From 8a429d8c2d6f31b9a9e02a4d4dac9e919ed5f2a3 Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Tue, 17 Feb 2026 07:43:25 -0500 Subject: [PATCH] A few more sound descriptions. --- excluded_sounds.nvgt | 37 +++++++++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) diff --git a/excluded_sounds.nvgt b/excluded_sounds.nvgt index 61e538b..c2339fe 100644 --- a/excluded_sounds.nvgt +++ b/excluded_sounds.nvgt @@ -18,6 +18,7 @@ void configure_project_learn_sounds() { learn_sounds_add_skip_entry("sounds/menu/"); learn_sounds_add_skip_entry("sounds/nature/"); learn_sounds_add_skip_entry("sounds/pets/"); + learn_sounds_add_skip_entry("sounds/quests/"); learn_sounds_add_description( "sounds/actions/bad_cast.ogg", @@ -47,4 +48,40 @@ void configure_project_learn_sounds() { "sounds/items/miscellaneous.ogg", "You picked up an item for which there is no specific sound." ); + learn_sounds_add_description( + "sounds/enemies/goblin1.ogg", + "Inhabits mountainous regions." + ); + learn_sounds_add_description( + "sounds/enemies/undead_resident1.ogg", + "Not quite a zombie nor a vampyr. These undead remember they used to have a home, and maybe there's food there..." + ); + learn_sounds_add_description( + "sounds/enemies/wight1.ogg", + "More powerful undead. They do not lose track of you when you are in the base." + ); + learn_sounds_add_description( + "sounds/enemies/vampyr1.ogg", + "Ever hungry, they feed upon your residents." + ); + learn_sounds_add_description( + "sounds/enemies/vampyr2.ogg", + "Ever hungry, they feed upon your residents." + ); + learn_sounds_add_description( + "sounds/enemies/vampyr3.ogg", + "Ever hungry, they feed upon your residents." + ); + learn_sounds_add_description( + "sounds/enemies/vampyr4.ogg", + "Ever hungry, they feed upon your residents." + ); + learn_sounds_add_description( + "sounds/enemies/yeti1.ogg", + "Inhabits snowy regions." + ); + learn_sounds_add_description( + "sounds/enemies/zombie1.ogg", + "Basic undead." + ); }