Merge pull request #43 from minger0/master
update readme to explain 0-max/relative (gradient)/absolute
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20
README.md
20
README.md
@ -312,17 +312,17 @@ You probably won't need to adjust the sensitivity unless you
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are having trouble getting QJoyPad to generate key presses
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when you want it to (see [Joystick adjustment](#joystick-adjustment)).
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#### Making an axis "Gradient"
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#### Set an axis to 0-max, relative (gradient), or absolute movement
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On the upper half of this dialog, you will see a checkbox
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marked Gradient. Checking this box means that instead of just
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generating one key press when the axis is moved, QJoyPad will
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start flickering that key on and off as soon as the axis is
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out of the Dead Zone (when the colored bar turns blue). How
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On the upper half of the dialog, you will see another drop-down
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set to relative movement. In 0-max mode QJoyPad generates just one
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key press when the axis is moved. In case of relative and absolute
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QJoyPad will start flickering that key on and off as soon as the
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axis is out of the Dead Zone (when the colored bar turns blue). How
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far the axis is pushed determines what percent of the time the
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simulated key will be depressed. As soon as the axis enters
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its Extreme Zone (when the colored bar turns red), the key
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will be down 100% of the time. Making an axis Gradient is
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will be down 100% of the time. Setting an axis to relative is
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useful if you want to use it as an accelerator in a game so
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how fast you go is controlled by how far the axis is moved.
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Also, it's nice to use this when the axis is set to move the
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@ -342,8 +342,10 @@ the mouse down or visa versa.
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**Tip**
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Usually you want an axis to be Gradient if it's going to move
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the mouse.
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Usually you want an axis to be relative or absolute if it's going
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to move the mouse. Relative to pass relative mouse movements, and
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absolute to place the mouse on the screen according to the axis
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position.
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#### Adjusting mouse speed
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