mem leaks--, globals--, better macro names, Q_OBJECT++, other name improvemets

This commit is contained in:
Mathias Panzenböck
2014-02-16 01:12:41 +01:00
parent 904a843b93
commit f2a566cc06
25 changed files with 191 additions and 183 deletions

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@ -18,29 +18,27 @@ set(qjoypad_SOURCES
main.cpp
quickset.cpp)
set(qjoypad_HEADERS
axis_edit.h
axis.h
axisw.h
button_edit.h
button.h
buttonw.h
constant.h
device.h
error.h
event.h
flash.h
getkey.h
icon.h
joypad.h
joypadw.h
joyslider.h
keycode.h
layout_edit.h
layout.h
quickset.h)
set(qjoypad_QOBJECT_HEADERS
axis_edit.h
axis.h
axisw.h
button_edit.h
button.h
buttonw.h
flash.h
getkey.h
icon.h
joypad.h
joypadw.h
joyslider.h
keycode.h
layout_edit.h
layout.h
quickset.h)
QT4_WRAP_CPP(qjoypad_HEADERS_MOC ${qjoypad_HEADERS})
set(qjoypad_HEADERS ${qjoypad_QOBJECT_HEADERS} constant.h error.h event.h)
QT4_WRAP_CPP(qjoypad_HEADERS_MOC ${qjoypad_QOBJECT_HEADERS})
add_executable(qjoypad ${qjoypad_SOURCES} ${qjoypad_HEADERS_MOC})
target_link_libraries(qjoypad ${QT_LIBRARIES} Xtst X11)

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@ -1,5 +1,5 @@
#ifndef AXIS_H
#define AXIS_H
#ifndef QJOYPAD_AXIS_H
#define QJOYPAD_AXIS_H
//abs()
#include <stdlib.h>

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@ -178,7 +178,7 @@ void AxisEdit::accept() {
axis->transferCurve = (TransferCurve)CTransferCurve->currentIndex();
axis->sensitivity = SSensitivity->value();
axis->throttle = CThrottle->currentIndex() - 1;
axis->dZone = Slider->dZone();
axis->dZone = Slider->deadZone();
axis->xZone = Slider->xZone();
axis->mode = (AxisMode) CMode->currentIndex();
axis->pkeycode = BPos->getValue();

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@ -1,5 +1,5 @@
#ifndef AXIS_EDIT_H
#define AXIS_EDIT_H
#ifndef QJOYPAD_AXIS_EDIT_H
#define QJOYPAD_AXIS_EDIT_H
//to refer to the axis we're editing
//for building up the dialog we need
#include "axis.h"

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@ -1,5 +1,5 @@
#ifndef AXIS_WIDGET_H
#define AXIS_WIDGET_H
#ifndef QJOYPAD_AXIS_WIDGET_H
#define QJOYPAD_AXIS_WIDGET_H
#include <QMouseEvent>
//so we can interact with the axis this refers to
@ -11,6 +11,8 @@
#include "axis_edit.h"
class AxisWidget : public FlashButton {
Q_OBJECT
public:
AxisWidget( Axis* a, QWidget* parent );
//this is notified on a jsevent so it can flash if necesary.

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@ -1,5 +1,5 @@
#ifndef BUTTON_H
#define BUTTON_H
#ifndef QJOYPAD_BUTTON_H
#define QJOYPAD_BUTTON_H
#include <QTimer>
#include <QTextStream>

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@ -1,5 +1,5 @@
#ifndef BUTTON_EDIT_H
#define BUTTON_EDIT_H
#ifndef QJOYPAD_BUTTON_EDIT_H
#define QJOYPAD_BUTTON_EDIT_H
#include <QPushButton>
#include <QCheckBox>

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@ -1,5 +1,5 @@
#ifndef BUTTON_WIDGET_H
#define BUTTON_WIDGET_H
#ifndef QJOYPAD_BUTTON_WIDGET_H
#define QJOYPAD_BUTTON_WIDGET_H
//this represents a Button
#include "button.h"
@ -14,6 +14,8 @@
#include <QMouseEvent>
class ButtonWidget : public FlashButton {
Q_OBJECT
public:
ButtonWidget( Button* b, QWidget* parent);
void jsevent( int val );

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@ -1,16 +0,0 @@
#ifndef JOY_DEVICE_H
#define JOY_DEVICE_H
#include "joypad.h"
//the purpose of this file is to make device information available to what
//needs it.
//a collection of joysticks currently available on this computer
extern QHash<int, JoyPad*> available;
//a collection of joypad objects representing all the available joysticks
//as well as the ones defined in a layout buy not currently plugged in.
extern QHash<int, JoyPad*> joypads;
#endif

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@ -1,5 +1,5 @@
#ifndef JEVENT_H
#define JEVENT_H
#ifndef QJOYPAD_EVENT_H
#define QJOYPAD_EVENT_H
//for the functions we need to generate keypresses / mouse actions
#include <X11/extensions/XTest.h>

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@ -1,5 +1,5 @@
#ifndef FLASH_H
#define FLASH_H
#ifndef QJOYPAD_FLASH_H
#define QJOYPAD_FLASH_H
//The color the buttons flash! Feel free to change this.

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@ -1,3 +1,6 @@
#ifndef QJOYPAD_GETKEY_H
#define QJOYPAD_GETKEY_H
#include <QDialog>
#include <QPainter>
#include <QPixmap>
@ -26,3 +29,5 @@ class GetKey : public QDialog {
//does this dialog accept mouse clicks?
bool mouse;
};
#endif

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@ -1,5 +1,5 @@
#ifndef JOY_ICON_H
#define JOY_ICON_H
#ifndef QJOYPAD_ICON_H
#define QJOYPAD_ICON_H
#include <QDialog>
#include <QMenu>

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@ -6,7 +6,7 @@
#include <poll.h>
#include <QApplication>
JoyPad::JoyPad( int i, int dev ) {
JoyPad::JoyPad( int i, int dev, QObject *parent ) : QObject(parent) {
debug_mesg("Constructing the joypad device with index %d and fd %d\n", i, dev);
//remember the index,
index = i;

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@ -1,5 +1,5 @@
#ifndef JOYPAD_H
#define JOYPAD_H
#ifndef QJOYPAD_JOYPAD_H
#define QJOYPAD_JOYPAD_H
//parts of the joypad
#include "button.h"
@ -29,7 +29,7 @@ class JoyPad : public QObject {
friend class QuickSet;
public:
void setupJoyDeviceListener(int dev);
JoyPad( int i, int dev );
JoyPad( int i, int dev, QObject* parent );
//read from a stream
bool readConfig( QTextStream &stream );
//write to a stream

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@ -1,5 +1,5 @@
#ifndef JOYPAD_WIDGET_H
#define JOYPAD_WIDGET_H
#ifndef QJOYPAD_JOYPAD_WIDGET_H
#define QJOYPAD_JOYPAD_WIDGET_H
//parts for the widget
//Added by qt3to4:

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@ -5,18 +5,32 @@ JoySlider::JoySlider( int dz, int xz, int val, QWidget* parent )
:QWidget( parent )
{
//initialize :)
JoyVal = val;
DeadZone = dz;
XZone = xz;
boxwidth = 0;
boxheight = 0;
rboxstart = 0;
rboxend = 0;
lboxstart = 0;
lboxend = 0;
twidth = 0;
tend = 0;
throttle = 0;
dragState = DragNone;
joyval = val;
deadzone = dz;
xzone = xz;
setMinimumHeight(20);
}
void JoySlider::setValue( int newval )
{
//adjust the new position based on the throttle settings
if (throttle == 0) JoyVal = newval;
else if (throttle < 0) JoyVal = (newval + JOYMIN) / 2;
else JoyVal = (newval + JOYMAX) / 2;
if (throttle == 0) joyval = newval;
else if (throttle < 0) joyval = (newval + JOYMIN) / 2;
else joyval = (newval + JOYMAX) / 2;
//then redraw!
update();
}
@ -130,18 +144,18 @@ void JoySlider::paintEvent( QPaintEvent* )
//prepare to draw a bar of the appropriate color
QColor bar;
if (abs(JoyVal) < DeadZone) bar = Qt::gray;
else if (abs(JoyVal) < XZone) bar = Qt::blue;
if (abs(joyval) < deadzone) bar = Qt::gray;
else if (abs(joyval) < xzone) bar = Qt::blue;
else bar = Qt::red;
paint.setPen( bar );
paint.setBrush( bar );
//find out the dimensions of the bar, then draw it
int width = (throttle == 0)?boxwidth:twidth;
int barlen = abs(((width - 4) * JoyVal) / JOYMAX);
if (JoyVal > 0)
int barlen = abs(((width - 4) * joyval) / JOYMAX);
if (joyval > 0)
paint.drawRect( ((throttle == 0)?rboxstart:lboxstart) + 2, 3, barlen, boxheight - 3 );
else if (JoyVal < 0)
else if (joyval < 0)
paint.drawRect( lboxstart + width - 2 - barlen, 3, barlen, boxheight - 3 );
@ -154,7 +168,7 @@ void JoySlider::paintEvent( QPaintEvent* )
paint.setPen( Qt::black );
paint.setBrush( Qt::blue );
if (throttle >= 0) {
point = pointFor(DeadZone, false);
point = pointFor(deadzone, false);
shape.putPoints(0,5,
point, boxheight - 4,
point + 3, boxheight - 1,
@ -165,7 +179,7 @@ void JoySlider::paintEvent( QPaintEvent* )
}
if (throttle <= 0) {
point = pointFor(DeadZone, true);
point = pointFor(deadzone, true);
shape.putPoints(0,5,
point, boxheight - 4,
point + 3, boxheight - 1,
@ -179,7 +193,7 @@ void JoySlider::paintEvent( QPaintEvent* )
paint.setBrush( Qt::red );
if (throttle >= 0) {
point = pointFor(XZone, false);
point = pointFor(xzone, false);
shape.putPoints(0,5,
point, boxheight - 4,
point + 3, boxheight - 1,
@ -190,7 +204,7 @@ void JoySlider::paintEvent( QPaintEvent* )
}
if (throttle <= 0) {
point = pointFor(XZone, true);
point = pointFor(xzone, true);
shape.putPoints(0,5,
point, boxheight - 4,
point + 3, boxheight - 1,
@ -205,19 +219,18 @@ void JoySlider::mousePressEvent( QMouseEvent* e )
{
//store the x coordinate.
int xpt = e->x();
int result = 0;
//see if this happened near one of the tabs. If so, start dragging that tab.
if (throttle <= 0 && abs( xpt - pointFor( XZone, true )) < 5) result = DRAG_XZ;
else if (throttle <= 0 && abs( xpt - pointFor( DeadZone, true )) < 5) result = DRAG_DZ;
else if (throttle >= 0 && abs( xpt - pointFor( XZone, false )) < 5) result = DRAG_XZ;
else if (throttle >= 0 && abs( xpt - pointFor( DeadZone, false )) < 5) result = DRAG_DZ;
dragging = result;
if (throttle <= 0 && abs( xpt - pointFor( xzone, true )) < 5) dragState = DragXZ;
else if (throttle <= 0 && abs( xpt - pointFor( deadzone, true )) < 5) dragState = DragDZ;
else if (throttle >= 0 && abs( xpt - pointFor( xzone, false )) < 5) dragState = DragXZ;
else if (throttle >= 0 && abs( xpt - pointFor( deadzone, false )) < 5) dragState = DragDZ;
else dragState = DragNone;
}
void JoySlider::mouseReleaseEvent( QMouseEvent* )
{
//when the mouse releases, all dragging stops.
dragging = 0;
dragState = DragNone;
}
void JoySlider::mouseMoveEvent( QMouseEvent* e )
@ -225,15 +238,18 @@ void JoySlider::mouseMoveEvent( QMouseEvent* e )
//get the x coordinate
int xpt = e->x();
//if we're dragging, move the appropriate tab!
if (dragging == DRAG_XZ)
{
XZone = valueFrom( xpt );
switch (dragState) {
case DragXZ:
xzone = valueFrom( xpt );
break;
case DragDZ:
deadzone = valueFrom( xpt );
break;
default:
return;
}
else if (dragging == DRAG_DZ)
{
DeadZone = valueFrom( xpt );
}
else return;
//if we moved a tab, redraw!
update();
}

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@ -1,5 +1,5 @@
#ifndef Q_JOYSLIDER_H
#define Q_JOYSLIDER_H
#ifndef QJOYPAD_JOYSLIDER_H
#define QJOYPAD_JOYSLIDER_H
//the parent of this
@ -15,14 +15,20 @@
#include <QSpinBox>
#include "constant.h"
//dragging constants.
//When dragging == DRAG_XZ, that means we are currently dragging the xZone mark
#define DRAG_XZ 1
//When dragging == DRAG_DZ, that means we are currently dragging the dZone mark
#define DRAG_DZ 2
class JoySlider : public QWidget
{
Q_OBJECT
enum DragState {
DragNone = 0,
//When dragState == DragXZ, that means we are currently dragging the xZone mark
DragXZ = 1,
//When dragState == DragDZ, that means we are currently dragging the deadZone mark
DragDZ = 2
};
public:
JoySlider( int dz, int xz, int val, QWidget* parent );
//set where the axis physically is
@ -30,8 +36,8 @@ class JoySlider : public QWidget
//change the throttle mode
void setThrottle( int );
//get the current settings
int dZone() { return DeadZone; };
int xZone() { return XZone; };
int deadZone() { return deadzone; }
int xZone() { return xzone; }
protected:
//all for getting the widget to look right:
void drawBox( int x, int width );
@ -63,13 +69,13 @@ class JoySlider : public QWidget
int valueFrom( int point );
//the current drag and drop state
int dragging;
DragState dragState;
//the axis' position
int JoyVal;
int joyval;
//the dead and extreme zone values
int DeadZone;
int XZone;
int deadzone;
int xzone;
};

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@ -1,5 +1,5 @@
#ifndef KEYCODE_H
#define KEYCODE_H
#ifndef QJOYPAD_KEYCODE_H
#define QJOYPAD_KEYCODE_H
//To create the "press a key" dialog:
#include <QPushButton>
@ -22,8 +22,8 @@ class KeyButton : public QPushButton {
Q_OBJECT
public:
KeyButton(QString name, int val, QWidget* parent, bool m = false, bool nowMouse = false);
int getValue() {return value;};
int choseMouse() {return mouseClicked;};
int getValue() {return value;}
int choseMouse() {return mouseClicked;}
protected slots:
void onClick();
private:

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@ -94,7 +94,7 @@ bool LayoutManager::load(const QString& name) {
int index = num - 1;
//if there was no joypad defined for this index before, make it now!
if (joypads[index] == 0) {
joypads.insert(index, new JoyPad(index, -1));
joypads.insert(index, new JoyPad(index, -1, this));
}
//try to read the joypad, report error on fail.
if (!joypads[index]->readConfig(stream)) {
@ -363,7 +363,7 @@ void LayoutManager::updateJoyDevs() {
debug_mesg("reading junk data\n");
if (read(joydev, buf, 10) <= 0) break;
}
joypad = new JoyPad( index, joydev );
joypad = new JoyPad( index, joydev, this );
joypads.insert(index,joypad);
}
else {

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@ -1,5 +1,5 @@
#ifndef JOY_LAYOUT_H
#define JOY_LAYOUT_H
#ifndef QJOYPAD_LAYOUT_H
#define QJOYPAD_LAYOUT_H
//to allow for interprocess communications (ie, signaling a running instance of
@ -21,8 +21,6 @@
#include "joypad.h"
//for errors
#include "error.h"
//so we know which joypads have RL equivalents
#include "device.h"
//For displaying a floating icon instead of a tray icon
#include "icon.h"
//So we can know if there is a graphical version of the Layout Manager displayed
@ -85,6 +83,9 @@ class LayoutManager : public QObject {
//if there is a LayoutEdit open, this points to it. Otherwise, NULL.
LayoutEdit* le;
QHash<int, JoyPad*> available;
QHash<int, JoyPad*> joypads;
};
#endif

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@ -7,64 +7,64 @@ LayoutEdit::LayoutEdit( LayoutManager* l ): QWidget(NULL) {
setWindowTitle( NAME );
setWindowIcon(QPixmap(ICON24));
LMain = new QVBoxLayout( this);
LMain->setSpacing(5);
LMain->setMargin(5);
mainLayout = new QVBoxLayout( this);
mainLayout->setSpacing(5);
mainLayout->setMargin(5);
QFrame* frame = new QFrame(this);
frame->setFrameStyle(QFrame::Box | QFrame::Sunken );
QGridLayout* g = new QGridLayout(frame);
g->setMargin(5);
g->setSpacing(5);
CLayouts = new QComboBox(frame);
connect( CLayouts, SIGNAL(activated( const QString& )), lm, SLOT(load(const QString&)));
g->addWidget(CLayouts,0,0,1,4);
cmbLayouts = new QComboBox(frame);
connect( cmbLayouts, SIGNAL(activated( const QString& )), lm, SLOT(load(const QString&)));
g->addWidget(cmbLayouts,0,0,1,4);
//most of these buttons can link directly into slots in the LayoutManager
BAdd = new QPushButton("Add", frame);
connect(BAdd, SIGNAL(clicked()), lm, SLOT(saveAs()));
g->addWidget(BAdd,1,0);
BRem = new QPushButton("Remove", frame);
connect(BRem, SIGNAL(clicked()), lm, SLOT(remove()));
g->addWidget(BRem,1,1);
BUpd = new QPushButton("Update", frame);
connect(BUpd, SIGNAL(clicked()), lm, SLOT(save()));
g->addWidget(BUpd,1,2);
BRev = new QPushButton("Revert", frame);
connect(BRev, SIGNAL(clicked()), lm, SLOT(reload()));
g->addWidget(BRev,1,3);
LMain->addWidget( frame );
btnAdd = new QPushButton("Add", frame);
connect(btnAdd, SIGNAL(clicked()), lm, SLOT(saveAs()));
g->addWidget(btnAdd,1,0);
btnRem = new QPushButton("Remove", frame);
connect(btnRem, SIGNAL(clicked()), lm, SLOT(remove()));
g->addWidget(btnRem,1,1);
btnUpd = new QPushButton("Update", frame);
connect(btnUpd, SIGNAL(clicked()), lm, SLOT(save()));
g->addWidget(btnUpd,1,2);
btnRev = new QPushButton("Revert", frame);
connect(btnRev, SIGNAL(clicked()), lm, SLOT(reload()));
g->addWidget(btnRev,1,3);
mainLayout->addWidget( frame );
//produce a list of names for the FlashRadioArray
//this is only necesary since joystick devices need not always be
//contiguous
QStringList names;
foreach (JoyPad *joypad, available) {
foreach (JoyPad *joypad, lm->available) {
names.append(joypad->getName());
connect(this, SIGNAL(focusStateChanged(bool)), joypad, SLOT(focusChange(bool)));
}
//flash radio array
JoyButtons = new FlashRadioArray(names, true, this );
LMain->addWidget( JoyButtons );
joyButtons = new FlashRadioArray(names, true, this );
mainLayout->addWidget( joyButtons );
//we have a WidgetStack to represent the multiple joypads
PadStack = new QStackedWidget( this );
PadStack->setFrameStyle(QFrame::Box | QFrame::Sunken );
LMain->addWidget(PadStack);
padStack = new QStackedWidget( this );
padStack->setFrameStyle(QFrame::Box | QFrame::Sunken );
mainLayout->addWidget(padStack);
//go through each of the available joysticks
// i is the current index into PadStack
int i = 0;
foreach (JoyPad *joypad, available) {
foreach (JoyPad *joypad, lm->available) {
//add a new JoyPadWidget to the stack
PadStack->insertWidget( i, joypad->widget(PadStack,i) );
padStack->insertWidget( i, joypad->widget(padStack,i) );
//every time it "flashes", flash the associated tab.
connect( PadStack->widget(i), SIGNAL( flashed( int ) ), JoyButtons, SLOT( flash( int )));
connect( padStack->widget(i), SIGNAL( flashed( int ) ), joyButtons, SLOT( flash( int )));
++i;
}
//whenever a new tab is selected, raise the appropriate JoyPadWidget
connect( JoyButtons, SIGNAL( changed( int ) ), PadStack, SLOT( setCurrentIndex( int )));
connect( joyButtons, SIGNAL( changed( int ) ), padStack, SLOT( setCurrentIndex( int )));
updateLayoutList();
@ -78,7 +78,7 @@ LayoutEdit::LayoutEdit( LayoutManager* l ): QWidget(NULL) {
QPushButton* quit = new QPushButton( "-- Quit --", this );
connect( quit, SIGNAL( clicked() ), qApp, SLOT(quit()));
h->addWidget(quit);
LMain->addLayout(h);
mainLayout->addLayout(h);
connect(qApp, SIGNAL(focusChanged ( QWidget * , QWidget * ) ), this,
SLOT(appFocusChanged(QWidget *, QWidget *)));
this->show();
@ -86,46 +86,46 @@ LayoutEdit::LayoutEdit( LayoutManager* l ): QWidget(NULL) {
void LayoutEdit::setLayout(QString layout) {
//change the text,
CLayouts->setCurrentIndex(lm->getLayoutNames().indexOf(layout));
cmbLayouts->setCurrentIndex(lm->getLayoutNames().indexOf(layout));
//update all the JoyPadWidgets.
for (int i = 0; i < available.count(); i++) {
((JoyPadWidget*)PadStack->widget(i))->update();
for (int i = 0, n = lm->available.count(); i < n; i++) {
((JoyPadWidget*)padStack->widget(i))->update();
}
}
void LayoutEdit::updateLayoutList() {
//blank the list, then load in new names from the LayoutManager.
CLayouts->clear();
cmbLayouts->clear();
QStringList layouts = lm->getLayoutNames();
CLayouts->insertItems(-1, layouts);
CLayouts->setCurrentIndex(layouts.indexOf(lm->currentLayout));
cmbLayouts->insertItems(-1, layouts);
cmbLayouts->setCurrentIndex(layouts.indexOf(lm->currentLayout));
}
void LayoutEdit::updateJoypadWidgets() {
int indexOfFlashRadio = LMain->indexOf(JoyButtons);
int indexOfFlashRadio = mainLayout->indexOf(joyButtons);
FlashRadioArray *newJoyButtons;
QStringList names;
foreach (JoyPad *joypad, available) {
foreach (JoyPad *joypad, lm->available) {
names.append(joypad->getName());
}
newJoyButtons = new FlashRadioArray( names, true, this );
LMain->insertWidget(indexOfFlashRadio, newJoyButtons);
LMain->removeWidget(JoyButtons);
FlashRadioArray* oldJoyButtons = JoyButtons;
JoyButtons = newJoyButtons;
connect( JoyButtons, SIGNAL( changed( int ) ), PadStack, SLOT( setCurrentIndex( int )));
mainLayout->insertWidget(indexOfFlashRadio, newJoyButtons);
mainLayout->removeWidget(joyButtons);
FlashRadioArray* oldJoyButtons = joyButtons;
joyButtons = newJoyButtons;
connect( joyButtons, SIGNAL( changed( int ) ), padStack, SLOT( setCurrentIndex( int )));
oldJoyButtons->deleteLater();
int numberOfJoypads = PadStack->count();
int numberOfJoypads = padStack->count();
for(int i = 0; i<numberOfJoypads; i++) {
PadStack->removeWidget(PadStack->widget(0));
padStack->removeWidget(padStack->widget(0));
}
int i = 0;
foreach (JoyPad *joypad, available) {
foreach (JoyPad *joypad, lm->available) {
//add a new JoyPadWidget to the stack
PadStack->insertWidget( i, joypad->widget(PadStack,i) );
padStack->insertWidget( i, joypad->widget(padStack,i) );
//every time it "flashes", flash the associated tab.
connect( PadStack->widget(i), SIGNAL( flashed( int ) ), JoyButtons, SLOT( flash( int )));
connect( padStack->widget(i), SIGNAL( flashed( int ) ), joyButtons, SLOT( flash( int )));
++i;
}
}
@ -140,7 +140,7 @@ void LayoutEdit::appFocusChanged(QWidget *old, QWidget *now) {
emit focusStateChanged(false);
} else if(old!=NULL && now==NULL) {
emit focusStateChanged(true);
foreach (JoyPad *joypad, available) {
foreach (JoyPad *joypad, lm->available) {
debug_mesg("iterating and releasing\n");
joypad->release();
}

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@ -1,5 +1,5 @@
#ifndef LAYOUT_EDIT_H
#define LAYOUT_EDIT_H
#ifndef QJOYPAD_LAYOUT_EDIT_H
#define QJOYPAD_LAYOUT_EDIT_H
#include <QStackedWidget>
@ -8,8 +8,6 @@
//this is a front end for the non-GUI LayoutManager
class LayoutEdit;
#include "layout.h"
//so we can see the available devices
#include "device.h"
//so we can use the LayoutEditer to edit key layouts :)
#include "joypadw.h"
@ -33,11 +31,11 @@ class LayoutEdit : public QWidget {
LayoutManager* lm;
virtual void closeEvent(QCloseEvent *event);
//parts of the dialog:
QVBoxLayout *LMain;
QStackedWidget *PadStack;
FlashRadioArray *JoyButtons;
QComboBox* CLayouts;
QPushButton *BAdd, *BRem, *BUpd, *BRev;
QVBoxLayout *mainLayout;
QStackedWidget *padStack;
FlashRadioArray *joyButtons;
QComboBox* cmbLayouts;
QPushButton *btnAdd, *btnRem, *btnUpd, *btnRev;
};
#endif

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@ -12,8 +12,6 @@
#include "layout.h"
//to give event.h the current X11 display
#include "event.h"
//to update the joystick device list
#include "device.h"
//to produce errors!
#include "error.h"
#include <QX11Info>
@ -21,10 +19,6 @@
#include <QPointer>
#include <getopt.h>
//for making universally available variables
QHash<int, JoyPad*> available; //to device.h
QHash<int, JoyPad*> joypads; //to device.h
//variables needed in various functions in this file
QPointer<LayoutManager> layoutManagerPtr;

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@ -1,5 +1,5 @@
#ifndef QUICKSET_H
#define QUICKSET_H
#ifndef QJOYPAD_QUICKSET_H
#define QJOYPAD_QUICKSET_H
//for building the dialog
#include <QLayout>
@ -18,6 +18,8 @@ class JoyPad;
//a dialog to quickly set a key to a button
class QuickSet : public QDialog {
Q_OBJECT
public:
QuickSet(JoyPad* jp, QWidget *parent = 0);
//this needs to see js_events so it can capture them directly