation. Fixed a couple bugs in weapon overrides.
Storm Dragon2025-09-20 20:48:08 -04:00
63a5088f51
Fixed a few bugs with the new override system.
Storm Dragon2025-09-20 20:15:02 -04:00
5dd78a1687
Added override capabilities for lots of items, weapons, and hazards.
Storm Dragon2025-09-20 04:10:32 -04:00
91eecae786
Updated submodule, hopefully clicks and pops are gone once and for all. Added dialogue system for levels that mave more than just a simple 1 line description.
Storm Dragon2025-09-19 16:20:20 -04:00
0d4e5e7bde
Add ability for dialogue based messages.
Storm Dragon2025-09-18 15:52:21 -04:00
5826aa4580
Updated libstormgames. Added end of skull storm sound. Fixed inconsistancy with escape key in survival as apposed to story mode.
Storm Dragon2025-09-17 15:34:01 -04:00
bd298ab17e
fixed a bug with nunchucks not saving weapon speed. Updated libstormgames.
Storm Dragon2025-09-16 12:54:27 -04:00
4041983385
Finally got it, I think. The path to the end.ogg file was constructed differently from other sounds loaded by libstormgames. Because the libstormgames version works, just use it here too.
Storm Dragon2025-09-13 14:44:19 -04:00
d83e7db248
A few adjustments to documentation and reworked how monsters are unlocked in survival mode. Added bonus for unlocking everything.
Storm Dragon2025-09-11 11:44:46 -04:00
21d3cd7788
lint and spacing fixes. Also fixed problem with levels not showing up in compiled version (hopefully).
Storm Dragon2025-09-09 22:02:33 -04:00
949c12f193
A few minor cleanups. Added game over sound to survival mode. Not sure how I missed that for this long lol.
Storm Dragon2025-09-09 18:12:51 -04:00
dc1557e71d
Oops, forgot to add some files in the last push. Rest of the sound changes.
Storm Dragon2025-09-09 03:03:22 -04:00
494de84ba3
Improve sound playing code to check for specific level pack sounds.
Storm Dragon2025-09-09 03:02:40 -04:00
8766290ccd
Hopefully fixed a race condition where you could be killed while getting a cauldron and come back to life. Added sound for fill in grave and for survivor bonus.
Storm Dragon2025-09-09 00:01:53 -04:00
3034712c95
If wielding witch broom instantly land when jumping by pressing down.
Storm Dragon2025-09-07 14:50:09 -04:00
56a78aa4ff
Weapons now do different things. Shovels fill in graves, broom gives a speed and jump bonus and nunchucks just thwack things real hard and have best reach.
Storm Dragon2025-09-07 13:20:49 -04:00
cf3f27d9b8
Add ability to switch weapons with number keys.
Storm Dragon2025-09-07 12:11:52 -04:00
ce353d0ed9
Updates to libstormgames submodule. Updated the game to use the menu improvements. Started work on survival mode.
Storm Dragon2025-09-07 03:13:25 -04:00
614d78166f
Ability to save added, collect 200 bone dust and the game saves. Load a game from the load option in the main menu.
Storm Dragon2025-06-05 02:56:06 -04:00
45c06fe8f3
A few minor updates for the new version of libstormgames.
Storm Dragon2025-03-14 18:16:14 -04:00
2887023753
Skulls no longer pause in mid fall when you leave a storm but instead reset. No more surprise splats.
Storm Dragon2025-03-05 21:34:54 -05:00
61927dc713
Maybe fixed a bug that would cause player to randomly stop moving.
Storm Dragon2025-03-05 21:26:07 -05:00
6ef69a33e6
Validate all level data before starting game. No more getting to level 10 before realizing there's an error in the json syntax. Notify players when the level is locked with a boss level message.
Storm Dragon2025-02-26 02:40:47 -05:00
1b0a6eba83
Firing sound for catapult actually comes from the direction of the catapult. It still works if catapult itself is out of normal sound range.
Storm Dragon2025-02-24 14:55:07 -05:00
1502e7d3da
Fixed a bug in skullstorm.py. Players can not be damaged by falling skulls if invincible. Jumping is no longer a good way to avoid them because they are falling from above.
Storm Dragon2025-02-22 16:45:37 -05:00
d2d378f337
Levels 1-12 improved, still working on 13.
Storm Dragon2025-02-21 21:53:12 -05:00