Updated README.md merged the Doom Launcher changes.

This commit is contained in:
Storm Dragon 2025-01-14 00:43:25 -05:00
parent 91d1e29092
commit e00c16a5cc
2 changed files with 5 additions and 1 deletions

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@ -5,5 +5,5 @@ dialog --progressbox "Checking for updates, please wait..." -1 -1
if [[ -n "${COLORTERM}" ]]; then if [[ -n "${COLORTERM}" ]]; then
terminal_emulator "${mudPath%/*}" "tt++" "${mudPath##*/}" terminal_emulator "${mudPath%/*}" "tt++" "${mudPath##*/}"
else else
tt++ "${mudPath%/*}" "${mudPath##*/}" tt++ "${mudPath##*/}"
fi fi

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@ -33,3 +33,7 @@ LGM moves games into place when installing them. So the game can be found in ~/.
## What are the differences in linux-game-manager and audiogame-manager? ## What are the differences in linux-game-manager and audiogame-manager?
The difference in [audiogame-manager](https://git.stormux.org/storm/audiogame-manager) and linux-game-manager is, linux-game-manager focuses on setting up games that are native to Linux while audiogame-manager focuses on getting Windows based games working in wine. Although the end result looks the same to the end user, lots of things are different under the hood. The difference in [audiogame-manager](https://git.stormux.org/storm/audiogame-manager) and linux-game-manager is, linux-game-manager focuses on setting up games that are native to Linux while audiogame-manager focuses on getting Windows based games working in wine. Although the end result looks the same to the end user, lots of things are different under the hood.
## Supporting the Project
If you want to support this and other Stormux projects, please check out the [Patreon](https://patreon.com/stormux).