update readme to explain 0-max/relative (gradient)/absolute

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Gergely Mincsovics
2021-01-11 23:00:56 +01:00
parent 3468ddd59d
commit d4f329e669

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@ -312,17 +312,17 @@ You probably won't need to adjust the sensitivity unless you
are having trouble getting QJoyPad to generate key presses
when you want it to (see [Joystick adjustment](#joystick-adjustment)).
#### Making an axis "Gradient"
#### Set an axis to 0-max, relative (gradient), or absolute movement
On the upper half of this dialog, you will see a checkbox
marked Gradient. Checking this box means that instead of just
generating one key press when the axis is moved, QJoyPad will
start flickering that key on and off as soon as the axis is
out of the Dead Zone (when the colored bar turns blue). How
On the upper half of the dialog, you will see another drop-down
set to relative movement. In 0-max mode QJoyPad generates just one
key press when the axis is moved. In case of relative and absolute
QJoyPad will start flickering that key on and off as soon as the
axis is out of the Dead Zone (when the colored bar turns blue). How
far the axis is pushed determines what percent of the time the
simulated key will be depressed. As soon as the axis enters
its Extreme Zone (when the colored bar turns red), the key
will be down 100% of the time. Making an axis Gradient is
will be down 100% of the time. Setting an axis to relative is
useful if you want to use it as an accelerator in a game so
how fast you go is controlled by how far the axis is moved.
Also, it's nice to use this when the axis is set to move the
@ -342,8 +342,10 @@ the mouse down or visa versa.
**Tip**
Usually you want an axis to be Gradient if it's going to move
the mouse.
Usually you want an axis to be relative or absolute if it's going
to move the mouse. Relative to pass relative mouse movements, and
absolute to place the mouse on the screen according to the axis
position.
#### Adjusting mouse speed