• Joined on 2022-12-22
storm pushed to master at storm/libstormgames 2025-09-21 14:33:28 -04:00
a00bdc5ff9 Removed the default text in scoreboard.py. This way people don't have to backspace before entering their name. If the text is empty or None, it then uses Player as the default.
storm pushed to master at storm/wicked-quest 2025-09-21 14:21:23 -04:00
b1d6fc3468 Updated submodule.
storm pushed to master at storm/libstormgames 2025-09-21 13:41:55 -04:00
d050db0d6e Dialogue instructions only show once per game now following the same pattern as display_text.
storm pushed to master at storm/wicked-quest 2025-09-21 12:37:34 -04:00
bd1eb7c1c7 Introduced a bug with coffins and items when working on survival mode. Hopefully fixed now.
storm pushed to master at storm/wicked-quest 2025-09-21 01:38:54 -04:00
4b21552ca9 Actually found a bug with weapon progression. Made survival mode more random. Graves can now have any item from all levels or be empty. Coffins will always have a random item.
storm pushed to master at storm/wicked-quest 2025-09-21 00:17:29 -04:00
ed764cdfdf More improvements to the override system. Fixed a bug that reared its ugly head during updates to grasping hands code.
storm pushed to master at storm/wicked-quest 2025-09-20 20:48:19 -04:00
befc6bbe92 Updated level creation documentation. Fixed a couple bugs in weapon overrides.
storm pushed to master at storm/wicked-quest 2025-09-20 20:15:11 -04:00
63a5088f51 Fixed a few bugs with the new override system.
storm pushed to master at storm/wicked-quest 2025-09-20 04:10:41 -04:00
5dd78a1687 Added override capabilities for lots of items, weapons, and hazards.
storm pushed to master at storm/wicked-quest 2025-09-19 16:20:36 -04:00
91eecae786 Updated submodule, hopefully clicks and pops are gone once and for all. Added dialogue system for levels that mave more than just a simple 1 line description.
storm pushed to master at storm/libstormgames 2025-09-19 12:52:26 -04:00
a98783dbc4 Fixed critical sound timing bug. Finally, after a couple of days of banging my head against this problem and sound getting progressively worse, it's fixed. Turned out the fix was a very simple timing issue for when to play sounds.
storm pushed to master at storm/libstormgames 2025-09-19 00:44:51 -04:00
d364ce28ef Another experimental sound change.
storm pushed to master at storm/libstormgames 2025-09-19 00:23:25 -04:00
6daa243710 One more small sound tweak.
storm pushed to master at storm/libstormgames 2025-09-18 23:23:14 -04:00
95215eefc8 I think sound is as good as I can get it.
storm pushed to master at storm/libstormgames 2025-09-18 20:53:51 -04:00
65dae48200 More sound expirements.
storm pushed to master at storm/libstormgames 2025-09-18 20:36:33 -04:00
2be0424168 A different approach to improving sound.
storm pushed to master at storm/libstormgames 2025-09-18 20:13:30 -04:00
385e5a81ed Merge branch 'rollback-with-dialogs' I broke a lot of stuff, trying to keep what works and remove the stuff that is horribly broken.
3f384b11a6 Fix for dialog sound.
33726bfde8 Added ability to have character dialogs.
Compare 3 commits »
storm pushed to master at storm/libstormgames 2025-09-18 19:59:22 -04:00
818cefc558 Drop back to 32 channels which seemed to be more stable.
storm pushed to master at storm/libstormgames 2025-09-18 19:30:27 -04:00
1a6ad65139 Openal turned out to be a bust. Attempt to improve sound playback reliability.
storm pushed to master at storm/libstormgames 2025-09-18 16:02:37 -04:00
f84a115bc6 Experimental sound improvements. I'm about to say to hell with it and try using openal.