Multiple fixes to indentation beep code, including volume for lower ranged beeps using the gstreamer driver.

This commit is contained in:
Storm Dragon
2025-08-04 12:38:14 -04:00
parent 9ef9d762f4
commit 73f67c2a04
4 changed files with 55 additions and 34 deletions

View File

@@ -52,10 +52,13 @@ class driver(sound_driver):
bus.connect("message", self._on_pipeline_message)
self._source = Gst.ElementFactory.make("audiotestsrc", "src")
self._volume = Gst.ElementFactory.make("volume", "volume")
self._sink = Gst.ElementFactory.make("autoaudiosink", "output")
self._pipeline.add(self._source)
self._pipeline.add(self._volume)
self._pipeline.add(self._sink)
self._source.link(self._sink)
self._source.link(self._volume)
self._volume.link(self._sink)
self.mainloop = GLib.MainLoop()
self.thread = threading.Thread(target=self.mainloop.run)
self.thread.start()
@@ -117,8 +120,18 @@ class driver(sound_driver):
return
if interrupt:
self.cancel()
# Always reset pipeline to prevent volume accumulation
self._pipeline.set_state(Gst.State.NULL)
duration = duration * 1000
self._source.set_property("volume", self.volume * adjust_volume)
# Use dedicated volume element for better control
# GStreamer volume property behaves very differently than sox for low frequencies
if adjust_volume > 0.8: # This indicates low frequency indentation beeps
# Extremely aggressive boost - GStreamer really struggles with low frequencies
effective_volume = self.volume * adjust_volume * 50.0 # Ridiculous multiplier to match sox
else:
effective_volume = self.volume * adjust_volume * 3.0
self._volume.set_property("volume", effective_volume)
self._source.set_property("volume", 1.0) # Set source to full, control via volume element
self._source.set_property("freq", frequence)
self._pipeline.set_state(Gst.State.PLAYING)
GLib.timeout_add(duration, self._on_timeout, self._pipeline)