moved the libstormgames.py file to __init__.py so you can just import libstormgames.
This commit is contained in:
parent
536659338e
commit
68ad08be46
389
__init__.py
Normal file → Executable file
389
__init__.py
Normal file → Executable file
@ -0,0 +1,389 @@
|
||||
#!/bin/python
|
||||
# -*- coding: utf-8 -*-
|
||||
"""Standard initializations and functions shared by all games."""
|
||||
|
||||
from sys import exit
|
||||
import configparser
|
||||
import os
|
||||
from os import listdir
|
||||
from os.path import isfile, join
|
||||
from inspect import isfunction
|
||||
from xdg import BaseDirectory
|
||||
from setproctitle import setproctitle
|
||||
import pygame
|
||||
import pyperclip
|
||||
import random
|
||||
import re
|
||||
import requests
|
||||
import webbrowser
|
||||
# Global variable for speech provider
|
||||
try:
|
||||
import speechd
|
||||
spd = speechd.Client()
|
||||
speechProvider = "speechd"
|
||||
except ImportError:
|
||||
import accessible_output2.outputs.auto
|
||||
s = accessible_output2.outputs.auto.Auto()
|
||||
speechProvider = "accessible_output2"
|
||||
except ImportError:
|
||||
print("No other speech providers found.")
|
||||
exit()
|
||||
import math
|
||||
import time
|
||||
|
||||
localConfig = configparser.ConfigParser()
|
||||
globalConfig = configparser.ConfigParser()
|
||||
|
||||
class scoreboard():
|
||||
'Handles scores and top 10'
|
||||
|
||||
def __init__(self, startingScore = 0):
|
||||
read_config()
|
||||
try:
|
||||
localConfig.add_section("scoreboard")
|
||||
except:
|
||||
pass
|
||||
self.score = startingScore
|
||||
self.oldScores = []
|
||||
for i in range(1, 11):
|
||||
try:
|
||||
self.oldScores.insert(i - 1, localConfig.getint("scoreboard", str(i)))
|
||||
except:
|
||||
pass
|
||||
self.oldScores.insert(i - 1, 0)
|
||||
for i in range(1, 11):
|
||||
if self.oldScores[i - 1] == None:
|
||||
self.oldScores[i - 1] = 0
|
||||
|
||||
def __del__(self):
|
||||
self.Update_Scores()
|
||||
try:
|
||||
write_config()
|
||||
except:
|
||||
pass
|
||||
|
||||
def Decrease_Score(self, points = 1):
|
||||
self.score -= points
|
||||
|
||||
def Get_High_Score(self, position = 1):
|
||||
return self.oldScores[position - 1]
|
||||
|
||||
def Get_Score(self):
|
||||
return self.score
|
||||
|
||||
def Increase_Score(self, points = 1):
|
||||
self.score += points
|
||||
|
||||
def New_High_Score(self):
|
||||
for i, j in enumerate(self.oldScores):
|
||||
if self.score > j: return i + 1
|
||||
return None
|
||||
|
||||
def Update_Scores(self):
|
||||
# Update the scores
|
||||
for i, j in enumerate(self.oldScores):
|
||||
if self.score > j:
|
||||
self.oldScores.insert(i, self.score)
|
||||
break
|
||||
# Only keep the top 10 scores.
|
||||
self.oldScores = self.oldScores[:10]
|
||||
# Update the scoreboard section of the games config file.
|
||||
for i, j in enumerate(self.oldScores):
|
||||
localConfig.set("scoreboard", str(i + 1), str(j))
|
||||
|
||||
|
||||
def write_config(writeGlobal = False):
|
||||
if writeGlobal == False:
|
||||
with open(gamePath + "/config.ini", 'w') as configfile:
|
||||
localConfig.write(configfile)
|
||||
else:
|
||||
with open(globalPath + "/config.ini", 'w') as configfile:
|
||||
globalConfig.write(configfile)
|
||||
|
||||
def read_config(readGlobal = False):
|
||||
if readGlobal == False:
|
||||
try:
|
||||
with open(gamePath + "/config.ini", 'r') as configfile:
|
||||
localConfig.read_file(configfile)
|
||||
except:
|
||||
pass
|
||||
else:
|
||||
try:
|
||||
with open(globalPath + "/config.ini", 'r') as configfile:
|
||||
globalConfig.read_file(configfile)
|
||||
except:
|
||||
pass
|
||||
|
||||
def speak(text, interupt = True):
|
||||
if speechProvider == "speechd":
|
||||
if interupt == True: spd.cancel()
|
||||
spd.say(text)
|
||||
else:
|
||||
if speechProvider == "accessible_output2":
|
||||
s.speak(text, interrupt=True)
|
||||
|
||||
|
||||
def exit_game():
|
||||
if speechProvider == "speechd": spd.close()
|
||||
pygame.mixer.music.stop()
|
||||
pygame.quit()
|
||||
exit()
|
||||
|
||||
def initialize_gui(gameTitle):
|
||||
# Check for, and possibly create, storm-games path
|
||||
global globalPath
|
||||
global gamePath
|
||||
globalPath = BaseDirectory.xdg_config_home + "/storm-games"
|
||||
gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-"))
|
||||
if not os.path.exists(gamePath): os.makedirs(gamePath)
|
||||
# Seed the random generator to the clock
|
||||
random.seed()
|
||||
# Set game's name
|
||||
global gameName
|
||||
gameName = gameTitle
|
||||
setproctitle(str.lower(str.replace(gameTitle, " ", "")))
|
||||
# start pygame
|
||||
pygame.init()
|
||||
# start the display (required by the event loop)
|
||||
pygame.display.set_mode((320, 200))
|
||||
pygame.display.set_caption(gameTitle)
|
||||
# Set 32 channels for sound by default
|
||||
pygame.mixer.init()
|
||||
pygame.mixer.set_num_channels(32)
|
||||
# Reserve the cut scene channel
|
||||
pygame.mixer.set_reserved(0)
|
||||
# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
|
||||
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
|
||||
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
|
||||
soundData = {}
|
||||
for f in soundFiles:
|
||||
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
|
||||
soundData['game-intro'].play()
|
||||
time.sleep(soundData['game-intro'].get_length())
|
||||
return soundData
|
||||
|
||||
def cut_scene(sounds, soundName):
|
||||
pygame.event.clear()
|
||||
pygame.mixer.stop()
|
||||
c = pygame.mixer.Channel(0)
|
||||
c.play(sounds[soundName])
|
||||
while pygame.mixer.get_busy():
|
||||
event = pygame.event.poll()
|
||||
if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]:
|
||||
pygame.mixer.stop()
|
||||
pygame.event.pump()
|
||||
|
||||
def obj_play(sounds, soundName, playerPos, objPos):
|
||||
distance = playerPos - objPos
|
||||
if distance > 9 or distance < -9:
|
||||
# The item is out of range, so play it at 0
|
||||
left = 0
|
||||
right = 0
|
||||
elif distance == 0:
|
||||
left = 0.9
|
||||
right = 0.9
|
||||
else:
|
||||
angle = math.radians(distance * 5)
|
||||
left = math.sqrt(2)/2.0 * (math.cos(angle) + math.sin(angle))
|
||||
right = math.sqrt(2)/2.0 * (math.cos(angle) - math.sin(angle))
|
||||
if left < 0: left *= -1
|
||||
if right < 0: right *= -1
|
||||
# x is the channel for the sound
|
||||
x = sounds[soundName].play(-1)
|
||||
# Apply the position information to the channel
|
||||
x.set_volume(left, right)
|
||||
# return the channel so that it can be used in the update and stop functions.
|
||||
return x
|
||||
|
||||
def obj_update(x, playerPos, objPos):
|
||||
distance = playerPos - objPos
|
||||
if distance > 9 or distance < -9:
|
||||
left = 0
|
||||
right = 0
|
||||
elif distance == 0:
|
||||
left = 0.9
|
||||
right = 0.9
|
||||
else:
|
||||
angle = math.radians(distance * 5)
|
||||
left = math.sqrt(2)/2.0 * (math.cos(angle) + math.sin(angle))
|
||||
right = math.sqrt(2)/2.0 * (math.cos(angle) - math.sin(angle))
|
||||
if left < 0: left *= -1
|
||||
if right < 0: right *= -1
|
||||
# Apply the position information to the channel
|
||||
x.set_volume(left, right)
|
||||
# return the channel
|
||||
return x
|
||||
|
||||
def obj_stop(x):
|
||||
# Tries to stop a playing object channel
|
||||
try:
|
||||
x.stop()
|
||||
return None
|
||||
except:
|
||||
return x
|
||||
|
||||
def play_random(sounds, soundName, pause = False, interrupt = False):
|
||||
key = []
|
||||
for i in sounds.keys():
|
||||
if re.match("^" + soundName + ".*", i):
|
||||
key.append(i)
|
||||
randomKey = random.choice(key)
|
||||
if interrupt == False:
|
||||
sounds[randomKey].play()
|
||||
else:
|
||||
cut_scene(sounds, randomKey)
|
||||
# Cut scenes override the pause option
|
||||
return
|
||||
if pause == True:
|
||||
time.sleep(sounds[randomKey].get_length())
|
||||
|
||||
def instructions():
|
||||
# Read in the instructions file
|
||||
try:
|
||||
with open('files/instructions.txt', 'r') as f:
|
||||
info = f.readlines()
|
||||
except:
|
||||
info = ["Instructions file is missing."]
|
||||
display_text(info)
|
||||
|
||||
def credits():
|
||||
# Read in the credits file.
|
||||
try:
|
||||
with open('files/credits.txt', 'r') as f:
|
||||
info = f.readlines()
|
||||
# Add the header
|
||||
info.insert(0, gameName + ": brought to you by Storm Dragon")
|
||||
except:
|
||||
info = ["Credits file is missing."]
|
||||
display_text(info)
|
||||
|
||||
def display_text(text):
|
||||
i = 0
|
||||
text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press c to copy the current line to the clipboard or t to copy the entire text. Press enter or escape when you are done reading.")
|
||||
text.append("End of text.")
|
||||
speak(text[i])
|
||||
while True:
|
||||
event = pygame.event.wait()
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
|
||||
if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1
|
||||
if event.key == pygame.K_UP and i > 0: i = i - 1
|
||||
if event.key == pygame.K_SPACE:
|
||||
speak(' '.join(text[1:]))
|
||||
else:
|
||||
speak(text[i])
|
||||
if event.key == pygame.K_c:
|
||||
try:
|
||||
pyperclip.copy(text[i])
|
||||
speak("Copied " + text[i] + " to the clipboard.")
|
||||
except:
|
||||
speak("Failed to copy the text to the clipboard.")
|
||||
if event.key == pygame.K_t:
|
||||
try:
|
||||
pyperclip.copy(' '.join(text[1:-1]))
|
||||
speak("Copied entire message to the clipboard.")
|
||||
except:
|
||||
speak("Failed to copy the text to the clipboard.")
|
||||
event = pygame.event.clear()
|
||||
time.sleep(0.001)
|
||||
|
||||
def learn_sounds(sounds):
|
||||
loop = True
|
||||
pygame.mixer.music.pause()
|
||||
i = 0
|
||||
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"]) and (f.split('.')[0].lower() not in ["game-intro", "music_menu"])]
|
||||
# j keeps track of last spoken index so it isn't voiced on key up.
|
||||
j = -1
|
||||
while loop == True:
|
||||
if i != j:
|
||||
speak(soundFiles[i][:-4])
|
||||
j = i
|
||||
event = pygame.event.wait()
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE: return "menu"
|
||||
if event.key == pygame.K_DOWN and i < len(soundFiles) - 1:
|
||||
pygame.mixer.stop()
|
||||
i = i + 1
|
||||
if event.key == pygame.K_UP and i > 0:
|
||||
pygame.mixer.stop()
|
||||
i = i - 1
|
||||
if event.key == pygame.K_RETURN:
|
||||
try:
|
||||
soundName = soundFiles[i][:-4]
|
||||
pygame.mixer.stop()
|
||||
sounds[soundName].play()
|
||||
continue
|
||||
except:
|
||||
j = -1
|
||||
speak("Could not play sound.")
|
||||
continue
|
||||
event = pygame.event.clear()
|
||||
time.sleep(0.001)
|
||||
|
||||
def game_menu(sounds, *options):
|
||||
loop = True
|
||||
pygame.mixer.stop()
|
||||
if pygame.mixer.music.get_busy():
|
||||
pygame.mixer.music.unpause()
|
||||
else:
|
||||
pygame.mixer.music.load("sounds/music_menu.ogg")
|
||||
pygame.mixer.music.set_volume(0.75)
|
||||
pygame.mixer.music.play(-1)
|
||||
i = 0
|
||||
# j keeps track of last spoken index so it isn't voiced on key up.
|
||||
j = -1
|
||||
while loop == True:
|
||||
if i != j:
|
||||
speak(options[i])
|
||||
j = i
|
||||
event = pygame.event.wait()
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE: exit_game()
|
||||
if event.key == pygame.K_DOWN and i < len(options) - 1:
|
||||
i = i + 1
|
||||
try:
|
||||
sounds['menu-move'].play()
|
||||
except:
|
||||
pass
|
||||
if options[i] != "donate": pygame.mixer.music.unpause()
|
||||
if event.key == pygame.K_UP and i > 0:
|
||||
i = i - 1
|
||||
try:
|
||||
sounds['menu-move'].play()
|
||||
except:
|
||||
pass
|
||||
if options[i] != "donate": pygame.mixer.music.unpause()
|
||||
if event.key == pygame.K_HOME and i != 0:
|
||||
i = 0
|
||||
try:
|
||||
sounds['menu-move'].play()
|
||||
except:
|
||||
pass
|
||||
if options[i] != "donate": pygame.mixer.music.unpause()
|
||||
if event.key == pygame.K_END and i != len(options) - 1:
|
||||
i = len(options) -1
|
||||
try:
|
||||
sounds['menu-move'].play()
|
||||
except:
|
||||
pass
|
||||
if options[i] != "donate": pygame.mixer.music.unpause()
|
||||
if event.key == pygame.K_RETURN:
|
||||
try:
|
||||
j = -1
|
||||
try:
|
||||
sounds['menu-select'].play()
|
||||
time.sleep(sounds['menu-select'].get_length())
|
||||
except:
|
||||
pass
|
||||
eval(options[i] + "()")
|
||||
continue
|
||||
except:
|
||||
j = -1
|
||||
return options[i]
|
||||
continue
|
||||
event = pygame.event.clear()
|
||||
time.sleep(0.001)
|
||||
|
||||
def donate():
|
||||
pygame.mixer.music.pause()
|
||||
webbrowser.open('https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=stormdragon2976@gmail.com&lc=US&item_name=Donation+to+Storm+Games&no_note=0&cn=¤cy_code=USD&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted')
|
389
libstormgames.py
389
libstormgames.py
@ -1,389 +0,0 @@
|
||||
#!/bin/python
|
||||
# -*- coding: utf-8 -*-
|
||||
"""Standard initializations and functions shared by all games."""
|
||||
|
||||
from sys import exit
|
||||
import configparser
|
||||
import os
|
||||
from os import listdir
|
||||
from os.path import isfile, join
|
||||
from inspect import isfunction
|
||||
from xdg import BaseDirectory
|
||||
from setproctitle import setproctitle
|
||||
import pygame
|
||||
import pyperclip
|
||||
import random
|
||||
import re
|
||||
import requests
|
||||
import webbrowser
|
||||
# Global variable for speech provider
|
||||
try:
|
||||
import speechd
|
||||
spd = speechd.Client()
|
||||
speechProvider = "speechd"
|
||||
except ImportError:
|
||||
import accessible_output2.outputs.auto
|
||||
s = accessible_output2.outputs.auto.Auto()
|
||||
speechProvider = "accessible_output2"
|
||||
except ImportError:
|
||||
print("No other speech providers found.")
|
||||
exit()
|
||||
import math
|
||||
import time
|
||||
|
||||
localConfig = configparser.ConfigParser()
|
||||
globalConfig = configparser.ConfigParser()
|
||||
|
||||
class scoreboard():
|
||||
'Handles scores and top 10'
|
||||
|
||||
def __init__(self, startingScore = 0):
|
||||
read_config()
|
||||
try:
|
||||
localConfig.add_section("scoreboard")
|
||||
except:
|
||||
pass
|
||||
self.score = startingScore
|
||||
self.oldScores = []
|
||||
for i in range(1, 11):
|
||||
try:
|
||||
self.oldScores.insert(i - 1, localConfig.getint("scoreboard", str(i)))
|
||||
except:
|
||||
pass
|
||||
self.oldScores.insert(i - 1, 0)
|
||||
for i in range(1, 11):
|
||||
if self.oldScores[i - 1] == None:
|
||||
self.oldScores[i - 1] = 0
|
||||
|
||||
def __del__(self):
|
||||
self.Update_Scores()
|
||||
try:
|
||||
write_config()
|
||||
except:
|
||||
pass
|
||||
|
||||
def Decrease_Score(self, points = 1):
|
||||
self.score -= points
|
||||
|
||||
def Get_High_Score(self, position = 1):
|
||||
return self.oldScores[position - 1]
|
||||
|
||||
def Get_Score(self):
|
||||
return self.score
|
||||
|
||||
def Increase_Score(self, points = 1):
|
||||
self.score += points
|
||||
|
||||
def New_High_Score(self):
|
||||
for i, j in enumerate(self.oldScores):
|
||||
if self.score > j: return i + 1
|
||||
return None
|
||||
|
||||
def Update_Scores(self):
|
||||
# Update the scores
|
||||
for i, j in enumerate(self.oldScores):
|
||||
if self.score > j:
|
||||
self.oldScores.insert(i, self.score)
|
||||
break
|
||||
# Only keep the top 10 scores.
|
||||
self.oldScores = self.oldScores[:10]
|
||||
# Update the scoreboard section of the games config file.
|
||||
for i, j in enumerate(self.oldScores):
|
||||
localConfig.set("scoreboard", str(i + 1), str(j))
|
||||
|
||||
|
||||
def write_config(writeGlobal = False):
|
||||
if writeGlobal == False:
|
||||
with open(gamePath + "/config.ini", 'w') as configfile:
|
||||
localConfig.write(configfile)
|
||||
else:
|
||||
with open(globalPath + "/config.ini", 'w') as configfile:
|
||||
globalConfig.write(configfile)
|
||||
|
||||
def read_config(readGlobal = False):
|
||||
if readGlobal == False:
|
||||
try:
|
||||
with open(gamePath + "/config.ini", 'r') as configfile:
|
||||
localConfig.read_file(configfile)
|
||||
except:
|
||||
pass
|
||||
else:
|
||||
try:
|
||||
with open(globalPath + "/config.ini", 'r') as configfile:
|
||||
globalConfig.read_file(configfile)
|
||||
except:
|
||||
pass
|
||||
|
||||
def speak(text, interupt = True):
|
||||
if speechProvider == "speechd":
|
||||
if interupt == True: spd.cancel()
|
||||
spd.say(text)
|
||||
else:
|
||||
if speechProvider == "accessible_output2":
|
||||
s.speak(text, interrupt=True)
|
||||
|
||||
|
||||
def exit_game():
|
||||
if speechProvider == "speechd": spd.close()
|
||||
pygame.mixer.music.stop()
|
||||
pygame.quit()
|
||||
exit()
|
||||
|
||||
def initialize_gui(gameTitle):
|
||||
# Check for, and possibly create, storm-games path
|
||||
global globalPath
|
||||
global gamePath
|
||||
globalPath = BaseDirectory.xdg_config_home + "/storm-games"
|
||||
gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-"))
|
||||
if not os.path.exists(gamePath): os.makedirs(gamePath)
|
||||
# Seed the random generator to the clock
|
||||
random.seed()
|
||||
# Set game's name
|
||||
global gameName
|
||||
gameName = gameTitle
|
||||
setproctitle(str.lower(str.replace(gameTitle, " ", "")))
|
||||
# start pygame
|
||||
pygame.init()
|
||||
# start the display (required by the event loop)
|
||||
pygame.display.set_mode((320, 200))
|
||||
pygame.display.set_caption(gameTitle)
|
||||
# Set 32 channels for sound by default
|
||||
pygame.mixer.init()
|
||||
pygame.mixer.set_num_channels(32)
|
||||
# Reserve the cut scene channel
|
||||
pygame.mixer.set_reserved(0)
|
||||
# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
|
||||
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
|
||||
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
|
||||
soundData = {}
|
||||
for f in soundFiles:
|
||||
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
|
||||
soundData['game-intro'].play()
|
||||
time.sleep(soundData['game-intro'].get_length())
|
||||
return soundData
|
||||
|
||||
def cut_scene(sounds, soundName):
|
||||
pygame.event.clear()
|
||||
pygame.mixer.stop()
|
||||
c = pygame.mixer.Channel(0)
|
||||
c.play(sounds[soundName])
|
||||
while pygame.mixer.get_busy():
|
||||
event = pygame.event.poll()
|
||||
if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]:
|
||||
pygame.mixer.stop()
|
||||
pygame.event.pump()
|
||||
|
||||
def obj_play(sounds, soundName, playerPos, objPos):
|
||||
distance = playerPos - objPos
|
||||
if distance > 9 or distance < -9:
|
||||
# The item is out of range, so play it at 0
|
||||
left = 0
|
||||
right = 0
|
||||
elif distance == 0:
|
||||
left = 0.9
|
||||
right = 0.9
|
||||
else:
|
||||
angle = math.radians(distance * 5)
|
||||
left = math.sqrt(2)/2.0 * (math.cos(angle) + math.sin(angle))
|
||||
right = math.sqrt(2)/2.0 * (math.cos(angle) - math.sin(angle))
|
||||
if left < 0: left *= -1
|
||||
if right < 0: right *= -1
|
||||
# x is the channel for the sound
|
||||
x = sounds[soundName].play(-1)
|
||||
# Apply the position information to the channel
|
||||
x.set_volume(left, right)
|
||||
# return the channel so that it can be used in the update and stop functions.
|
||||
return x
|
||||
|
||||
def obj_update(x, playerPos, objPos):
|
||||
distance = playerPos - objPos
|
||||
if distance > 9 or distance < -9:
|
||||
left = 0
|
||||
right = 0
|
||||
elif distance == 0:
|
||||
left = 0.9
|
||||
right = 0.9
|
||||
else:
|
||||
angle = math.radians(distance * 5)
|
||||
left = math.sqrt(2)/2.0 * (math.cos(angle) + math.sin(angle))
|
||||
right = math.sqrt(2)/2.0 * (math.cos(angle) - math.sin(angle))
|
||||
if left < 0: left *= -1
|
||||
if right < 0: right *= -1
|
||||
# Apply the position information to the channel
|
||||
x.set_volume(left, right)
|
||||
# return the channel
|
||||
return x
|
||||
|
||||
def obj_stop(x):
|
||||
# Tries to stop a playing object channel
|
||||
try:
|
||||
x.stop()
|
||||
return None
|
||||
except:
|
||||
return x
|
||||
|
||||
def play_random(sounds, soundName, pause = False, interrupt = False):
|
||||
key = []
|
||||
for i in sounds.keys():
|
||||
if re.match("^" + soundName + ".*", i):
|
||||
key.append(i)
|
||||
randomKey = random.choice(key)
|
||||
if interrupt == False:
|
||||
sounds[randomKey].play()
|
||||
else:
|
||||
cut_scene(sounds, randomKey)
|
||||
# Cut scenes override the pause option
|
||||
return
|
||||
if pause == True:
|
||||
time.sleep(sounds[randomKey].get_length())
|
||||
|
||||
def instructions():
|
||||
# Read in the instructions file
|
||||
try:
|
||||
with open('files/instructions.txt', 'r') as f:
|
||||
info = f.readlines()
|
||||
except:
|
||||
info = ["Instructions file is missing."]
|
||||
display_text(info)
|
||||
|
||||
def credits():
|
||||
# Read in the credits file.
|
||||
try:
|
||||
with open('files/credits.txt', 'r') as f:
|
||||
info = f.readlines()
|
||||
# Add the header
|
||||
info.insert(0, gameName + ": brought to you by Storm Dragon")
|
||||
except:
|
||||
info = ["Credits file is missing."]
|
||||
display_text(info)
|
||||
|
||||
def display_text(text):
|
||||
i = 0
|
||||
text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press c to copy the current line to the clipboard or t to copy the entire text. Press enter or escape when you are done reading.")
|
||||
text.append("End of text.")
|
||||
speak(text[i])
|
||||
while True:
|
||||
event = pygame.event.wait()
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
|
||||
if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1
|
||||
if event.key == pygame.K_UP and i > 0: i = i - 1
|
||||
if event.key == pygame.K_SPACE:
|
||||
speak(' '.join(text[1:]))
|
||||
else:
|
||||
speak(text[i])
|
||||
if event.key == pygame.K_c:
|
||||
try:
|
||||
pyperclip.copy(text[i])
|
||||
speak("Copied " + text[i] + " to the clipboard.")
|
||||
except:
|
||||
speak("Failed to copy the text to the clipboard.")
|
||||
if event.key == pygame.K_t:
|
||||
try:
|
||||
pyperclip.copy(' '.join(text[1:-1]))
|
||||
speak("Copied entire message to the clipboard.")
|
||||
except:
|
||||
speak("Failed to copy the text to the clipboard.")
|
||||
event = pygame.event.clear()
|
||||
time.sleep(0.001)
|
||||
|
||||
def learn_sounds(sounds):
|
||||
loop = True
|
||||
pygame.mixer.music.pause()
|
||||
i = 0
|
||||
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"]) and (f.split('.')[0].lower() not in ["game-intro", "music_menu"])]
|
||||
# j keeps track of last spoken index so it isn't voiced on key up.
|
||||
j = -1
|
||||
while loop == True:
|
||||
if i != j:
|
||||
speak(soundFiles[i][:-4])
|
||||
j = i
|
||||
event = pygame.event.wait()
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE: return "menu"
|
||||
if event.key == pygame.K_DOWN and i < len(soundFiles) - 1:
|
||||
pygame.mixer.stop()
|
||||
i = i + 1
|
||||
if event.key == pygame.K_UP and i > 0:
|
||||
pygame.mixer.stop()
|
||||
i = i - 1
|
||||
if event.key == pygame.K_RETURN:
|
||||
try:
|
||||
soundName = soundFiles[i][:-4]
|
||||
pygame.mixer.stop()
|
||||
sounds[soundName].play()
|
||||
continue
|
||||
except:
|
||||
j = -1
|
||||
speak("Could not play sound.")
|
||||
continue
|
||||
event = pygame.event.clear()
|
||||
time.sleep(0.001)
|
||||
|
||||
def game_menu(sounds, *options):
|
||||
loop = True
|
||||
pygame.mixer.stop()
|
||||
if pygame.mixer.music.get_busy():
|
||||
pygame.mixer.music.unpause()
|
||||
else:
|
||||
pygame.mixer.music.load("sounds/music_menu.ogg")
|
||||
pygame.mixer.music.set_volume(0.75)
|
||||
pygame.mixer.music.play(-1)
|
||||
i = 0
|
||||
# j keeps track of last spoken index so it isn't voiced on key up.
|
||||
j = -1
|
||||
while loop == True:
|
||||
if i != j:
|
||||
speak(options[i])
|
||||
j = i
|
||||
event = pygame.event.wait()
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE: exit_game()
|
||||
if event.key == pygame.K_DOWN and i < len(options) - 1:
|
||||
i = i + 1
|
||||
try:
|
||||
sounds['menu-move'].play()
|
||||
except:
|
||||
pass
|
||||
if options[i] != "donate": pygame.mixer.music.unpause()
|
||||
if event.key == pygame.K_UP and i > 0:
|
||||
i = i - 1
|
||||
try:
|
||||
sounds['menu-move'].play()
|
||||
except:
|
||||
pass
|
||||
if options[i] != "donate": pygame.mixer.music.unpause()
|
||||
if event.key == pygame.K_HOME and i != 0:
|
||||
i = 0
|
||||
try:
|
||||
sounds['menu-move'].play()
|
||||
except:
|
||||
pass
|
||||
if options[i] != "donate": pygame.mixer.music.unpause()
|
||||
if event.key == pygame.K_END and i != len(options) - 1:
|
||||
i = len(options) -1
|
||||
try:
|
||||
sounds['menu-move'].play()
|
||||
except:
|
||||
pass
|
||||
if options[i] != "donate": pygame.mixer.music.unpause()
|
||||
if event.key == pygame.K_RETURN:
|
||||
try:
|
||||
j = -1
|
||||
try:
|
||||
sounds['menu-select'].play()
|
||||
time.sleep(sounds['menu-select'].get_length())
|
||||
except:
|
||||
pass
|
||||
eval(options[i] + "()")
|
||||
continue
|
||||
except:
|
||||
j = -1
|
||||
return options[i]
|
||||
continue
|
||||
event = pygame.event.clear()
|
||||
time.sleep(0.001)
|
||||
|
||||
def donate():
|
||||
pygame.mixer.music.pause()
|
||||
webbrowser.open('https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=stormdragon2976@gmail.com&lc=US&item_name=Donation+to+Storm+Games&no_note=0&cn=¤cy_code=USD&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted')
|
Loading…
Reference in New Issue
Block a user