Forgot to add excluded sounds file.
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50
excluded_sounds.nvgt
Normal file
50
excluded_sounds.nvgt
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// Project-local learn sounds configuration.
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// Keep this file in the game root so libstorm-nvgt can stay untouched.
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void configure_project_learn_sounds() {
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learn_sounds_reset_configuration();
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// Skip entries can be full file paths or directories ending with "/".
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learn_sounds_add_skip_entry("sounds/quests/bone1.ogg");
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learn_sounds_add_skip_entry("sounds/quests/bone2.ogg");
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learn_sounds_add_skip_entry("sounds/quests/bone3.ogg");
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learn_sounds_add_skip_entry("sounds/quests/bone4.ogg");
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learn_sounds_add_skip_entry("sounds/quests/bone5.ogg");
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learn_sounds_add_skip_entry("sounds/quests/bone6.ogg");
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learn_sounds_add_skip_entry("sounds/quests/bone7.ogg");
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learn_sounds_add_skip_entry("sounds/quests/bone8.ogg");
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learn_sounds_add_skip_entry("sounds/actions/fishpole.ogg");
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learn_sounds_add_skip_entry("sounds/actions/hit_ground.ogg");
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learn_sounds_add_skip_entry("sounds/menu/");
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learn_sounds_add_skip_entry("sounds/nature/");
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learn_sounds_add_skip_entry("sounds/pets/");
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learn_sounds_add_description(
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"sounds/actions/bad_cast.ogg",
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"Your cast missed the water and landed in nearby foliage where it is unlikely to attract fish."
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);
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learn_sounds_add_description(
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"sounds/actions/cast_strength.ogg",
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"When casting release control when over water. When catching release when sound is over player."
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);
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learn_sounds_add_description(
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"sounds/enemies/enter_range.ogg",
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"An enemy is in range of your currently wielded weapon."
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);
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learn_sounds_add_description(
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"sounds/enemies/exit_range.ogg",
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"An enemy is no longer in range of your currently wielded weapon."
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);
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learn_sounds_add_description(
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"sounds/actions/falling.ogg",
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"Lowers in pitch as the fall progresses."
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);
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learn_sounds_add_description(
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"sounds/enemies/invasion.ogg",
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"The war drums pound! Prepare for combat!"
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);
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learn_sounds_add_description(
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"sounds/items/miscellaneous.ogg",
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"You picked up an item for which there is no specific sound."
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);
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}
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