removes some code that shouldn't have been committed, fixes up a problem with rapid fire with buttons
git-svn-id: svn://svn.code.sf.net/p/qjoypad/code/trunk@105 c05e91a0-76c8-4ec0-b377-ef19ce7cc080
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						virtuoussin13
					
				
			
			
				
	
			
			
			
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							eaebcb6e2f
						
					
				
				
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			@@ -94,6 +94,7 @@ void Button::jsevent( int value ) {
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        }
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        if (!isButtonPressed && rapidfire) {
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            timer->stop();
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            disconnect(timer, SIGNAL(timeout()), 0, 0);
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            if(isDown) {
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                click(false);
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            }
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@@ -32,18 +32,6 @@ void JoyPad::resetToDev(int dev ) {
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    ioctl (joydev, JSIOCGAXES, &axes);
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    buttons = 0;
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    ioctl (joydev, JSIOCGBUTTONS, &buttons);
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    //~ uint16_t *button_mapping = (uint16_t*)calloc(KEY_MAX - BTN_MISC + 1, 2);
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    //~ ioctl (joydev, JSIOCGBTNMAP, button_mapping);
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    //~ for(int i = 0; i < buttons; i++) {
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        //~ printf("%04X\n", button_mapping[i]);
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    //~ }
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    //~ free((void*)button_mapping);
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    //~ printf("axis mapping\n");
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    //~ uint16_t *axis_mapping = (uint16_t*)calloc(ABS_MAX+1,2);
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    //~ for(int i = 0;  i < ABS_MAX + 1; i++) {
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        //~ printf("%04X\n", axis_mapping[i]);
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    //~ }
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    //~ free((void*)axis_mapping);
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    //make sure that we have the axes we need.
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    //if one that we need doesn't yet exist, add it in.
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    //Note: if the current layout has a key assigned to an axis that did not
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