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53 Commits

Author SHA1 Message Date
91d1e29092 Removed old Yadoom script. It's functionality is in the launcher. 2025-01-13 13:05:08 -05:00
02b8a3e5a2 Removed the old TobyCustom that was shell script based. 2025-01-13 13:04:01 -05:00
4509448c61 Migrate to the new Toby Doom Launcher. 2025-01-13 13:02:52 -05:00
771fe5d956 Updated Tornado Chicken. 2025-01-08 12:51:42 -05:00
4a0e6c83b8 Updated MUD launchers. Added Legends of Kallisti. 2024-12-31 11:33:08 -05:00
69631769f8 Updated terminal emulator function. Fixed End of Time Launcher. 2024-12-31 00:08:18 -05:00
06c3d87db0 Updated GMOTA launcher. 2024-12-29 22:17:31 -05:00
c556aa73ee Merge branch 'master' of git.stormux.org:storm/linux-game-manager 2024-12-29 21:26:32 -05:00
6a0fa006d9 Updated WolfenDoom launcher. 2024-12-29 21:26:15 -05:00
27fac7e007 Fix second check for gog installer in other location. 2024-12-29 12:27:34 -08:00
b489bb9a46 Updates for Slay the Spire installer. 2024-12-29 15:22:39 -05:00
a33c4a3c23 Continuing work on Slay the Spire. It didn't do well in the move. 2024-12-29 14:56:43 -05:00
a624691b0d Fixes to the Slay the Spire installer. 2024-12-29 12:02:44 -05:00
c70c50255f Use universal sound variable to set sounds for Project Brutality and Army of Drakeness. 2024-12-29 02:13:37 -05:00
0ac6d6fd57 keybindings via the command line are not very reliable. Created a readme instead. 2024-12-29 01:55:56 -05:00
ced1af728e set '+Toby_SnapToTargetTargetingMode' '0' for death match. 2024-12-28 23:02:15 -05:00
c5c5996c23 Updated the custom death match. Maps should work again. 2024-12-28 22:31:52 -05:00
f8e5b7ca75 Fixed the other modes which broke with addition of audio manual. 2024-12-28 20:34:50 -05:00
e0e240848d Added option for audio manual. 2024-12-28 17:52:24 -05:00
9fbc149e19 Add the music renamer if present for Toby Doom map. 2024-12-28 00:02:28 -05:00
8448d57710 Set the target system variable to work better with Project Brutality. 2024-12-26 22:00:10 -05:00
99067d9e75 Updated keybindings for Project Brutality, f for knife, v for kick, u for unloading, alt for alt attack. 2024-12-26 20:24:38 -05:00
a38eee08cb Updated map menus for custom mods. 2024-12-26 19:31:39 -05:00
6237b20097 Updated Doom hash. 2024-12-26 18:38:32 -05:00
b32fe6f227 Actually update the hash for 8.0 so that it downloads the right file... 2024-12-26 17:15:20 -05:00
9e708f0bfa Transitional changes for FreeDoom, probably more to come. 2024-12-26 13:22:39 -05:00
c8ec64ec52 Fixed removal so it hopefully doesn't offer to remove ~/.local/games any more. 2024-12-26 12:42:27 -05:00
97a1ebaeeb Bash gave me a friendly reminder to bash -n before pushing changes. 2024-12-26 12:24:21 -05:00
8220cc8742 More updates to yadoom launch. 2024-12-26 12:22:35 -05:00
ee0e72fe6d Update path check for yadoom. 2024-12-26 12:08:36 -05:00
22b97be40a Fixed another problem with validation. I did all these backwards apparently. lol 2024-12-26 11:46:31 -05:00
da13890112 Updated Toby Doom installer and launcher. 2024-12-26 11:37:18 -05:00
549acb3445 Add the tornado chicken 2024-12-24 12:14:12 -08:00
5e42a45260 Fixed the desktop file creation function. You will need to recreate your desktop shortcut. 2024-12-24 11:12:36 -05:00
e1dd886fab Improvements to the launcher, move fex-emu check to launcher files. 2024-12-23 22:01:09 -05:00
ef1c67a116 Removed unneeded pushd. 2024-12-23 21:36:26 -05:00
a01f34dd02 One more removal fix. 2024-12-23 20:58:54 -05:00
ddb3e751c8 Fixed removal path for games. 2024-12-23 20:54:23 -05:00
30f36491f7 Updated the game removal function. 2024-12-23 20:41:51 -05:00
81eb291bea All games updated to the new launch system. Game launcher function updated to totally use the new system. Temporary migration function added to make sure everyone gets updated to the new system without having to do it manually. 2024-12-23 17:50:48 -05:00
97057bb1f2 Fixed a couple of path problems in custom doom launchers. 2024-12-23 12:55:54 -05:00
34e05f47a6 Massive update to launchers and installers. Working toward the new launcher system, things may still be broken but getting better. 2024-12-23 12:52:14 -05:00
b3ada38d9b Update Doom launcher to work better with the new launch system. Add some
other launchers for the switch to the new system.
2024-12-23 11:10:42 -05:00
af98ded87f Launcher added for Alter Aeon. 2024-12-23 02:35:53 -05:00
7c1a408ab2 .gitignore added. 2024-12-21 23:11:40 -05:00
abcaf32ec0 Audio Quake mostly working. 2024-12-21 22:03:01 -05:00
8258419f7c Audio Quake launcher added. Not working quite right yet. 2024-12-21 21:46:17 -05:00
ad0e7e3d7e Audio Quake Installer file created. 2024-12-21 21:02:54 -05:00
d29523316d More work on the new launch system. 2024-12-21 13:43:22 -05:00
ca2b6df08f Moved launcher files that require installation to a .game extension when installed, simlink it to a .sh when installed. This allows us to update launchers without causing conflicts with git pull. 2024-12-21 12:22:13 -05:00
cdfcf7aacf first code for moving to new game launch system, stuff is likely broken. 2024-12-21 12:09:13 -05:00
42b40489ce Resolved merge conflict. 2024-12-21 11:08:36 -05:00
1052425e70 Add support for fex-emu to launch games. 2024-12-15 20:37:36 -05:00
85 changed files with 355 additions and 1080 deletions

2
.gitignore vendored Normal file
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@ -0,0 +1,2 @@
nohup.out
/.launch/*.sh

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@ -1,4 +1,5 @@
game="${0##*/}"
game="${game%.sh}"
check_dependencies git sox tt++
git -C "${installPath}/" clone --recurse-submodules https://github.com/lilmike/tintin-alteraeon.git | \
dialog --progressbox "Installing \"${game}\", please wait..." -1 -1
add_launcher "${installPath}/tintin-alteraeon/aa.tin"

3
.install/Audio Quake.sh Normal file
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@ -0,0 +1,3 @@
check_architecture x86_64
download "https://michaels.world/aq-linux.zip"
unzip -d "${installPath}/AudioQuake" "${cache}/aq-linux.zip"

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@ -2,4 +2,3 @@ check_architecture x86_64
get_installer "Audo-linux-x64.zip" "https://shiftbacktick.itch.io/audo"
mkdir -p "${installPath}/Audo"
unzip -d "${installPath}/Audo" "${cache}/Audo-linux-x64.zip"
add_launcher "${installPath}/Audo/Audo"

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@ -2,4 +2,3 @@ check_architecture x86_64
get_installer "Auroboros-linux-x64.zip" "https://shiftbacktick.itch.io/auroboros"
mkdir -p "${installPath}/Auroboros"
unzip -d "${installPath}/Auroboros" "${cache}/Auroboros-linux-x64.zip"
add_launcher "${installPath}/Auroboros/Auroboros"

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@ -2,4 +2,3 @@ check_architecture x86_64
download "https://files.sooslandia.ru/BallBouncer/1.2.1/BallBouncer-linux-1.2.1.zip"
unzip -d "${installPath}/" "${cache}/BallBouncer-linux-1.2.1.zip"
chmod +x "${installPath}/BallBouncer/BallBouncer"
add_launcher "${installPath}/BallBouncer/BallBouncer"

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@ -2,4 +2,3 @@ check_architecture x86_64
get_installer "Bladius-linux-x64.zip" "https://shiftbacktick.itch.io/bladius"
mkdir -p "${installPath}/Bladius"
unzip -d "${installPath}/Bladius" "${cache}/Bladius-linux-x64.zip"
add_launcher "${installPath}/Bladius/Bladius"

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@ -2,4 +2,3 @@ check_architecture x86_64
get_installer "Chimera-linux-x64.zip" "https://shiftbacktick.itch.io/chimera"
mkdir -p "${installPath}/Chimera"
unzip -d "${installPath}/Chimera" "${cache}/Chimera-linux-x64.zip"
add_launcher "${installPath}/Chimera/Chimera"

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@ -4,4 +4,3 @@ mkdir -p "${installPath}/critter-sanctuary"
unzip -d "${installPath}/critter-sanctuary" "${cache}/critter-sanctuary-linux.zip"
mkdir -p "${XDG_DATA_HOME:-${HOME}/.local}/share/godot/app_userdata/OverworldMovementEngine"
cp -v "${installPath}/critter-sanctuary/blind_options.save" "${XDG_DATA_HOME:-${HOME}/.local}/share/godot/app_userdata/OverworldMovementEngine/options.save"
add_launcher "${installPath}/critter-sanctuary/linux.x86_64"

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@ -2,4 +2,3 @@ check_architecture x86_64
get_installer "EXO-linux-x64.zip" "https://shiftbacktick.itch.io/exo"
mkdir -p "${installPath}/E.X.O."
unzip -d "${installPath}/E.X.O." "${cache}/EXO-linux-x64.zip"
add_launcher "${installPath}/E.X.O./EXO"

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@ -3,4 +3,3 @@ get_installer "Echo Command.tar.xz" "https://pancakedev.itch.io/echo-command"
mkdir -p "${installPath}/Echo-Command"
tar xf "${cache}/Echo Command.tar.xz" -C "${installPath}/Echo-Command"
ln -sr "${installPath}/Echo-Command/Echo Command.x86_64" "${installPath}/Echo-Command/Echo_Command.x86_64"
add_launcher "${installPath}/Echo-Command/Echo_Command.x86_64"

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@ -1,4 +1,5 @@
game="${0##*/}"
game="${game%.sh}"
check_dependencies git sox tt++
git -C "${installPath}/" clone --recurse-submodules https://github.com/lilmike/tintin-empiremud.git | \
dialog --progressbox "Installing \"${game}\", please wait..." -1 -1
add_launcher "${installPath}/tintin-empiremud/em.tin"

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@ -1,4 +1,5 @@
game="${0##*/}"
game="${game%.sh}"
check_dependencies git opusdec sox tt++
git -C "${installPath}/" clone https://git.2mb.codes/~stormdragon2976/tintin-endoftime | \
dialog --progressbox "Installing \"${game}\", please wait..." -1 -1
add_launcher "${installPath}/tintin-endoftime/eot.tin"

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@ -2,4 +2,3 @@ check_architecture x86_64
get_installer "FS2_3.0_Linux.zip" "https://drive.google.com/file/d/15Y5nxR1zl9vVNzMilpaXdCSBFhNUIDC9/view"
unzip -d "${installPath}" "${cache}/FS2_3.0_Linux.zip"
chmod +x "${installPath}/FS2_3.0_Linux/fs2.x86_64"
add_launcher "${installPath}/FS2_3.0_Linux/fs2.x86_64" "-ESpeakApplication=espeak-ng"

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@ -1,4 +1,4 @@
tobyVersion="7-5"
tobyVersion="8-0"
mkdir -p "${installPath}/doom"
doomPath="$(find /usr/share -type d -name "doom" 2> /dev/null)"
if [[ ${#doomPath} -lt 5 ]]; then
@ -37,16 +37,16 @@ dialog --backtitle "Linux Game manager" \
fi
# The url breaks the normal download function
download_named "keyshare-universal.pk3" "https://forum.zdoom.org/download/file.php?id=42262"
download "${ipfsGateway}/ipfs/QmRjg1GSBmVCCtPv8GRTZSjNNDMjHEXE2k5hKxoBnYMFKQ?filename=TobyAccessibilityMod_V${tobyVersion}.zip"
download "${ipfsGateway}/ipfs/QmT6FEqeGTkf3Uv1dYqQ4LGYeRSjLk1R1FeyaFJwRFBocF?filename=TobyAccessibilityMod_V${tobyVersion}.zip"
[[ -e "${cache}/DoomMetalVol6.wad" ]] && mv "${cache}/DoomMetalVol6.wad" "${installPath}/doom"
[[ -e "${cache}/DoomMetalVol7.wad" ]] && mv "${cache}/DoomMetalVol7.wad" "${installPath}/doom"
unzip -n -d "${installPath}/doom" "${cache}/TobyAccessibilityMod_V${tobyVersion}.zip"
unzip -n -d "${installPath}/doom" "${cache}/OpMDK_ForV${tobyVersion}.zip"
#unzip -n -d "${installPath}/doom" "${cache}/OpMDK_ForV${tobyVersion}.zip"
cp -v "${cache}/keyshare-universal.pk3" "${installPath}/doom"
rm -fv "${installPath}/doom/"*.{ahk,bat,exe,dll,ps1}
if [[ -e /usr/share/doom/blasphem.wad ]]; then
ln -s /usr/share/doom/blasphem.wad "${installPath}/doom/"
fi
#if [[ -e /usr/share/doom/blasphem.wad ]]; then
#ln -s /usr/share/doom/blasphem.wad "${installPath}/doom/"
#fi
mkdir -p "${XDG_CONFIG_HOME:-$HOME/.config}/gzdoom"
cp "${installPath}/doom/TobyConfig.ini" "${XDG_CONFIG_HOME:-$HOME/.config}/gzdoom/gzdoom.ini"
cp "${installPath}/doom/zcajun/bots.cfg" "${XDG_CONFIG_HOME:-$HOME/.config}/gzdoom/"
@ -56,4 +56,3 @@ cp "${installPath}/doom/zcajun/bots.cfg" "${XDG_CONFIG_HOME:-$HOME/.config}/gzdo
# sed -i 's/Mouse1=+attack/CTRL=+attack/' "${XDG_CONFIG_HOME:-$HOME/.config}/gzdoom/gzdoom.ini"
launcherPath="$(readlink -f "$0")"
launcherPath="${launcherPath%/*}"
add_launcher "${launcherPath}/.scripts/FreeDoom.sh"

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@ -0,0 +1,5 @@
game="${0##*/}"
game="${game%.sh}"
check_dependencies git sox tt++
git -C "${installPath}/" clone --recurse-submodules https://github.com:hjozwiak/tintin-kallisti-pack | \
dialog --progressbox "Installing \"${game}\", please wait..." -1 -1

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@ -1,3 +1,2 @@
check_dependencies python-pygame:pygame python-xdg:xdg python-pyperclip:pyperclip python-requests:requests python-setproctitle:setproctitle
git -C "${installPath}" clone --recurse-submodules https://gitlab.com/stormdragon2976/monkeyspank.git
add_launcher "${installPath}/monkeyspank/monkeyspank"

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@ -1,3 +1,2 @@
check_dependencies python-pygame:pygame python-xdg:xdg python-pyperclip:pyperclip python-requests:requests python-setproctitle:setproctitle
git -C "${installPath}" clone --recurse-submodules https://gitlab.com/stormdragon2976/numnastics.git
add_launcher "${installPath}/numnastics/numnastics"

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@ -3,4 +3,3 @@ get_installer "onslaught.AppImage" "https://lightsoutgames.itch.io/onslaught"
mkdir -p "${installPath}/Onslaught"
cp -v "${cache}/onslaught.AppImage" "${installPath}/Onslaught/onslaught.AppImage"
chmod +x "${installPath}/Onslaught/onslaught.AppImage"
add_launcher "${installPath}/Onslaught/onslaught.AppImage"

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@ -2,4 +2,3 @@ check_architecture x86_64
get_installer "periphery-synthetic-ep-linux-x64.zip" "https://shiftbacktick.itch.io/periphery-synthetic-ep"
mkdir -p "${installPath}/periphery-synthetic-ep"
unzip -d "${installPath}/periphery-synthetic-ep" "${cache}/periphery-synthetic-ep-linux-x64.zip"
add_launcher "${installPath}/periphery-synthetic-ep/periphery-synthetic-ep"

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@ -2,4 +2,3 @@ check_architecture x86_64
get_installer "SEA-linux-x64.zip" "https://shiftbacktick.itch.io/sea"
mkdir -p "${installPath}/S.E.A."
unzip -d "${installPath}/S.E.A." "${cache}/SEA-linux-x64.zip"
add_launcher "${installPath}/S.E.A./SEA"

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@ -1,24 +1,39 @@
check_architecture x86_64
echo "Please note this requires the game to be available either in your Steam library"
echo "or as the installer purchased from gog.com."
echo "If using the gog.com installer, please use the default path when prompted."
alert
check_dependencies steamcmd
alert
dialog --backtitle "Linux Game manager" \
--msgbox \
"Please note this requires the game to be available either in your Steam library\nor as the installer purchased from gog.com.\nIf using the gog.com installer, please use the default path when prompted." -1 -1 --stdout
dialog --backtitle "Linux Game Manager" \
--yes-label "GOG" \
--no-label "Steam" \
--yesno "Select installation method" -1 -1 --stdout
installationMethod=$?
appId="646570"
if ! [[ -f ~/Downloads/slay_the_spire_2020_12_15_8735c9fe3cc2280b76aa3ec47c953352a7df1f65_43444.sh ]] && ! [[ -f ~/Desktop/slay_the_spire_2020_12_15_8735c9fe3cc2280b76aa3ec47c953352a7df1f65_43444.sh ]]; then
gogFileName="slay_the_spire_2020_12_15_8735c9fe3cc2280b76aa3ec47c953352a7df1f65_43444.sh"
if [[ $installMethod -eq 1 ]]; then
# Steam Installation
echo "Please enter Steam user name:"
read -er steamUser
steamcmd +@sSteamCmdForcePlatformType linux +force_install_dir "${HOME}/.local/games/SlayTheSpire" +login "$steamUser" +app_update "$appId" +quit
if [[ $? -ne 0 ]]; then
dialog --backtitle "Linux Game Manager" \
--msgbox "Error installing game through Steam." -1 -1 --stdout
exit 1
fi
else
DISPLAY=""
find ~/Downloads -maxdepth 1 -type f -name 'slay_the_spire_2020_12_15_8735c9fe3cc2280b76aa3ec47c953352a7df1f65_43444.sh' -exec bash "{}" \; ||
find ~/Desktop -maxdepth 1 -type f -name 'slay_the_spire_2020_12_15_8735c9fe3cc2280b76aa3ec47c953352a7df1f65_43444.sh' -exec bash "{}" \;
# GOG Installation
get_installer "$gogFileName" "https://www.gog.com/en/game/slay_the_spire"
DISPLAY="" find ~/Downloads -maxdepth 1 -type f -name "$gogFileName" -exec bash "{}" \; ||
DISPLAY="" find ~/Desktop -maxdepth 1 -type f -name "$gogFileName" -exec bash "{}" \;
if [[ $? -eq 0 ]]; then
ln -sf "${HOME}/GOG Games/Slay the Spire/game" "${installPath}/SlayTheSpire" ||
{ echo "Error creating link."
exit 1; }
else
echo "Error installing game."
ln -sf "${HOME}/GOG Games/Slay the Spire/game" "${installPath}/SlayTheSpire" ||
{ dialog --backtitle "Linux Game Manager" \
--msgbox "Error creating link to game directory." -1 -1 --stdout
exit 1; }
else
dialog --backtitle "Linux Game Manager" \
--msgbox "Error installing game from GOG installer." -1 -1 --stdout
exit 1
fi
fi
@ -27,13 +42,13 @@ mkdir -p "${HOME}/.config/ModTheSpire"
if [[ -f ~"/.config/ModTheSpire/mod_lists.json" ]]; then
dialog --backtitle "Linux Game manager" \
--yesno "Existing mod_lists.json file found. Would you like to replace it?" -1 -1 --stdout &&
cp -v .files/SlayTheSpire/mod_lists.json "${HOME}/.config/ModTheSpire/mod_lists.json"
cp -v .files/SlayTheSpire/mod_lists.json "${HOME}/.config/ModTheSpire/mod_lists.json"
else
cp -v .files/SlayTheSpire/mod_lists.json "${HOME}/.config/ModTheSpire/mod_lists.json"
fi
cp -v .files/SlayTheSpire/MTS.sh "${HOME}/.local/games/SlayTheSpire/"
# Get mods
declare -A mods=(
declare -A modsMap=(
[mod the spire]=1605060445
[base mod]=1605833019
[stslib]=1609158507
@ -42,18 +57,25 @@ declare -A mods=(
[say the spire]=2239220106
)
installString=""
for x in ${mods[@]} ; do
installString="$installString +workshop_download_item $appId $x"
for modId in ${modsMap[@]} ; do
installString="$installString +workshop_download_item $appId $modId"
done
steamcmd +@sSteamCmdForcePlatformType linux +force_install_dir "${HOME}/.local/games/SlayTheSpire/" +login anonymous $installString +quit
if [[ $? -ne 0 ]]; then
dialog --backtitle "Linux Game Manager" \
--msgbox "Error installing required mods. Some accessibility features may not be available." -1 -1 --stdout
exit 1
fi
mkdir -p "$HOME/.local/games/SlayTheSpire/mods"
for x in "${!mods[@]}" ; do
if [ "$x" == "mod the spire" ] ; then
ln -sr "$HOME/.local/games/SlayTheSpire/steamapps/workshop/content/$appId/${mods[$x]}"/* "$HOME/.local/games/SlayTheSpire/"
for modName in "${!modsMap[@]}" ; do
if [[ "$modName" == "mod the spire" ]]; then
ln -sr "$HOME/.local/games/SlayTheSpire/steamapps/workshop/content/$appId/${modsMap[$modName]}"/* "$HOME/.local/games/SlayTheSpire/"
else
ln -sr "$HOME/.local/games/SlayTheSpire/steamapps/workshop/content/$appId/${mods[$x]}"/* "$HOME/.local/games/SlayTheSpire/mods/"
ln -sr "$HOME/.local/games/SlayTheSpire/steamapps/workshop/content/$appId/${modsMap[$modName]}"/* "$HOME/.local/games/SlayTheSpire/mods/"
fi
if [[ $? -ne 0 ]] && [[ "$modName" == "say the spire" ]]; then
dialog --backtitle "Linux Game Manager" \
--msgbox "Error installing SayTheSpire mod. Screen reader support will not be available." -1 -1 --stdout
exit 1
fi
done
launcherPath="$(readlink -f "$0")"
launcherPath="${launcherPath%/*}"
add_launcher "${launcherPath}/.scripts/SlayTheSpire.sh"

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@ -1,4 +1,3 @@
check_dependencies python-ansimarkup:ansimarkup
git -C "${installPath}/" clone https://github.com/Difio3333/slaythetext.git | \
dialog --progressbox "Installing \"${game}\", please wait..." -1 -1
add_launcher "${installPath}/slaythetext/main.py"

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@ -2,4 +2,3 @@ check_architecture x86_64
get_installer "soulblaze-linux-beta.zip" "https://sword-and-quill.itch.io/soulblaze"
mkdir -p "${installPath}/Soulblaze"
unzip -d "${installPath}/Soulblaze" "${cache}/soulblaze-linux-beta.zip"
add_launcher "${installPath}/Soulblaze/Soulblaze.x86_64"

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@ -16,4 +16,3 @@ alert
bash "${smapiTmp}/SMAPI ${smapiVersion} installer/install on Linux.sh"
ln -sf "${HOME}/GOG Games/Stardew Valley/game" "${installPath}/StardewValley"
tar -xvf "${cache}/Mods.tar.xz" -C "${installPath}/StardewValley/"
add_launcher "${installPath}/StardewValley/StardewValley"

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@ -1,4 +1,5 @@
game="${0##*/}"
game="${game%.sh}"
check_dependencies git sox tt++
git -C "${installPath}/" clone --recurse-submodules https://github.com/stormdragon2976/tintin-stickmud.git | \
dialog --progressbox "Installing \"${game}\", please wait..." -1 -1
add_launcher "${installPath}/tintin-stickmud/stickmud.tin"

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@ -3,4 +3,3 @@ get_installer "system-fault-linux-x86_64.AppImage" "https://lightsoutgames.itch.
mkdir -p "${installPath}/System_Fault"
cp -v "${cache}/system-fault-linux-x86_64.AppImage" "${installPath}/System_Fault/system-fault-linux-x86_64.AppImage"
chmod +x "${installPath}/System_Fault/system-fault-linux-x86_64.AppImage"
add_launcher "${installPath}/System_Fault/system-fault-linux-x86_64.AppImage"

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@ -0,0 +1,8 @@
check_architecture x86_64
get_installer "Ttc v3.2 linux.zip" "https://renzivan.itch.io/the-tornado-chicken"
unzip -d "${installPath}/The Tornado Chicken" "${cache}/Ttc v3.2 linux.zip"
chmod +x "${installPath}/The Tornado Chicken/Ttc"
echo "Note: When the game first starts it will be playing very loud music with the built in suboptimal voice."
echo "You are recommended to press page down several times to turn down the music, then go to settings and enable speech with screen reader, using speech dispatcher."
echo "You may then press page up to set the music to your liking."
alert

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@ -3,4 +3,3 @@ check_dependencies dmidecode
get_installer "upheaval-linux-console.zip" "https://leonegaming.itch.io/upheaval"
mkdir -p "${installPath}/Upheaval_Commandline"
unzip -d "${installPath}/Upheaval_Commandline" "${cache}/upheaval-linux-console.zip"
add_launcher "${installPath}/Upheaval_Commandline/Upheaval_Command_Line"

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@ -3,6 +3,5 @@ check_dependencies dmidecode
get_installer "upheaval-linux.zip" "https://leonegaming.itch.io/upheaval"
mkdir -p "${installPath}/Upheaval_Gui"
unzip -d "${installPath}/Upheaval_Gui" "${cache}/upheaval-linux.zip"
add_launcher "${installPath}/Upheaval_Gui/Upheaval"
echo "To enable accessibility, press shift t when the game starts."
alert

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@ -2,4 +2,3 @@ check_architecture x86_64
get_installer "Wurmus-linux-x64.zip" "https://shiftbacktick.itch.io/wurmus"
mkdir -p "${installPath}/Wurmus"
unzip -d "${installPath}/Wurmus" "${cache}/Wurmus-linux-x64.zip"
add_launcher "${installPath}/Wurmus/Wurmus"

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@ -10,4 +10,3 @@ fi
get_installer "${pkgname}" "https://stormdragon2976.itch.io/zombowl"
mkdir -p "${installPath}/"
unzip -d "${installPath}/" "${cache}/${pkgname}"
add_launcher "${installPath}/${pkgname%.*}/Zombowl"

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@ -2,4 +2,3 @@ check_architecture x86_64
get_installer "soundStrider-linux-x64.zip" "https://shiftbacktick.itch.io/soundstrider"
mkdir -p "${installPath}/soundStrider"
unzip -d "${installPath}/soundStrider" "${cache}/soundStrider-linux-x64.zip"
add_launcher "${installPath}/soundStrider/soundStrider"

1
.launch/Aliens.sh Normal file
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@ -0,0 +1 @@
open_url "https://files.jantrid.net/aliens/"

9
.launch/Alter Aeon.game Normal file
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@ -0,0 +1,9 @@
mudPath="${installPath}/tintin-alteraeon/aa.tin"
pushd "${mudPath%/*}"
git pull | \
dialog --progressbox "Checking for updates, please wait..." -1 -1
if [[ -n "${COLORTERM}" ]]; then
terminal_emulator "${mudPath%/*}" "tt++" "${mudPath##*/}"
else
tt++ ${mudPath##*/}
fi

67
.launch/Audio Quake.game Normal file
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@ -0,0 +1,67 @@
configure_audio() {
local sudo=$(command -v sudo)
sudo="${sudo:-doas}"
local audioProvider
if pgrep pipewire &> /dev/null ; then
audioProvider="pipewire"
elif pgrep pulse &> /dev/null ; then
audioProvider="pulseaudio"
else
audioProvider="alsa"
fi
lsmod | grep snd_aloop || $sudo modprobe snd_aloop
cardNumber="$(aplay -l |grep -P '^card \d+: Loopback' |head -n1 | cut -d\ -f2 | cut -d: -f1)"
if ! [[ "$cardNumber" =~ ^[0-9]+$ ]] ; then
dialog --backtitle "Linux Game Manager" \
--msgbox "The loopback module card number was not properly set.\nThis could mean that you failed to type your password for root privileges, or something else has gone wrong.\n If you think root privileges were succesfully obtained, please report this to the maintainers. Mention the card value: ${cardNumber}." -1 -1
exit 1
fi
alsaloop -C hw:${cardNumber},1,0 -P default &> /dev/null &
}
configure_webkit() {
local webkitPath
local sudo=$(command -v sudo)
sudo="${sudo:-doas}"
# First check if it's already properly set up
[[ -d /usr/libexec/webkit2gtk-4.0 ]] && return 0
webkitPath=$(find /usr/lib* /usr/local/lib* -type d -name 'webkit2gtk-4.0' 2>/dev/null | head -n1)
if [[ -z "${webkitPath}" ]]; then
dialog --backtitle "Linux Game manager" \
--msgbox "Error: webkit2gtk-4.0 not found. Please install webkit2gtk package for your distribution." -1 -1
exit 1
fi
# Create libexec directory if it doesn't exist
if [[ ! -d /usr/libexec ]]; then
if ! $sudo mkdir -p /usr/libexec; then
echo "Error: Failed to create /usr/libexec directory"
exit 1
fi
fi
if ! $sudo ln -s "${webkitPath}" /usr/libexec/webkit2gtk-4.0; then
echo "Error: Failed to create symlink for webkit2gtk-4.0"
exit 1
fi
}
set_sound_device() {
if ! grep -q 'set s_device' "${installPath}/AudioQuake/data/id1/config.cfg" ; then
echo "set s_device hw:${cardNumber},0,0" >> "${installPath}/AudioQuake/data/id1/config.cfg"
else
sed -E -i 's/set s_device/set s_device hw:${cardNumber},0,0/g' "${installPath}/AudioQuake/data/id1/config.cfg"
fi
if ! grep -q 'set s_device' "${installPath}/AudioQuake/data/oq/config.cfg" ; then
echo "set s_device hw:${cardNumber},0,0" >> "${installPath}/AudioQuake/data/oq/config.cfg"
else
sed -E -i 's/set s_device/set s_device hw:${cardNumber},0,0/g' "${installPath}/AudioQuake/data/oq/config.cfg"
fi
}
trap 'pkill -P $$' EXIT
configure_audio
configure_webkit
set_sound_device
pushd "${installPath}/AudioQuake"
./AudioQuake

2
.launch/Audo.game Normal file
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@ -0,0 +1,2 @@
pushd "${installPath}"
${installPath}/Audo/Audo

2
.launch/Auroboros.game Normal file
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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/Auroboros/Auroboros"

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@ -0,0 +1,3 @@
check_architecture x86_64
pushd "${installPath}/BallBouncer"
${fex}./BallBouncer

1
.launch/Battle Weary.sh Normal file
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@ -0,0 +1 @@
open_url "https://lonespelunker.itch.io/battle-weary"

2
.launch/Bladius.game Normal file
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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/Bladius/Bladius"

1
.launch/Cacophony.sh Normal file
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@ -0,0 +1 @@
open_url "https://tianmaru.itch.io/cacophony"

2
.launch/Chimera.game Normal file
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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/Chimera/Chimera"

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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/critter-sanctuary/linux.x86_64"

1
.launch/Donate.sh Normal file
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@ -0,0 +1 @@
open_url "https://ko-fi.com/stormux"

2
.launch/E.X.O..game Normal file
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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/E.X.O./EXO"

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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/Echo-Command/Echo_Command.x86_64"

9
.launch/EmpireMUD.game Normal file
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@ -0,0 +1,9 @@
mudPath="${installPath}/tintin-empiremud/em.tin"
pushd "${mudPath%/*}"
git pull | \
dialog --progressbox "Checking for updates, please wait..." -1 -1
if [[ -n "${COLORTERM}" ]]; then
terminal_emulator "${mudPath%/*}" "tt++" "${mudPath##*/}"
else
tt++ ${mudPath##*/}
fi

9
.launch/End of Time.game Normal file
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@ -0,0 +1,9 @@
mudPath="${installPath}/tintin-endoftime/eot.tin"
pushd "${mudPath%/*}"
git pull | \
dialog --progressbox "Checking for updates, please wait..." -1 -1
if [[ -n "${COLORTERM}" ]]; then
terminal_emulator "${mudPath%/*}" "tt++" "${mudPath##*/}"
else
tt++ "${mudPath%/*}" "${mudPath##*/}"
fi

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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/FS2_3.0_Linux/fs2.x86_64" "-ESpeakApplication=espeak-ng"

11
.launch/FreeDoom.game Executable file
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@ -0,0 +1,11 @@
#!/usr/bin/env bash
gamePath=~/.local/games/doom
check_dependencies python-pyside6:PySide6 python-setproctitle:setproctitle
pushd "${gamePath}"
if ! [[ -d "toby-doom-launcher" ]]; then
git clone https://git.stormux.org/storm/toby-doom-launcher.git
else
git -C "${gamePath}/toby-doom-launcher" pull
fi
"toby-doom-launcher/Toby Doom Launcher.py"

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@ -0,0 +1,9 @@
mudPath="${installPath}/tintin-kallisti-pack/kallisti.tin"
pushd "${mudPath%/*}"
git pull | \
dialog --progressbox "Checking for updates, please wait..." -1 -1
if [[ -n "${COLORTERM}" ]]; then
terminal_emulator "${mudPath%/*}" "tt++" "${mudPath##*/}"
else
tt++ ${mudPath##*/}
fi

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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/monkeyspank/monkeyspank"

2
.launch/Numnastics.game Normal file
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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/numnastics/numnastics"

2
.launch/Onslaught.game Normal file
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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/Onslaught/onslaught.AppImage"

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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/periphery-synthetic-ep/periphery-synthetic-ep"

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@ -0,0 +1 @@
open_url "https://qcsalon.net/"

2
.launch/S.E.A..game Normal file
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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/S.E.A./SEA"

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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/slaythetext/main.py"

2
.launch/Soulblaze.game Normal file
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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/Soulblaze/Soulblaze.x86_64"

0
.launch/SoundRTS.game Normal file
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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/StardewValley/StardewValley"

10
.launch/StickMUD.game Normal file
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@ -0,0 +1,10 @@
pushd "${installPath}"
mudPath="${installPath}/tintin-stickmud/stickmud.tin"
pushd "${mudPath%/*}"
git pull | \
dialog --progressbox "Checking for updates, please wait..." -1 -1
if [[ -n "${COLORTERM}" ]]; then
terminal_emulator "${mudPath%/*}" "tt++" "${mudPath##*/}"
else
tt++ ${mudPath##*/}
fi

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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/System_Fault/system-fault-linux-x86_64.AppImage"

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@ -0,0 +1,3 @@
check_architecture x86_64
pushd "${installPath}/The Tornado Chicken"
${fex}./Ttc

1
.launch/Trigaea.sh Normal file
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@ -0,0 +1 @@
open_url "https://ryngm.itch.io/trigaea"

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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/Upheaval_Commandline/Upheaval_Command_Line"

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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/Upheaval_Gui/Upheaval"

2
.launch/Wurmus.game Normal file
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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/Wurmus/Wurmus"

2
.launch/Zombowl.game Normal file
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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/${pkgname%.*}/Zombowl"

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@ -0,0 +1,2 @@
pushd "${installPath}"
"${installPath}/soundStrider/soundStrider"

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@ -1,339 +0,0 @@
#!/usr/bin/env bash
launch_game() {
pushd "${doomPath}"
exec stdbuf -oL ${gzdoom} ${@} | speak
popd
}
speak() {
if pgrep cthulhu ; then
speechProvider="socat - UNIX-CLIENT:/tmp/cthulhu.sock"
else
speechProvider="spd-say -e ${spd_module} ${spd_pitch} ${spd_rate} ${spd_voice} ${spd_volume} --"
fi
startSpeech=1
while IFS= read -r line; do
echo "$line"
if [[ $startSpeech -eq 1 ]] && [[ "$line" =~ ^-{5,}$ ]]; then
startSpeech=0
continue
fi
if [[ $startSpeech -eq 0 ]]; then
line=$(echo "${line}" |
grep "${antiGrepStrings[@]}" |
sed "${sedStrings[@]}")
if [[ "$doomLanguage" != "en" ]]; then
line=$(translate_text "$line")
fi
echo "${line}" | $speechProvider
fi
done
}
# Dialog setup:
DIALOG_ITEM_HELP=""
export DIALOGOPTS='--no-lines --visit-items'
# Toby games path
export gamePath=~/.local/games/doom
# Path where doom wads are stored
export doomPath="$(find /usr/share -type d -name "doom" 2> /dev/null | head -1)"
# Path to gzdoom or yadoom.
if [[ -x "yadoom" ]]; then
export gzdoom=$(readlink -f "yadoom")
else
export gzdoom="$(command -v gzdoom)"
fi
# Version of the accessibility mod
export tobyVersion="7-5"
# Doom Addons
mapfile -t doomAddons < <(find "$gamePath/Addons/DOOM/" -type f -name "TobyV${tobyVersion%%-*}_*.pk3"
find "$gamePath/Addons/MENU/" -type f -name "TobyV${tobyVersion%%-*}_*.pk3"
)
# Heretic Addons
mapfile -t hereticAddons < <(find "$gamePath/Addons/HERETIC/" -type f -name "TobyHeretic*.pk3"
find "$gamePath/Addons/MENU/" -type f -name "TobyV${tobyVersion%%-*}_*.pk3"
)
doomGames=(
# Toby demo map
"TobyAccMod_V${tobyVersion}.pk3 Toby-Demo-Level.wad ${doomAddons[*]}" "Freedoom Toby Demo Map"
# Unmodified Doom with accessibility.
"TobyAccMod_V${tobyVersion}.pk3 ${doomAddons[*]}" "Freedoom"
# Toby accessibility mods
"TobyAccMod_V${tobyVersion}.pk3 TobyDoomLevels.wad Toby-Doom-Level-Music-Renamer.pk3 ${doomAddons[*]}" "Freedoom Toby Delux Map Pack"
# OperationMDK
"TobyAccMod_V${tobyVersion}.pk3 OpMDK.wad ${doomAddons[*]}" "Freedoom OperationMDK"
# Unmodified Heretic with accessibility
"TobyAccMod_V${tobyVersion}.pk3 ${hereticAddons[*]}" "Classic Heretic"
# Heretic accessibility mods
"TobyAccMod_V${tobyVersion}.pk3 TobyHereticLevels.wad ${hereticAddons[*]}" "Toby Heretic"
"custom_game" "Custom Game"
)
export antiGrepStrings=(
'-E' '-v'
'-e' '^----+$'
'-e' '^$'
'-e' '^[0-9]'
'-e' '^P_StartScript:'
'-e' '^(Facing |fluidsynth |INTRO|MAP[0-9]+|Music "|Unknown)'
'-e' '^(\[Toby Accessibility Mod\] )?READ.*'
'-e' '^ *TITLEMAP'
'-e' '^\[Toby Accessibility Mod\] (INTRO|READMe)([0-9]+).*'
'-e' 'key card'
'-e' '^New PDA Entry:'
'-e' "^(As |Computer Voice:|Holy|I |I've|Monorail|Sector |Ugh|What|Where)"
)
export sedStrings=('-E'
'-e' 's/^\[Toby Accessibility Mod\] M_/[Toby Accessibility Mod] /'
'-e' 's/^\[Toby Accessibility Mod\] //'
'-e' 's/^MessageBoxMenu$/Confirmation menu: Press Y for yes or N for no/'
'-e' 's/^Mainmenu$/Main menu/'
'-e' 's/^Skillmenu$/Difficulty menu/'
'-e' 's/^NGAME$/New game/'
'-e' 's/^(LOAD|SAVE|QUIT)G$/\1 game/'
'-e' 's/"cl_run" = "true"/run/'
'-e' 's/"cl_run" = "false"/walk/'
#'-e' 's:.*/:Game saved. \(:'
'-e' 's/UAC/U A C/'
'-e' 's/^\+//'
'-e' 's/ ?\*+ ?//g'
)
# Translation stuff
doomLanguage="${doomLanguage:-en}"
cache="${cache:-${XDG_CACHE_HOME:-$HOME/.cache}/linux-game-manager}"
translationDB="${cache}/doom_${doomLanguage}.sqlite"
# Function to initialize SQLite database
init_translation_db() {
mkdir -p "$cache"
if [[ ! -f "$translationDB" ]]; then
sqlite3 "$translationDB" <<EOF
CREATE TABLE translations (
original TEXT PRIMARY KEY,
translated TEXT
);
EOF
fi
}
# Function to translate text
translate_text() {
local text="$1"
local translatedText
# Check if translation exists in database
translatedText=$(sqlite3 "$translationDB" "SELECT translated FROM translations WHERE original = ?;" "$text")
if [[ -n "$translatedText" ]]; then
echo "$translatedText"
return 0
fi
translatedText=$(trans -b -t "$doomLanguage" "$text")
# Store new translation in database
sqlite3 "$translationDB" "INSERT INTO translations (original, translated) VALUES (?, ?);" "$text" "$translatedText"
echo "$translatedText"
}
custom_game() {
mapfile -t customGames < <(find "${0%/*}/TobyCustom/" -type f -iname '*.sh')
declare -a customMenu
for i in "${customGames[@]}" ; do
customMenu+=("$i")
title="${i##*/}"
title="${title//_/ }"
title="${title%.*}"
customMenu+=("$title")
done
customGame="$(dialog --backtitle "Select your Custom Doom!" \
--clear \
--no-tags \
--menu "Please select one" 0 0 0 "${customMenu[@]}" --stdout)"
buttonCode=$?
if [[ $buttonCode -eq 1 ]]; then
exit 0
fi
source "${customGame}"
}
if [[ "$doomLanguage" != "en" ]]; then
init_translation_db
fi
gameOption="$(dialog --backtitle "Select your Doom!" \
--clear \
--no-tags \
--ok-label "Single Player" \
--cancel-label "Death Match" \
--extra-button \
--extra-label "co-op" \
--help-button \
--help-label "Exit" \
--menu "Please select one" 0 0 0 "${doomGames[@]}" --stdout)"
buttonCode=$?
if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
gameOption+=" DoomMetalVol7.wad"
elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
gameOption+=" DoomMetalVol6.wad"
fi
case ${buttonCode} in
1)
# Death match setup
# Ignore the choice of map made above
gameOption="${gamePath}/TobyAccMod_V${tobyVersion}.pk3 ${gamePath}/TobyDeathArena_V1-0.wad ""$gamePath/Addons/TobyV${tobVersion%%-*}_"*
ipAddress="$(dialog --backtitle "Deathmatch Options" \
--clear \
--no-tags \
--ok-label "Join" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Host" \
--inputbox "Enter ip or URL, required for join." -1 -1 --stdout)"
buttonCode=$?
[[ $buttonCode -eq 1 ]] && exit 0
if [[ $buttonCode -eq 0 ]]; then
if [[ "${#ipAddress}" -lt 3 ]]; then
dialog --backtitle "Deathmatch" --clear --msgbox "No ip address or URL given." -1 -1 --stdout
exit 1
fi
flags=('-join' "${ipAddress}")
else
# List of maps included:
maps=(
"1" "Com Station (2-4 players)"
"2" "Warehouse (2-4 players)"
"3" "Sector 3 (2-4 players)"
"4" "Dungeon of Doom (2-4 players)"
"5" "Ocean Fortress (2-4 players)"
"6" "Water Treatment Facility (2-4 players)"
"7" "Phobos Base Site 4 (2-4 players)"
"8" "Hangar Bay 18 (2-4 players)")
# Array of how many players a given map supports in dialog rangebox syntax
declare -a mapPlayers=(
[1]="2 4"
[2]="2 4"
[3]="2 4"
[4]="2 4"
[5]="2 4"
[6]="2 4"
[7]="2 4"
[8]="2 4")
map="$(dialog --backtitle "Select Map" \
--clear \
--no-tags \
--cancel-label "Exit" \
--ok-label "Next" \
--menu "Please select one" 0 0 0 "${maps[@]}" --stdout)"
fraglimit="$(dialog --backtitle "Fraglimit" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select Fraglimit" -1 -1 1 500 20 --stdout)"
[[ $? -eq 1 ]] && exit 0
# Get ip address
yourIpAddress="$(curl -4s https://icanhazip.com)"
players="$(dialog --backtitle "Host Deathmatch Game" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select number of players. Remember to give them your IP address: ${yourIpAddress}" -1 -1 ${mapPlayers[$map]} --stdout)"
[[ $? -eq 1 ]] && exit 0
skillLevel="$(dialog --backtitle "Host Deathmatch Game" \
--clear \
--ok-label "Start" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Bots Only" \
--rangebox "Select difficulty. 1 easiest, 5 hardest." -1 -1 1 5 3 --stdout)"
code=$?
[[ $code -eq 1 ]] && exit 0
if [[ $code -eq 3 ]]; then
players=1
dialog --backtitle "Preparing to Launch" \
--msgbox "When the game starts, press \` to open the console. Type addbot, press enter. Repeat addbot for as many bots as you would like. Press \` again to close the console." -1 -1 --stdout
fi
flags=(
'-host' "${players}"
'-skill' "${skillLevel}"
'-deathmatch'
'+set' 'sv_cheats' '1'
'+fraglimit' "$fraglimit"
'+dmflags' '16384' '+dmflags' '4' '+dmflags' '128' '+dmflags' '4096'
'+dmflags2' '512' '+dmflags2' '1024'
'-extratic' '-dup' '3'
'-warp' "$map"
)
fi
launch_game ${gameOption} "${flags[@]}"
;;
2)
# Exit was pressed, so exit.
exit 0
;;
3)
# Co-op setup
ipAddress="$(dialog --backtitle "Co-op Options" \
--clear \
--no-tags \
--ok-label "Join" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Host" \
--inputbox "Enter ip or URL, required for join." -1 -1 --stdout)"
buttonCode=$?
[[ $buttonCode -eq 1 ]] && exit 0
if [[ $buttonCode -eq 0 ]]; then
if [[ "${#ipAddress}" -lt 3 ]]; then
dialog --backtitle "Co-op" --clear --msgbox "No ip address or URL given." -1 -1 --stdout
exit 1
fi
flags=("keyshare-universal.pk3" '-join' "${ipAddress}")
else
# Get ip address
yourIpAddress="$(curl -4s https://icanhazip.com)"
players="$(dialog --backtitle "Host Co-op Game" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select number of players. Remember to give them your IP address: ${yourIpAddress}" -1 -1 2 10 --stdout)"
[[ $? -eq 1 ]] && exit 0
skillLevel="$(dialog --backtitle "Host Co-op Game" \
--clear \
--ok-label "Start" \
--cancel-label "Exit" \
--rangebox "Select difficulty. 1 easiest, 5 hardest." -1 -1 1 5 3 --stdout)"
[[ $? -eq 1 ]] && exit 0
flags=(
"keyshare-universal.pk3"
'-host' "${players}"
'-skill' "${skillLevel}"
'+set' 'sv_cheats' '1'
'+set' 'sv_weaponsstay' '1'
'+set' 'sv_respawnprotect' '1'
'+set' 'sv_respawnsuper' '1'
'+set' 'alwaysapplydmflags' ''1
'-extratic' '-dup' '3'
)
fi
pushd "${doomPath}"
launch_game ${gameOption} "${flags[@]}"
;;
0)
if [[ "${gameOption%% *}" == "custom_game" ]]; then
custom_game
fi
launch_game ${gameOption[@]} "${flags[@]}"
;;
esac
exit 0

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@ -1,124 +0,0 @@
#!/usr/bin/env bash
pushd "$doomPath"
# Set up the pk3 and wad files
gameOption=(
"$(find /usr/share/games/ -name 'Project_Brutality-master.pk3')"
"${doomPath}/TobyAccMod_V${tobyVersion}.pk3"
"${doomPath}/PB-Toby-Compatibility-Addon.pk3"
"${doomPath}/Toby-Universal-Pickup-Beacon-Prototype.pk3"
"${doomPath}/TobyDeathArena_V1-0.wad"
)
# Death match setup
ipAddress="$(dialog --backtitle "Deathmatch Options" \
--clear \
--no-tags \
--ok-label "Join" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Host" \
--inputbox "Enter ip or URL, required for join." -1 -1 --stdout)"
buttonCode=$?
[[ $buttonCode -eq 1 ]] && exit 0
if [[ $buttonCode -eq 0 ]]; then
if [[ "${#ipAddress}" -lt 3 ]]; then
dialog --backtitle "Deathmatch" --clear --msgbox "No ip address or URL given." -1 -1 --stdout
exit 1
fi
flags=('-join' "${ipAddress}")
else
# List of maps included:
maps=(
"1" "Com Station (2-4 players)"
"2" "Warehouse (2-4 players)"
"3" "Sector 3 (2-4 players)"
"4" "Dungeon of Doom (2-4 players)"
"5" "Ocean Fortress (2-4 players)"
"6" "Water Treatment Facility (2-4 players)"
"7" "Phobos Base Site 4 (2-4 players)"
"8" "Hangar Bay 18 (2-4 players)")
# Array of how many players a given map supports in dialog rangebox syntax
declare -a mapPlayers=(
[1]="2 4"
[2]="2 4"
[3]="2 4"
[4]="2 4"
[5]="2 4"
[6]="2 4"
[7]="2 4"
[8]="2 4")
map="$(dialog --backtitle "Select Map" \
--clear \
--no-tags \
--cancel-label "Exit" \
--ok-label "Next" \
--menu "Please select one" 0 0 0 "${maps[@]}" --stdout)"
fraglimit="$(dialog --backtitle "Fraglimit" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select Fraglimit" -1 -1 1 500 20 --stdout)"
[[ $? -eq 1 ]] && exit 0
# Get ip address
yourIpAddress="$(curl -4s https://icanhazip.com)"
players="$(dialog --backtitle "Host Deathmatch Game" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select number of players. Remember to give them your IP address: ${yourIpAddress}" -1 -1 ${mapPlayers[$map]} --stdout)"
[[ $? -eq 1 ]] && exit 0
skillLevel="$(dialog --backtitle "Host Deathmatch Game" \
--clear \
--ok-label "Start" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Bots Only" \
--rangebox "Select difficulty. 1 easiest, 5 hardest." -1 -1 1 5 3 --stdout)"
code=$?
[[ $code -eq 1 ]] && exit 0
if [[ $code -eq 3 ]]; then
players=1
dialog --backtitle "Preparing to Launch" \
--msgbox "When the game starts, press \` to open the console. Type addbot, press enter. Repeat addbot for as many bots as you would like. Press \` again to close the console." -1 -1 --stdout
fi
flags=(
'-host' "${players}"
'-skill' "${skillLevel}"
'-deathmatch'
'+set' 'sv_cheats' '1'
'+fraglimit' "$fraglimit"
'+dmflags' '16384' '+dmflags' '4' '+dmflags' '128' '+dmflags' '4096'
'+dmflags2' '512' '+dmflags2' '1024'
'-extratic' '-dup' '3'
'-warp' "$map"
)
fi
# Check for and include if present a wad. Some people may not have it.
if [[ -e "${doomPath}/DoomMetalVol7.wad" ]]; then
gameOption+=" DoomMetalVol7.wad"
elif [[ -e "${doomPath}/DoomMetalVol6.wad" ]]; then
gameOption+=" DoomMetalVol6.wad"
fi
# Extend the search for new messages to be read.
grepStrings+=('-e' ' died.'
'-e' 'Ectoplasmic Surge!'
'-e' ' has been '
'-e' '^(Armor|Health) boosted!'
'-e' 'Lesser demon energy'
'-e' '^Found '
'-e' 'Got the '
'-e' 'Picked up '
'-e' '^(Mega|Soul)sphere$'
'-e' '^Took '
'-e' ' was .*(\.|!)'
'-e' '^Vanguard of the gods!$'
'-e' "You've found "
'-e' 'You (collected|got|found|picked up) ')
# Launch the game and pipe things to be spoken through speech-dispatcher.
# This also leaves the console output intact for people who may want to read it.
exec stdbuf -oL ${gzdoom} ${gameOption[@]} "${flags[@]}" | while IFS= read -r l ; do echo "$l" | { grep "${grepStrings[@]}" | grep "${antiGrepStrings[@]}" | sed "${sedStrings[@]}" | spd-say -e ${spd_module} ${spd_pitch} ${spd_rate} ${spd_voice} ${spd_volume} -- > /dev/null 2>&1; }; echo "$l";done

View File

@ -1,23 +0,0 @@
check_dependencies() {
if [[ $# -lt 2 ]]; then
dialog --backtitle "Linux Game Manager" \
--msgbox "Invalid call to check_dependencies(). Please check your code." -1 -1 --stdout
exit 1
fi
local packagePath="$1" # Path where the launcher will attempt the package, e.g. ${gamePath/Addons/PACKAGENAME/something.pk3
local packageURL="$2" # URL where the package can be downloaded.
shift 2
if [[ -e "${packagePath}" ]]; then
return
fi
local message=(
"You are missing the \"${packagePath##/*}\" Package." $'\n'
"You can get it from \"${packageURL}\"" $'\n')
echo "${packageURL}" | DISPLAY="${DISPLAY:-:0}" xclip -selection clipboard && message+=("The URL has been copied to the clipboard." $'\n')
for i in "${@}" ; do
message+=("$i" $'\n')
done
dialog --backtitle "Linux Game Manager" \
--msgbox "${message[*]}" -1 -1 --stdout
exit 1
}

View File

@ -1,30 +0,0 @@
# Choice of maps
mapList=(
"${gamePath}/OpMDK.wad"
"${gamePath}/TobyDoomLevels.wad"
"${gamePath}/Toby-Demo-Level.wad"
)
declare -a mapMenu=('none' 'None')
for i in "${mapList[@]}" ; do
if [[ -e "$i" ]]; then
title="${i##*/}"
title="${title%.*}"
title="${title/OpMDK/Operation MDK}"
title="${title/-/ }"
mapMenu+=("$i" "$title")
fi
done
map="$(dialog --backtitle "Select Map" \
--clear \
--no-tags \
--cancel-label "Exit" \
--ok-label "Next" \
--menu "Please select one" 0 0 0 "${mapMenu[@]}" --stdout)"
[[ $? -ne 0 ]] && exit 0
if [[ "${map}" != "none" ]]; then
gameOption=("$map" "${gameOption[@]}")
fi
if [[ "${map}" == ""${gamePath}/TobyDoomLevels.wad"" ]]; then
gameOption=("$map" "${gameOption[@]}" "${gamePath}/Toby-Doom-Level-Music-Renamer.pk3")
fi

View File

@ -1,23 +0,0 @@
#!/usr/bin/env bash
# check for required wad.
source ${0%/*}/TobyCustom/.dependencies
check_dependencies "${gamePath}/aoddoom1.wad" "https://www.moddb.com/mods/army-of-darkness-total-conversion/addons/army-of-darkness-doom-wad" "Place \"aoddoom1.wad\" in \"${gamePath}\"."
gamePath=~/.local/games/doom
# Set up the pk3 and wad files
gameOption=(
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
"${gamePath}/aoddoom1.wad"
)
# Check for and include if present a wad. Some people may not have it.
if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol7.wad")
elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol6.wad")
fi
source ${0%/*}/TobyCustom/.mapmenu

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@ -1,123 +0,0 @@
#!/usr/bin/env bash
# Set up the pk3 and wad files
gameOption=(
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
)
# Get a list of pk3s to use for the custom death match.
mapfile -t pk3List < <(find "${gamePath}" -maxdepth 1 -mindepth 1 -size +10M -iname '*.pk3')
if [[ -e "${gamePath}/aoddoom1.wad" ]]; then
pk3List+=("${gamePath}/aoddoom1.wad")
fi
declare -a pk3Menu
for i in "${pk3List[@]}" ; do
title="${i##*/}"
title="${title%.*}"
pk3Menu+=("${i}" "${title}")
done
# Death match setup
ipAddress="$(dialog --backtitle "Deathmatch Options" \
--clear \
--no-tags \
--ok-label "Join" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Host" \
--inputbox "Enter ip or URL, required for join." -1 -1 --stdout)"
buttonCode=$?
[[ $buttonCode -eq 1 ]] && exit 0
pk3="$(dialog --backtitle "Select Customization" \
--clear \
--no-tags \
--cancel-label "Exit" \
--ok-label "Next" \
--menu "Please select one" 0 0 0 "${pk3Menu[@]}" --stdout)"
[[ $? -ne 0 ]] && exit 0
if [[ $buttonCode -eq 0 ]]; then
if [[ "${#ipAddress}" -lt 3 ]]; then
dialog --backtitle "Deathmatch" --clear --msgbox "No ip address or URL given." -1 -1 --stdout
exit 1
fi
flags=('-join' "${ipAddress}")
else
# List of maps included:
maps=(
"1" "Com Station (2-4 players)"
"2" "Warehouse (2-4 players)"
"3" "Sector 3 (2-4 players)"
"4" "Dungeon of Doom (2-4 players)"
"5" "Ocean Fortress (2-4 players)"
"6" "Water Treatment Facility (2-4 players)"
"7" "Phobos Base Site 4 (2-4 players)"
"8" "Hangar Bay 18 (2-4 players)")
# Array of how many players a given map supports in dialog rangebox syntax
declare -a mapPlayers=(
[1]="2 4"
[2]="2 4"
[3]="2 4"
[4]="2 4"
[5]="2 4"
[6]="2 4"
[7]="2 4"
[8]="2 4")
map="$(dialog --backtitle "Select Map" \
--clear \
--no-tags \
--cancel-label "Exit" \
--ok-label "Next" \
--menu "Please select one" 0 0 0 "${maps[@]}" --stdout)"
fraglimit="$(dialog --backtitle "Fraglimit" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select Fraglimit" -1 -1 1 500 20 --stdout)"
[[ $? -eq 1 ]] && exit 0
# Get ip address
yourIpAddress="$(curl -4s https://icanhazip.com)"
players="$(dialog --backtitle "Host Deathmatch Game" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select number of players. Remember to give them your IP address: ${yourIpAddress}" -1 -1 ${mapPlayers[$map]} --stdout)"
[[ $? -eq 1 ]] && exit 0
skillLevel="$(dialog --backtitle "Host Deathmatch Game" \
--clear \
--ok-label "Start" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Bots Only" \
--rangebox "Select difficulty. 1 easiest, 5 hardest." -1 -1 1 5 3 --stdout)"
code=$?
[[ $code -eq 1 ]] && exit 0
if [[ $code -eq 3 ]]; then
players=1
dialog --backtitle "Preparing to Launch" \
--msgbox "When the game starts, press \` to open the console. Type addbot, press enter. Repeat addbot for as many bots as you would like. Press \` again to close the console." -1 -1 --stdout
fi
flags=(
'-host' "${players}"
'-skill' "${skillLevel}"
'-deathmatch'
'+set' 'sv_cheats' '1'
'+fraglimit' "$fraglimit"
'+dmflags' '16384' '+dmflags' '4' '+dmflags' '128' '+dmflags' '4096'
'+dmflags2' '512' '+dmflags2' '1024'
'-extratic' '-dup' '3'
'-warp' "$map"
)
fi
gameOption+=("${pk3}"
"${gamePath}/TobyDeathArena_V1-0.wad"
)
# Check for and include if present a wad. Some people may not have it.
if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
gameOption+=" DoomMetalVol7.wad"
elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
gameOption+=" DoomMetalVol6.wad"
fi

View File

@ -1,31 +0,0 @@
#!/usr/bin/env bash
# check for required pk3.
source ${0%/*}/TobyCustom/.dependencies
check_dependencies "${gamePath}/GMOTA_V.1.5.2.pk3" \
"https://combine-kegan.itch.io/gmota" \
"Place the file in ${gamePath}"
# Set up the pk3 and wad files
gameOption=(
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
"$gamePath/Addons/DOOM/TobyV${tobyVersion%%-*}_Proximity.pk3"
"${gamePath}/GMOTA_V.1.5.2.pk3"
)
source ${0%/*}/TobyCustom/.mapmenu
flags=(
# Key bindings
'+bind Alt +altattack'
'+bind Ctrl +attack'
'+bind G +User1'
'+bind U unreloader'
# Variables
'+Toby_NarrationOutputType 2'
'+pb_exaggeratedrecoil false'
'+pb_weapon_recoil_mod_horizontal 0'
'+pb_weapon_recoil_mod_vertical 0'
'+vertspread true'
)

View File

@ -1,39 +0,0 @@
#!/usr/bin/env bash
# check for required pk3.
source ${0%/*}/TobyCustom/.dependencies
check_dependencies "${gamePath}/Project_Brutality.pk3" \
"https://www.moddb.com/mods/project-brutality" \
"This should be included by default." \
'If you are seeing this message, please reinstall after removing any TobyDoom files from ~/.cache/linux-game-manager.' \
'rm -f ~/.cache/linux-game-manager/TobyAccessibilityMod_Version*'
# Set up the pk3 and wad files
gameOption=(
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
"$gamePath/Addons/DOOM/TobyV${tobyVersion%%-*}_Proximity.pk3"
"${gamePath}/PB-Toby-Compatibility-Addon.pk3"
"${gamePath}/Project_Brutality.pk3"
)
# Check for and include if present a wad. Some people may not have it.
if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol7.wad")
elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol6.wad")
fi
source ${0%/*}/TobyCustom/.mapmenu
flags=(
# Key bindings
'+bind Alt +altattack'
'+bind Ctrl +attack'
'+bind G +User1'
'+bind U unreloader'
# Variables
'+pb_exaggeratedrecoil false'
'+pb_weapon_recoil_mod_horizontal 0'
'+pb_weapon_recoil_mod_vertical 0'
'+vertspread true'
)

View File

@ -1,39 +0,0 @@
#!/usr/bin/env bash
# check for required pk3.
source ${0%/*}/TobyCustom/.dependencies
check_dependencies "${gamePath}/Project_Brutality-Latest.pk3" \
"https://www.moddb.com/mods/project-brutality" \
"This should be included by default." \
'If you are seeing this message, please reinstall after removing any TobyDoom files from ~/.cache/linux-game-manager.' \
'rm -f ~/.cache/linux-game-manager/TobyAccessibilityMod_Version*'
# Set up the pk3 and wad files
gameOption=(
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
"$gamePath/Addons/DOOM/TobyV${tobyVersion%%-*}_Proximity.pk3"
"${gamePath}/Project_Brutality-Latest.pk3"
)
# Check for and include if present a wad. Some people may not have it.
if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol7.wad")
elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
gameOption+=("${gamePath}/DoomMetalVol6.wad")
fi
source ${0%/*}/TobyCustom/.mapmenu
flags=(
# Key bindings
'+bind Alt +altattack'
'+bind Ctrl +attack'
'+bind G +User1'
'+bind U unreloader'
# Variables
'+Toby_NarrationOutputType 2'
'+pb_exaggeratedrecoil false'
'+pb_weapon_recoil_mod_horizontal 0'
'+pb_weapon_recoil_mod_vertical 0'
'+vertspread true'
)

View File

@ -1,13 +0,0 @@
#!/usr/bin/env bash
# Extend sed strings to handle the player class menu
sedStrings+=('-e' 's/^Playerclassmenu$/Player class menu/')
# Set up the pk3 and wad files
gameOption=(
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
"${gamePath}/Xim-StarWars-v3.1.5.pk3"
"$gamePath/Addons/STARWARS/"*
)
source ${0%/*}/TobyCustom/.mapmenu

View File

@ -1,38 +0,0 @@
#!/usr/bin/env bash
# check for required pk3.
source ${0%/*}/TobyCustom/.dependencies
check_dependencies "${gamePath}/Addons/WOLFENDOOM/orig_enh.pk3" \
"https://www.moddb.com/mods/wolfendoom/downloads/wolfendoom-enhanced" \
"mkdir -p ${gamePath}/Addons/WOLFENDOOM/" \
"Place all pk3 files from the zip archive in:" \
"${gamePath}/Addons/WOLFENDOOM/" \
"There should be three of them noct_enh.pk3, orig_enh.pk3, and sod_enh.pk3"
# Set up the pk3 and wad files
gameOption=(
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
"$gamePath/Addons/DOOM/TobyV${tobyVersion%%-*}_"*"Proximity"*".pk3"
)
menuList=("${gamePath}/Addons/WOLFENDOOM/orig_enh.pk3" "WolfenDoom"
"${gamePath}/Addons/WOLFENDOOM/sod_enh.pk3" "WolfenDoom - Spear of Destiny"
"${gamePath}/Addons/WOLFENDOOM/noct_enh.pk3" "WolfenDoom - Nocturne"
)
pk3=$(dialog --backtitle "Select Game" \
--clear \
--no-tags \
--cancel-label "Exit" \
--ok-label "Next" \
--menu "Please select one" 0 0 0 "${menuList[@]}" --stdout)
[[ $? -ne 0 ]] && exit 0
gameOption+=("${pk3}")
flags=(
# Key bindings
'+bind Ctrl +attack'
'+bind X turn180'
# Variables
'+Toby_NarrationOutputType 2'
)

View File

@ -1,88 +0,0 @@
#!/usr/bin/env bash
# Function to check if a file is an IWAD
is_iwad() {
local file="$1"
[[ "${file,,}" =~ ipk3$ ]] && return 0
if [[ -f "$file" ]]; then
# Extract the first four bytes and check if they match the IWAD signature
if hexdump -n 4 -e '4/1 "%02X"' "$file" | grep -q '^49574144$'; then
return 0
else
return 1
fi
fi
return 1
}
iwad_menu() {
# Extract the Path= lines from the [IWADSearch.Directories] section
mapfile -t wadPaths < <(sed -n "/^\[IWADSearch.Directories\]/,/^\[/{/Path=/p;}" "$configFile" | cut -d '=' -f 2)
declare -A uniqueWads
for i in "${wadPaths[@]}"; do
if [[ -d "$i" ]]; then
while IFS= read -r -d $'\0' wad; do
if is_iwad "$wad"; then
wad_name=$(basename "$wad")
uniqueWads["${wad_name,,}"]="$wad"
fi
done < <(find "$i" -follow -maxdepth 1 -type f \( -iname '*.wad' -o -iname '*.ipk3' \) -print0)
fi
done
wadList=("${uniqueWads[@]}")
# Set up the menu
declare -a wadMenu
for path in "${wadList[@]}" ; do
title="${path##*/}"
title="${title%.*}"
wadMenu+=("${title}" "${path}")
done
# Run yad to display the dialog
iwad=$(yad --list \
--title="Yadoom" \
--text="Select an Iwad" \
--column="Iwad" \
--column="Path" \
--button="Launch:0" \
--button="Close:1" \
--hide-column=2 \
--search-column=1 \
--skip-taskbar \
"${wadMenu[@]}")
yadCode="$?"
[[ ${yadCode} -eq 0 ]] || exit 0
iwad="${iwad#*|}"
iwad="${iwad%|}"
}
configFile="${XDG_CONFIG_HOME:-$HOME/.config}/gzdoom/gzdoom.ini"
declare -a gzdoomArgs
# Process arguments
while [[ $# -gt 0 ]]; do
case "$1" in
-c)
configFile="$2"
shift 2
;;
-iwad|-i)
iwad="$2"
gzdoomArgs+=("-iwad" "$2")
shift 2
;;
*)
gzdoomArgs+=("$1")
shift
;;
esac
done
# If no IWAD specified, show the menu
if [[ -z "$iwad" ]]; then
iwad_menu
gzdoomArgs+=("-iwad" "$iwad")
fi
# Launch GZDoom with all arguments
gzdoom "${gzdoomArgs[@]}"

View File

@ -48,7 +48,7 @@ export DIALOGOPTS='--no-lines --visit-items'
# Check for updates
check_update() {
local url="$(git ls-remote --get-url)"
if [[ "$url" =~ ^ssh://|git@ ]] || [[ -z "$url" ]]; then
if [[ "$url" =~ ^[[:alnum:]]+@ ]] || [[ -z "$url" ]]; then
return
fi
git remote update > /dev/null 2>&1
@ -72,6 +72,7 @@ check_update() {
# Check architecture compatibility
check_architecture() {
if command -v FEXLoader &> /dev/null ; then
export fex="FEXLoader -- "
return
fi
local architecture="$(uname -m)"
@ -110,13 +111,16 @@ check_dependencies() {
# Function to open a terminal emulator
terminal_emulator() {
# Arguments workingDirectory, rest of arguments
local workingDir="$1"
shift
terminals=(
"lxterminal"
"mate-terminal"
"gnome-terminal"
)
for i in "${terminals[@]}" ; do
if command $i --working-directory="${game%/*}" -e $* ; then
if command $i --working-directory="${workingDir}" -e "$@" ; then
return
fi
done
@ -151,7 +155,7 @@ desktop_launcher() {
'Name=Linux game manager'
'GenericName=Linux game Manager'
'Comment=Install and launch games that are accessible to the blind'
"Exec=${terminal} -t \"Linux Game Manager\" -e \"/usr/bin/bash -c 'nohup $(readlink -e "$0") 2> /dev/null'\""
"Exec=${terminal} -t \"Linux Game Manager\" -e \"/usr/bin/bash -c 'pushd $(readlink -e "${0%/*}");nohup ./"${0##*/}" 2> /dev/null'\""
'Terminal=false'
'Type=Application'
'StartupNotify=false'
@ -232,19 +236,18 @@ download() {
fi
;;
"wad")
if [[ "$(file -b --mime-type "${cache}/${dest}")" != "application/octet-stream" ]]; then
if [[ "$(file -b --mime-type "${cache}/${dest}")" == "application/octet-stream" ]]; then
downloadError=0
fi
;;
*)
# Add HTML check for other file types
if file -b "${cache}/${dest}" | grep -q "HTML document" ; then
echo "File not found: \"$i\" (HTML document probably 404)"
downloadError=0
downloadError=1
fi
;;
esac
if [[ $downloadError -eq 0 ]]; then
if [[ $downloadError -ne 0 ]]; then
rm -fv "${cache}/${dest}"
dialog --backtitle "Linux Game Manager" \
--infobox "Error downloading \"${dest}\". Installation cannot continue." -1 -1 --stdout
@ -332,19 +335,9 @@ help() {
# main script
add_launcher() {
local launchSettings="${game}|${*}"
if ! grep -F -q -x "${launchSettings}" "${configFile}" 2> /dev/null ; then
echo "${launchSettings}" >> "${configFile}"
sort -o "${configFile}" "${configFile}"
fi
}
# Install games
game_installer() {
# Get list of installed games from config file
mapfile -t installedGames < <(sed '/^$/d' "${configFile}" 2> /dev/null | cut -d '|' -f1)
# Create the menu of available games by reading from .install directory
declare -a menuList
# Get all .sh files from .install directory, excluding those starting with #, and sort them
@ -398,53 +391,66 @@ game_installer() {
exit 1
fi
fi
if [[ -e "${0%/*}/.launch/${game}.game" ]] && ! [[ -L "${0%/*}/.launch/${game}.sh" ]]; then
ln -srf "${0%/*}/.launch/${game}.game" "${0%/*}/.launch/${game}.sh"
fi
exit 0
}
# remove games
game_removal() {
mapfile -t lines < <(sed '/^$/d' "${configFile}" 2> /dev/null)
if [[ ${#lines} -eq 0 ]]; then
echo "No games found."
# Initialize array for menu construction
mapfile -t menuList < <(
if [[ -d ".launch" ]]; then
find -L "${0%/*}/.launch" -maxdepth 1 -type f -iname "*.sh" -print0 | sort -z | xargs -0 bash -c '
for f; do
name="${f##*/}"
echo "$f"
echo "${name%.sh}"
done' _
fi
)
if [[ ${#menuList} -eq 0 ]]; then
dialog --backtitle "Linux Game Manager" \
--msgbox "No games found." -1 -1
exit 0
fi
# Create the menu of installed games
declare -a menuList
for i in "${lines[@]}" ; do
menuList+=("${i#*|}" "${i%|*}")
done
menuList+=("Donate" "Donate")
menuList+=("Become a Patron" "Become a Patron")
local game="$(dialog --backtitle "Audio Game Removal" \
local selectedGame
selectedGame=$(dialog --backtitle "Linux Game Manager" \
--clear \
--no-tags \
--menu "Please select a game to delete" 0 0 0 "${menuList[@]}" --stdout)"
if [[ ${#game} -gt 0 ]]; then
if [[ "$game" == "Donate" ]]; then
open_url "https://ko-fi.com/stormux"
exit 0
fi
if [[ "$game" == "Become a Patron" ]]; then
open_url "https://2mb.games/product/2mb-patron/"
exit 0
fi
fi
local launcherPath="$(readlink -f "$0")"
launcherPath="${launcherPath%/*}"
local noRemove="no"
if [[ "${game%/*}" =~ ^$launcherPath ]] ; then
# The launcher is actually a script under lgm, do not remove.
noRemove="yes"
--menu "Please select a game to delete" 0 0 0 "${menuList[@]}" --stdout)
exitCode=$?
[[ $exitCode -ne 0 ]] && exit 0
# Get the actual game file paths
local gameName="${selectedGame##*/}"
gameName="${gameName%.sh}"
local gameFile="$(readlink -f "${0%/*}/.launch/${gameName}.sh")"
# Get the actual installation path from the .game file
local gameInstallPath
gameInstallPath="$(grep -F "installPath" "$gameFile" | grep -v 'pushd' | head -n1)"
gameInstallPath="${gameInstallPath#*/}"
gameInstallPath="${installPath}/${gameInstallPath%/*}"
if [[ -z "$gameInstallPath" ]] || [[ "${gameInstallPath%%/}" == "$installPath" ]]; then
# No install path found, just remove from list
dialog --backtitle "Linux Game Manager" \
--yesno "This will remove the game from your game list, but will not remove any files. Do you want to continue?." -1 -1 --stdout || exit 0
--yesno "This will remove the game from your game list, but will not remove any files. Do you want to continue?" -1 -1 || exit 0
# Remove only the .sh symlink
rm -fv "${0%/*}/.launch/${gameName}.sh" | \
dialog --backtitle "Linux Game Manager" \
--progressbox "Removing game from list..." -1 -1
else
# Found install path, can remove game files
dialog --backtitle "Linux Game Manager" \
--yesno "This will remove the directory \"${game%/*}\" and all of its contents. Do you want to continue?." -1 -1 --stdout || exit 0
--yesno "This will remove the directory \"${gameInstallPath}\" and all of its contents. Do you want to continue?" -1 -1 || exit 0
# Remove the game directory and symlink
{ rm -rfv "${gameInstallPath}"
rm -fv "${0%/*}/.launch/${gameName}.sh";
} | dialog --backtitle "Linux Game Manager" \
--progressbox "Removing game..." -1 -1
fi
export noRemove
{ [ "$noRemove" == "no" ] && rm -rfv "${game%/*}";
sed -i "/${game//\//\\/}/d" "$configFile"; } | dialog --backtitle "Linux Game Manager" --progressbox "Removing game..." -1 -1
exit 0
}
@ -485,20 +491,25 @@ game_update() {
# launch games that are installed
game_launcher() {
mapfile -t lines < <(sed '/^$/d' "${configFile}" 2> /dev/null)
# Create the menu of installed games
declare -a menuList
for i in "${lines[@]}" ; do
menuList+=("${i#*|}" "${i%|*}")
done
# Web based games and donation
menuList+=("Aliens" "Aliens")
menuList+=("Cacophony" "Cacophony")
menuList+=("Battle Weary" "Battle Weary")
menuList+=("QuentinC Play Room" "QuentinC Play Room")
menuList+=("Trigaea" "Trigaea")
menuList+=("Donate" "Donate")
game="$(dialog --backtitle "Linux Game Launcher" \
# Initialize array for menu construction
mapfile -t menuList < <(
if [[ -d ".launch" ]]; then
find -L "${0%/*}/.launch" -maxdepth 1 -type f -iname "*.sh" -print0 | sort -z | xargs -0 bash -c '
for f; do
[[ $(head -n1 "$f") =~ ^#$ ]] && continue
name="${f##*/}"
echo "$f"
echo "${name%.sh}"
done' _
fi
)
if [[ ${#menuList} -eq 0 ]]; then
dialog --backtitle "Linux Game Manager" \
--msgbox "No games found." 5 20
exit 0
fi
# Create the menu of all games
selectedGame="$(dialog --backtitle "Linux Game Launcher" \
--clear \
--no-tags \
--menu "Please select a game to play" 0 0 0 "${menuList[@]}" --stdout)"
@ -506,59 +517,32 @@ game_launcher() {
if [[ $menuCode -eq 1 ]]; then
exit 0
fi
# Remove any trailing | from game variable.
game="${game%|}"
case "${game}" in
"Aliens")
open_url "https://files.jantrid.net/aliens/"
;;
"Battle Weary")
open_url "https://lonespelunker.itch.io/battle-weary"
;;
"Cacophony")
open_url "https://tianmaru.itch.io/cacophony"
;;
"QuentinC Play Room")
open_url "https://qcsalon.net/"
;;
"Trigaea")
open_url "https://ryngm.itch.io/trigaea"
;;
"Donate")
open_url "https://ko-fi.com/stormux"
;;
*".tin")
git -C "${game%/*}" pull | \
dialog --progressbox "Checking for updates, please wait..." -1 -1
if [[ -n "${COLORTERM}" ]]; then
terminal_emulator tt++ ${game##*/}
else
pushd "${game%/*}"
exec tt++ ${game##*/}
fi
;;
*"main.py")
pushd "${game%/*}"
git pull -q | dialog --progressbox "Checking for updates, please wait..." -1 -1
python3 ${game}
;;
*)
pushd "${game%/*}"
if file "${game##*/}" | grep -q "ELF.*x86-64"; then
if [[ "$(uname -m)" != "x86_64" ]]; then
exec FEXLoader -- ${game}
else
exec ${game}
fi
else
exec ${game}
fi
;;
esac
. "${selectedGame}"
exit 0
}
migrate_launcher() {
# Check if config file exists
[[ -f "${configFile}" ]] || return
# Process each line of the config file
while IFS= read -r line; do
# Skip empty lines
[[ -z "${line}" ]] && continue
# Extract game name and path
gameName="${line%|*}"
# Create launcher script if it doesn't exist
if [[ ! -L "${0%/*}/.launch/${gameName}.sh" ]]; then
ln -srf "${0%/*}/.launch/${gameName}.game" "${0%/*}/.launch/${gameName}.sh"
fi
done < <(sed '/^$/d' "${configFile}")
# Move the old config file and notify user
mv "${configFile}" "${configFile}.bak"
dialog --backtitle "Linux Game manager" --msgbox \
"Games have been converted to the new launch system.\nThe old game launch information has been moved to ${configFile}.bak\nIf everything works like you expect, feel free to delete ${configFile}" -1 -1
}
# If display isn't set assume we are launching from console and an X environment is running using display :0
# Warning, launching games from console is not recommended.
if [[ -z "$DISPLAY" ]]; then
@ -583,6 +567,7 @@ export spd_rate="${spd_rate:+ -r ${spd_rate}}"
export spd_voice="${spd_voice:+ -y ${spd_voice}}"
export spd_volume="${spd_volume:+ -i ${spd_volume}}"
mkdir -p "${installPath}"
migrate_launcher
# Check for required packages