fix udev code and some refactorings for cleaner code
This commit is contained in:
24
src/axis.cpp
24
src/axis.cpp
@ -278,35 +278,41 @@ bool Axis::inDeadZone( int val ) {
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}
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QString Axis::status() {
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QString result = getName() + " : [";
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QString label;
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if (mode == Keyboard) {
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if (throttle == 0) {
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if (puseMouse != nuseMouse) {
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result += tr("KEYBOARD/MOUSE");
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label = tr("KEYBOARD/MOUSE");
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}
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else if (puseMouse) {
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result += tr("MOUSE");
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label = tr("MOUSE");
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}
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else {
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result += tr("KEYBOARD");
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label = tr("KEYBOARD");
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}
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}
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else {
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result += tr("THROTTLE");
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label = tr("THROTTLE");
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}
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}
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else {
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label = tr("MOUSE");
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}
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else result += tr("MOUSE");
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return result + "]";
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return QString("%1 : [%2]").arg(getName(), label);
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}
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void Axis::setKey(bool positive, int value) {
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setKey(false, positive, value);
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}
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void Axis::setKey(bool useMouse, bool positive, int value) {
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if (positive) {
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pkeycode = value;
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puseMouse = false;
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puseMouse = useMouse;
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}
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else {
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nkeycode = value;
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nuseMouse = false;
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nuseMouse = useMouse;
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}
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}
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@ -43,13 +43,14 @@ class Axis : public QObject {
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void toDefault();
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//True iff currently at defaults
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bool isDefault();
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QString getName() { return QString("Axis %1").arg(index+1);}
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QString getName() { return tr("Axis %1").arg(index+1);}
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//true iff the given value is in the dead zone for this axis.
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bool inDeadZone( int val );
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//a descriptive string used as a label for the button representing this axis
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QString status();
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//set the key code for this axis. Used by quickset.
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void setKey(bool positive, int value);
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void setKey(bool useMouse, bool positive, int value);
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//happens every MSEC milliseconds (constant.h)
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//uses tick to decide if key events should be generated
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void timerTick( int tick );
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@ -29,7 +29,7 @@ class Button : public QObject {
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//True iff is currently using default settings
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bool isDefault();
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//returns a string representation of this button.
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QString getName() { return QString("Button %1").arg(index+1); }
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QString getName() { return tr("Button %1").arg(index+1); }
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//a descriptive string used as a label for the button representing this axis
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QString status();
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//set the key code for this axis. Used by quickset.
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@ -2,10 +2,8 @@
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ButtonWidget::ButtonWidget( Button* b, QWidget* parent )
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: FlashButton(QString::null, QString::null, parent) {
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button = b;
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: FlashButton(QString::null, QString::null, parent), on(false), button(b) {
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update();
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on = false;
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}
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void ButtonWidget::jsevent( int val ) {
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@ -17,7 +15,7 @@ void ButtonWidget::jsevent( int val ) {
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}
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void ButtonWidget::update() {
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setText( button->status());
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setText(button->status());
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}
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void ButtonWidget::mouseReleaseEvent( QMouseEvent* e ) {
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@ -25,6 +25,4 @@
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#define SENSITIVITY_MIN 1e-8F
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#define SENSITIVITY_MAX 1e+8F
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#define MOUSE_OFFSET 400
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#endif
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@ -2,18 +2,29 @@
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#include "config.h"
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#include "getkey.h"
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GetKey::GetKey( QString button, bool m )
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:QDialog( 0 )
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int GetKey::getKey(const QString& button, bool useMouse, bool *isMouse, QWidget *parent) {
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GetKey getkey(button, useMouse, parent);
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if (getkey.exec() == QDialog::Accepted) {
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if (isMouse) {
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*isMouse = getkey.choseMouse();
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}
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return getkey.getValue();
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}
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return -1;
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}
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GetKey::GetKey(const QString &button, bool useMouse, QWidget *parent)
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: QDialog( parent ), useMouse(useMouse), wasMouse(false), value(-1)
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{
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//prepare the dialog
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mouse = m;
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setWindowTitle( tr("Choose a key") );
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setWindowIcon(QIcon(QJOYPAD_ICON24));
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//I'd use a QLabel, but that steals x11Events!
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//So, I'll draw the text directly. That means
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//I need to resolve the size of the dialog by hand:
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text = (mouse ? tr("Choose a new key or mouse button for %1") : tr("Choose a new key for %1")).arg(button);
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text = (useMouse ? tr("Choose a new key or mouse button for %1") : tr("Choose a new key for %1")).arg(button);
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QRect rect = fontMetrics().boundingRect( text );
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//I calculate the size based on the first line of text, which is longer.
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//The fontMetrics function is dumb and would treat the string with a
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@ -22,7 +33,7 @@ GetKey::GetKey( QString button, bool m )
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text += tr("\n(Ctrl-X for no key)");
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//now I add 20 pixels of padding and double the height to make room for
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//two lines.
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setFixedSize( QSize( rect.width() + 20, rect.height()*2 + 20 ) );
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setFixedSize(rect.width() + 20, rect.height()*2 + 20);
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}
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bool GetKey::x11Event( XEvent* e )
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@ -32,16 +43,28 @@ bool GetKey::x11Event( XEvent* e )
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//On a key press, return the key and quit
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//Ctrl+X == [No Key]
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if (e->type == KeyRelease) {
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if (XKeycodeToKeysym(QX11Info::display(),e->xkey.keycode,0) == XK_x ) {
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if (e->xkey.state & ControlMask) done( 0 );
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else done( e->xkey.keycode );
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wasMouse = false;
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if (XKeycodeToKeysym(QX11Info::display(),e->xkey.keycode,0) == XK_x) {
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if (e->xkey.state & ControlMask) {
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value = -1;
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reject();
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}
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else {
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value = e->xkey.keycode;
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accept();
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}
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}
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else {
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value = e->xkey.keycode;
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accept();
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}
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else done( e->xkey.keycode );
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return true;
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}
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//if we're accepting mouse clicks and a mouse button was clicked...
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if (mouse && e->type == ButtonRelease) {
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done ( e->xbutton.button + MOUSE_OFFSET);
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if (useMouse && e->type == ButtonRelease) {
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wasMouse = true;
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value = e->xbutton.button;
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accept();
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return true;
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}
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@ -50,11 +73,6 @@ bool GetKey::x11Event( XEvent* e )
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return false;
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}
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void GetKey::closeEvent(QCloseEvent *e) {
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e->ignore();
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done(-1);
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}
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void GetKey::paintEvent ( QPaintEvent * ) {
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//whenever we need to repaint, draw in our text.
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QPainter paint( this );
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16
src/getkey.h
16
src/getkey.h
@ -15,19 +15,25 @@
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class GetKey : public QDialog {
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Q_OBJECT
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public:
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GetKey( QString button, bool m = false );
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GetKey(const QString& button, bool useMouse = false, QWidget *parent = 0);
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static int getKey(const QString& button, bool useMouse, bool *choseMouse, QWidget *parent = 0);
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int getValue() const { return value; }
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bool choseMouse() const { return wasMouse; }
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protected:
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//to filter through every event this thing sees, before QT does.
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//to filter through every event this thing sees, before Qt does.
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bool x11Event( XEvent* e );
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//to avoid focus issues, there is only the dialog widget, all the
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//rest is painted on. So, I need to know when to repaint.
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void paintEvent ( QPaintEvent * );
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void closeEvent (QCloseEvent *);
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void paintEvent (QPaintEvent *);
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private:
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//the dialog's message
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QString text;
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//does this dialog accept mouse clicks?
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bool mouse;
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bool useMouse;
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bool wasMouse;
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int value;
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};
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#endif
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@ -90,23 +90,20 @@ KeyButton::KeyButton( QString name, int val, QWidget* parent, bool m, bool nowMo
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void KeyButton::onClick() {
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//when clicked, ask for a key!
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int retValue = GetKey( buttonname, mouse ).exec();
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int retValue = GetKey::getKey(buttonname, mouse, &mouseClicked, this->window());
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// -1 is a special value meaning that the window was simply
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// closed so we can ignore this
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if(retValue == -1) {
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if (retValue < 0) {
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return;
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} else {
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value = retValue;
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}
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//if the return value was a mouse click...
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if (value > MOUSE_OFFSET) {
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mouseClicked = true;
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value -= MOUSE_OFFSET;
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if (mouseClicked) {
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setText(tr("Mouse %1").arg(value));
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}
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//otherwise, it was a key press!
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else {
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mouseClicked = false;
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setText(ktos(value));
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}
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}
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@ -127,7 +127,7 @@ void LayoutManager::udevUpdate() {
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struct udev_device *dev = udev_monitor_receive_device(monitor);
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if (dev) {
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QRegExp devicename("/js(\\d+)$");
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QString path = QString("/sys%1").arg(udev_device_get_devpath(dev));
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QString path = udev_device_get_devnode(dev);
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const char *action = udev_device_get_action(dev);
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if (devicename.indexIn(path) >= 0) {
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@ -515,10 +515,18 @@ void LayoutManager::updateJoyDevs() {
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devices = udev_enumerate_get_list_entry(enumerate);
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udev_list_entry_foreach(dev_list_entry, devices) {
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QString devpath = udev_list_entry_get_name(dev_list_entry);
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if (devicename.indexIn(devpath) >= 0) {
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int index = devicename.cap(1).toInt();
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addJoyPad(index, devpath);
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const char *path = udev_list_entry_get_name(dev_list_entry);
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struct udev_device *dev = udev_device_new_from_syspath(udev, path);
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if (dev) {
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QString devpath = udev_device_get_devnode(dev);
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if (devicename.indexIn(devpath) >= 0) {
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int index = devicename.cap(1).toInt();
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addJoyPad(index, devpath);
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}
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udev_device_unref(dev);
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}
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}
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@ -3,9 +3,7 @@
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//build the dialog
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QuickSet::QuickSet( JoyPad* jp, QWidget *parent)
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: QDialog(parent) {
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setting = false;
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joypad = jp;
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: QDialog(parent), joypad(jp), setting(false) {
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setWindowTitle(tr("Set %1").arg(jp->getName()));
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QVBoxLayout* LMain = new QVBoxLayout(this);
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LMain->setMargin(5);
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@ -29,19 +27,16 @@ void QuickSet::jsevent(const js_event &msg ) {
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//capture that button.
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Button* button = joypad->buttons[msg.number];
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//go into setting mode and request a key/mousebutton
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setting = true;
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int code = GetKey(button->getName(), true).exec();
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setting = false;
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if (button) {
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//go into setting mode and request a key/mousebutton
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setting = true;
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bool isMouse = false;
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int code = GetKey::getKey(button->getName(), true, &isMouse, this);
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setting = false;
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//if a mouse button was used,
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if (code > MOUSE_OFFSET) {
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//then tell it to the Button a mouse button
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button->setKey(true, code - MOUSE_OFFSET);
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}
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else {
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//otherwise, tell it to use a keycode.
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button->setKey(false, code);
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if (code >= 0) {
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button->setKey(isMouse, code);
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}
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}
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}
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else if (type == JS_EVENT_AXIS) {
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@ -53,10 +48,13 @@ void QuickSet::jsevent(const js_event &msg ) {
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//grab a keycode for that axis and that direction
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setting = true;
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int code = GetKey((msg.value >= 0 ? tr("%1, positive") : tr("%1, negative")).arg(axis->getName()), false).exec();
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bool isMouse = false;
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int code = GetKey::getKey((msg.value >= 0 ? tr("%1, positive") : tr("%1, negative")).arg(axis->getName()), true, &isMouse, this);
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setting = false;
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//assign the key to the axis.
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axis->setKey((msg.value > 0),code);
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if (code >= 0) {
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axis->setKey(isMouse, (msg.value > 0), code);
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}
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}
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}
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