A few more sound descriptions.
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@@ -18,6 +18,7 @@ void configure_project_learn_sounds() {
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learn_sounds_add_skip_entry("sounds/menu/");
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learn_sounds_add_skip_entry("sounds/nature/");
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learn_sounds_add_skip_entry("sounds/pets/");
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learn_sounds_add_skip_entry("sounds/quests/");
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learn_sounds_add_description(
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"sounds/actions/bad_cast.ogg",
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@@ -47,4 +48,40 @@ void configure_project_learn_sounds() {
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"sounds/items/miscellaneous.ogg",
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"You picked up an item for which there is no specific sound."
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);
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learn_sounds_add_description(
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"sounds/enemies/goblin1.ogg",
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"Inhabits mountainous regions."
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);
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learn_sounds_add_description(
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"sounds/enemies/undead_resident1.ogg",
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"Not quite a zombie nor a vampyr. These undead remember they used to have a home, and maybe there's food there..."
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);
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learn_sounds_add_description(
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"sounds/enemies/wight1.ogg",
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"More powerful undead. They do not lose track of you when you are in the base."
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);
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learn_sounds_add_description(
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"sounds/enemies/vampyr1.ogg",
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"Ever hungry, they feed upon your residents."
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);
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learn_sounds_add_description(
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"sounds/enemies/vampyr2.ogg",
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"Ever hungry, they feed upon your residents."
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);
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learn_sounds_add_description(
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"sounds/enemies/vampyr3.ogg",
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"Ever hungry, they feed upon your residents."
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);
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learn_sounds_add_description(
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"sounds/enemies/vampyr4.ogg",
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"Ever hungry, they feed upon your residents."
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);
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learn_sounds_add_description(
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"sounds/enemies/yeti1.ogg",
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"Inhabits snowy regions."
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);
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learn_sounds_add_description(
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"sounds/enemies/zombie1.ogg",
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"Basic undead."
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);
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}
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