Added language translation for doom.

This commit is contained in:
Storm Dragon 2024-08-26 04:19:50 -04:00
parent 614094ad2b
commit 1452f5d926
2 changed files with 50 additions and 5 deletions

View File

@ -15,11 +15,13 @@ speak() {
continue
fi
if [[ $startSpeech -eq 0 ]]; then
echo "${line}" | {
line=$(echo "${line}" |
grep "${antiGrepStrings[@]}" |
sed "${sedStrings[@]}" |
spd-say -e ${spd_module} ${spd_pitch} ${spd_rate} ${spd_voice} ${spd_volume} -- > /dev/null 2>&1;
}
sed "${sedStrings[@]}")
if [[ "$doomLanguage" != "en" ]]; then
line=$(translate_text "$line")
fi
echo "${line}" | spd-say -e ${spd_module} ${spd_pitch} ${spd_rate} ${spd_voice} ${spd_volume} -- > /dev/null 2>&1;
fi
done
}
@ -72,6 +74,7 @@ doomGames=(
export antiGrepStrings=(
'-E' '-v'
'-e' '^$'
'-e' '^[0-9]'
'-e' '^P_StartScript:'
'-e' '^(Facing|INTRO|MAP[0-9]+|^Unknown)'
@ -80,7 +83,7 @@ export antiGrepStrings=(
'-e' '^\[Toby Accessibility Mod\] (INTRO|READMe)([0-9]+).*'
'-e' 'key card'
'-e' '^New PDA Entry:'
'-e' "^(As |Computer Voice:|Holy|I |I've|Monorail|Ugh|What|Where)"
'-e' "^(As |Computer Voice:|Holy|I |I've|Monorail|Sector |Ugh|What|Where)"
)
export sedStrings=('-E'
@ -99,6 +102,41 @@ export sedStrings=('-E'
'-e' 's/ ?\*+ ?//g'
)
# Translation stuff
doomLanguage="${doomLanguage:-en}"
cache="${cache:-${XDG_CACHE_HOME:-$HOME/.cache}/linux-game-manager}"
translationDB="${cache}/doom_${doomLanguage}.sqlite"
# Function to initialize SQLite database
init_translation_db() {
mkdir -p "$cache"
if [[ ! -f "$translationDB" ]]; then
sqlite3 "$translationDB" <<EOF
CREATE TABLE translations (
original TEXT PRIMARY KEY,
translated TEXT
);
EOF
fi
}
# Function to translate text
translate_text() {
local text="$1"
local translatedText
# Check if translation exists in database
translatedText=$(sqlite3 "$translationDB" "SELECT translated FROM translations WHERE original = ?;" "$text")
if [[ -n "$translatedText" ]]; then
echo "$translatedText"
return 0
fi
translatedText=$(trans -b -t "$doomLanguage" "$text")
# Store new translation in database
sqlite3 "$translationDB" "INSERT INTO translations (original, translated) VALUES (?, ?);" "$text" "$translatedText"
echo "$translatedText"
}
custom_game() {
mapfile -t customGames < <(find "${0%/*}/TobyCustom/" -type f -iname '*.sh')
declare -a customMenu
@ -120,6 +158,11 @@ custom_game() {
source "${customGame}"
}
if [[ "$doomLanguage" != "en" ]]; then
init_translation_db
fi
gameOption="$(dialog --backtitle "Select your Doom!" \
--clear \
--no-tags \

View File

@ -271,6 +271,7 @@ help() {
echo "${configFile%/*}/settings.conf"
echo "The syntax is variable=\"value\""
echo
echo "doomLanguage=\"en\" # 2 letter language code for translation."
echo "ipfsGateway=\"https://gateway.pinata.cloud\" # Gateway to be used for ipfs downloads."
echo "noCache=\"true\" # Do not keep downloaded items in the cache."
echo "spd_module=\<module_name>\" # set speech-dispatcher module."
@ -484,6 +485,7 @@ if [[ -r "${configFile%/*}/settings.conf" ]]; then
source "${configFile%/*}/settings.conf"
fi
unset noCache
export doomLanguage="${doomLanguage:-en}"
export ipfsGateway="${ipfsGateway:-https://gateway.pinata.cloud}"
export spd_module="${spd_module:+ -o ${spd_module}}"
export spd_pitch="${spd_pitch:+ -p ${spd_pitch}}"