fenrir/src/fenrir-package/fenrir.py

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#!/bin/python
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# -*- coding: utf-8 -*-
# Fenrir TTY screen reader
# By Chrys, Storm Dragon, and contributers.
import os, sys, time, signal
if not os.getcwd() in sys.path:
sys.path.append(os.getcwd())
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from threading import Thread
from core import environment
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from core import inputManager
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from core import commandManager
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from core import settingsManager
from utils import debug
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from speech import espeak as es
from speech import speechd as sd
from screen import linux as lx
class fenrir():
def __init__(self):
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self.threadUpdateScreen = None
self.threadHandleInput = None
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self.threadHandleCommandQueue = None
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self.environment = environment.environment
self.environment['runtime']['inputManager'] = inputManager.inputManager()
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self.environment['runtime']['settingsManager'] = settingsManager.settingsManager()
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self.environment = self.environment['runtime']['settingsManager'].loadShortcuts(self.environment)
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self.environment['runtime']['commandManager'] = commandManager.commandManager()
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self.environment = self.environment['runtime']['commandManager'].loadCommands(self.environment,'commands')
self.environment = self.environment['runtime']['commandManager'].loadCommands(self.environment,'onInput')
self.environment = self.environment['runtime']['commandManager'].loadCommands(self.environment,'onScreenChanged')
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self.environment['runtime']['debug'] = debug.debug()
signal.signal(signal.SIGINT, self.captureSignal)
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# the following hard coded, in future we have a config loader
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self.environment['runtime']['speechDriver'] = sd.speech()
self.environment['runtime']['screenDriver'] = lx.screenManager()
def proceed(self):
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self.threadUpdateScreen = Thread(target=self.updateScreen, args=())
self.threadHandleInput = Thread(target=self.handleInput, args=())
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self.threadCommands = Thread(target=self.handleCommands, args=())
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self.threadUpdateScreen.start()
self.threadHandleInput.start()
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#self.threadCommands.start()
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while(self.environment['generalInformation']['running']):
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#starttime = time.time()
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time.sleep(1)
#self.updateScreen()
#self.handleInput()
#self.handleCommands()
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#print(time.time() -starttime)
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self.shutdown()
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def handleInput(self):
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while(self.environment['generalInformation']['running']):
self.environment = self.environment['runtime']['inputManager'].getKeyPressed(self.environment)
self.environment = self.environment['runtime']['screenDriver'].analyzeScreen(self.environment)
#print(self.environment['screenData']['delta'])
if self.environment['input']['currShortcutString'] != '':
self.handleCommands()
print('läuft')
#if self.environment['input']['currShortcutString'] == '':
# self.environment['commandInfo']['currCommand'] = ''
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def updateScreen(self):
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while(self.environment['generalInformation']['running']):
self.environment = self.environment['runtime']['screenDriver'].analyzeScreen(self.environment)
time.sleep(0.5)
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def handleCommands(self):
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#while(self.environment['generalInformation']['running']):
self.environment = self.environment['runtime']['commandManager'].getCommandForShortcut(self.environment)
#self.environment['input']['currShortcut'] = {}
print( self.environment['commandInfo']['currCommand'] )
if (self.environment['commandInfo']['currCommand'] != '') and \
(time.time() - self.environment['commandInfo']['lastCommandTime'] >= 0.4):
self.environment = self.environment['runtime']['commandManager'].executeCommand(self.environment, self.environment['commandInfo']['currCommand'], 'commands')
#time.sleep(0.5)
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def shutdown(self):
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self.environment['generalInformation']['running'] = False
if self.environment['runtime']['speechDriver'] != None:
self.environment['runtime']['speechDriver'].shutdown()
if self.environment['runtime']['debug'] != None:
self.environment['runtime']['debug'].closeDebugFile()
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if self.environment['runtime']['soundDriver'] != None:
self.environment['runtime']['soundDriver'].shutdown()
def captureSignal(self, siginit, frame):
self.shutdown()
app = fenrir()
app.proceed()