adds a better debug output function should clean up a lot of 'statement has no effect' warnings
git-svn-id: svn://svn.code.sf.net/p/qjoypad/code/trunk@114 c05e91a0-76c8-4ec0-b377-ef19ce7cc080
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virtuoussin13
parent
965ff791c3
commit
0b9132b0f0
@ -25,10 +25,5 @@
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#define NAME "QJoyPad 4.0"
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#define MOUSE_OFFSET 400
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#ifdef _DEBUG
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#define DEBUG(str) printf(str);
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#else
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#define DEBUG
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#endif
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#endif
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14
src/error.h
14
src/error.h
@ -2,7 +2,7 @@
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#define JOY_ERROR_H
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#include <qmessagebox.h>
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#include <stdarg.h>
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//a nice simple way of throwing up an error message if something goes wrong.
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static void error(QString type, QString message ) {
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@ -10,4 +10,16 @@ static void error(QString type, QString message ) {
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message, QMessageBox::Ok, Qt::NoButton);
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}
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#ifdef _DEBUG
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static void debug_mesg(const char *fmt, ...) {
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va_list ap;
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va_start(ap, NULL);
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vprintf(fmt, ap);
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va_end(ap);
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}
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#else
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static void debug_mesg(...) {
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return;
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}
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#endif
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#endif
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@ -6,24 +6,26 @@
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#include <poll.h>
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#include <QApplication>
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JoyPad::JoyPad( int i, int dev ) {
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DEBUG("Constructing the joypad device\n");
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debug_mesg("Constructing the joypad device with index %d and fd %d\n", i, dev);
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//remember the index,
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index = i;
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//load data from the joystick device, if available.
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joydevFileHandle = NULL;
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if(dev > 0) {
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DEBUG("Valid file handle, setting up handlers and reading axis configs...\n");
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debug_mesg("Valid file handle, setting up handlers and reading axis configs...\n");
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resetToDev(dev);
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DEBUG("done resetting and setting up\n");
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debug_mesg("done resetting and setting up device index %d\n", i);
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} else {
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debug_mesg("This joypad does not have a valid file handle, not setting up event listeners\n");
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}
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//there is no JoyPadWidget yet.
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jpw = NULL;
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DEBUG("Done constructing the joypad device\n");
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debug_mesg("Done constructing the joypad device %d\n", i);
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}
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void JoyPad::resetToDev(int dev ) {
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DEBUG("resetting to dev\n");
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debug_mesg("resetting to dev\n");
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//remember the device file descriptor
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joydev = dev;
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@ -49,20 +51,20 @@ void JoyPad::resetToDev(int dev ) {
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read_struct.events = POLLIN;
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char buf[10];
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while(poll(&read_struct, 1, 5)!=0) {
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DEBUG("reading junk data\n");
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debug_mesg("reading junk data\n");
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read(joydev, buf, 10);
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}
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setupJoyDeviceListener(dev);
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DEBUG("done resetting to dev\n");
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debug_mesg("done resetting to dev\n");
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}
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void JoyPad::setupJoyDeviceListener(int dev) {
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DEBUG("Setting up joyDeviceListeners\n");
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debug_mesg("Setting up joyDeviceListeners\n");
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joydevFileHandle = new QSocketNotifier(dev, QSocketNotifier::Read, this);
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connect(joydevFileHandle, SIGNAL(activated(int)), this, SLOT(handleJoyEvents(int)));
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joydevFileException = new QSocketNotifier(dev, QSocketNotifier::Exception, this);
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connect(joydevFileException, SIGNAL(activated(int)), this, SLOT(errorRead(int)));
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DEBUG("Done setting up joyDeviceListeners\n");
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debug_mesg("Done setting up joyDeviceListeners\n");
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}
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void JoyPad::toDefault() {
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@ -226,13 +228,13 @@ void JoyPad::jsevent( js_event msg ) {
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//otherwise, lets create us a fake event! Pass on the event to whichever
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//Button or Axis was pressed and let them decide what to do with it.
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if (msg.type & JS_EVENT_AXIS) {
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//printf("DEBUG: passing on an axis event\n");
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//printf("DEBUG: %d %d\n", msg.number, msg.value);
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debug_mesg("DEBUG: passing on an axis event\n");
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debug_mesg("DEBUG: %d %d\n", msg.number, msg.value);
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Axes[msg.number]->jsevent(msg.value);
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}
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else {
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//printf("DEBUG: passing on a button event\n");
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//printf("DEBUG: %d %d\n", msg.number, msg.value);
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debug_mesg("DEBUG: passing on a button event\n");
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debug_mesg("DEBUG: %d %d\n", msg.number, msg.value);
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Buttons[msg.number]->jsevent(msg.value);
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}
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}
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@ -273,7 +275,7 @@ void JoyPad::unsetDev() {
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}
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void JoyPad::errorRead(int fd) {
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DEBUG("There was an error reading off of the device, disabling\n");
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debug_mesg("There was an error reading off of the device with fd %d, disabling\n", fd);
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joydevFileHandle->blockSignals(true);
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joydevFileHandle->setEnabled(false);
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close(joydev);
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@ -287,5 +289,5 @@ void JoyPad::errorRead(int fd) {
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joydevFileException = NULL;
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}
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joydev = -1;
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DEBUG("Done disabling\n");
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debug_mesg("Done disabling device with fd %d\n", fd);
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}
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@ -316,7 +316,7 @@ void LayoutManager::fillPopup() {
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}
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void LayoutManager::updateJoyDevs() {
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DEBUG("updating joydevs\n");
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debug_mesg("updating joydevs\n");
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QString devdir = DEVDIR;
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//reset all joydevs to sentinal value (-1)
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@ -355,13 +355,14 @@ void LayoutManager::updateJoyDevs() {
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read_struct.events = POLLIN;
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char buf[10];
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while(poll(&read_struct, 1, 5)!=0) {
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DEBUG("reading junk data\n");
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debug_mesg("reading junk data\n");
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read(joydev, buf, 10);
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}
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joypad = new JoyPad( index, joydev );
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joypads.insert(index,joypad);
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}
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else {
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debug_mesg("found previously open joypad with index %d, ignoring", index);
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joypad = joypads[index];
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joypad->resetToDev(joydev);
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}
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@ -376,12 +377,10 @@ void LayoutManager::updateJoyDevs() {
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//when it's all done, rebuild the popup menu so it displays the correct
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//information.
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fillPopup();
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//the actual update process is handled by main.cpp, we just need to signal
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//ourselves to do it.
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if(le) {
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le->updateJoypadWidgets();
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}
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DEBUG("done updating joydevs\n");
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debug_mesg("done updating joydevs\n");
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}
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void LayoutManager::leWindowClosed() {
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@ -163,11 +163,11 @@ void LayoutEdit::windowActivationChange( bool oldActive ) {
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QHashIterator<int, JoyPad*> it( available );
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while (it.hasNext())
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{
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DEBUG("iterating and releasing\n");
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debug_mesg("iterating and releasing\n");
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it.next();
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it.value()->release();
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}
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DEBUG("done releasing!\n");
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debug_mesg("done releasing!\n");
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}
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void LayoutEdit::closeEvent(QCloseEvent *event) {
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lm->leWindowClosed();
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