Added optional end of game cut scene. Make sure to specify utf-8 encoding for python files to work with pyinstaller.
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# -*- coding: utf-8 -*-
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from libstormgames import *
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from src.object import Object
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import random
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# -*- coding: utf-8 -*-
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import random
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from libstormgames import *
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from src.item_types import ItemProperties
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# -*- coding: utf-8 -*-
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from libstormgames import *
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from src.object import Object
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from src.powerup import PowerUp
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# -*- coding: utf-8 -*-
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import os
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import time
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import pygame
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@@ -1,3 +1,5 @@
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# -*- coding: utf-8 -*-
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from libstormgames import *
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from src.object import Object
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from src.powerup import PowerUp
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@@ -1,3 +1,5 @@
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# -*- coding: utf-8 -*-
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import random
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from enum import Enum, auto
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@@ -1,3 +1,5 @@
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# -*- coding: utf-8 -*-
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import pygame
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import random
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from libstormgames import *
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# -*- coding: utf-8 -*-
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from libstormgames import *
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class Object:
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# -*- coding: utf-8 -*-
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import pygame
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from libstormgames import *
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from src.stat_tracker import StatTracker
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# -*- coding: utf-8 -*-
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from libstormgames import *
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from src.object import Object
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from src.weapon import Weapon
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@@ -1,3 +1,5 @@
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# -*- coding: utf-8 -*-
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class Projectile:
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def __init__(self, projectile_type, start_x, direction):
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self.type = projectile_type
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@@ -1,3 +1,5 @@
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# -*- coding: utf-8 -*-
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from libstormgames import *
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from src.object import Object
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@@ -1,3 +1,5 @@
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# -*- coding: utf-8 -*-
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class StatTracker:
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def __init__(self):
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# Base dictionary for tracking stats
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@@ -1,3 +1,5 @@
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# -*- coding: utf-8 -*-
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class Weapon:
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def __init__(self, name, damage, range, attackSound, hitSound, cooldown=500, attackDuration=200):
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self.name = name
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