Storm Dragon
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11a8a398d3
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menu updated to use the newer simpler menu system. Updated submodule.
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2025-03-15 19:54:30 -04:00 |
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Storm Dragon
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c1f765c8ee
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Updated the menu to use the new improved game_menu().
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2025-03-15 04:23:51 -04:00 |
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Storm Dragon
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0075473cf5
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Updated submodule.
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2025-03-14 21:44:05 -04:00 |
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Storm Dragon
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cf9c4c75f1
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Merge branch 'master' of ssh://git.stormux.org:1101/storm/wicked-quest
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2025-03-14 18:17:37 -04:00 |
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Storm Dragon
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95608c1745
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Updated submodule.
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2025-03-14 18:17:06 -04:00 |
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Storm Dragon
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45c06fe8f3
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A few minor updates for the new version of libstormgames.
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2025-03-14 18:16:14 -04:00 |
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Storm Dragon
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2887023753
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Skulls no longer pause in mid fall when you leave a storm but instead reset. No more surprise splats.
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2025-03-05 21:34:54 -05:00 |
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Storm Dragon
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61927dc713
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Maybe fixed a bug that would cause player to randomly stop moving.
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2025-03-05 21:26:07 -05:00 |
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Storm Dragon
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60cc5b12fd
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Update submodule.
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2025-03-05 19:44:14 -05:00 |
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Storm Dragon
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afe59fad70
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Updated instructions.
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2025-02-27 16:09:14 -05:00 |
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Storm Dragon
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8c4e542860
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Levels 4 and 10 updated.
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2025-02-26 07:47:20 -05:00 |
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Storm Dragon
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7a8f38a019
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Grasping hands obstacle added.
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2025-02-26 06:57:11 -05:00 |
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Storm Dragon
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508b85daf3
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Updated submodule.
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2025-02-26 03:10:27 -05:00 |
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Storm Dragon
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ebca3c4983
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Updated submodule.
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2025-02-26 02:56:42 -05:00 |
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Storm Dragon
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6ef69a33e6
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Validate all level data before starting game. No more getting to level 10 before realizing there's an error in the json syntax. Notify players when the level is locked with a boss level message.
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2025-02-26 02:40:47 -05:00 |
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Storm Dragon
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1b0a6eba83
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Firing sound for catapult actually comes from the direction of the catapult. It still works if catapult itself is out of normal sound range.
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2025-02-24 14:55:07 -05:00 |
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Storm Dragon
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ce79f07805
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Level 13 updated.
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2025-02-24 05:04:35 -05:00 |
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Storm Dragon
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988394c8d1
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Alternate throw jack-o-lantern keys moved to z or /
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2025-02-24 04:55:15 -05:00 |
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Storm Dragon
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8f4fb7f3bb
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Moved alternate jack-o-lantern throw key to enter. No more conflicts with volume keys.
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2025-02-24 04:03:51 -05:00 |
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Storm Dragon
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491096027d
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Fixed a typo.
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2025-02-23 20:32:19 -05:00 |
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Storm Dragon
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1502e7d3da
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Fixed a bug in skullstorm.py. Players can not be damaged by falling skulls if invincible. Jumping is no longer a good way to avoid them because they are falling from above.
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2025-02-22 16:45:37 -05:00 |
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Storm Dragon
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d2d378f337
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Levels 1-12 improved, still working on 13.
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2025-02-21 21:53:12 -05:00 |
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Storm Dragon
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2c4f994c14
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Minor update to credits.
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2025-02-19 13:32:14 -05:00 |
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Storm Dragon
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8be6c58b92
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Updated credits.
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2025-02-19 13:16:08 -05:00 |
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Storm Dragon
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051ec84488
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Added spec file for pyinstaller, updated .gitignore, added patrons section to credits.
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2025-02-19 12:45:05 -05:00 |
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Storm Dragon
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bc1646f83e
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End of game for Wicked Quest levels added.
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2025-02-18 16:24:09 -05:00 |
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Storm Dragon
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f5ea9dd278
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Added optional end of game cut scene. Make sure to specify utf-8 encoding for python files to work with pyinstaller.
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2025-02-17 20:09:46 -05:00 |
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Storm Dragon
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1cd636b8f4
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Adjusted vulnerability time for the ghost boss. Trying to hit that thing in 1 second time while dodging it's attacks is ... hard.
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2025-02-17 15:23:35 -05:00 |
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Storm Dragon
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e6d8f09410
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It's always the small, simple changes that cause the most problems. Invulnerability system hopefully working for real this time.
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2025-02-17 15:21:45 -05:00 |
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Storm Dragon
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4de969496d
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Fixed a bug with the timer initialization of the invulnerable code. Being lazy and setting it to 0 as a place holder came back to bite me lol.
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2025-02-17 13:16:33 -05:00 |
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Storm Dragon
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bd2e8d3fec
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Merge branch 'master' of git.stormux.org:storm/wicked-quest
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2025-02-17 12:53:11 -05:00 |
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Storm Dragon
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5b0615db7f
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Made vulnerable and spawn code not depend on the enemy type. Hopefully nothing broke.
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2025-02-17 12:52:53 -05:00 |
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27c18b0642
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Fix typo in instructions
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2025-02-17 09:17:14 -08:00 |
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Storm Dragon
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fdb8381603
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Updates to instructions.
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2025-02-16 23:09:16 -05:00 |
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Storm Dragon
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aa6a8a23fa
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Pause game added, bound to backspace.
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2025-02-16 17:25:50 -05:00 |
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Storm Dragon
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5381d35222
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Updated projectiles to travel 12 tiles instead of only 10. This means, if you can hear it, you can hit it.
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2025-02-15 22:30:20 -05:00 |
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Storm Dragon
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a727cdfaa9
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Add run lock toggle, so you can lock the running state and then use space or shift to walk. Keybinding is tab or capslock. Update all external references to coin to be bone dust instead. Change the sound names to match. Now the only coin references are in the code itself.
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2025-02-15 21:47:24 -05:00 |
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Storm Dragon
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3ca3b180c6
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Shin bones now restore health like they are supposed to do. Healing now happens even if invincible. Thanks Ember for the bug report.
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2025-02-15 20:53:35 -05:00 |
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Storm Dragon
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bf63513c44
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Menu navigation sounds added.
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2025-02-15 18:46:59 -05:00 |
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Storm Dragon
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8101a9211b
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Updated credits.
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2025-02-15 18:44:14 -05:00 |
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Storm Dragon
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9b08eaa1c2
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Added shift as an alternative run key.
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2025-02-15 14:37:11 -05:00 |
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Storm Dragon
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0fa7cf825c
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License and readme files added.
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2025-02-15 14:04:45 -05:00 |
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Storm Dragon
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70d02a8db3
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README files added.
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2025-02-15 13:53:16 -05:00 |
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Storm Dragon
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cdcb9acaa3
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Updated submodule.
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2025-02-15 12:32:57 -05:00 |
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Storm Dragon
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4d7fd545c0
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Updated module. The display_text function should no longer show blank lines with navigating with the arrows. Original copy features should still work the same as always.
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2025-02-15 02:56:25 -05:00 |
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Storm Dragon
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9574b7c51c
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Updated submodule. Added wxpython to requirements.txt.
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2025-02-15 01:51:24 -05:00 |
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Storm Dragon
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04155b6036
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Fixed a bug, forgot to add global keyword in libstormgames. Updated module.
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2025-02-15 00:07:08 -05:00 |
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Storm Dragon
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1a36770ce5
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Updated submodule.
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2025-02-15 00:00:23 -05:00 |
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Storm Dragon
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7a11bbb7ae
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Stop score from appearing as a float.
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2025-02-14 22:56:44 -05:00 |
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Storm Dragon
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9fd23478bb
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There was some weirdness with hunter attack patterns. Tried to fix.
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2025-02-14 22:43:30 -05:00 |
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