Fixed sample rate for sounds. Removed debug statement for info for survival mode.

This commit is contained in:
Storm Dragon
2025-09-12 16:47:15 -04:00
parent 1f51a2e6be
commit 82f1128087
82 changed files with 166 additions and 163 deletions

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@@ -229,7 +229,10 @@ class WickedQuest:
if keys[pygame.K_h]:
speak(f"{player.get_health()} health of {player.get_max_health()}")
if keys[pygame.K_i]:
speak(f"Level {self.currentLevel.levelId}, {self.currentLevel.levelName}. {player.get_health()} health of {player.get_max_health()}. {int(self.currentLevel.levelScore)} points on this level so far. {player.get_lives()} lives remaining.")
if self.currentLevel.levelId == 999:
speak(f"Wave {self.survivalWave}. {player.get_health()} health of {player.get_max_health()}. {int(self.currentLevel.levelScore)} points on this level so far. {player.get_lives()} lives remaining.")
else:
speak(f"Level {self.currentLevel.levelId}, {self.currentLevel.levelName}. {player.get_health()} health of {player.get_max_health()}. {int(self.currentLevel.levelScore)} points on this level so far. {player.get_lives()} lives remaining.")
if keys[pygame.K_l]:
speak(f"{player.get_lives()} lives")
if keys[pygame.K_j]: # Check jack o'lanterns