mem leaks--, globals--, better macro names, Q_OBJECT++, other name improvemets

This commit is contained in:
Mathias Panzenböck
2014-02-16 01:12:41 +01:00
parent 904a843b93
commit f2a566cc06
25 changed files with 191 additions and 183 deletions

View File

@ -7,64 +7,64 @@ LayoutEdit::LayoutEdit( LayoutManager* l ): QWidget(NULL) {
setWindowTitle( NAME );
setWindowIcon(QPixmap(ICON24));
LMain = new QVBoxLayout( this);
LMain->setSpacing(5);
LMain->setMargin(5);
mainLayout = new QVBoxLayout( this);
mainLayout->setSpacing(5);
mainLayout->setMargin(5);
QFrame* frame = new QFrame(this);
frame->setFrameStyle(QFrame::Box | QFrame::Sunken );
QGridLayout* g = new QGridLayout(frame);
g->setMargin(5);
g->setSpacing(5);
CLayouts = new QComboBox(frame);
connect( CLayouts, SIGNAL(activated( const QString& )), lm, SLOT(load(const QString&)));
g->addWidget(CLayouts,0,0,1,4);
cmbLayouts = new QComboBox(frame);
connect( cmbLayouts, SIGNAL(activated( const QString& )), lm, SLOT(load(const QString&)));
g->addWidget(cmbLayouts,0,0,1,4);
//most of these buttons can link directly into slots in the LayoutManager
BAdd = new QPushButton("Add", frame);
connect(BAdd, SIGNAL(clicked()), lm, SLOT(saveAs()));
g->addWidget(BAdd,1,0);
BRem = new QPushButton("Remove", frame);
connect(BRem, SIGNAL(clicked()), lm, SLOT(remove()));
g->addWidget(BRem,1,1);
BUpd = new QPushButton("Update", frame);
connect(BUpd, SIGNAL(clicked()), lm, SLOT(save()));
g->addWidget(BUpd,1,2);
BRev = new QPushButton("Revert", frame);
connect(BRev, SIGNAL(clicked()), lm, SLOT(reload()));
g->addWidget(BRev,1,3);
LMain->addWidget( frame );
btnAdd = new QPushButton("Add", frame);
connect(btnAdd, SIGNAL(clicked()), lm, SLOT(saveAs()));
g->addWidget(btnAdd,1,0);
btnRem = new QPushButton("Remove", frame);
connect(btnRem, SIGNAL(clicked()), lm, SLOT(remove()));
g->addWidget(btnRem,1,1);
btnUpd = new QPushButton("Update", frame);
connect(btnUpd, SIGNAL(clicked()), lm, SLOT(save()));
g->addWidget(btnUpd,1,2);
btnRev = new QPushButton("Revert", frame);
connect(btnRev, SIGNAL(clicked()), lm, SLOT(reload()));
g->addWidget(btnRev,1,3);
mainLayout->addWidget( frame );
//produce a list of names for the FlashRadioArray
//this is only necesary since joystick devices need not always be
//contiguous
QStringList names;
foreach (JoyPad *joypad, available) {
foreach (JoyPad *joypad, lm->available) {
names.append(joypad->getName());
connect(this, SIGNAL(focusStateChanged(bool)), joypad, SLOT(focusChange(bool)));
}
//flash radio array
JoyButtons = new FlashRadioArray(names, true, this );
LMain->addWidget( JoyButtons );
joyButtons = new FlashRadioArray(names, true, this );
mainLayout->addWidget( joyButtons );
//we have a WidgetStack to represent the multiple joypads
PadStack = new QStackedWidget( this );
PadStack->setFrameStyle(QFrame::Box | QFrame::Sunken );
LMain->addWidget(PadStack);
padStack = new QStackedWidget( this );
padStack->setFrameStyle(QFrame::Box | QFrame::Sunken );
mainLayout->addWidget(padStack);
//go through each of the available joysticks
// i is the current index into PadStack
int i = 0;
foreach (JoyPad *joypad, available) {
foreach (JoyPad *joypad, lm->available) {
//add a new JoyPadWidget to the stack
PadStack->insertWidget( i, joypad->widget(PadStack,i) );
padStack->insertWidget( i, joypad->widget(padStack,i) );
//every time it "flashes", flash the associated tab.
connect( PadStack->widget(i), SIGNAL( flashed( int ) ), JoyButtons, SLOT( flash( int )));
connect( padStack->widget(i), SIGNAL( flashed( int ) ), joyButtons, SLOT( flash( int )));
++i;
}
//whenever a new tab is selected, raise the appropriate JoyPadWidget
connect( JoyButtons, SIGNAL( changed( int ) ), PadStack, SLOT( setCurrentIndex( int )));
connect( joyButtons, SIGNAL( changed( int ) ), padStack, SLOT( setCurrentIndex( int )));
updateLayoutList();
@ -78,7 +78,7 @@ LayoutEdit::LayoutEdit( LayoutManager* l ): QWidget(NULL) {
QPushButton* quit = new QPushButton( "-- Quit --", this );
connect( quit, SIGNAL( clicked() ), qApp, SLOT(quit()));
h->addWidget(quit);
LMain->addLayout(h);
mainLayout->addLayout(h);
connect(qApp, SIGNAL(focusChanged ( QWidget * , QWidget * ) ), this,
SLOT(appFocusChanged(QWidget *, QWidget *)));
this->show();
@ -86,46 +86,46 @@ LayoutEdit::LayoutEdit( LayoutManager* l ): QWidget(NULL) {
void LayoutEdit::setLayout(QString layout) {
//change the text,
CLayouts->setCurrentIndex(lm->getLayoutNames().indexOf(layout));
cmbLayouts->setCurrentIndex(lm->getLayoutNames().indexOf(layout));
//update all the JoyPadWidgets.
for (int i = 0; i < available.count(); i++) {
((JoyPadWidget*)PadStack->widget(i))->update();
for (int i = 0, n = lm->available.count(); i < n; i++) {
((JoyPadWidget*)padStack->widget(i))->update();
}
}
void LayoutEdit::updateLayoutList() {
//blank the list, then load in new names from the LayoutManager.
CLayouts->clear();
cmbLayouts->clear();
QStringList layouts = lm->getLayoutNames();
CLayouts->insertItems(-1, layouts);
CLayouts->setCurrentIndex(layouts.indexOf(lm->currentLayout));
cmbLayouts->insertItems(-1, layouts);
cmbLayouts->setCurrentIndex(layouts.indexOf(lm->currentLayout));
}
void LayoutEdit::updateJoypadWidgets() {
int indexOfFlashRadio = LMain->indexOf(JoyButtons);
int indexOfFlashRadio = mainLayout->indexOf(joyButtons);
FlashRadioArray *newJoyButtons;
QStringList names;
foreach (JoyPad *joypad, available) {
foreach (JoyPad *joypad, lm->available) {
names.append(joypad->getName());
}
newJoyButtons = new FlashRadioArray( names, true, this );
LMain->insertWidget(indexOfFlashRadio, newJoyButtons);
LMain->removeWidget(JoyButtons);
FlashRadioArray* oldJoyButtons = JoyButtons;
JoyButtons = newJoyButtons;
connect( JoyButtons, SIGNAL( changed( int ) ), PadStack, SLOT( setCurrentIndex( int )));
mainLayout->insertWidget(indexOfFlashRadio, newJoyButtons);
mainLayout->removeWidget(joyButtons);
FlashRadioArray* oldJoyButtons = joyButtons;
joyButtons = newJoyButtons;
connect( joyButtons, SIGNAL( changed( int ) ), padStack, SLOT( setCurrentIndex( int )));
oldJoyButtons->deleteLater();
int numberOfJoypads = PadStack->count();
int numberOfJoypads = padStack->count();
for(int i = 0; i<numberOfJoypads; i++) {
PadStack->removeWidget(PadStack->widget(0));
padStack->removeWidget(padStack->widget(0));
}
int i = 0;
foreach (JoyPad *joypad, available) {
foreach (JoyPad *joypad, lm->available) {
//add a new JoyPadWidget to the stack
PadStack->insertWidget( i, joypad->widget(PadStack,i) );
padStack->insertWidget( i, joypad->widget(padStack,i) );
//every time it "flashes", flash the associated tab.
connect( PadStack->widget(i), SIGNAL( flashed( int ) ), JoyButtons, SLOT( flash( int )));
connect( padStack->widget(i), SIGNAL( flashed( int ) ), joyButtons, SLOT( flash( int )));
++i;
}
}
@ -140,7 +140,7 @@ void LayoutEdit::appFocusChanged(QWidget *old, QWidget *now) {
emit focusStateChanged(false);
} else if(old!=NULL && now==NULL) {
emit focusStateChanged(true);
foreach (JoyPad *joypad, available) {
foreach (JoyPad *joypad, lm->available) {
debug_mesg("iterating and releasing\n");
joypad->release();
}