Merge pull request #56 from Robbi-Blechdose/master
Add ability to switch layouts via joystick buttons
This commit is contained in:
@ -6,6 +6,7 @@ Button::Button( int i, QObject *parent ) : QObject(parent) {
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isButtonPressed = false;
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isDown = false;
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rapidfire = false;
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hasLayout = false;
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toDefault();
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tick = 0;
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}
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@ -18,7 +19,7 @@ bool Button::read( QTextStream &stream ) {
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// at this point, toDefault() has just been called.
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//read in a line of text and break it into words
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QString input = stream.readLine().toLower();
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QString input = stream.readLine();
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QRegExp regex("[\\s,]+");
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QStringList words = input.split(regex);
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@ -29,7 +30,7 @@ bool Button::read( QTextStream &stream ) {
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//go through every word on the line describing this button.
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for ( QStringList::Iterator it = words.begin(); it != words.end(); ++it ) {
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if (*it == "mouse") {
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if (QString::compare(*it, "mouse", Qt::CaseInsensitive) == 0) {
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++it;
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if (it == words.end()) return false;
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val = (*it).toInt(&ok);
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@ -39,7 +40,7 @@ bool Button::read( QTextStream &stream ) {
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}
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else return false;
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}
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else if (*it == "key") {
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else if (QString::compare(*it, "key", Qt::CaseInsensitive) == 0) {
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++it;
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if (it == words.end()) return false;
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val = (*it).toInt(&ok);
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@ -49,10 +50,16 @@ bool Button::read( QTextStream &stream ) {
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}
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else return false;
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}
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else if (*it == "rapidfire") {
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else if (QString::compare(*it, "layout", Qt::CaseInsensitive) == 0) {
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++it;
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if (it == words.end()) return false;
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layout = (*it).replace("\\s", " ");
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hasLayout = true;
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}
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else if (QString::compare(*it, "rapidfire", Qt::CaseInsensitive) == 0) {
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rapidfire = true;
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}
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else if (*it == "sticky") {
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else if (QString::compare(*it, "sticky", Qt::CaseInsensitive) == 0) {
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sticky = true;
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}
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}
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@ -63,7 +70,9 @@ void Button::write( QTextStream &stream ) {
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stream << "\tButton " << (index+1) << ": ";
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if (rapidfire) stream << "rapidfire, ";
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if (sticky) stream << "sticky, ";
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stream << (useMouse ? "mouse " : "key ") << keycode << "\n";
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stream << (useMouse ? "mouse " : "key ") << keycode;
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if (hasLayout) stream << " layout " << layout.replace(" ", "\\s");
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stream << "\n";
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}
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void Button::release() {
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@ -74,6 +83,18 @@ void Button::release() {
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}
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void Button::jsevent( int value ) {
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if (hasLayout) {
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if (value == 1 && !isButtonPressed) {
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isButtonPressed = 1;
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//Change layout
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emit loadLayout(layout);
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}
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else if (value == 0) {
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isButtonPressed = 0;
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}
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return;
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}
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bool newval = (value == 1);
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if (sticky) {
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//the state of a sticky key only changes on button press, not button release.
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@ -113,6 +134,7 @@ void Button::toDefault() {
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sticky = false;
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useMouse = false;
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keycode = 0;
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hasLayout = false;
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timer.stop();
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}
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@ -120,7 +142,8 @@ bool Button::isDefault() {
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return (rapidfire == false) &&
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(sticky == false) &&
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(useMouse == false) &&
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(keycode == 0);
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(keycode == 0) &&
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(hasLayout == false);
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}
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QString Button::getName() {
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@ -128,7 +151,10 @@ QString Button::getName() {
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}
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QString Button::status() {
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if (useMouse) {
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if (hasLayout) {
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return tr("%1 : %2").arg(getName(), layout);
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}
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else if (useMouse) {
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return tr("%1 : Mouse %2").arg(getName()).arg(keycode);
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}
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else {
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@ -53,8 +53,13 @@ class Button : public QObject {
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bool useMouse;
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int keycode;
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QTimer timer;
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//Layout settings
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bool hasLayout;
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QString layout;
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public slots:
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void timerCalled();
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signals:
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void loadLayout(QString name);
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};
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#endif
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@ -4,7 +4,7 @@
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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ButtonEdit::ButtonEdit(Button* butt)
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ButtonEdit::ButtonEdit(Button* butt, const QStringList *layoutNames)
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: QDialog(0) {
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setModal(true);
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//build the dialog!
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@ -28,6 +28,20 @@ ButtonEdit::ButtonEdit(Button* butt)
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h->addWidget(chkRapid);
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v->addLayout(h);
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cmbLayout = new QComboBox(this);
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cmbLayout->addItem(tr("[UNSET]"), QVariant(QString()));
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foreach (const QString& layout, *layoutNames) {
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cmbLayout->addItem(layout, layout);
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}
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//Keep selected layout (if any)
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if (button->hasLayout) {
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cmbLayout->setCurrentIndex(layoutNames->indexOf(button->layout) + 1);
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}
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else {
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cmbLayout->setCurrentIndex(0);
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}
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v->addWidget(cmbLayout);
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QDialogButtonBox *buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, Qt::Horizontal, this);
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connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
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connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
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@ -52,6 +66,13 @@ void ButtonEdit::accept() {
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//if the user chose a mouse button...
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button->useMouse = btnKey->choseMouse();
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button->keycode = btnKey->getValue();
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if (cmbLayout->currentIndex() != 0) {
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button->hasLayout = true;
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button->layout = cmbLayout->currentText();
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}
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else {
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button->hasLayout = false;
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}
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QDialog::accept();
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}
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@ -4,6 +4,7 @@
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#include <QPushButton>
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#include <QCheckBox>
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#include <QDialogButtonBox>
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#include <QComboBox>
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//we need to edit a Button
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#include "button.h"
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@ -15,7 +16,7 @@
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class ButtonEdit : public QDialog {
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Q_OBJECT
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public:
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ButtonEdit(Button* butt);
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ButtonEdit(Button* butt, const QStringList *layoutNames);
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void show();
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protected slots:
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void accept();
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@ -23,6 +24,7 @@ class ButtonEdit : public QDialog {
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Button *button;
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KeyButton *btnKey;
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QCheckBox *chkSticky, *chkRapid;
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QComboBox *cmbLayout;
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};
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@ -19,7 +19,7 @@ void ButtonWidget::update() {
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}
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void ButtonWidget::mouseReleaseEvent( QMouseEvent* e ) {
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ButtonEdit* be = new ButtonEdit(button);
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ButtonEdit* be = new ButtonEdit(button, &layoutNames);
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be->exec();
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delete be;
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@ -17,10 +17,11 @@ class ButtonWidget : public FlashButton {
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Q_OBJECT
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public:
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ButtonWidget( Button* b, QWidget* parent);
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ButtonWidget( Button* b, QWidget* parent );
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void jsevent( int val );
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//reset the label to match the respective Button's current state.
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void update();
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QStringList layoutNames;
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private:
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void mouseReleaseEvent( QMouseEvent* e );
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bool on;
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@ -58,13 +58,14 @@ class JoyPad : public QObject {
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JoyPadWidget* widget(QWidget* parent, int i);
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//called when the joypad is no longer being edited.
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void releaseWidget();
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protected:
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//lookup axes and buttons. These are dictionaries to support
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//layouts with different numbers of axes/buttons than the current
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//devices. Note that with the current layout settings, the defined
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//buttons that don't actually exist on the device may not be contiguous.
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QList<Axis*> axes;
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QList<Button*> buttons;
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protected:
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QList<Axis*> axes;
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//the index of this device (devicenum)
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int index;
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@ -103,3 +103,9 @@ void JoyPadWidget::jsevent( const js_event& msg ) {
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quickset->jsevent(msg);
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}
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}
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void JoyPadWidget::updateButtonLayoutLists(const QStringList layoutNames) {
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foreach (ButtonWidget *bw, buttons) {
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bw->layoutNames = layoutNames;
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}
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}
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@ -26,6 +26,8 @@ class JoyPadWidget : public QWidget {
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~JoyPadWidget();
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//takes in an event and decides whether or not to flash anything
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void jsevent(const js_event &msg );
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//Propagate changes in layout list
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void updateButtonLayoutLists(const QStringList layoutNames);
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public slots:
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//called whenever one of the subwidgets flashes... used to determine
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//when to emit the flashed() signal.
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@ -161,6 +161,10 @@ QString LayoutManager::getFileName(const QString& layoutname ) {
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return QString("%1%2.lyt").arg(settingsDir, layoutname);
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}
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void LayoutManager::loadLayoutFromButton(QString name) {
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load(name);
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}
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bool LayoutManager::load(const QString& name) {
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//it's VERY easy to load NL :)
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if (name.isNull()) {
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@ -707,6 +711,9 @@ void LayoutManager::addJoyPad(int index, const QString& devpath) {
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//if we've never seen this device before, make a new one!
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if (joypad == 0) {
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joypad = new JoyPad( index, joydev, this );
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foreach (Button *button, joypad->buttons) {
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connect(button, &Button::loadLayout, this, &LayoutManager::loadLayoutFromButton);
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}
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joypads.insert(index,joypad);
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}
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else {
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@ -43,6 +43,8 @@ class LayoutManager : public QObject {
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//produces a list of the names of all the available layout.
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QStringList getLayoutNames() const;
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public slots:
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//This is necessary to prevent issues with the overloaded load() function
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void loadLayoutFromButton(QString name);
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//load a layout with a given name
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bool load(const QString& name);
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//look for the last loaded layout and try to load that.
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@ -168,6 +168,11 @@ void LayoutEdit::updateLayoutList() {
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cmbLayouts->setCurrentIndex(cmbLayouts->count() - 1);
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}
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}
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//Update layout list for all button edit widgets
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for (int i = 0, n = lm->available.count(); i < n; i++) {
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const QStringList layoutNames = lm->getLayoutNames();
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((JoyPadWidget*)padStack->widget(i))->updateButtonLayoutLists(layoutNames);
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}
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}
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void LayoutEdit::updateJoypadWidgets() {
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