511 lines
19 KiB
Plaintext
Executable File
511 lines
19 KiB
Plaintext
Executable File
#include "sound_pool.nvgt"
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#include "virtual_dialogs.nvgt"
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// Audio
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// Increased pool size to 300 to prevent sound cutoffs and missing sounds
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sound_pool p(300);
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#include "src/constants.nvgt"
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#include "src/player.nvgt"
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#include "src/creature_base.nvgt"
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#include "src/creature_death.nvgt"
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#include "src/world_object_base.nvgt"
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#include "src/enemies/undead.nvgt"
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#include "src/enemies/bandit.nvgt"
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#include "src/enemies/ground_game.nvgt"
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#include "src/enemies/flying_creatures.nvgt"
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#include "src/world/world_drops.nvgt"
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#include "src/world/world_snares.nvgt"
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#include "src/world/world_fires.nvgt"
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#include "src/world/world_buildings.nvgt"
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#include "src/world/world_streams.nvgt"
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#include "src/world/mountains.nvgt"
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#include "src/world/barricade.nvgt"
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#include "src/world_state.nvgt"
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#include "src/ui.nvgt"
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#include "src/inventory.nvgt"
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#include "src/quest_system.nvgt"
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#include "src/environment.nvgt"
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#include "src/combat.nvgt"
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#include "src/fylgja_system.nvgt"
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#include "src/save_system.nvgt"
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#include "src/base_system.nvgt"
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#include "src/time_system.nvgt"
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#include "src/fishing.nvgt"
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#include "src/weather.nvgt"
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#include "src/audio_utils.nvgt"
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#include "src/creature_audio.nvgt"
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#include "src/notify.nvgt"
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#include "src/speech_history.nvgt"
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#include "src/text_reader.nvgt"
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#include "src/bosses/adventure_system.nvgt"
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int run_main_menu() {
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speak_with_history("Draugnorak. Main menu.", true);
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int selection = 0;
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string load_label = has_save_game() ? "Load Game" : "Load Game (no saves found)";
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string[] options = {"New Game", load_label, "Exit"};
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speak_with_history(options[selection], true);
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while(true) {
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wait(5);
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if (key_pressed(KEY_DOWN)) {
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play_menu_move_sound();
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selection++;
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if (selection >= options.length()) selection = 0;
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speak_with_history(options[selection], true);
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}
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if (key_pressed(KEY_UP)) {
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play_menu_move_sound();
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selection--;
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if (selection < 0) selection = options.length() - 1;
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speak_with_history(options[selection], true);
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}
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if (key_pressed(KEY_RETURN)) {
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play_menu_select_sound();
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return selection;
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}
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if (key_pressed(KEY_ESCAPE)) {
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return 2;
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}
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}
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return 2;
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}
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void run_game()
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{
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// Configure sound pool for better spatial audio
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p.volume_step = AUDIO_VOLUME_STEP / float(AUDIO_TILE_SCALE); // Default falloff in audio units
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p.pan_step = AUDIO_PAN_STEP; // Panning strength for scaled tile distances
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show_window("Draugnorak");
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init_flying_creature_configs();
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init_item_registry();
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init_search_pools();
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while (true) {
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bool game_started = false;
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while (!game_started) {
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int selection = run_main_menu();
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if (selection == 0) {
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if (!setup_new_character()) {
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continue;
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}
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start_new_game();
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speak_with_history("New game started.", true);
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game_started = true;
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} else if (selection == 1) {
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if (!has_save_game()) {
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ui_info_box("Draugnorak", "Load Game", "No saves found.");
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continue;
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}
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string selectedFile;
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if (!select_save_file(selectedFile)) {
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continue;
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}
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if (load_game_state_from_file(selectedFile)) {
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speak_with_history("Game loaded.", true);
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game_started = true;
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} else {
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string message = last_save_error;
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if (message == "") message = "Unable to load save.";
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ui_info_box("Draugnorak", "Load Game", message);
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}
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} else {
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exit();
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}
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}
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while (game_started) {
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wait(5);
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if (return_to_main_menu_requested) {
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game_paused = false;
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menuBackgroundUpdatesEnabled = true;
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p.resume_all();
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reset_game_state();
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return_to_main_menu_requested = false;
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break;
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}
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// Pause toggle
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if(key_pressed(KEY_BACK))
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{
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game_paused = !game_paused;
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if (game_paused) {
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p.pause_all();
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speak_with_history("Paused. Press backspace to resume.", true);
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} else {
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p.resume_all();
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// Restart all timers to prevent time from accumulating while paused
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restart_all_timers();
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speak_with_history("Resumed.", true);
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}
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continue;
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}
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// Skip all game logic while paused
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if (game_paused) {
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continue;
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}
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if(key_pressed(KEY_ESCAPE))
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{
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int really_exit = ui_question("", "Really exit?");
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if (really_exit == 1) {
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return_to_main_menu_requested = true;
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continue;
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}
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}
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// Time & Environment updates
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update_time();
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update_crossfade();
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update_weather();
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update_environment();
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update_snares();
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update_streams();
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update_fires();
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update_zombies();
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update_bandits();
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update_boars();
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update_flying_creatures();
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update_weapon_range_audio_all();
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update_world_drops();
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update_blessings();
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update_notifications();
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// Fire damage check (only if not jumping)
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WorldFire@ fire_on_tile = get_fire_at(x);
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if (fire_on_tile != null && !jumping && fire_damage_timer.elapsed > 1000) {
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player_health--;
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fire_damage_timer.restart();
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speak_with_history("Burning! " + player_health + " health remaining.", true);
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}
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// Healing in base area
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if (x <= BASE_END && player_health < max_health) {
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WorldHerbGarden@ herb_garden = get_herb_garden_at_base();
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int heal_interval = (herb_garden != null) ? 30000 : 150000; // 30 seconds with garden, 2.5 minutes without
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if (healing_timer.elapsed > heal_interval) {
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player_health++;
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healing_timer.restart();
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speak_with_history(player_health + " health.", true);
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}
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}
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// Death check
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if (player_health <= 0) {
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if (!try_consume_heal_scroll()) {
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speak_with_history("You have died.", true);
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wait(2000);
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return_to_main_menu_requested = true;
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continue;
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}
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}
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if (fylgjaCharging) {
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update_fylgja_charge();
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continue;
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}
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// Inventory & Actions
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check_inventory_keys(x);
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check_action_menu(x);
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check_adventure_menu(x);
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check_crafting_menu(x, BASE_END);
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check_altar_menu(x);
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check_equipment_menu();
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check_quest_menu();
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check_fylgja_menu();
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check_quick_slot_keys();
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check_time_input();
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check_notification_keys();
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check_speech_history_keys();
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// Health Key
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if (key_pressed(KEY_H)) {
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speak_with_history(player_health + " health of " + max_health, true);
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}
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// Coordinates Key
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if (key_pressed(KEY_X)) {
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string direction_label = (facing == 1) ? "east" : "west";
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string terrain = get_terrain_at_position(x);
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if (get_mountain_at(x) !is null) {
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terrain += ". Mountains";
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}
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speak_with_history(direction_label + ", x " + x + ", y " + y + ", terrain " + terrain, true);
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}
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// Base Info Key (base only)
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if (key_pressed(KEY_B)) {
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run_base_info_menu();
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}
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// Climbing and Falling Updates
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update_climbing();
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update_falling();
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update_rope_climbing();
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check_rope_climb_fall();
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update_mountains();
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// Down arrow to climb down from tree or start rope climb down
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if (key_pressed(KEY_DOWN)) {
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// Check for pending rope climb (going down)
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if (pending_rope_climb_x != -1 && !rope_climbing && !climbing && !falling && !jumping) {
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int elevation_change = pending_rope_climb_elevation - y;
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if (elevation_change < 0) {
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start_rope_climb(false, pending_rope_climb_x, pending_rope_climb_elevation);
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pending_rope_climb_x = -1;
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}
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}
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// Tree climbing down
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else {
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Tree@ tree = get_tree_at(x);
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if (tree != null && !tree.is_chopped && y > 0 && !jumping && !climbing && !falling && !rope_climbing) {
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climb_down_tree();
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}
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}
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}
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// Jumping Logic
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if(key_pressed(KEY_UP))
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{
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// Check for pending rope climb (going up)
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if (pending_rope_climb_x != -1 && !rope_climbing && !climbing && !falling && !jumping) {
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int elevation_change = pending_rope_climb_elevation - y;
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if (elevation_change > 0) {
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start_rope_climb(true, pending_rope_climb_x, pending_rope_climb_elevation);
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pending_rope_climb_x = -1;
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}
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}
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else if(!jumping && !climbing && !falling && !rope_climbing)
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{
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// Get ground elevation at current position
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int ground_elevation = get_mountain_elevation_at(x);
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// Check if on tree tile
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Tree@ tree = get_tree_at(x);
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if (tree != null && !tree.is_chopped && y == ground_elevation) {
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// Start climbing the tree
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start_climbing_tree(x);
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} else if (y == ground_elevation) {
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// Normal jump (only if on the ground)
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p.play_stationary("sounds/jump.ogg", false);
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jumping = true;
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jumptimer.restart();
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}
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}
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}
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if(jumping && jumptimer.elapsed > 850)
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{
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jumping = false;
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// Reset y to ground elevation after jump
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y = get_mountain_elevation_at(x);
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play_land_sound(x, BASE_END, GRASS_END);
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// Check for snare on landing?
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check_snare_collision(x);
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}
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// Set y to 3 above ground during jump
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if(jumping && y == get_mountain_elevation_at(x)) {
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y = get_mountain_elevation_at(x) + 3;
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}
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movetime = jumping ? jump_speed : walk_speed;
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bool left_active = key_down(KEY_LEFT);
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bool right_active = key_down(KEY_RIGHT);
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// Movement Logic
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if (key_pressed(KEY_LEFT) && facing != 0 && !climbing && !falling && !rope_climbing) {
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facing = 0;
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speak_with_history("west", true);
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walktimer.restart();
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// Cancel pending rope climb when changing direction
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pending_rope_climb_x = -1;
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}
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if (key_pressed(KEY_RIGHT) && facing != 1 && !climbing && !falling && !rope_climbing) {
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facing = 1;
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speak_with_history("east", true);
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walktimer.restart();
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// Cancel pending rope climb when changing direction
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pending_rope_climb_x = -1;
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}
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if(walktimer.elapsed > movetime)
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{
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int old_x = x;
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// Check if trying to move left/right while in tree (not in mountain)
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MountainRange@ current_mountain = get_mountain_at(x);
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Tree@ current_tree = get_tree_at(x);
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int ground_elevation = get_mountain_elevation_at(x);
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if((left_active || right_active) && y > ground_elevation && !jumping && !falling && !rope_climbing && current_mountain is null && current_tree !is null) {
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// Fall out of tree
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climbing = false;
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start_falling();
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}
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if(left_active && x > 0 && !climbing && !falling && !rope_climbing)
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{
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facing = 0;
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int target_x = x - 1;
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// Check mountain movement and deep water
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if (can_move_mountain(x, target_x) && can_enter_stream_tile(target_x)) {
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x = target_x;
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// Always update elevation to match ground (0 if not in mountain)
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int new_elevation = get_mountain_elevation_at(x);
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if (new_elevation != y) {
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y = new_elevation;
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}
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walktimer.restart();
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if(!jumping) {
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play_footstep(x, BASE_END, GRASS_END);
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check_snare_collision(x);
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}
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}
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}
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else if(right_active && x < MAP_SIZE - 1 && !climbing && !falling && !rope_climbing)
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{
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facing = 1;
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int target_x = x + 1;
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// Check mountain movement and deep water
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if (can_move_mountain(x, target_x) && can_enter_stream_tile(target_x)) {
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x = target_x;
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// Always update elevation to match ground (0 if not in mountain)
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int new_elevation = get_mountain_elevation_at(x);
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if (new_elevation != y) {
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y = new_elevation;
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}
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walktimer.restart();
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if(!jumping) {
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play_footstep(x, BASE_END, GRASS_END);
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check_snare_collision(x);
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}
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}
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}
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}
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// Reset search timer if shift is used with other keys
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if((key_down(KEY_LSHIFT) || key_down(KEY_RSHIFT))) {
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if(key_pressed(KEY_COMMA) || key_pressed(KEY_PERIOD)) {
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searching = false;
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search_delay_timer.restart();
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}
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}
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// Searching Logic
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bool shift_down = (key_down(KEY_LSHIFT) || key_down(KEY_RSHIFT));
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bool search_key_down = shift_down || key_down(KEY_SLASH) || key_down(KEY_Z);
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if (!search_key_down && !searching) {
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search_timer.restart();
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}
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// Apply rune gathering bonus to search time
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int search_time = apply_rune_gather_bonus(2000);
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if (search_key_down && search_timer.elapsed > search_time && !searching)
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{
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searching = true;
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search_delay_timer.restart();
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}
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// Complete search after delay
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if(searching && search_delay_timer.elapsed >= 1000)
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{
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searching = false;
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search_timer.restart();
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perform_search(x);
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}
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update_fishing();
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update_bow_shot();
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bool ctrl_down = (key_down(KEY_LCTRL) || key_down(KEY_RCTRL));
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// Bow draw detection
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if (bow_equipped) {
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if (ctrl_down && !bow_drawing) {
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if (get_personal_count(ITEM_ARROWS) > 0) {
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bow_drawing = true;
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bow_draw_timer.restart();
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p.play_stationary("sounds/weapons/bow_draw.ogg", false);
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} else {
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speak_ammo_blocked("No arrows.");
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}
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}
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if (bow_drawing && !ctrl_down) {
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release_bow_attack(x);
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bow_drawing = false;
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}
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}
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if (!bow_equipped && bow_drawing) {
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bow_drawing = false;
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}
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// Sling charge detection
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if (!bow_equipped && sling_equipped && ctrl_down && !sling_charging) {
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if (get_personal_count(ITEM_STONES) > 0) {
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sling_charging = true;
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sling_charge_timer.restart();
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sling_sound_handle = p.play_stationary("sounds/weapons/sling_swing.ogg", true);
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last_sling_stage = -1;
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} else {
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speak_ammo_blocked("No stones.");
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}
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}
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// Update sling charge state while holding
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if (sling_charging && ctrl_down) {
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update_sling_charge();
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}
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// Sling release detection
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if (sling_charging && !ctrl_down) {
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release_sling_attack(x);
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sling_charging = false;
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if (sling_sound_handle != -1) {
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p.destroy_sound(sling_sound_handle);
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sling_sound_handle = -1;
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}
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}
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// Non-sling weapon attacks (existing pattern)
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if (!bow_equipped && !bow_drawing && !sling_equipped && !sling_charging) {
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int attack_cooldown = 1000;
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if (spear_equipped) attack_cooldown = 800;
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if (axe_equipped) attack_cooldown = 1600;
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if (!fishing_pole_equipped && ctrl_down && attack_timer.elapsed > attack_cooldown) {
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attack_timer.restart();
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perform_attack(x);
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}
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}
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// Audio Listener Update
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p.update_listener_1d(x);
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}
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}
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}
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void main()
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{
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try {
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run_game();
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} catch {
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log_unhandled_exception("main");
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ui_info_box("Draugnorak", "Unhandled exception", "A crash log was written to crash.log.");
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}
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}
|