61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
#include "quickset.h"
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#include "keydialog.hpp"
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//build the dialog
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QuickSet::QuickSet( JoyPad* jp, QWidget *parent)
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: QDialog(parent), joypad(jp), setting(false) {
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setWindowTitle(tr("Set %1").arg(jp->getName()));
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QVBoxLayout* LMain = new QVBoxLayout(this);
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LMain->setMargin(5);
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LMain->setSpacing(5);
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//LMain->setAutoAdd(true);
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QLabel *temp = new QLabel(tr("Press any button or axis and\nyou will be prompted for a key."),this);
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LMain->addWidget(temp);
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QPushButton* button = new QPushButton(tr("Done"),this);
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LMain->addWidget(button);
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connect( button, SIGNAL(clicked()), this, SLOT(accept()));
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}
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void QuickSet::jsevent(const js_event &msg ) {
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//ignore any joystick events if we're waiting for a keypress
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if (setting) return;
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//if a button was pressed on the joystick
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unsigned int type = msg.type & ~JS_EVENT_INIT;
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if (type == JS_EVENT_BUTTON) {
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//capture that button.
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Button* button = joypad->buttons[msg.number];
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if (button) {
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//go into setting mode and request a key/mousebutton
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setting = true;
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bool isMouse = false;
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int code = KeyDialog::getKey(button->getName(), true, &isMouse, this);
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setting = false;
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if (code >= 0) {
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button->setKey(isMouse, code);
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}
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}
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}
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else if (type == JS_EVENT_AXIS) {
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//require a signal strength of at least 5000 to consider an axis moved.
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if (abs(msg.value) < 5000) return;
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//capture the axis that moved
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Axis* axis = joypad->axes[msg.number];
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//grab a keycode for that axis and that direction
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setting = true;
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bool isMouse = false;
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int code = KeyDialog::getKey((msg.value >= 0 ? tr("%1, positive") : tr("%1, negative")).arg(axis->getName()), true, &isMouse, this);
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setting = false;
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//assign the key to the axis.
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if (code >= 0) {
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axis->setKey(isMouse, (msg.value > 0), code);
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}
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}
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}
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