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--- a/sounds/zombie.ogg +++ b/sounds/zombie.ogg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bf82061e0c6264361cec499c067916a40a0f0b448a035ec6657e2c8cfbfa01f4 -size 38072 +oid sha256:fb528a6530577b6a3094e35e6350f220053f88a427ac4a8f543bbd9154169696 +size 48156 diff --git a/sounds/zombie_dies.ogg b/sounds/zombie_dies.ogg index b58926f..6f33361 100644 --- a/sounds/zombie_dies.ogg +++ b/sounds/zombie_dies.ogg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9480cd218db9671883d8129993cec7ac34316c6d2d35ae628090ec150ef30c83 -size 22421 +oid sha256:84230be2f20a4b9f6861209da862f6c8593dadba28be0d6465933fc40f3613ef +size 28770 diff --git a/wicked_quest.py b/wicked_quest.py index 2bd4aca..c36ab0a 100755 --- a/wicked_quest.py +++ b/wicked_quest.py @@ -229,7 +229,10 @@ class WickedQuest: if keys[pygame.K_h]: speak(f"{player.get_health()} health of {player.get_max_health()}") if keys[pygame.K_i]: - speak(f"Level {self.currentLevel.levelId}, {self.currentLevel.levelName}. {player.get_health()} health of {player.get_max_health()}. {int(self.currentLevel.levelScore)} points on this level so far. {player.get_lives()} lives remaining.") + if self.currentLevel.levelId == 999: + speak(f"Wave {self.survivalWave}. {player.get_health()} health of {player.get_max_health()}. {int(self.currentLevel.levelScore)} points on this level so far. {player.get_lives()} lives remaining.") + else: + speak(f"Level {self.currentLevel.levelId}, {self.currentLevel.levelName}. {player.get_health()} health of {player.get_max_health()}. {int(self.currentLevel.levelScore)} points on this level so far. {player.get_lives()} lives remaining.") if keys[pygame.K_l]: speak(f"{player.get_lives()} lives") if keys[pygame.K_j]: # Check jack o'lanterns