942cbfd011b2b87192f49fd7daa623d9a5b5c94f
Draugnorak
A survival audio game built with NVGT. Explore, gather, craft, and defend your base as day and night cycle.
Installation
- Unzip the file for your operating system.
- On Linux and Mac, make sure the draugnorak executable is marked executable.
chmod +x draugnorak
Quick Start
- Move with Left/Right, jump with Up.
- Hold Shift, /, or Z for 1 second to search the current area.
- Craft basic tools in the base with C.
- Set snares and build fires to survive.
Some of the first things you will want are a stone knife, spear, stone axe, and firepit.
Controls
- Left/Right: Move.
- Up: Jump, climb trees, start rope climbs when prompted.
- Down: Climb down trees or descend rope climbs when prompted.
- Shift, /, or Z (hold): Search area (1-second hold, 1-second delay).
- Control (hold/release): Attack with equipped weapon. Sling uses a charge window.
- A: Action menu (place snare, feed fire, burn incense).
- C: Crafting menu (base only).
- I: Inventory.
- E: Equipment.
- P: Character info.
- B: Base info (base only).
- Q: Quests menu (base only).
- S: Altar menu (base only).
- Tab: Adventure menu (outside base, once per day).
- H: Health.
- T: Time.
- X: Coordinates + terrain.
- 1-0: Quick slots (equip bound items).
- Backspace: Pause/Resume.
- Escape: Exit game (or close menus).
History Shortcuts
- \: Repeat most recent notification.
- [ / ]: Previous/next notification.
- , / .: Previous/next speech history message.
Menus
- Up/Down: Move selection.
- Enter: Confirm.
- Escape: Close.
- Tab (in most menus): Perform “max” actions (craft all, deposit all, etc.).
Gathering and Resources
- Grass/Forest/Deep Forest: Sticks and vines (search).
- Gravel/Stone: Stones (search).
- Streams/Water edges: Reeds and clay (search).
- World drops: Found on the ground after hunting; search picks them up.
- Trees:
- Search near trees for sticks/vines.
- Use an axe to chop down a tree for logs (and extra sticks/vines).
- Trees regrow over time.
- You can climb trees (Up) and climb down (Down).
Crafting (Base Only)
Crafting is only available in the base (C).
Categories
- Weapons: Spear, Sling, Bow
- Tools: Knife, Snare, Stone Axe, Fishing Pole, Rope, Quiver, Canoe, Reed Basket, Clay Pot
- Materials: Butcher Game, Smoke Fish, Bowstring, Arrows, Incense
- Clothing: Skin gear, Moccasins, Pouch, Backpack
- Buildings: Firepit, Fire, Herb Garden, Storage, Pasture, Stable, Altar
- Barricade: Reinforcement options
- Runes: Unlocks later
Combat and Hunting
- Equip weapons in the Equipment menu (E) or bind them to quick slots.
- Spear: 1-tile range.
- Axe: Melee; also chops trees.
- Sling: Ranged (uses stones). Hold Control to charge; release on the “in-range” audio cue.
- Bow: Ranged (uses arrows). Hold Control to draw; release to fire. Damage scales with draw time (0–10).
- Enemies include zombies (night), bandits (invasions), and boars (daytime).
- 25% chance to recover a fired arrow as a world drop.
- If your base has an altar, each undead kill grants +0.2 favor.
Base and Survival
- Passive healing in the base when below max health.
- Herb Garden increases healing speed (base only, one per base).
- Fires require a nearby firepit and need fuel (sticks, vines, logs).
- Barricade starts at 100 health, capped at 500; reinforces via Crafting > Barricade.
- Storage enables base inventory management and helps attract residents.
- Residents (if recruited) consume meat, help defend, repair the barricade, and collect resources.
Residents and Automation
Residents can automate survival tasks, defend your base, and process resources. To get the most out of them, ensure you have the necessary tools and facilities in your base storage.
Recruitment and Care
- Recruitment: Residents join automatically after invasions. If you have Storage built, the likelihood for survivors to become residents increases. 1–2 survivors can join at a time, up to a maximum of 4 residents.
- Food: Each resident consumes 1 unit of food every 8 hours (3 per day).
- Priority: Meat > Smoked Fish > Basket of Fruits and Nuts.
- If no food is available, residents will go hungry and stop working.
- Blessing: The "Blessing of the Resident" (from the Altar) doubles their efficiency and reduces tool breakage for a short time.
Activities and Requirements
Residents automatically perform these tasks if the requirements are met in your base storage.
| Activity | Requires (in Storage) | Details |
|---|---|---|
| Defense (Melee) | Spear | Deals damage to attackers. Spears may break. |
| Defense (Ranged - Bow) | Bow + Arrows | Preferred ranged defense. Consumes arrows. Bows have a chance to break. |
| Defense (Ranged - Sling) | Sling + Stones | Attacks enemies from a distance. Consumes stones. Slings have a chance to break. |
| Repairs | N/A | Repairs the Barricade during the day. |
| Gathering | Reed Basket | Collects Sticks, Vines, Stones, and Logs. |
| Foraging | Reed Basket | Occurs at 6 AM and 12 PM. Produces Basket of Fruits and Nuts. |
| Fishing | Fishing Pole | Daytime only. Requires a nearby stream. Catches Raw Fish. |
| Smoking Fish | Raw Fish + Sticks | Requires a burning fire. Converts fish to Smoked Fish. |
| Butchering | Knife + Game | Requires a burning fire. Processes Small Game or Boar Carcasses into Meat, Skins, etc. |
| Snare Check | Placed Snares | Checks active snares, retrieves Small Game, and resets the snare. |
Note
: Tools (Spears, Slings, Bows, Baskets, Knives, Fishing Poles) have a chance to break when used by residents. Keep a stock of spares!
Time, Weather, and Events
- 1 real minute = 1 in-game hour.
- Day/night ambience crossfades around sunrise/sunset.
- Weather transitions between clear, windy, rainy, and stormy.
- Invasions can begin after day 2 and expand the map eastward.
- Expansions can be normal biomes or mountain ranges.
Mountains and Rope Climbing
- Mountains have elevation; steep slopes require a rope.
- When prompted, press Up to climb up or Down to climb down.
- Moving left/right during a rope climb cancels and causes a fall.
- Falling from height can cause damage.
Quests, Adventures, and Runes
- Quests become available in the base once you have an altar and enough favor.
- Adventures are accessed with Tab outside the base (once per day).
- The mountain adventure features the Unicorn boss.
- Defeating the Unicorn unlocks the Rune of Swiftness.
- Runes are engraved in the base (Crafting > Runes) and require a knife, clay, and favor.
Inventory and Storage
- Personal inventory stacks are capped at 9.
- Skin pouches add +2 stack capacity, backpacks add +9.
- Arrows require quivers. Each quiver adds capacity for 12 arrows.
- Bowstrings are crafted from sinew at a fire and used to craft bows.
- Storage is separate and accessed in the base (Inventory menu when storage exists).
Saving and Loading
- The game auto-saves daily at 6 AM (in-game time).
- Load from the main menu. Starting a new game prompts if a save exists.
Languages
Python
95.9%
Shell
4.1%