Removed the old TobyCustom that was shell script based.
This commit is contained in:
parent
4509448c61
commit
02b8a3e5a2
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#!/usr/bin/env bash
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pushd "$doomPath"
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# Set up the pk3 and wad files
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gameOption=(
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"$(find /usr/share/games/ -name 'Project_Brutality-master.pk3')"
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"${doomPath}/TobyAccMod_V${tobyVersion}.pk3"
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"${doomPath}/PB-Toby-Compatibility-Addon.pk3"
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"${doomPath}/Toby-Universal-Pickup-Beacon-Prototype.pk3"
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"${doomPath}/TobyDeathArena_V1-0.wad"
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)
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# Death match setup
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ipAddress="$(dialog --backtitle "Deathmatch Options" \
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--clear \
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--no-tags \
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--ok-label "Join" \
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--cancel-label "Exit" \
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--extra-button \
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--extra-label "Host" \
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--inputbox "Enter ip or URL, required for join." -1 -1 --stdout)"
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buttonCode=$?
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[[ $buttonCode -eq 1 ]] && exit 0
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if [[ $buttonCode -eq 0 ]]; then
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if [[ "${#ipAddress}" -lt 3 ]]; then
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dialog --backtitle "Deathmatch" --clear --msgbox "No ip address or URL given." -1 -1 --stdout
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exit 1
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fi
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flags=('-join' "${ipAddress}")
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else
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# List of maps included:
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maps=(
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"1" "Com Station (2-4 players)"
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"2" "Warehouse (2-4 players)"
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"3" "Sector 3 (2-4 players)"
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"4" "Dungeon of Doom (2-4 players)"
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"5" "Ocean Fortress (2-4 players)"
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"6" "Water Treatment Facility (2-4 players)"
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"7" "Phobos Base Site 4 (2-4 players)"
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"8" "Hangar Bay 18 (2-4 players)")
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# Array of how many players a given map supports in dialog rangebox syntax
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declare -a mapPlayers=(
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[1]="2 4"
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[2]="2 4"
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[3]="2 4"
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[4]="2 4"
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[5]="2 4"
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[6]="2 4"
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[7]="2 4"
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[8]="2 4")
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map="$(dialog --backtitle "Select Map" \
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--clear \
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--no-tags \
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--cancel-label "Exit" \
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--ok-label "Next" \
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--menu "Please select one" 0 0 0 "${maps[@]}" --stdout)"
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fraglimit="$(dialog --backtitle "Fraglimit" \
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--clear \
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--ok-label "Next" \
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--cancel-label "Exit" \
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--rangebox "Select Fraglimit" -1 -1 1 500 20 --stdout)"
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[[ $? -eq 1 ]] && exit 0
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# Get ip address
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yourIpAddress="$(curl -4s https://icanhazip.com)"
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players="$(dialog --backtitle "Host Deathmatch Game" \
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--clear \
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--ok-label "Next" \
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--cancel-label "Exit" \
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--rangebox "Select number of players. Remember to give them your IP address: ${yourIpAddress}" -1 -1 ${mapPlayers[$map]} --stdout)"
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[[ $? -eq 1 ]] && exit 0
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skillLevel="$(dialog --backtitle "Host Deathmatch Game" \
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--clear \
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--ok-label "Start" \
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--cancel-label "Exit" \
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--extra-button \
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--extra-label "Bots Only" \
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--rangebox "Select difficulty. 1 easiest, 5 hardest." -1 -1 1 5 3 --stdout)"
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code=$?
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[[ $code -eq 1 ]] && exit 0
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if [[ $code -eq 3 ]]; then
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players=1
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dialog --backtitle "Preparing to Launch" \
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--msgbox "When the game starts, press \` to open the console. Type addbot, press enter. Repeat addbot for as many bots as you would like. Press \` again to close the console." -1 -1 --stdout
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fi
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flags=(
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'-host' "${players}"
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'-skill' "${skillLevel}"
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'-deathmatch'
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'+set' 'sv_cheats' '1'
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'+fraglimit' "$fraglimit"
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'+dmflags' '16384' '+dmflags' '4' '+dmflags' '128' '+dmflags' '4096'
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'+dmflags2' '512' '+dmflags2' '1024'
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'-extratic' '-dup' '3'
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'-warp' "$map"
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)
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fi
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# Check for and include if present a wad. Some people may not have it.
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if [[ -e "${doomPath}/DoomMetalVol7.wad" ]]; then
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gameOption+=" DoomMetalVol7.wad"
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elif [[ -e "${doomPath}/DoomMetalVol6.wad" ]]; then
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gameOption+=" DoomMetalVol6.wad"
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fi
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# Extend the search for new messages to be read.
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grepStrings+=('-e' ' died.'
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'-e' 'Ectoplasmic Surge!'
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'-e' ' has been '
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'-e' '^(Armor|Health) boosted!'
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'-e' 'Lesser demon energy'
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'-e' '^Found '
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'-e' 'Got the '
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'-e' 'Picked up '
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'-e' '^(Mega|Soul)sphere$'
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'-e' '^Took '
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'-e' ' was .*(\.|!)'
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'-e' '^Vanguard of the gods!$'
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'-e' "You've found "
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'-e' 'You (collected|got|found|picked up) ')
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# Launch the game and pipe things to be spoken through speech-dispatcher.
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# This also leaves the console output intact for people who may want to read it.
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exec stdbuf -oL ${gzdoom} ${gameOption[@]} "${flags[@]}" | while IFS= read -r l ; do echo "$l" | { grep "${grepStrings[@]}" | grep "${antiGrepStrings[@]}" | sed "${sedStrings[@]}" | spd-say -e ${spd_module} ${spd_pitch} ${spd_rate} ${spd_voice} ${spd_volume} -- > /dev/null 2>&1; }; echo "$l";done
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@ -1,23 +0,0 @@
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check_dependencies() {
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if [[ $# -lt 2 ]]; then
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dialog --backtitle "Linux Game Manager" \
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--msgbox "Invalid call to check_dependencies(). Please check your code." -1 -1 --stdout
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exit 1
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fi
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local packagePath="$1" # Path where the launcher will attempt the package, e.g. ${gamePath/Addons/PACKAGENAME/something.pk3
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local packageURL="$2" # URL where the package can be downloaded.
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shift 2
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if [[ -e "${packagePath}" ]]; then
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return
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fi
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local message=(
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"You are missing the \"${packagePath##/*}\" Package." $'\n'
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"You can get it from \"${packageURL}\"" $'\n')
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echo "${packageURL}" | DISPLAY="${DISPLAY:-:0}" xclip -selection clipboard && message+=("The URL has been copied to the clipboard." $'\n')
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for i in "${@}" ; do
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message+=("$i" $'\n')
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done
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dialog --backtitle "Linux Game Manager" \
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--msgbox "${message[*]}" -1 -1 --stdout
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exit 1
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}
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# Choice of maps
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mapList=(
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"${gamePath}/OpMDK.wad"
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"${gamePath}/Addons/MAPS/TobyDoomLevels.wad"
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"${gamePath}/Addons/MAPS/Toby-Demo-Level.wad"
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)
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declare -a mapMenu=('none' 'None')
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for i in "${mapList[@]}" ; do
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if [[ -e "$i" ]]; then
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title="${i##*/}"
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title="${title%.*}"
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title="${title/OpMDK/Operation MDK}"
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title="${title/-/ }"
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mapMenu+=("$i" "$title")
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fi
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done
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map="$(dialog --backtitle "Select Map" \
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--clear \
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--no-tags \
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--cancel-label "Exit" \
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--ok-label "Next" \
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--menu "Please select one" 0 0 0 "${mapMenu[@]}" --stdout)"
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[[ $? -ne 0 ]] && exit 0
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if [[ "${map}" != "none" ]]; then
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gameOption=("$map" "${gameOption[@]}")
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fi
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if [[ "${map}" == ""${gamePath}/TobyDoomLevels.wad"" ]]; then
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gameOption=("$map" "${gameOption[@]}" "${gamePath}/Toby-Doom-Level-Music-Renamer.pk3")
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fi
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#!/usr/bin/env bash
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# check for required wad.
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source ${BASH_SOURCE[0]%/*}/.dependencies
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check_dependencies "${gamePath}/aoddoom1.wad" "https://www.moddb.com/mods/army-of-darkness-total-conversion/addons/army-of-darkness-doom-wad" "Place \"aoddoom1.wad\" in \"${gamePath}\"."
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gamePath=~/.local/games/doom
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# Set up the pk3 and wad files
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gameOption=(
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"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
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"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
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"${gamePath}/aoddoom1.wad"
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)
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# Check for and include if present a wad. Some people may not have it.
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if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
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gameOption+=("${gamePath}/DoomMetalVol7.wad")
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elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
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gameOption+=("${gamePath}/DoomMetalVol6.wad")
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fi
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source ${BASH_SOURCE[0]%/*}/.mapmenu
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flags=('+Toby_UniversalBeacon_UseUniversalSounds' 'true')
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#!/usr/bin/env bash
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# Set up the pk3 and wad files
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gameOption=(
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"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
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"$gamePath/Addons/MENU/TobyV*_"*
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)
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# Get a list of pk3s to use for the custom death match.
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mapfile -t pk3List < <(find "${gamePath}" -maxdepth 1 -mindepth 1 -size +10M -iname '*.pk3')
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if [[ -e "${gamePath}/aoddoom1.wad" ]]; then
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pk3List+=("${gamePath}/aoddoom1.wad")
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fi
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declare -a pk3Menu
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for i in "${pk3List[@]}" ; do
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title="${i##*/}"
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title="${title%.*}"
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pk3Menu+=("${i}" "${title}")
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done
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# Death match setup
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ipAddress="$(dialog --backtitle "Deathmatch Options" \
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--clear \
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--no-tags \
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--ok-label "Join" \
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--cancel-label "Exit" \
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--extra-button \
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--extra-label "Host" \
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--inputbox "Enter ip or URL, required for join." -1 -1 --stdout)"
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buttonCode=$?
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[[ $buttonCode -eq 1 ]] && exit 0
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pk3="$(dialog --backtitle "Select Customization" \
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--clear \
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--no-tags \
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--cancel-label "Exit" \
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--ok-label "Next" \
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--menu "Please select one" 0 0 0 "${pk3Menu[@]}" --stdout)"
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[[ $? -ne 0 ]] && exit 0
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if [[ $buttonCode -eq 0 ]]; then
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if [[ "${#ipAddress}" -lt 3 ]]; then
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dialog --backtitle "Deathmatch" --clear --msgbox "No ip address or URL given." -1 -1 --stdout
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exit 1
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fi
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flags=('-join' "${ipAddress}" '+Toby_SnapToTargetTargetingMode' '0')
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else
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# List of maps included:
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maps=(
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"1" "Com Station (2-4 players)"
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"2" "Warehouse (2-4 players)"
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"3" "Sector 3 (2-4 players)"
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"4" "Dungeon of Doom (2-4 players)"
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"5" "Ocean Fortress (2-4 players)"
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"6" "Water Treatment Facility (2-4 players)"
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"7" "Phobos Base Site 4 (2-4 players)"
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"8" "Hangar Bay 18 (2-4 players)"
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"9" "Garden of Demon (2-4 players)"
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"10" "Outpost 69 (2-4 players)")
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# Array of how many players a given map supports in dialog rangebox syntax
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declare -a mapPlayers=(
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[1]="2 4"
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[2]="2 4"
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[3]="2 4"
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[4]="2 4"
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[5]="2 4"
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[6]="2 4"
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[7]="2 4"
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[8]="2 4"
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[9]="2 4"
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[10]="2 4")
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map="$(dialog --backtitle "Select Map" \
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--clear \
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--no-tags \
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--cancel-label "Exit" \
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--ok-label "Next" \
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--menu "Please select one" 0 0 0 "${maps[@]}" --stdout)"
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fraglimit="$(dialog --backtitle "Fraglimit" \
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--clear \
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--ok-label "Next" \
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--cancel-label "Exit" \
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--rangebox "Select Fraglimit" -1 -1 1 500 20 --stdout)"
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[[ $? -eq 1 ]] && exit 0
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# Get ip address
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yourIpAddress="$(curl -4s https://icanhazip.com)"
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players="$(dialog --backtitle "Host Deathmatch Game" \
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--clear \
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--ok-label "Next" \
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--cancel-label "Exit" \
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--rangebox "Select number of players. Remember to give them your IP address: ${yourIpAddress}" -1 -1 ${mapPlayers[$map]} --stdout)"
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[[ $? -eq 1 ]] && exit 0
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skillLevel="$(dialog --backtitle "Host Deathmatch Game" \
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--clear \
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--ok-label "Start" \
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--cancel-label "Exit" \
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--extra-button \
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--extra-label "Bots Only" \
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--rangebox "Select difficulty. 1 easiest, 5 hardest." -1 -1 1 5 3 --stdout)"
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code=$?
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[[ $code -eq 1 ]] && exit 0
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if [[ $code -eq 3 ]]; then
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players=1
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dialog --backtitle "Preparing to Launch" \
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--msgbox "When the game starts, press \` to open the console. Type addbot, press enter. Repeat addbot for as many bots as you would like. Press \` again to close the console." -1 -1 --stdout
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fi
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flags=(
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'-host' "${players}"
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'-skill' "${skillLevel}"
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'-deathmatch'
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'+Toby_SnapToTargetTargetingMode' '0'
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'+set' 'sv_cheats' '1'
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'+fraglimit' "$fraglimit"
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'+dmflags' '16384' '+dmflags' '4' '+dmflags' '128' '+dmflags' '4096'
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'+dmflags2' '512' '+dmflags2' '1024'
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'-extratic' '-dup' '3'
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'-warp' "$map"
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)
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fi
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gameOption+=("${pk3}"
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"${gamePath}/Addons/MAPS/TobyDeathArena_V1-5.wad"
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)
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@ -1,27 +0,0 @@
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#!/usr/bin/env bash
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# check for required pk3.
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source ${BASH_SOURCE[0]%/*}/.dependencies
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check_dependencies "${gamePath}/GMOTA_V.1.5.2.pk3" \
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"https://combine-kegan.itch.io/gmota" \
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"Place the file in ${gamePath}"
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# Set up the pk3 and wad files
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gameOption=(
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"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
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"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
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"$gamePath/Addons/DOOM/TobyV${tobyVersion%%-*}_Proximity.pk3"
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"${gamePath}/GMOTA_V.1.5.2.pk3"
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)
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source ${BASH_SOURCE[0]%/*}/.mapmenu
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flags=(
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'+Toby_NarrationOutputType 2'
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'+pb_exaggeratedrecoil false'
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'+pb_weapon_recoil_mod_horizontal 0'
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'+pb_weapon_recoil_mod_vertical 0'
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'+vertspread true'
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'+Toby_SnapToTargetTargetingMode' '1'
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'+Toby_UniversalBeacon_UseUniversalSounds' 'true'
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)
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@ -1,35 +0,0 @@
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#!/usr/bin/env bash
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# check for required pk3.
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source ${BASH_SOURCE[0]%/*}/.dependencies
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check_dependencies "${gamePath}/Project_Brutality.pk3" \
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"https://www.moddb.com/mods/project-brutality" \
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"This should be included by default." \
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'If you are seeing this message, please reinstall after removing any TobyDoom files from ~/.cache/linux-game-manager.' \
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'rm -f ~/.cache/linux-game-manager/TobyAccessibilityMod_Version*'
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# Set up the pk3 and wad files
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gameOption=(
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"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
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"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
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"$gamePath/Addons/DOOM/TobyV${tobyVersion%%-*}_Proximity.pk3"
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"${gamePath}/PB-Toby-Compatibility-Addon.pk3"
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"${gamePath}/Project_Brutality.pk3"
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)
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# Check for and include if present a wad. Some people may not have it.
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if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
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gameOption+=("${gamePath}/DoomMetalVol7.wad")
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elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
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gameOption+=("${gamePath}/DoomMetalVol6.wad")
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fi
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source ${BASH_SOURCE[0]%/*}/.mapmenu
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flags=(
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'+pb_exaggeratedrecoil' 'false'
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'+pb_weapon_recoil_mod_horizontal' '0'
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'+pb_weapon_recoil_mod_vertical' '0'
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'+vertspread' 'true'
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'+Toby_SnapToTargetTargetingMode' '1'
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'+Toby_UniversalBeacon_UseUniversalSounds' 'false'
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)
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@ -1,34 +0,0 @@
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#!/usr/bin/env bash
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# check for required pk3.
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source ${BASH_SOURCE[0]%/*}/.dependencies
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check_dependencies "${gamePath}/Project_Brutality-Latest.pk3" \
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"https://www.moddb.com/mods/project-brutality" \
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"This should be included by default." \
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'If you are seeing this message, please reinstall after removing any TobyDoom files from ~/.cache/linux-game-manager.' \
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'rm -f ~/.cache/linux-game-manager/TobyAccessibilityMod_Version*'
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# Set up the pk3 and wad files
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gameOption=(
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"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
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"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
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"$gamePath/Addons/DOOM/TobyV${tobyVersion%%-*}_Proximity.pk3"
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"${gamePath}/Project_Brutality-Latest.pk3"
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)
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# Check for and include if present a wad. Some people may not have it.
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if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
|
||||
gameOption+=("${gamePath}/DoomMetalVol7.wad")
|
||||
elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
|
||||
gameOption+=("${gamePath}/DoomMetalVol6.wad")
|
||||
fi
|
||||
|
||||
source ${BASH_SOURCE[0]%/*}/.mapmenu
|
||||
flags=(
|
||||
'+pb_exaggeratedrecoil' 'false'
|
||||
'+pb_weapon_recoil_mod_horizontal' '0'
|
||||
'+pb_weapon_recoil_mod_vertical' '0'
|
||||
'+vertspread' 'true'
|
||||
'+Toby_SnapToTargetTargetingMode' '1'
|
||||
'+Toby_UniversalBeacon_UseUniversalSounds' 'false'
|
||||
)
|
@ -1,14 +0,0 @@
|
||||
In your ~/.config/gzdoom/gzdoom.ini file, if you do not have these four sections create them at the end. If they are there, you can just update the keybindings. It should look like this:
|
||||
|
||||
|
||||
[Doom.PBInteractions.Bindings]
|
||||
|
||||
[Doom.PBInteractions.DoubleBindings]
|
||||
|
||||
[Doom.PBAdvMoves.Bindings]
|
||||
F=+User2
|
||||
G=+User1
|
||||
U=unreloader
|
||||
V=+User4
|
||||
|
||||
[Doom.PBAdvMoves.DoubleBindings]
|
@ -1,13 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# Extend sed strings to handle the player class menu
|
||||
sedStrings+=('-e' 's/^Playerclassmenu$/Player class menu/')
|
||||
# Set up the pk3 and wad files
|
||||
gameOption=(
|
||||
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
|
||||
"$gamePath/Addons/MENU/TobyV${tobyVersion%%-*}_"*
|
||||
"${gamePath}/Xim-StarWars-v3.1.5.pk3"
|
||||
"$gamePath/Addons/STARWARS/"*
|
||||
)
|
||||
|
||||
source ${BASH_SOURCE[0]%/*}/.mapmenu
|
@ -1,40 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# check for required pk3.
|
||||
source ${BASH_SOURCE[0]%/*}/.dependencies
|
||||
check_dependencies "${gamePath}/Addons/WOLFENDOOM/orig_enh.pk3" \
|
||||
"https://www.moddb.com/mods/wolfendoom/downloads/wolfendoom-enhanced" \
|
||||
"mkdir -p ${gamePath}/Addons/WOLFENDOOM/" \
|
||||
"Place all pk3 files from the zip archive in:" \
|
||||
"${gamePath}/Addons/WOLFENDOOM/" \
|
||||
"There should be three of them noct_enh.pk3, orig_enh.pk3, and sod_enh.pk3"
|
||||
|
||||
# Set up the pk3 and wad files
|
||||
gameOption=(
|
||||
"${gamePath}/TobyAccMod_V${tobyVersion}.pk3"
|
||||
"$gamePath/Addons/MENU/TobyV*_"*
|
||||
"$gamePath/Addons/DOOM/TobyV*_"*"Proximity"*".pk3"
|
||||
)
|
||||
|
||||
menuList=("${gamePath}/Addons/WOLFENDOOM/orig_enh.pk3" "WolfenDoom"
|
||||
"${gamePath}/Addons/WOLFENDOOM/sod_enh.pk3" "WolfenDoom - Spear of Destiny"
|
||||
"${gamePath}/Addons/WOLFENDOOM/noct_enh.pk3" "WolfenDoom - Nocturne"
|
||||
)
|
||||
|
||||
pk3=$(dialog --backtitle "Select Game" \
|
||||
--clear \
|
||||
--no-tags \
|
||||
--cancel-label "Exit" \
|
||||
--ok-label "Next" \
|
||||
--menu "Please select one" 0 0 0 "${menuList[@]}" --stdout)
|
||||
[[ $? -ne 0 ]] && exit 0
|
||||
gameOption+=("${pk3}")
|
||||
flags=(
|
||||
# Key bindings
|
||||
'+bind Ctrl +attack'
|
||||
'+bind X turn180'
|
||||
# Variables
|
||||
'+Toby_NarrationOutputType 2'
|
||||
'+Toby_SnapToTargetTargetingMode' '1'
|
||||
'+Toby_UniversalBeacon_UseUniversalSounds' 'true'
|
||||
)
|
Loading…
Reference in New Issue
Block a user