Started work on a FreeDoom menu system in preparation for lots of new maps and options.
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.scripts/FreeDoom.sh
Executable file
48
.scripts/FreeDoom.sh
Executable file
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#!/usr/bin/env bash
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menulist() {
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# Args: tag item.
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# returns: selected tag
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dialog --backtitle "Select your Doom!" \
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--clear \
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--no-tags \
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--menu "Please select one" 0 0 0 "${@}" --stdout
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if [[ $? -ne 1 ]]; then
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exit 0
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fi
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}
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# Path where doom wads are stored
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doomPath="$(find /usr/share -type d -name "doom" 2> /dev/null | head -1)"
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# Path to gzdoom.
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gzdoom="$(command -v gzdoom)"
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# Version of the accessibility mod
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tobyVersion="6-1"
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doomGames=(
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# Unmodified Doom with accessibility.
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"${gzdoom} ${doomPath}/TobyAccMod_V${tobyVersion}.pk3" "FreeDoom"
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# Toby accessibility mods
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"${gzdoom} ${doomPath}/TobyAccMod_V${tobyVersion}.pk3 ${doomPath}/TobyDoomLevels.wad" "Freedoom Toby Mod"
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# OperationMDK
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"${gzdoom} ${doomPath}/TobyAccMod_V${tobyVersion}.pk3 ${doomPath}/OpMDK.wad" "Freedoom OperationMDK"
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)
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exec stdbuf -oL $(menulist "${doomGames[@]}") | stdbuf -oL grep -E \
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-e '^[0-9]+\. ' \
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-e '^"cl_run"' \
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-e '^Game saved. ' \
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-e '^A secret is revealed!$' \
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-e '^MAP[0-9]*' \
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-e '^Player was ' \
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-e '^Please select a game wad \(or 0 to exit\):' \
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-e '^You have no keys in your pocket!$' | stdbuf -oL sed \
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-e 's/"cl_run" = "true"/run/' \
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-e 's/"cl_run" = "false"/walk/' \
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-e 's/MAP0\([1-9]\)/Map \1/' \
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-e 's:.*/:Game saved. (:' | spd-say -e
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exit 0
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