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							| @@ -1,273 +0,0 @@ | |||||||
| #!/bin/python |  | ||||||
| # -*- coding: utf-8 -*- |  | ||||||
| """Standard initializations and functions shared by all games.""" |  | ||||||
|  |  | ||||||
| from sys import exit |  | ||||||
| import configparser |  | ||||||
| import os |  | ||||||
| from os import listdir |  | ||||||
| from os.path import isfile, join |  | ||||||
| from inspect import isfunction |  | ||||||
| from xdg import BaseDirectory |  | ||||||
| from setproctitle import setproctitle |  | ||||||
| import pygame |  | ||||||
| import pyperclip |  | ||||||
| import random |  | ||||||
| import re |  | ||||||
| import requests |  | ||||||
| import webbrowser |  | ||||||
| # Global variable for speech provider |  | ||||||
| try: |  | ||||||
|     import speechd |  | ||||||
|     spd = speechd.Client() |  | ||||||
|     speechProvider = "speechd" |  | ||||||
| except ImportError: |  | ||||||
|     import accessible_output2.outputs.auto |  | ||||||
|     s = accessible_output2.outputs.auto.Auto() |  | ||||||
|     speechProvider = "accessible_output2" |  | ||||||
| except ImportError: |  | ||||||
|     print("No other speech providers found.") |  | ||||||
|     exit() |  | ||||||
|  |  | ||||||
| import time |  | ||||||
|  |  | ||||||
| localConfig = configparser.ConfigParser() |  | ||||||
| globalConfig = configparser.ConfigParser() |  | ||||||
|  |  | ||||||
| class scoreboard(): |  | ||||||
|     'Handles scores and top 10' |  | ||||||
|  |  | ||||||
|     def __init__(self): |  | ||||||
|         self.oldScores = [] |  | ||||||
|         for i in range(9): |  | ||||||
|             try: |  | ||||||
|                 self.oldScores[i] = read_config("scoreboard", i) |  | ||||||
|             except: |  | ||||||
|                 self.oldScores[i] = 0 |  | ||||||
|  |  | ||||||
|  |  | ||||||
| def write_config(writeGlobal = False): |  | ||||||
|     if writeGlobal == False: |  | ||||||
|         with open(gamePath + "config.ini", 'w') as configfile: |  | ||||||
|             localConfig.write(configfile) |  | ||||||
|     else: |  | ||||||
|         with open(globalPath + "config.ini", 'w') as configfile: |  | ||||||
|             globalConfig.write(configfile) |  | ||||||
|  |  | ||||||
| def read_config(section, value, readGlobal = False): |  | ||||||
|     if readGlobal == False: |  | ||||||
|         with open(gamePath + "config.ini", 'r') as configfile: |  | ||||||
|             return localConfig.read(section, value) |  | ||||||
|     else: |  | ||||||
|         with open(globalPath + "config.ini", 'r') as configfile: |  | ||||||
|             return globalConfig.read(section, value) |  | ||||||
|          |  | ||||||
| def speak(text, interupt = True): |  | ||||||
|     if speechProvider == "speechd": |  | ||||||
|         if interupt == True: spd.cancel() |  | ||||||
|         spd.say(text) |  | ||||||
|     else: |  | ||||||
|         if speechProvider == "accessible_output2": |  | ||||||
|             s.speak(text, interrupt=True) |  | ||||||
|  |  | ||||||
|  |  | ||||||
| def exit_game(): |  | ||||||
|     if speechProvider == "speechd": spd.close() |  | ||||||
|     pygame.mixer.music.stop() |  | ||||||
|     pygame.quit() |  | ||||||
|     exit() |  | ||||||
|  |  | ||||||
| def initialize_gui(gameTitle): |  | ||||||
|     # Check for, and possibly create, storm-games path     |  | ||||||
|     global globalPath |  | ||||||
|     global gamePath |  | ||||||
|     globalPath = BaseDirectory.xdg_config_home + "/storm-games" |  | ||||||
|     gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-")) |  | ||||||
|     if not os.path.exists(gamePath): os.makedirs(gamePath) |  | ||||||
|     # Seed the random generator to the clock |  | ||||||
|     random.seed() |  | ||||||
|     # Set game's name |  | ||||||
|     global gameName |  | ||||||
|     gameName = gameTitle |  | ||||||
|     setproctitle(str.lower(str.replace(gameTitle, " ", ""))) |  | ||||||
|     # start pygame |  | ||||||
|     pygame.init() |  | ||||||
|     # start the display (required by the event loop) |  | ||||||
|     pygame.display.set_mode((320, 200)) |  | ||||||
|     pygame.display.set_caption(gameTitle) |  | ||||||
|     # Set 32 channels for sound by default |  | ||||||
|     pygame.mixer.init() |  | ||||||
|     pygame.mixer.set_num_channels(32) |  | ||||||
|     # Reserve the cut scene channel |  | ||||||
|     pygame.mixer.set_reserved(0) |  | ||||||
|     # Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'} |  | ||||||
|     soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])] |  | ||||||
|     #lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>} |  | ||||||
|     soundData = {} |  | ||||||
|     for f in soundFiles: |  | ||||||
|         soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f) |  | ||||||
|     soundData['game-intro'].play() |  | ||||||
|     time.sleep(soundData['game-intro'].get_length()) |  | ||||||
|     return soundData |  | ||||||
|  |  | ||||||
| def cut_scene(sounds, soundName): |  | ||||||
|     pygame.event.clear() |  | ||||||
|     pygame.mixer.stop() |  | ||||||
|     c = pygame.mixer.Channel(0) |  | ||||||
|     c.play(sounds[soundName]) |  | ||||||
|     while pygame.mixer.get_busy(): |  | ||||||
|         event = pygame.event.poll() |  | ||||||
|         if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]: |  | ||||||
|             pygame.mixer.stop() |  | ||||||
|         pygame.event.pump() |  | ||||||
|  |  | ||||||
| def play_random(sounds, soundName, pause = False, interrupt = False): |  | ||||||
|     key = [] |  | ||||||
|     for i in sounds.keys(): |  | ||||||
|         if re.match("^" + soundName + ".*", i): |  | ||||||
|             key.append(i) |  | ||||||
|     randomKey = random.choice(key) |  | ||||||
|     if interrupt == False: |  | ||||||
|         sounds[randomKey].play() |  | ||||||
|     else: |  | ||||||
|         cut_scene(sounds, randomKey) |  | ||||||
|         # Cut scenes override the pause option |  | ||||||
|         return |  | ||||||
|     if pause == True: |  | ||||||
|         time.sleep(sounds[randomKey].get_length()) |  | ||||||
|      |  | ||||||
| def instructions(): |  | ||||||
|     # Read in the instructions file |  | ||||||
|     try: |  | ||||||
|         with open('files/instructions.txt', 'r') as f: |  | ||||||
|             info = f.readlines() |  | ||||||
|     except: |  | ||||||
|         info = ["Instructions file is missing."] |  | ||||||
|     display_text(info) |  | ||||||
|  |  | ||||||
| def credits(): |  | ||||||
|     # Read in the credits file. |  | ||||||
|     try: |  | ||||||
|         with open('files/credits.txt', 'r') as f: |  | ||||||
|             info = f.readlines() |  | ||||||
|         # Add the header |  | ||||||
|         info.insert(0, gameName + ": brought to you by Storm Dragon") |  | ||||||
|     except: |  | ||||||
|         info = ["Credits file is missing."] |  | ||||||
|     display_text(info) |  | ||||||
|  |  | ||||||
| def display_text(text): |  | ||||||
|     i = 0 |  | ||||||
|     text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press c to copy the current line to the clipboard or t to copy the entire text. Press enter or escape when you are done reading.") |  | ||||||
|     text.append("End of text.") |  | ||||||
|     speak(text[i]) |  | ||||||
|     while True: |  | ||||||
|         event = pygame.event.wait() |  | ||||||
|         if event.type == pygame.KEYDOWN: |  | ||||||
|             if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return |  | ||||||
|             if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1 |  | ||||||
|             if event.key == pygame.K_UP and i > 0: i = i - 1 |  | ||||||
|             if event.key == pygame.K_SPACE: |  | ||||||
|                 speak(' '.join(text[1:])) |  | ||||||
|             else: |  | ||||||
|                 speak(text[i]) |  | ||||||
|             if event.key == pygame.K_c: |  | ||||||
|                 try: |  | ||||||
|                     pyperclip.copy(text[i]) |  | ||||||
|                     speak("Copied " + text[i] + " to the clipboard.") |  | ||||||
|                 except: |  | ||||||
|                     speak("Failed to copy the text to the clipboard.") |  | ||||||
|             if event.key == pygame.K_t: |  | ||||||
|                 try: |  | ||||||
|                     pyperclip.copy(''.join(text[1:-1])) |  | ||||||
|                     speak("Copied entire message to the clipboard.") |  | ||||||
|                 except: |  | ||||||
|                     speak("Failed to copy the text to the clipboard.") |  | ||||||
|         event = pygame.event.clear() |  | ||||||
|         time.sleep(0.001) |  | ||||||
|  |  | ||||||
| def learn_sounds(sounds): |  | ||||||
|     loop = True |  | ||||||
|     pygame.mixer.music.pause() |  | ||||||
|     i = 0 |  | ||||||
|     soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"]) and (f.split('.')[0].lower() not in ["game-intro", "music_menu"])] |  | ||||||
|     # j keeps track of last spoken index so it isn't voiced on key up. |  | ||||||
|     j = -1 |  | ||||||
|     while loop == True: |  | ||||||
|         if i != j: |  | ||||||
|             speak(soundFiles[i][:-4]) |  | ||||||
|             j = i |  | ||||||
|         event = pygame.event.wait() |  | ||||||
|         if event.type == pygame.KEYDOWN: |  | ||||||
|             if event.key == pygame.K_ESCAPE: return "menu" |  | ||||||
|             if event.key == pygame.K_DOWN and i < len(soundFiles) - 1: |  | ||||||
|                 pygame.mixer.stop() |  | ||||||
|                 i = i + 1 |  | ||||||
|             if event.key == pygame.K_UP and i > 0: |  | ||||||
|                 pygame.mixer.stop() |  | ||||||
|                 i = i - 1 |  | ||||||
|             if event.key == pygame.K_RETURN: |  | ||||||
|                 try: |  | ||||||
|                     soundName = soundFiles[i][:-4] |  | ||||||
|                     pygame.mixer.stop() |  | ||||||
|                     sounds[soundName].play() |  | ||||||
|                     continue |  | ||||||
|                 except: |  | ||||||
|                     j = -1 |  | ||||||
|                     speak("Could not play sound.") |  | ||||||
|                     continue |  | ||||||
|         event = pygame.event.clear() |  | ||||||
|         time.sleep(0.001) |  | ||||||
|  |  | ||||||
| def game_menu(sounds, *options): |  | ||||||
|     loop = True |  | ||||||
|     if pygame.mixer.music.get_busy(): |  | ||||||
|         pygame.mixer.music.unpause() |  | ||||||
|     else: |  | ||||||
|         pygame.mixer.music.load("sounds/music_menu.ogg") |  | ||||||
|         pygame.mixer.music.set_volume(0.75) |  | ||||||
|         pygame.mixer.music.play(-1) |  | ||||||
|     i = 0 |  | ||||||
|     # j keeps track of last spoken index so it isn't voiced on key up. |  | ||||||
|     j = -1 |  | ||||||
|     while loop == True: |  | ||||||
|         if i != j: |  | ||||||
|             speak(options[i]) |  | ||||||
|             j = i |  | ||||||
|         event = pygame.event.wait() |  | ||||||
|         if event.type == pygame.KEYDOWN: |  | ||||||
|             if event.key == pygame.K_ESCAPE: exit_game() |  | ||||||
|             if event.key == pygame.K_DOWN and i < len(options) - 1: |  | ||||||
|                 i = i + 1 |  | ||||||
|                 try: |  | ||||||
|                     sounds['menu-move'].play() |  | ||||||
|                 except: |  | ||||||
|                     pass |  | ||||||
|                 if options[i] != "donate": pygame.mixer.music.unpause() |  | ||||||
|             if event.key == pygame.K_UP and i > 0: |  | ||||||
|                 i = i - 1 |  | ||||||
|                 try: |  | ||||||
|                     sounds['menu-move'].play() |  | ||||||
|                 except: |  | ||||||
|                     pass |  | ||||||
|                 if options[i] != "donate": pygame.mixer.music.unpause() |  | ||||||
|             if event.key == pygame.K_RETURN: |  | ||||||
|                 try: |  | ||||||
|                     j = -1 |  | ||||||
|                     try: |  | ||||||
|                         sounds['menu-select'].play() |  | ||||||
|                         time.sleep(sounds['menu-select'].get_length()) |  | ||||||
|                     except: |  | ||||||
|                         pass |  | ||||||
|                     eval(options[i] + "()") |  | ||||||
|                     continue |  | ||||||
|                 except: |  | ||||||
|                     j = -1 |  | ||||||
|                     return options[i] |  | ||||||
|                     continue |  | ||||||
|         event = pygame.event.clear() |  | ||||||
|         time.sleep(0.001) |  | ||||||
|  |  | ||||||
| def donate(): |  | ||||||
|     pygame.mixer.music.pause() |  | ||||||
|     webbrowser.open('https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=stormdragon2976@gmail.com&lc=US&item_name=Donation+to+Storm+Games&no_note=0&cn=¤cy_code=USD&bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted') |  | ||||||
							
								
								
									
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								requirements.txt
									
									
									
									
									
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								requirements.txt
									
									
									
									
									
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|  | pygame>=2.0.0 | ||||||
|  | pyperclip>=1.8.0 | ||||||
|  | requests>=2.25.0 | ||||||
|  | pyxdg>=0.27 | ||||||
|  | setproctitle>=1.2.0 | ||||||
|  | numpy>=1.19.0 | ||||||
|  | accessible-output2>=0.14 | ||||||
|  | wxpython | ||||||
							
								
								
									
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							| @@ -0,0 +1,2 @@ | |||||||
|  | -r requirements.txt | ||||||
|  | python-speechd>=0.11.1 | ||||||
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