Bug fixes from the massive code cleanup.
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@@ -162,7 +162,9 @@ class SaveManager:
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# Restore custom weapon attributes (for backward compatibility, use get with defaults)
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weapon.keyBinding = data.get("keyBinding", None)
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weapon.displayName = data.get("displayName", None)
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# Only set displayName if it exists and is not None
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if "displayName" in data and data["displayName"] is not None:
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weapon.displayName = data["displayName"]
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weapon.weaponType = data.get("weaponType", "melee")
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weapon.ammoType = data.get("ammoType", None)
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weapon.ammoCost = data.get("ammoCost", 1)
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@@ -205,7 +207,7 @@ class SaveManager:
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scoreboard.highScores = scoreboard_data["highScores"]
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return scoreboard
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def get_saveFiles(self):
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def get_save_files(self):
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"""Get list of save files with metadata"""
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saveFiles = []
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pattern = str(self.saveDir / "save_*.pickle")
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@@ -265,7 +267,7 @@ class SaveManager:
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except Exception as e:
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return False, f"Failed to load save: {str(e)}"
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def restore_playerState(self, player, saveData):
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def restore_player_state(self, player, saveData):
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"""Restore player state from save data"""
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playerState = saveData["playerState"]
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@@ -315,7 +317,7 @@ class SaveManager:
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def _cleanup_old_saves(self):
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"""Remove old save files if we exceed maxSaves"""
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saveFiles = self.get_saveFiles()
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saveFiles = self.get_save_files()
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if len(saveFiles) > self.maxSaves:
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# Remove oldest saves
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@@ -349,4 +351,4 @@ class SaveManager:
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def has_saves(self):
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"""Check if any save files exist"""
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return len(self.get_saveFiles()) > 0
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return len(self.get_save_files()) > 0
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@@ -279,9 +279,9 @@ class WickedQuest:
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weaponOverrides = getattr(self.currentLevel, 'weaponSoundOverrides', {}) if self.currentLevel else {}
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# Check if player already has broom
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hasBroom = any(w.weaponType == "broom" for w in self.player.weapons)
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hasBroom = any(w.originalName == "witch_broom" for w in self.player.weapons)
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if not hasBroom:
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broom = Weapon("broom", "witch broom", "broom_attack", "broom_hit", 7, 1.5, 2.0, 1.25)
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broom = Weapon.create_witch_broom()
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if weaponOverrides and "witch_broom" in weaponOverrides:
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override = weaponOverrides["witch_broom"]
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broom.name = override.get("name", broom.name)
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@@ -290,9 +290,9 @@ class WickedQuest:
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self.player.add_weapon(broom)
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# Check if player already has nunchucks
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hasNunchucks = any(w.weaponType == "nunchucks" for w in self.player.weapons)
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hasNunchucks = any(w.originalName == "nunchucks" for w in self.player.weapons)
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if not hasNunchucks:
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nunchucks = Weapon("nunchucks", "nunchucks", "nunchucks_attack", "nunchucks_hit", 10, 1.0, 1.0, 1.0)
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nunchucks = Weapon.create_nunchucks()
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if weaponOverrides and "nunchucks" in weaponOverrides:
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override = weaponOverrides["nunchucks"]
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nunchucks.name = override.get("name", nunchucks.name)
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@@ -447,7 +447,7 @@ class WickedQuest:
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# Create menu options
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options = []
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for saveFile in saveFiles:
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options.append(saveFile['display_name'])
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options.append(saveFile['displayName'])
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options.append("Cancel")
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@@ -459,7 +459,7 @@ class WickedQuest:
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else:
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# Find the corresponding save file
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for saveFile in saveFiles:
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if saveFile['display_name'] == choice:
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if saveFile['displayName'] == choice:
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return saveFile
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return None
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