f5ea9dd278
Added optional end of game cut scene. Make sure to specify utf-8 encoding for python files to work with pyinstaller.
Storm Dragon2025-02-17 20:09:46 -05:00
1cd636b8f4
Adjusted vulnerability time for the ghost boss. Trying to hit that thing in 1 second time while dodging it's attacks is ... hard.
Storm Dragon2025-02-17 15:23:35 -05:00
e6d8f09410
It's always the small, simple changes that cause the most problems. Invulnerability system hopefully working for real this time.
Storm Dragon2025-02-17 15:21:45 -05:00
4de969496d
Fixed a bug with the timer initialization of the invulnerable code. Being lazy and setting it to 0 as a place holder came back to bite me lol.
Storm Dragon2025-02-17 13:16:33 -05:00
bd2e8d3fec
Merge branch 'master' of git.stormux.org:storm/wicked-quest
Storm Dragon2025-02-17 12:53:11 -05:00
5b0615db7f
Made vulnerable and spawn code not depend on the enemy type. Hopefully nothing broke.
Storm Dragon2025-02-17 12:52:53 -05:00
27c18b0642
Fix typo in instructions
lilmike2025-02-17 09:17:14 -08:00
5381d35222
Updated projectiles to travel 12 tiles instead of only 10. This means, if you can hear it, you can hit it.
Storm Dragon2025-02-15 22:30:20 -05:00
a727cdfaa9
Add run lock toggle, so you can lock the running state and then use space or shift to walk. Keybinding is tab or capslock. Update all external references to coin to be bone dust instead. Change the sound names to match. Now the only coin references are in the code itself.
Storm Dragon2025-02-15 21:47:24 -05:00
3ca3b180c6
Shin bones now restore health like they are supposed to do. Healing now happens even if invincible. Thanks Ember for the bug report.
Storm Dragon2025-02-15 20:53:35 -05:00
4d7fd545c0
Updated module. The display_text function should no longer show blank lines with navigating with the arrows. Original copy features should still work the same as always.
Storm Dragon2025-02-15 02:56:25 -05:00
656083b2f2
Push players back 5 steps from the end if levels is locked, hopefully cut down on the spamming of the level locked message a bit.
Storm Dragon2025-02-14 12:26:25 -05:00
c17d19fb6b
Finally remembered to remove some debug statements. Added a finish level fanfare for the skeleton, complete with wicked laugh. Work on level 8, it used to be a tiny level, now it's better and has a ghost boss.
Storm Dragon2025-02-14 03:12:05 -05:00
e435bdc0bd
Update to credits and a small goblin sound update.
Storm Dragon2025-02-13 13:55:10 -05:00
2f96300845
Ghost enemy added, boss for level 10. Levels updated, probably still not final version, but getting close.
Storm Dragon2025-02-13 13:53:08 -05:00
361f085a4c
Reset invincibility and spider web on start of new level.
Storm Dragon2025-02-12 00:53:47 -05:00
af3ddb0efc
Warning sound for end of invincibility.
Storm Dragon2025-02-11 23:22:41 -05:00
c6adc193a1
Items can no longer bounc past the end of level. Slight modification to item bounce speed, may need more adjustments.
Storm Dragon2025-02-11 22:50:26 -05:00
8530993fa9
Fixed item crazy sound mismatch. Updated instructions, probably not final version, but at least a place holder.
Storm Dragon2025-02-11 20:23:39 -05:00
7f68af1958
Level updates. Fixed a bug with hunting enemies. Boosted sound for headless horseman.
Storm Dragon2025-02-11 19:02:51 -05:00
5ca8188c2b
A couple of small adjustments to level 12 and 13. Added the ability to lock levels meaning all enemies must be defeated before you can pass the right boundary. Raised the volume level of coffins a bit. Fixed hunter style attack patterns.
Storm Dragon2025-02-11 12:54:48 -05:00
21a856931f
Ambience handling added. This can be music or other types of background sounds per level specified in the .json file.
Storm Dragon2025-02-10 12:56:35 -05:00
af848e1ad5
Actual pumpkin low and high sounds added. Boogie man added. Levels 6 and 7 updated to introduce boogie man.
Storm Dragon2025-02-09 18:51:08 -05:00
ffb0f8cb4d
Added a strategic pygame.event.pump() in level.py. Levels 4-7 added, will probably need refining.
Storm Dragon2025-02-09 17:05:49 -05:00
6303cf93e7
Spiderweb obstacles added. Latest libstormgames module update. Level 4 created, needs adjustment, currently way too hard.
Storm Dragon2025-02-09 13:38:11 -05:00
0f0d719578
Make the game more level creator friendly by separating levels into adventures. Menu for choosing which adventure you want.
Storm Dragon2025-02-08 23:22:38 -05:00
f751d99553
Moved the witch a bit in 2.json. Fixed grave object types in 3.json.
Storm Dragon2025-02-08 23:20:11 -05:00
740ec3e825
Removed the unneeded direction parameter from catapults. No longer has to be included in the json file, won't cause crash.
Storm Dragon2025-02-08 21:26:08 -05:00
bcaa4f7f17
Updated libstormgames. Volume keys now require alt, alt+pageup, alt+pagedown, etc.
Storm Dragon2025-02-08 19:29:49 -05:00
162ebbd5e2
Add e keybinding to see your cdurrent weapon. Hopefully item tracking works correctly now.
Storm Dragon2025-02-06 20:12:28 -05:00
ffbb9da992
Fixed attack sound sometimes not playing. Fixed a problem where a single attack was doing multiple attack damage. The means I reaqlly need to reword the first three levels, because they are very hard now lol.
Storm Dragon2025-02-06 15:20:47 -05:00
edad61a027
Hopefully fixed level time and total time so they are reported correctly.
Storm Dragon2025-02-06 15:19:12 -05:00
3c931b83ac
Updated libstormgames submodule. Rewrite load level on death. This was actually a lot easier than I was making it.
Storm Dragon2025-02-06 13:24:00 -05:00
59225c1c79
Grave edge sounds and player hit sounds do not play if you are not vulnerable to them.
Storm Dragon2025-02-06 03:40:29 -05:00
c29bcd40b7
Allow for custom footsteps. Some work on footsteps to make the sound less crazy. Various other updates. Added initial documentation and credits files.
Storm Dragon2025-02-05 02:04:57 -05:00
883dafaac0
Extra life added, fixed sounds to use the new functions for volume control Other various improvements.
Storm Dragon2025-02-04 07:12:12 -05:00
4f7f5504d1
Stats tracking updated. Work on skull storms. Enemy death sound added for goblins. Various updates and fixes.
Storm Dragon2025-02-04 00:28:50 -05:00
1d033e067a
Updated libstormgames submodule. Added skull storms. Fixed no jack-o-lanterns reported when there actually were. Fixed player being recreated on each new level thus resetting all stats.
Storm Dragon2025-02-03 02:17:53 -05:00
0a7052094d
Got end of level working. Added floating coffins, shatter them and collect what comes out.
Storm Dragon2025-02-01 19:50:13 -05:00
3836f4a2c9
Added sound for when pumpkin hits you or lands near by.
Storm Dragon2025-02-01 02:57:01 -05:00
7627543ed8
Catapults working. At this point most of the basic game is set up, now I have to get down to level and enemy creation, and sounds for when things happen.
Storm Dragon2025-02-01 00:11:36 -05:00
ab73ddfdd5
Fixed edge of grave warning. Fixed contact sound for weapon.
Storm Dragon2025-01-31 13:43:03 -05:00
fcc2dbf44a
More sounds added. Warning for edge of grave added, but it's not quite right yet.
Storm Dragon2025-01-31 03:23:54 -05:00
6c000d78d8
Code cleanup, added more functionality. Floating coffins that spawn items, graves can spawn zombies, etc.
Storm Dragon2025-01-30 22:22:59 -05:00