add initial eventManager

This commit is contained in:
chrys 2017-04-23 01:41:24 +02:00
parent 6548519e2e
commit 39de89fff5

View File

@ -0,0 +1,73 @@
#!/bin/python
# -*- coding: utf-8 -*-
# Fenrir TTY screen reader
# By Chrys, Storm Dragon, and contributers.
#from core import debug
from threading import Thread
from queue import Queue, Empty
import time
from enum import Enum
class fenrirEventType(Enum):
Ignore = 0
ScreenUpdate = 1
KeyboardInput = 2
BrailleInput = 3
PlugInputDevice = 4
BrailleFlush = 5
ScreenChanged = 6
StopMainLoop = 7
def __int__(self):
return self.value
def __str__(self):
return self.name
class eventQueue(Queue):
def clear(self):
try:
while True:
self.get_nowait()
except Empty:
pass
class eventManager():
def __init__(self):
self._eventThreads = []
self._eventQueue = eventQueue()
def initialize(self, environment):
self.env = environment
def shutdown(self):
self._eventQueue.clear()
def proceedEventLoop(self):
event = self._eventQueue.get()
print(event)
return(event != fenrirEventType.StopMainLoop)
def startMainEventLoop(self):
while(self.proceedEventLoop()):
pass
def addEventThread(self, event, function):
t = Thread(target=self.eventWorkerThread, args=(event, function))
self._eventThreads.append(t)
t.start()
def eventWorkerThread(self, event, function):
for i in range(20):
# while True:
Data = function()
self._eventQueue.put({"EVENT":event,"DATA":Data})
def p():
time.sleep(0.2)
return("p")
e = eventManager()
e.addEventThread(fenrirEventType.ScreenUpdate,p)
e.addEventThread(fenrirEventType.BrailleInput,p)
e.addEventThread(fenrirEventType.PlugInputDevice,p)
e.addEventThread(fenrirEventType.ScreenChanged,p)