Replace usage of GetKey in favor for KeyDialog

This commit is contained in:
Maciej Latocha
2016-03-31 17:34:32 +02:00
parent e633b10379
commit c837ef3c09
2 changed files with 7 additions and 6 deletions

View File

@ -1,6 +1,7 @@
#include <QX11Info>
#include "keycode.h"
#include "getkey.h"
#include "keydialog.hpp"
#include <X11/XKBlib.h>
const QString ktos( int keycode )
{
@ -8,7 +9,7 @@ const QString ktos( int keycode )
if (keycode == 0) return "[NO KEY]";
QString xname = XKeysymToString(XKeycodeToKeysym(QX11Info::display(), keycode,0));
QString xname = XKeysymToString( XkbKeycodeToKeysym( QX11Info::display(), keycode, 0, 0 ) );
//this section of code converts standard X11 keynames into much nicer names
//which are prettier, fit the dialogs better, and are more readily understandable.
@ -90,7 +91,7 @@ KeyButton::KeyButton( QString name, int val, QWidget* parent, bool m, bool nowMo
void KeyButton::onClick() {
//when clicked, ask for a key!
int retValue = GetKey::getKey(buttonname, mouse, &mouseClicked, this->window());
int retValue = KeyDialog::getKey(buttonname, mouse, &mouseClicked, this->window());
// -1 is a special value meaning that the window was simply
// closed so we can ignore this
if (retValue < 0) {

View File

@ -1,5 +1,5 @@
#include "quickset.h"
#include "getkey.h"
#include "keydialog.hpp"
//build the dialog
QuickSet::QuickSet( JoyPad* jp, QWidget *parent)
@ -31,7 +31,7 @@ void QuickSet::jsevent(const js_event &msg ) {
//go into setting mode and request a key/mousebutton
setting = true;
bool isMouse = false;
int code = GetKey::getKey(button->getName(), true, &isMouse, this);
int code = KeyDialog::getKey(button->getName(), true, &isMouse, this);
setting = false;
if (code >= 0) {
@ -49,7 +49,7 @@ void QuickSet::jsevent(const js_event &msg ) {
//grab a keycode for that axis and that direction
setting = true;
bool isMouse = false;
int code = GetKey::getKey((msg.value >= 0 ? tr("%1, positive") : tr("%1, negative")).arg(axis->getName()), true, &isMouse, this);
int code = KeyDialog::getKey((msg.value >= 0 ? tr("%1, positive") : tr("%1, negative")).arg(axis->getName()), true, &isMouse, this);
setting = false;
//assign the key to the axis.