linux-game-manager/.scripts/FreeDoom.sh

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#!/usr/bin/env bash
launch_game() {
pushd "${doomPath}"
exec stdbuf -oL ${gzdoom} ${@} | speak
popd
}
speak() {
if pgrep cthulhu ; then
speechProvider="socat - UNIX-CLIENT:/tmp/cthulhu.sock"
else
speechProvider="spd-say -e ${spd_module} ${spd_pitch} ${spd_rate} ${spd_voice} ${spd_volume} --"
fi
startSpeech=1
while IFS= read -r line; do
echo "$line"
if [[ $startSpeech -eq 1 ]] && [[ "$line" =~ ^-{5,}$ ]]; then
startSpeech=0
continue
fi
if [[ $startSpeech -eq 0 ]]; then
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line=$(echo "${line}" |
grep "${antiGrepStrings[@]}" |
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sed "${sedStrings[@]}")
if [[ "$doomLanguage" != "en" ]]; then
line=$(translate_text "$line")
fi
echo "${line}" | $speechProvider
fi
done
}
# Dialog setup:
DIALOG_ITEM_HELP=""
export DIALOGOPTS='--no-lines --visit-items'
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# Toby games path
export gamePath=~/.local/games/doom
# Path where doom wads are stored
export doomPath="$(find /usr/share -type d -name "doom" 2> /dev/null | head -1)"
# Path to gzdoom or yadoom.
if [[ -x "yadoom" ]]; then
export gzdoom=$(readlink -f "yadoom")
else
export gzdoom="$(command -v gzdoom)"
fi
# Version of the accessibility mod
export tobyVersion="7-5"
# Doom Addons
mapfile -t doomAddons < <(find "$gamePath/Addons/DOOM/" -type f -name "TobyV${tobyVersion%%-*}_*.pk3"
find "$gamePath/Addons/MENU/" -type f -name "TobyV${tobyVersion%%-*}_*.pk3"
)
# Heretic Addons
mapfile -t hereticAddons < <(find "$gamePath/Addons/HERETIC/" -type f -name "TobyHeretic*.pk3"
find "$gamePath/Addons/MENU/" -type f -name "TobyV${tobyVersion%%-*}_*.pk3"
)
doomGames=(
# Toby demo map
"TobyAccMod_V${tobyVersion}.pk3 Toby-Demo-Level.wad ${doomAddons[*]}" "Freedoom Toby Demo Map"
# Unmodified Doom with accessibility.
"TobyAccMod_V${tobyVersion}.pk3 ${doomAddons[*]}" "Freedoom"
# Toby accessibility mods
"TobyAccMod_V${tobyVersion}.pk3 TobyDoomLevels.wad Toby-Doom-Level-Music-Renamer.pk3 ${doomAddons[*]}" "Freedoom Toby Delux Map Pack"
# OperationMDK
"TobyAccMod_V${tobyVersion}.pk3 OpMDK.wad ${doomAddons[*]}" "Freedoom OperationMDK"
# Unmodified Heretic with accessibility
"TobyAccMod_V${tobyVersion}.pk3 ${hereticAddons[*]}" "Classic Heretic"
# Heretic accessibility mods
"TobyAccMod_V${tobyVersion}.pk3 TobyHereticLevels.wad ${hereticAddons[*]}" "Toby Heretic"
"custom_game" "Custom Game"
)
export antiGrepStrings=(
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'-E' '-v'
'-e' '^----+$'
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'-e' '^$'
'-e' '^[0-9]'
'-e' '^P_StartScript:'
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'-e' '^(Facing |fluidsynth |INTRO|MAP[0-9]+|Music "|Unknown)'
'-e' '^(\[Toby Accessibility Mod\] )?READ.*'
'-e' '^ *TITLEMAP'
'-e' '^\[Toby Accessibility Mod\] (INTRO|READMe)([0-9]+).*'
'-e' 'key card'
'-e' '^New PDA Entry:'
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'-e' "^(As |Computer Voice:|Holy|I |I've|Monorail|Sector |Ugh|What|Where)"
)
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export sedStrings=('-E'
'-e' 's/^\[Toby Accessibility Mod\] M_/[Toby Accessibility Mod] /'
'-e' 's/^\[Toby Accessibility Mod\] //'
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'-e' 's/^MessageBoxMenu$/Confirmation menu: Press Y for yes or N for no/'
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'-e' 's/^Mainmenu$/Main menu/'
'-e' 's/^Skillmenu$/Difficulty menu/'
'-e' 's/^NGAME$/New game/'
'-e' 's/^(LOAD|SAVE|QUIT)G$/\1 game/'
'-e' 's/"cl_run" = "true"/run/'
'-e' 's/"cl_run" = "false"/walk/'
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#'-e' 's:.*/:Game saved. \(:'
'-e' 's/UAC/U A C/'
'-e' 's/^\+//'
'-e' 's/ ?\*+ ?//g'
)
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# Translation stuff
doomLanguage="${doomLanguage:-en}"
cache="${cache:-${XDG_CACHE_HOME:-$HOME/.cache}/linux-game-manager}"
translationDB="${cache}/doom_${doomLanguage}.sqlite"
# Function to initialize SQLite database
init_translation_db() {
mkdir -p "$cache"
if [[ ! -f "$translationDB" ]]; then
sqlite3 "$translationDB" <<EOF
CREATE TABLE translations (
original TEXT PRIMARY KEY,
translated TEXT
);
EOF
fi
}
# Function to translate text
translate_text() {
local text="$1"
local translatedText
# Check if translation exists in database
translatedText=$(sqlite3 "$translationDB" "SELECT translated FROM translations WHERE original = ?;" "$text")
if [[ -n "$translatedText" ]]; then
echo "$translatedText"
return 0
fi
translatedText=$(trans -b -t "$doomLanguage" "$text")
# Store new translation in database
sqlite3 "$translationDB" "INSERT INTO translations (original, translated) VALUES (?, ?);" "$text" "$translatedText"
echo "$translatedText"
}
custom_game() {
mapfile -t customGames < <(find "${0%/*}/TobyCustom/" -type f -iname '*.sh')
declare -a customMenu
for i in "${customGames[@]}" ; do
customMenu+=("$i")
title="${i##*/}"
title="${title//_/ }"
title="${title%.*}"
customMenu+=("$title")
done
customGame="$(dialog --backtitle "Select your Custom Doom!" \
--clear \
--no-tags \
--menu "Please select one" 0 0 0 "${customMenu[@]}" --stdout)"
buttonCode=$?
if [[ $buttonCode -eq 1 ]]; then
exit 0
fi
source "${customGame}"
}
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if [[ "$doomLanguage" != "en" ]]; then
init_translation_db
fi
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gameOption="$(dialog --backtitle "Select your Doom!" \
--clear \
--no-tags \
--ok-label "Single Player" \
--cancel-label "Death Match" \
--extra-button \
--extra-label "co-op" \
--help-button \
--help-label "Exit" \
--menu "Please select one" 0 0 0 "${doomGames[@]}" --stdout)"
buttonCode=$?
if [[ -e "${gamePath}/DoomMetalVol7.wad" ]]; then
gameOption+=" DoomMetalVol7.wad"
elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
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gameOption+=" DoomMetalVol6.wad"
fi
case ${buttonCode} in
1)
# Death match setup
# Ignore the choice of map made above
gameOption="${gamePath}/TobyAccMod_V${tobyVersion}.pk3 ${gamePath}/TobyDeathArena_V1-0.wad ""$gamePath/Addons/TobyV${tobVersion%%-*}_"*
ipAddress="$(dialog --backtitle "Deathmatch Options" \
--clear \
--no-tags \
--ok-label "Join" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Host" \
--inputbox "Enter ip or URL, required for join." -1 -1 --stdout)"
buttonCode=$?
[[ $buttonCode -eq 1 ]] && exit 0
if [[ $buttonCode -eq 0 ]]; then
if [[ "${#ipAddress}" -lt 3 ]]; then
dialog --backtitle "Deathmatch" --clear --msgbox "No ip address or URL given." -1 -1 --stdout
exit 1
fi
flags=('-join' "${ipAddress}")
else
# List of maps included:
maps=(
"1" "Com Station (2-4 players)"
"2" "Warehouse (2-4 players)"
"3" "Sector 3 (2-4 players)"
"4" "Dungeon of Doom (2-4 players)"
"5" "Ocean Fortress (2-4 players)"
"6" "Water Treatment Facility (2-4 players)"
"7" "Phobos Base Site 4 (2-4 players)"
"8" "Hangar Bay 18 (2-4 players)")
# Array of how many players a given map supports in dialog rangebox syntax
declare -a mapPlayers=(
[1]="2 4"
[2]="2 4"
[3]="2 4"
[4]="2 4"
[5]="2 4"
[6]="2 4"
[7]="2 4"
[8]="2 4")
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map="$(dialog --backtitle "Select Map" \
--clear \
--no-tags \
--cancel-label "Exit" \
--ok-label "Next" \
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--menu "Please select one" 0 0 0 "${maps[@]}" --stdout)"
fraglimit="$(dialog --backtitle "Fraglimit" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select Fraglimit" -1 -1 1 500 20 --stdout)"
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[[ $? -eq 1 ]] && exit 0
# Get ip address
yourIpAddress="$(curl -4s https://icanhazip.com)"
players="$(dialog --backtitle "Host Deathmatch Game" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select number of players. Remember to give them your IP address: ${yourIpAddress}" -1 -1 ${mapPlayers[$map]} --stdout)"
[[ $? -eq 1 ]] && exit 0
skillLevel="$(dialog --backtitle "Host Deathmatch Game" \
--clear \
--ok-label "Start" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Bots Only" \
--rangebox "Select difficulty. 1 easiest, 5 hardest." -1 -1 1 5 3 --stdout)"
code=$?
[[ $code -eq 1 ]] && exit 0
if [[ $code -eq 3 ]]; then
players=1
dialog --backtitle "Preparing to Launch" \
--msgbox "When the game starts, press \` to open the console. Type addbot, press enter. Repeat addbot for as many bots as you would like. Press \` again to close the console." -1 -1 --stdout
fi
flags=(
'-host' "${players}"
'-skill' "${skillLevel}"
'-deathmatch'
'+set' 'sv_cheats' '1'
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'+fraglimit' "$fraglimit"
'+dmflags' '16384' '+dmflags' '4' '+dmflags' '128' '+dmflags' '4096'
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'+dmflags2' '512' '+dmflags2' '1024'
'-extratic' '-dup' '3'
'-warp' "$map"
)
fi
launch_game ${gameOption} "${flags[@]}"
;;
2)
# Exit was pressed, so exit.
exit 0
;;
3)
# Co-op setup
ipAddress="$(dialog --backtitle "Co-op Options" \
--clear \
--no-tags \
--ok-label "Join" \
--cancel-label "Exit" \
--extra-button \
--extra-label "Host" \
--inputbox "Enter ip or URL, required for join." -1 -1 --stdout)"
buttonCode=$?
[[ $buttonCode -eq 1 ]] && exit 0
if [[ $buttonCode -eq 0 ]]; then
if [[ "${#ipAddress}" -lt 3 ]]; then
dialog --backtitle "Co-op" --clear --msgbox "No ip address or URL given." -1 -1 --stdout
exit 1
fi
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flags=("keyshare-universal.pk3" '-join' "${ipAddress}")
else
# Get ip address
yourIpAddress="$(curl -4s https://icanhazip.com)"
players="$(dialog --backtitle "Host Co-op Game" \
--clear \
--ok-label "Next" \
--cancel-label "Exit" \
--rangebox "Select number of players. Remember to give them your IP address: ${yourIpAddress}" -1 -1 2 10 --stdout)"
[[ $? -eq 1 ]] && exit 0
skillLevel="$(dialog --backtitle "Host Co-op Game" \
--clear \
--ok-label "Start" \
--cancel-label "Exit" \
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--rangebox "Select difficulty. 1 easiest, 5 hardest." -1 -1 1 5 3 --stdout)"
[[ $? -eq 1 ]] && exit 0
flags=(
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"keyshare-universal.pk3"
'-host' "${players}"
'-skill' "${skillLevel}"
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'+set' 'sv_cheats' '1'
'+set' 'sv_weaponsstay' '1'
'+set' 'sv_respawnprotect' '1'
'+set' 'sv_respawnsuper' '1'
'+set' 'alwaysapplydmflags' ''1
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'-extratic' '-dup' '3'
)
fi
pushd "${doomPath}"
launch_game ${gameOption} "${flags[@]}"
;;
0)
if [[ "${gameOption%% *}" == "custom_game" ]]; then
custom_game
fi
launch_game ${gameOption[@]} "${flags[@]}"
;;
esac
exit 0