Forgot to add excluded sounds file.

This commit is contained in:
Storm Dragon
2026-02-17 01:22:54 -05:00
parent 3ac0248e3c
commit cc09232c23

50
excluded_sounds.nvgt Normal file
View File

@@ -0,0 +1,50 @@
// Project-local learn sounds configuration.
// Keep this file in the game root so libstorm-nvgt can stay untouched.
void configure_project_learn_sounds() {
learn_sounds_reset_configuration();
// Skip entries can be full file paths or directories ending with "/".
learn_sounds_add_skip_entry("sounds/quests/bone1.ogg");
learn_sounds_add_skip_entry("sounds/quests/bone2.ogg");
learn_sounds_add_skip_entry("sounds/quests/bone3.ogg");
learn_sounds_add_skip_entry("sounds/quests/bone4.ogg");
learn_sounds_add_skip_entry("sounds/quests/bone5.ogg");
learn_sounds_add_skip_entry("sounds/quests/bone6.ogg");
learn_sounds_add_skip_entry("sounds/quests/bone7.ogg");
learn_sounds_add_skip_entry("sounds/quests/bone8.ogg");
learn_sounds_add_skip_entry("sounds/actions/fishpole.ogg");
learn_sounds_add_skip_entry("sounds/actions/hit_ground.ogg");
learn_sounds_add_skip_entry("sounds/menu/");
learn_sounds_add_skip_entry("sounds/nature/");
learn_sounds_add_skip_entry("sounds/pets/");
learn_sounds_add_description(
"sounds/actions/bad_cast.ogg",
"Your cast missed the water and landed in nearby foliage where it is unlikely to attract fish."
);
learn_sounds_add_description(
"sounds/actions/cast_strength.ogg",
"When casting release control when over water. When catching release when sound is over player."
);
learn_sounds_add_description(
"sounds/enemies/enter_range.ogg",
"An enemy is in range of your currently wielded weapon."
);
learn_sounds_add_description(
"sounds/enemies/exit_range.ogg",
"An enemy is no longer in range of your currently wielded weapon."
);
learn_sounds_add_description(
"sounds/actions/falling.ogg",
"Lowers in pitch as the fall progresses."
);
learn_sounds_add_description(
"sounds/enemies/invasion.ogg",
"The war drums pound! Prepare for combat!"
);
learn_sounds_add_description(
"sounds/items/miscellaneous.ogg",
"You picked up an item for which there is no specific sound."
);
}