Files
thunderpad/src/layout_edit.cpp
John Toman 0b9132b0f0 adds a better debug output function should clean up a lot of 'statement has no effect' warnings
git-svn-id: svn://svn.code.sf.net/p/qjoypad/code/trunk@114 c05e91a0-76c8-4ec0-b377-ef19ce7cc080
2009-09-02 22:42:11 +00:00

176 lines
5.7 KiB
C++

#include "layout_edit.h"
//build the dialog
LayoutEdit::LayoutEdit( LayoutManager* l ): QWidget(NULL) {
lm = l;
setAttribute(Qt::WA_DeleteOnClose);
setWindowTitle( NAME );
setWindowIcon(QPixmap(ICON24));
LMain = new QVBoxLayout( this);
LMain->setSpacing(5);
LMain->setMargin(5);
QFrame* frame = new QFrame(this);
frame->setFrameStyle(QFrame::Box | QFrame::Sunken );
QGridLayout* g = new QGridLayout(frame);
g->setMargin(5);
g->setSpacing(5);
CLayouts = new QComboBox(frame);
connect( CLayouts, SIGNAL(activated( const QString& )), lm, SLOT(load(const QString&)));
g->addWidget(CLayouts,0,0,1,4);
//most of these buttons can link directly into slots in the LayoutManager
BAdd = new QPushButton("Add", frame);
connect(BAdd, SIGNAL(clicked()), lm, SLOT(saveAs()));
g->addWidget(BAdd,1,0);
BRem = new QPushButton("Remove", frame);
connect(BRem, SIGNAL(clicked()), lm, SLOT(remove()));
g->addWidget(BRem,1,1);
BUpd = new QPushButton("Update", frame);
connect(BUpd, SIGNAL(clicked()), lm, SLOT(save()));
g->addWidget(BUpd,1,2);
BRev = new QPushButton("Revert", frame);
connect(BRev, SIGNAL(clicked()), lm, SLOT(reload()));
g->addWidget(BRev,1,3);
LMain->addWidget( frame );
//produce a list of names for the FlashRadioArray
//this is only necesary since joystick devices need not always be
//contiguous
int padcount = available.count();
QString names[padcount];
int i = 0;
do
{
QHashIterator<int, JoyPad*> it( available );
while (it.hasNext())
{
it.next();
names[i] = it.value()->getName();
++i;
}
} while (0);
//flash radio array
JoyButtons = new FlashRadioArray(padcount, names, true, this );
LMain->addWidget( JoyButtons );
//we have a WidgetStack to represent the multiple joypads
PadStack = new QStackedWidget( this );
PadStack->setFrameStyle(QFrame::Box | QFrame::Sunken );
LMain->addWidget(PadStack);
//go through each of the available joysticks
i = 0; // i is the current index into PadStack
do
{
QHashIterator<int, JoyPad*> it(available);
while (it.hasNext())
{
it.next();
//add a new JoyPadWidget to the stack
PadStack->insertWidget( i,it.value()->widget(PadStack,i) );
//every time it "flashes", flash the associated tab.
connect( PadStack->widget(i), SIGNAL( flashed( int ) ), JoyButtons, SLOT( flash( int )));
++i;
}
} while (0);
//whenever a new tab is selected, raise the appropriate JoyPadWidget
connect( JoyButtons, SIGNAL( changed( int ) ), PadStack, SLOT( setCurrentIndex( int )));
updateLayoutList();
//add the buttons at the bottom.
QHBoxLayout* h = new QHBoxLayout(0);
h->setMargin(0);
h->setSpacing(5);
QPushButton* close = new QPushButton( "-- Close Dialog --", this );
connect(close, SIGNAL(clicked()), this, SLOT(close()));
h->addWidget(close);
QPushButton* quit = new QPushButton( "-- Quit --", this );
connect( quit, SIGNAL( clicked() ), qApp, SLOT(quit()));
h->addWidget(quit);
LMain->addLayout(h);
this->show();
}
void LayoutEdit::setLayout(QString layout) {
//change the text,
CLayouts->setCurrentIndex(lm->getLayoutNames().indexOf(layout));
//update all the JoyPadWidgets.
for (uint i = 0; i < available.count(); i++) {
((JoyPadWidget*)PadStack->widget(i))->update();
}
}
void LayoutEdit::updateLayoutList() {
//blank the list, then load in new names from the LayoutManager.
CLayouts->clear();
QStringList layouts = lm->getLayoutNames();
CLayouts->insertItems(-1, layouts);
CLayouts->setCurrentIndex(layouts.indexOf(lm->CurrentLayout));
}
void LayoutEdit::updateJoypadWidgets() {
int indexOfFlashRadio = LMain->indexOf(JoyButtons);
FlashRadioArray *newJoyButtons;
int padcount = available.count();
QString names[padcount];
int i = 0;
do
{
QHashIterator<int, JoyPad*> it( available );
while (it.hasNext())
{
it.next();
names[i] = it.value()->getName();
++i;
}
} while (0);
newJoyButtons = new FlashRadioArray(padcount, names, true, this );
LMain->insertWidget(indexOfFlashRadio, newJoyButtons);
LMain->removeWidget(JoyButtons);
FlashRadioArray* oldJoyButtons = JoyButtons;
JoyButtons = newJoyButtons;
connect( JoyButtons, SIGNAL( changed( int ) ), PadStack, SLOT( setCurrentIndex( int )));
oldJoyButtons->deleteLater();
int numberOfJoypads = PadStack->count();
for(int i = 0; i<numberOfJoypads; i++) {
PadStack->removeWidget(PadStack->widget(0));
}
i = 0;
do
{
QHashIterator<int, JoyPad*> it(available);
while (it.hasNext())
{
it.next();
//add a new JoyPadWidget to the stack
PadStack->insertWidget( i,it.value()->widget(PadStack,i) );
//every time it "flashes", flash the associated tab.
connect( PadStack->widget(i), SIGNAL( flashed( int ) ), JoyButtons, SLOT( flash( int )));
++i;
}
} while (0);
}
void LayoutEdit::windowActivationChange( bool oldActive ) {
if (oldActive) return;
//whenever the window becomes active, release all pressed buttons! This way
//you don't get any presses without releases to confuse things.
QHashIterator<int, JoyPad*> it( available );
while (it.hasNext())
{
debug_mesg("iterating and releasing\n");
it.next();
it.value()->release();
}
debug_mesg("done releasing!\n");
}
void LayoutEdit::closeEvent(QCloseEvent *event) {
lm->leWindowClosed();
event->accept();
}