Compare commits

...

30 Commits

Author SHA1 Message Date
Storm Dragon
9f03de15b8 Add a text entry using wx. 2024-08-01 21:10:27 -04:00
Storm Dragon
428a48678d Power bars are now visual as well as audio. 2024-07-22 22:20:15 -04:00
Storm Dragon
9a6d6374f9 Added text along with the speak command. Updated window size. 2024-07-22 16:08:42 -04:00
Storm Dragon
df386cbbd9 Improved check_for_exit function. 2024-07-16 14:22:36 -04:00
Storm Dragon
38522aee78 First pass at creating requirements files. 2024-07-15 19:52:02 -04:00
Storm Dragon
0e9c52f5e1 A few fixes for x-powerbar, more accurately exiting when exit keys are pressed, etc. 2024-07-14 03:51:35 -04:00
Storm Dragon
fabf48ff42 Powerbars added and working. 2024-07-13 03:03:32 -04:00
Storm Dragon
0c73e98876 Improved sound while walking on left/right only. 2024-07-05 17:24:23 -04:00
Storm Dragon
0ef11785ec Revert "A new try at sound panning with walking."
This reverts commit 58ab5aa854.
2024-07-05 17:04:12 -04:00
Storm Dragon
58ab5aa854 A new try at sound panning with walking. 2024-06-20 02:03:06 -04:00
Storm Dragon
155ed6ec39 Updated donation link to use ko-fi. 2022-01-09 01:59:30 -05:00
Storm Dragon
68ad08be46 moved the libstormgames.py file to __init__.py so you can just import libstormgames. 2020-09-15 19:35:59 -04:00
Storm Dragon
536659338e Updated the object placement code code so that if sounds are out of range they still clame the channel, but they do not play at an audible level.[A 2020-09-10 18:02:53 -04:00
Storm Dragon
37aa764d68 Small update to object positioning. 2020-09-10 13:44:51 -04:00
Storm Dragon
84a722bb8e Attempt to fix object positioning. 2020-09-10 02:51:33 -04:00
Storm Dragon
b897abf0a3 Quickly jump to the top or bottom of the game menu with home or end keys. 2020-09-09 21:38:59 -04:00
Storm Dragon
678af54346 More work on the sound functions for object placement. 2020-09-09 20:55:40 -04:00
Storm Dragon
d456b8b3b3 Fixed a couple bugs on the object positioning code. 2020-09-09 20:41:41 -04:00
Storm Dragon
c5c32943e2 Added the rest of the object management functions, hopefully. 2020-09-09 20:06:34 -04:00
Storm Dragon
34d89ca54b Started work on sound positioning for objects. 2020-09-09 19:50:56 -04:00
Storm Dragon
e8bf4f9565 Scoreboard now works! Finally! 2020-09-04 11:17:05 -04:00
Storm Dragon
dd350c0285 Scoreboard still not saving past the first position. 2020-08-30 02:00:07 -04:00
Storm Dragon
ae93e02e69 Another approach to writing the scoreboard. 2020-08-30 01:41:52 -04:00
Storm Dragon
21c0795ea9 Updated scoreboard. 2020-08-30 01:23:32 -04:00
Storm Dragon
67d2315cef Finally fixed the scoreboard I think. 2020-08-29 22:11:06 -04:00
Storm Dragon
b6afb5450e New_High_Score method added. 2019-12-11 23:31:19 -05:00
Storm Dragon
42266d4b6c More progress on the scoreboard. Not complete yet. 2019-12-11 23:09:31 -05:00
Storm Dragon
54842bac29 Scoreboard mostly working. It doesn't read the existing scores correctly yet though. 2019-12-11 21:45:52 -05:00
Storm Dragon
08f06699c8 Merge branch 'devel'
Merged in set process name
2019-12-11 09:38:30 -05:00
Storm Dragon
7ef11be54c New scoreboard feature added. Partially implimented. 2019-12-11 09:32:50 -05:00
4 changed files with 533 additions and 273 deletions

524
__init__.py Normal file → Executable file
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@ -0,0 +1,524 @@
#!/bin/python
# -*- coding: utf-8 -*-
"""Standard initializations and functions shared by all games."""
from sys import exit
import configparser
import os
from os import listdir
from os.path import isfile, join
from inspect import isfunction
from xdg import BaseDirectory
from setproctitle import setproctitle
import pygame
import pyperclip
import random
import re
import requests
import textwrap
import webbrowser
# Global variable for speech provider
try:
import speechd
spd = speechd.Client()
speechProvider = "speechd"
except ImportError:
import accessible_output2.outputs.auto
s = accessible_output2.outputs.auto.Auto()
speechProvider = "accessible_output2"
except ImportError:
print("No other speech providers found.")
exit()
import math
import numpy as np
import time
import wx
localConfig = configparser.ConfigParser()
globalConfig = configparser.ConfigParser()
class scoreboard():
'Handles scores and top 10'
def __init__(self, startingScore = 0):
read_config()
try:
localConfig.add_section("scoreboard")
except:
pass
self.score = startingScore
self.oldScores = []
for i in range(1, 11):
try:
self.oldScores.insert(i - 1, localConfig.getint("scoreboard", str(i)))
except:
pass
self.oldScores.insert(i - 1, 0)
for i in range(1, 11):
if self.oldScores[i - 1] == None:
self.oldScores[i - 1] = 0
def __del__(self):
self.Update_Scores()
try:
write_config()
except:
pass
def Decrease_Score(self, points = 1):
self.score -= points
def Get_High_Score(self, position = 1):
return self.oldScores[position - 1]
def Get_Score(self):
return self.score
def Increase_Score(self, points = 1):
self.score += points
def New_High_Score(self):
for i, j in enumerate(self.oldScores):
if self.score > j: return i + 1
return None
def Update_Scores(self):
# Update the scores
for i, j in enumerate(self.oldScores):
if self.score > j:
self.oldScores.insert(i, self.score)
break
# Only keep the top 10 scores.
self.oldScores = self.oldScores[:10]
# Update the scoreboard section of the games config file.
for i, j in enumerate(self.oldScores):
localConfig.set("scoreboard", str(i + 1), str(j))
def write_config(writeGlobal = False):
if writeGlobal == False:
with open(gamePath + "/config.ini", 'w') as configfile:
localConfig.write(configfile)
else:
with open(globalPath + "/config.ini", 'w') as configfile:
globalConfig.write(configfile)
def read_config(readGlobal = False):
if readGlobal == False:
try:
with open(gamePath + "/config.ini", 'r') as configfile:
localConfig.read_file(configfile)
except:
pass
else:
try:
with open(globalPath + "/config.ini", 'r') as configfile:
globalConfig.read_file(configfile)
except:
pass
def get_input(prompt = "Enter text:", text = ""):
app = wx.App(False)
dialog = wx.TextEntryDialog(None, prompt, "Input", text)
dialog.SetValue(text)
if dialog.ShowModal() == wx.ID_OK:
userInput = dialog.GetValue()
else:
userInput = None
dialog.Destroy()
return userInput
def speak(text, interupt=True):
if speechProvider == "speechd":
if interupt: spd.cancel()
spd.say(text)
else:
if speechProvider == "accessible_output2":
s.speak(text, interrupt=True)
# Display the text on screen
screen = pygame.display.get_surface()
font = pygame.font.Font(None, 36)
# Wrap the text
maxWidth = screen.get_width() - 40 # Leave a 20-pixel margin on each side
wrappedText = textwrap.wrap(text, width=maxWidth // font.size('A')[0])
# Render each line
textSurfaces = [font.render(line, True, (255, 255, 255)) for line in wrappedText]
screen.fill((0, 0, 0)) # Clear screen with black
# Calculate total height of text block
totalHeight = sum(surface.get_height() for surface in textSurfaces)
# Start y-position (centered vertically)
currentY = (screen.get_height() - totalHeight) // 2
# Blit each line of text
for surface in textSurfaces:
textRect = surface.get_rect(center=(screen.get_width() // 2, currentY + surface.get_height() // 2))
screen.blit(surface, textRect)
currentY += surface.get_height()
pygame.display.flip()
def check_for_exit():
for event in pygame.event.get():
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
return True
return False
pygame.event.pump()
def exit_game():
if speechProvider == "speechd": spd.close()
pygame.mixer.music.stop()
pygame.quit()
exit()
def initialize_gui(gameTitle):
# Check for, and possibly create, storm-games path
global globalPath
global gamePath
globalPath = BaseDirectory.xdg_config_home + "/storm-games"
gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-"))
if not os.path.exists(gamePath): os.makedirs(gamePath)
# Seed the random generator to the clock
random.seed()
# Set game's name
global gameName
gameName = gameTitle
setproctitle(str.lower(str.replace(gameTitle, " ", "")))
# start pygame
pygame.init()
# start the display (required by the event loop)
pygame.display.set_mode((800, 600))
pygame.display.set_caption(gameTitle)
# Set 32 channels for sound by default
pygame.mixer.pre_init(44100, -16, 2, 1024)
pygame.mixer.init()
pygame.mixer.set_num_channels(32)
# Reserve the cut scene channel
pygame.mixer.set_reserved(0)
# Load sounds from the sound directory and creates a list like {'bottle': 'bottle.ogg'}
try:
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
except Exception as e:
print("No sounds found.")
speak("No sounds found.", False)
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
soundData = {}
for f in soundFiles:
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
soundData['game-intro'].play()
time.sleep(soundData['game-intro'].get_length())
return soundData
def generate_tone(frequency, duration=0.1, sample_rate=44100, volume = 0.2):
t = np.linspace(0, duration, int(sample_rate * duration), False)
tone = np.sin(2 * np.pi * frequency * t)
stereo_tone = np.vstack((tone, tone)).T # Create a 2D array for stereo
stereo_tone = (stereo_tone * 32767).astype(np.int16)
stereo_tone = (stereo_tone * 32767 * volume).astype(np.int16) # Apply volume
stereo_tone = np.ascontiguousarray(stereo_tone) # Ensure C-contiguous array
return pygame.sndarray.make_sound(stereo_tone)
def x_powerbar():
clock = pygame.time.Clock()
screen = pygame.display.get_surface()
position = -50 # Start from the leftmost position
direction = 1 # Move right initially
barHeight = 20
while True:
frequency = 440 # A4 note
leftVolume = (50 - position) / 100
rightVolume = (position + 50) / 100
tone = generate_tone(frequency)
channel = tone.play()
channel.set_volume(leftVolume, rightVolume)
# Visual representation
screen.fill((0, 0, 0))
barWidth = screen.get_width() - 40 # Leave 20px margin on each side
pygame.draw.rect(screen, (100, 100, 100), (20, screen.get_height() // 2 - barHeight // 2, barWidth, barHeight))
markerPos = int(20 + (position + 50) / 100 * barWidth)
pygame.draw.rect(screen, (255, 0, 0), (markerPos - 5, screen.get_height() // 2 - barHeight, 10, barHeight * 2))
pygame.display.flip()
for event in pygame.event.get():
check_for_exit()
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
channel.stop()
return position # This will return a value between -50 and 50
position += direction
if position > 50:
position = 50
direction = -1
elif position < -50:
position = -50
direction = 1
clock.tick(40) # Speed of bar
def y_powerbar():
clock = pygame.time.Clock()
screen = pygame.display.get_surface()
power = 0
direction = 1 # 1 for increasing, -1 for decreasing
barWidth = 20
while True:
frequency = 220 + (power * 5) # Adjust these values to change the pitch range
tone = generate_tone(frequency)
channel = tone.play()
# Visual representation
screen.fill((0, 0, 0))
barHeight = screen.get_height() - 40 # Leave 20px margin on top and bottom
pygame.draw.rect(screen, (100, 100, 100), (screen.get_width() // 2 - barWidth // 2, 20, barWidth, barHeight))
markerPos = int(20 + (100 - power) / 100 * barHeight)
pygame.draw.rect(screen, (255, 0, 0), (screen.get_width() // 2 - barWidth, markerPos - 5, barWidth * 2, 10))
pygame.display.flip()
for event in pygame.event.get():
check_for_exit()
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
channel.stop()
return power
power += direction
if power >= 100 or power <= 0:
direction *= -1 # Reverse direction at limits
clock.tick(40)
def cut_scene(sounds, soundName):
pygame.event.clear()
pygame.mixer.stop()
c = pygame.mixer.Channel(0)
c.play(sounds[soundName])
while pygame.mixer.get_busy():
event = pygame.event.poll()
if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]:
pygame.mixer.stop()
pygame.event.pump()
def calculate_volume_and_pan(player_pos, obj_pos):
distance = abs(player_pos - obj_pos)
max_distance = 12 # Maximum audible distance
if distance > max_distance:
return 0, 0, 0 # No sound if out of range
# Calculate volume (non-linear scaling for more noticeable changes)
volume = ((max_distance - distance) / max_distance) ** 1.5
# Determine left/right based on relative position
if player_pos < obj_pos:
# Object is to the right
left = max(0, 1 - (obj_pos - player_pos) / max_distance)
right = 1
elif player_pos > obj_pos:
# Object is to the left
left = 1
right = max(0, 1 - (player_pos - obj_pos) / max_distance)
else:
# Player is on the object
left = right = 1
return volume, left, right
def obj_play(sounds, soundName, player_pos, obj_pos):
volume, left, right = calculate_volume_and_pan(player_pos, obj_pos)
if volume == 0:
return None # Don't play if out of range
# Play the sound on a new channel
x = sounds[soundName].play(-1)
# Apply the volume and pan
x.set_volume(volume * left, volume * right)
return x
def obj_update(x, player_pos, obj_pos):
if x is None:
return None
volume, left, right = calculate_volume_and_pan(player_pos, obj_pos)
if volume == 0:
x.stop()
return None
# Apply the volume and pan
x.set_volume(volume * left, volume * right)
return x
def obj_stop(x):
# Tries to stop a playing object channel
try:
x.stop()
return None
except:
return x
def play_ambiance(sounds, soundNames, probability, randomLocation = False):
# Check if any of the sounds in the list is already playing
for soundName in soundNames:
if pygame.mixer.find_channel(True) and pygame.mixer.find_channel(True).get_busy():
return
if random.randint(1, 100) > probability:
return
# Choose a random sound from the list
ambianceSound = random.choice(soundNames)
channel = sounds[ambianceSound].play()
if randomLocation and channel:
left_volume = random.random()
right_volume = random.random()
channel.set_volume(left_volume, right_volume)
return channel # Return the channel object for potential further manipulation
def play_random(sounds, soundName, pause = False, interrupt = False):
key = []
for i in sounds.keys():
if re.match("^" + soundName + ".*", i):
key.append(i)
randomKey = random.choice(key)
if interrupt == False:
sounds[randomKey].play()
else:
cut_scene(sounds, randomKey)
# Cut scenes override the pause option
return
if pause == True:
time.sleep(sounds[randomKey].get_length())
def instructions():
# Read in the instructions file
try:
with open('files/instructions.txt', 'r') as f:
info = f.readlines()
except:
info = ["Instructions file is missing."]
display_text(info)
def credits():
# Read in the credits file.
try:
with open('files/credits.txt', 'r') as f:
info = f.readlines()
# Add the header
info.insert(0, gameName + ": brought to you by Storm Dragon")
except:
info = ["Credits file is missing."]
display_text(info)
def display_text(text):
i = 0
text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press c to copy the current line to the clipboard or t to copy the entire text. Press enter or escape when you are done reading.")
text.append("End of text.")
speak(text[i])
while True:
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1
if event.key == pygame.K_UP and i > 0: i = i - 1
if event.key == pygame.K_SPACE:
speak(' '.join(text[1:]))
else:
speak(text[i])
if event.key == pygame.K_c:
try:
pyperclip.copy(text[i])
speak("Copied " + text[i] + " to the clipboard.")
except:
speak("Failed to copy the text to the clipboard.")
if event.key == pygame.K_t:
try:
pyperclip.copy(' '.join(text[1:-1]))
speak("Copied entire message to the clipboard.")
except:
speak("Failed to copy the text to the clipboard.")
event = pygame.event.clear()
time.sleep(0.001)
def learn_sounds(sounds):
loop = True
pygame.mixer.music.pause()
i = 0
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"]) and (f.split('.')[0].lower() not in ["game-intro", "music_menu"]) and (not f.lower().startswith("_"))]
# j keeps track of last spoken index so it isn't voiced on key up.
j = -1
while loop == True:
if i != j:
speak(soundFiles[i][:-4])
j = i
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE: return "menu"
if event.key == pygame.K_DOWN and i < len(soundFiles) - 1:
pygame.mixer.stop()
i = i + 1
if event.key == pygame.K_UP and i > 0:
pygame.mixer.stop()
i = i - 1
if event.key == pygame.K_RETURN:
try:
soundName = soundFiles[i][:-4]
pygame.mixer.stop()
sounds[soundName].play()
continue
except:
j = -1
speak("Could not play sound.")
continue
event = pygame.event.clear()
time.sleep(0.001)
def game_menu(sounds, *options):
loop = True
pygame.mixer.stop()
if pygame.mixer.music.get_busy():
pygame.mixer.music.unpause()
else:
try:
pygame.mixer.music.load("sounds/music_menu.ogg")
pygame.mixer.music.set_volume(0.75)
pygame.mixer.music.play(-1)
except:
pass
i = 0
# j keeps track of last spoken index so it isn't voiced on key up.
j = -1
while loop == True:
if i != j:
speak(options[i])
j = i
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE: exit_game()
if event.key == pygame.K_DOWN and i < len(options) - 1:
i = i + 1
try:
sounds['menu-move'].play()
except:
pass
if options[i] != "donate": pygame.mixer.music.unpause()
if event.key == pygame.K_UP and i > 0:
i = i - 1
try:
sounds['menu-move'].play()
except:
pass
if options[i] != "donate": pygame.mixer.music.unpause()
if event.key == pygame.K_HOME and i != 0:
i = 0
try:
sounds['menu-move'].play()
except:
pass
if options[i] != "donate": pygame.mixer.music.unpause()
if event.key == pygame.K_END and i != len(options) - 1:
i = len(options) -1
try:
sounds['menu-move'].play()
except:
pass
if options[i] != "donate": pygame.mixer.music.unpause()
if event.key == pygame.K_RETURN:
try:
j = -1
try:
sounds['menu-select'].play()
time.sleep(sounds['menu-select'].get_length())
except:
pass
eval(options[i] + "()")
continue
except:
j = -1
return options[i]
continue
event = pygame.event.clear()
time.sleep(0.001)
def donate():
pygame.mixer.music.pause()
webbrowser.open('https://ko-fi.com/stormux')

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@ -1,273 +0,0 @@
#!/bin/python
# -*- coding: utf-8 -*-
"""Standard initializations and functions shared by all games."""
from sys import exit
import configparser
import os
from os import listdir
from os.path import isfile, join
from inspect import isfunction
from xdg import BaseDirectory
from setproctitle import setproctitle
import pygame
import pyperclip
import random
import re
import requests
import webbrowser
# Global variable for speech provider
try:
import speechd
spd = speechd.Client()
speechProvider = "speechd"
except ImportError:
import accessible_output2.outputs.auto
s = accessible_output2.outputs.auto.Auto()
speechProvider = "accessible_output2"
except ImportError:
print("No other speech providers found.")
exit()
import time
localConfig = configparser.ConfigParser()
globalConfig = configparser.ConfigParser()
class scoreboard():
'Handles scores and top 10'
def __init__(self):
self.oldScores = []
for i in range(9):
try:
self.oldScores[i] = read_config("scoreboard", i)
except:
self.oldScores[i] = 0
def write_config(writeGlobal = False):
if writeGlobal == False:
with open(gamePath + "config.ini", 'w') as configfile:
localConfig.write(configfile)
else:
with open(globalPath + "config.ini", 'w') as configfile:
globalConfig.write(configfile)
def read_config(section, value, readGlobal = False):
if readGlobal == False:
with open(gamePath + "config.ini", 'r') as configfile:
return localConfig.read(section, value)
else:
with open(globalPath + "config.ini", 'r') as configfile:
return globalConfig.read(section, value)
def speak(text, interupt = True):
if speechProvider == "speechd":
if interupt == True: spd.cancel()
spd.say(text)
else:
if speechProvider == "accessible_output2":
s.speak(text, interrupt=True)
def exit_game():
if speechProvider == "speechd": spd.close()
pygame.mixer.music.stop()
pygame.quit()
exit()
def initialize_gui(gameTitle):
# Check for, and possibly create, storm-games path
global globalPath
global gamePath
globalPath = BaseDirectory.xdg_config_home + "/storm-games"
gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-"))
if not os.path.exists(gamePath): os.makedirs(gamePath)
# Seed the random generator to the clock
random.seed()
# Set game's name
global gameName
gameName = gameTitle
setproctitle(str.lower(str.replace(gameTitle, " ", "")))
# start pygame
pygame.init()
# start the display (required by the event loop)
pygame.display.set_mode((320, 200))
pygame.display.set_caption(gameTitle)
# Set 32 channels for sound by default
pygame.mixer.init()
pygame.mixer.set_num_channels(32)
# Reserve the cut scene channel
pygame.mixer.set_reserved(0)
# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
soundData = {}
for f in soundFiles:
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
soundData['game-intro'].play()
time.sleep(soundData['game-intro'].get_length())
return soundData
def cut_scene(sounds, soundName):
pygame.event.clear()
pygame.mixer.stop()
c = pygame.mixer.Channel(0)
c.play(sounds[soundName])
while pygame.mixer.get_busy():
event = pygame.event.poll()
if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]:
pygame.mixer.stop()
pygame.event.pump()
def play_random(sounds, soundName, pause = False, interrupt = False):
key = []
for i in sounds.keys():
if re.match("^" + soundName + ".*", i):
key.append(i)
randomKey = random.choice(key)
if interrupt == False:
sounds[randomKey].play()
else:
cut_scene(sounds, randomKey)
# Cut scenes override the pause option
return
if pause == True:
time.sleep(sounds[randomKey].get_length())
def instructions():
# Read in the instructions file
try:
with open('files/instructions.txt', 'r') as f:
info = f.readlines()
except:
info = ["Instructions file is missing."]
display_text(info)
def credits():
# Read in the credits file.
try:
with open('files/credits.txt', 'r') as f:
info = f.readlines()
# Add the header
info.insert(0, gameName + ": brought to you by Storm Dragon")
except:
info = ["Credits file is missing."]
display_text(info)
def display_text(text):
i = 0
text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press c to copy the current line to the clipboard or t to copy the entire text. Press enter or escape when you are done reading.")
text.append("End of text.")
speak(text[i])
while True:
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1
if event.key == pygame.K_UP and i > 0: i = i - 1
if event.key == pygame.K_SPACE:
speak(' '.join(text[1:]))
else:
speak(text[i])
if event.key == pygame.K_c:
try:
pyperclip.copy(text[i])
speak("Copied " + text[i] + " to the clipboard.")
except:
speak("Failed to copy the text to the clipboard.")
if event.key == pygame.K_t:
try:
pyperclip.copy(''.join(text[1:-1]))
speak("Copied entire message to the clipboard.")
except:
speak("Failed to copy the text to the clipboard.")
event = pygame.event.clear()
time.sleep(0.001)
def learn_sounds(sounds):
loop = True
pygame.mixer.music.pause()
i = 0
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"]) and (f.split('.')[0].lower() not in ["game-intro", "music_menu"])]
# j keeps track of last spoken index so it isn't voiced on key up.
j = -1
while loop == True:
if i != j:
speak(soundFiles[i][:-4])
j = i
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE: return "menu"
if event.key == pygame.K_DOWN and i < len(soundFiles) - 1:
pygame.mixer.stop()
i = i + 1
if event.key == pygame.K_UP and i > 0:
pygame.mixer.stop()
i = i - 1
if event.key == pygame.K_RETURN:
try:
soundName = soundFiles[i][:-4]
pygame.mixer.stop()
sounds[soundName].play()
continue
except:
j = -1
speak("Could not play sound.")
continue
event = pygame.event.clear()
time.sleep(0.001)
def game_menu(sounds, *options):
loop = True
if pygame.mixer.music.get_busy():
pygame.mixer.music.unpause()
else:
pygame.mixer.music.load("sounds/music_menu.ogg")
pygame.mixer.music.set_volume(0.75)
pygame.mixer.music.play(-1)
i = 0
# j keeps track of last spoken index so it isn't voiced on key up.
j = -1
while loop == True:
if i != j:
speak(options[i])
j = i
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE: exit_game()
if event.key == pygame.K_DOWN and i < len(options) - 1:
i = i + 1
try:
sounds['menu-move'].play()
except:
pass
if options[i] != "donate": pygame.mixer.music.unpause()
if event.key == pygame.K_UP and i > 0:
i = i - 1
try:
sounds['menu-move'].play()
except:
pass
if options[i] != "donate": pygame.mixer.music.unpause()
if event.key == pygame.K_RETURN:
try:
j = -1
try:
sounds['menu-select'].play()
time.sleep(sounds['menu-select'].get_length())
except:
pass
eval(options[i] + "()")
continue
except:
j = -1
return options[i]
continue
event = pygame.event.clear()
time.sleep(0.001)
def donate():
pygame.mixer.music.pause()
webbrowser.open('https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=stormdragon2976@gmail.com&lc=US&item_name=Donation+to+Storm+Games&no_note=0&cn=&currency_code=USD&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted')

7
requirements.txt Normal file
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@ -0,0 +1,7 @@
pygame>=2.0.0
pyperclip>=1.8.0
requests>=2.25.0
pyxdg>=0.27
setproctitle>=1.2.0
numpy>=1.19.0
accessible-output2>=0.14

2
requirements_linux.txt Normal file
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@ -0,0 +1,2 @@
-r requirements.txt
python-speechd>=0.11.1