New release.
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@@ -1000,7 +1000,6 @@ system.goals.goal.craft_axe.name=Maak 'n klipbyl.
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system.goals.goal.chop_tree_1.name=Kap 'n boom af.
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system.goals.goal.chop_tree_4.name=Kap 4 bome af.
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system.goals.goal.chop_tree_9.name=Kap 9 bome af.
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system.goals.goal.chop_tree_27.name=Kap 27 bome af.
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system.goals.goal.craft_snare.name=Maak 'n strik.
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system.goals.goal.catch_snare.name=Vang iets in 'n strik.
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system.goals.goal.butcher_game.name=Slag wild.
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@@ -254,7 +254,6 @@ goals.goal.craft_axe.name=Craft a stone axe.
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goals.goal.chop_tree_1.name=Chop down a tree.
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goals.goal.chop_tree_4.name=Chop down 4 trees.
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goals.goal.chop_tree_9.name=Chop down 9 trees.
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goals.goal.chop_tree_27.name=Chop down 27 trees.
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goals.goal.craft_snare.name=Craft a snare.
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goals.goal.catch_snare.name=Catch something in a snare.
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goals.goal.butcher_game.name=Butcher game.
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@@ -254,7 +254,6 @@ goals.goal.craft_axe.name=Craft a stone axe.
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goals.goal.chop_tree_1.name=Chop down a tree.
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goals.goal.chop_tree_4.name=Chop down 4 trees.
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goals.goal.chop_tree_9.name=Chop down 9 trees.
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goals.goal.chop_tree_27.name=Chop down 27 trees.
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goals.goal.craft_snare.name=Craft a snare.
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goals.goal.catch_snare.name=Catch something in a snare.
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goals.goal.butcher_game.name=Butcher game.
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@@ -1000,7 +1000,6 @@ system.goals.goal.craft_axe.name=Fabrica un hacha de piedra.
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system.goals.goal.chop_tree_1.name=Tala un arbol.
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system.goals.goal.chop_tree_4.name=Tala 4 arboles.
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system.goals.goal.chop_tree_9.name=Tala 9 arboles.
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system.goals.goal.chop_tree_27.name=Tala 27 arboles.
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system.goals.goal.craft_snare.name=Fabrica una trampa.
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system.goals.goal.catch_snare.name=Atrapa algo en una trampa.
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system.goals.goal.butcher_game.name=Descuartiza caza.
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@@ -758,7 +758,6 @@ def write_catalog(entries: Dict[str, Dict[str, object]], output_path: Path) -> N
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("system.goals.goal.chop_tree_1.name", "Chop down a tree."),
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("system.goals.goal.chop_tree_4.name", "Chop down 4 trees."),
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("system.goals.goal.chop_tree_9.name", "Chop down 9 trees."),
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("system.goals.goal.chop_tree_27.name", "Chop down 27 trees."),
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("system.goals.goal.craft_snare.name", "Craft a snare."),
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("system.goals.goal.catch_snare.name", "Catch something in a snare."),
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("system.goals.goal.butcher_game.name", "Butcher game."),
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+15
-19
@@ -15,22 +15,21 @@ const int GOAL_CRAFT_AXE = 9;
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const int GOAL_CHOP_TREE_1 = 10;
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const int GOAL_CHOP_TREE_4 = 11;
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const int GOAL_CHOP_TREE_9 = 12;
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const int GOAL_CHOP_TREE_27 = 13;
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const int GOAL_CATCH_SNARE = 14;
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const int GOAL_BUTCHER_GAME = 15;
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const int GOAL_CRAFT_SLING = 16;
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const int GOAL_CRAFT_SNARE = 17;
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const int GOAL_CRAFT_BOW = 18;
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const int GOAL_BUILD_HERB_GARDEN = 19;
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const int GOAL_UPGRADE_STORAGE_2 = 20;
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const int GOAL_BUILD_PASTURE = 21;
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const int GOAL_BUILD_STABLE = 22;
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const int GOAL_CRAFT_QUIVER = 23;
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const int GOAL_CRAFT_ARROWS = 24;
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const int GOAL_SURVIVE_DAY_9 = 25;
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const int GOAL_TAME_PET = 26;
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const int GOAL_REINFORCE_BARRICADE = 27;
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const int GOAL_COUNT = 28;
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const int GOAL_CATCH_SNARE = 13;
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const int GOAL_BUTCHER_GAME = 14;
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const int GOAL_CRAFT_SLING = 15;
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const int GOAL_CRAFT_SNARE = 16;
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const int GOAL_CRAFT_BOW = 17;
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const int GOAL_BUILD_HERB_GARDEN = 18;
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const int GOAL_UPGRADE_STORAGE_2 = 19;
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const int GOAL_BUILD_PASTURE = 20;
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const int GOAL_BUILD_STABLE = 21;
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const int GOAL_CRAFT_QUIVER = 22;
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const int GOAL_CRAFT_ARROWS = 23;
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const int GOAL_SURVIVE_DAY_9 = 24;
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const int GOAL_TAME_PET = 25;
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const int GOAL_REINFORCE_BARRICADE = 26;
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const int GOAL_COUNT = 27;
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// Mastery spend categories.
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const int MASTERY_CRAFTING = 0;
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@@ -76,7 +75,6 @@ string goal_name_key(int goalId) {
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if (goalId == GOAL_CHOP_TREE_1) return "system.goals.goal.chop_tree_1.name";
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if (goalId == GOAL_CHOP_TREE_4) return "system.goals.goal.chop_tree_4.name";
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if (goalId == GOAL_CHOP_TREE_9) return "system.goals.goal.chop_tree_9.name";
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if (goalId == GOAL_CHOP_TREE_27) return "system.goals.goal.chop_tree_27.name";
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if (goalId == GOAL_CRAFT_SNARE) return "system.goals.goal.craft_snare.name";
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if (goalId == GOAL_CATCH_SNARE) return "system.goals.goal.catch_snare.name";
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if (goalId == GOAL_BUTCHER_GAME) return "system.goals.goal.butcher_game.name";
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@@ -114,7 +112,6 @@ string goal_summary(int goalId) {
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else if (goalId == GOAL_CHOP_TREE_1) name = "Chop down a tree.";
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else if (goalId == GOAL_CHOP_TREE_4) name = "Chop down 4 trees.";
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else if (goalId == GOAL_CHOP_TREE_9) name = "Chop down 9 trees.";
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else if (goalId == GOAL_CHOP_TREE_27) name = "Chop down 27 trees.";
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else if (goalId == GOAL_CRAFT_SNARE) name = "Craft a snare.";
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else if (goalId == GOAL_CATCH_SNARE) name = "Catch something in a snare.";
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else if (goalId == GOAL_BUTCHER_GAME) name = "Butcher game.";
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@@ -332,7 +329,6 @@ void record_tree_chopped_goal_progress() {
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if (treesChopped >= 1) complete_goal(GOAL_CHOP_TREE_1);
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if (treesChopped >= 4) complete_goal(GOAL_CHOP_TREE_4);
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if (treesChopped >= 9) complete_goal(GOAL_CHOP_TREE_9);
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if (treesChopped >= 27) complete_goal(GOAL_CHOP_TREE_27);
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}
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string speak_current_goal() {
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