From b07f67553316bbef347d363cc7bb1260e0a30798 Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Sun, 1 Nov 2026 00:58:30 -0400 Subject: [PATCH] New release. --- lang/af.ini | 1 - lang/en.ini | 1 - lang/en.template.ini | 1 - lang/es.ini | 1 - scripts/generate_i18n_catalog.py | 1 - src/goals.nvgt | 34 ++++++++++++++------------------ 6 files changed, 15 insertions(+), 24 deletions(-) diff --git a/lang/af.ini b/lang/af.ini index 393d4ff..37b5797 100644 --- a/lang/af.ini +++ b/lang/af.ini @@ -1000,7 +1000,6 @@ system.goals.goal.craft_axe.name=Maak 'n klipbyl. system.goals.goal.chop_tree_1.name=Kap 'n boom af. system.goals.goal.chop_tree_4.name=Kap 4 bome af. system.goals.goal.chop_tree_9.name=Kap 9 bome af. -system.goals.goal.chop_tree_27.name=Kap 27 bome af. system.goals.goal.craft_snare.name=Maak 'n strik. system.goals.goal.catch_snare.name=Vang iets in 'n strik. system.goals.goal.butcher_game.name=Slag wild. diff --git a/lang/en.ini b/lang/en.ini index 7479055..cf1b54b 100644 --- a/lang/en.ini +++ b/lang/en.ini @@ -254,7 +254,6 @@ goals.goal.craft_axe.name=Craft a stone axe. goals.goal.chop_tree_1.name=Chop down a tree. goals.goal.chop_tree_4.name=Chop down 4 trees. goals.goal.chop_tree_9.name=Chop down 9 trees. -goals.goal.chop_tree_27.name=Chop down 27 trees. goals.goal.craft_snare.name=Craft a snare. goals.goal.catch_snare.name=Catch something in a snare. goals.goal.butcher_game.name=Butcher game. diff --git a/lang/en.template.ini b/lang/en.template.ini index 7479055..cf1b54b 100644 --- a/lang/en.template.ini +++ b/lang/en.template.ini @@ -254,7 +254,6 @@ goals.goal.craft_axe.name=Craft a stone axe. goals.goal.chop_tree_1.name=Chop down a tree. goals.goal.chop_tree_4.name=Chop down 4 trees. goals.goal.chop_tree_9.name=Chop down 9 trees. -goals.goal.chop_tree_27.name=Chop down 27 trees. goals.goal.craft_snare.name=Craft a snare. goals.goal.catch_snare.name=Catch something in a snare. goals.goal.butcher_game.name=Butcher game. diff --git a/lang/es.ini b/lang/es.ini index c25437e..bdf41a9 100644 --- a/lang/es.ini +++ b/lang/es.ini @@ -1000,7 +1000,6 @@ system.goals.goal.craft_axe.name=Fabrica un hacha de piedra. system.goals.goal.chop_tree_1.name=Tala un arbol. system.goals.goal.chop_tree_4.name=Tala 4 arboles. system.goals.goal.chop_tree_9.name=Tala 9 arboles. -system.goals.goal.chop_tree_27.name=Tala 27 arboles. system.goals.goal.craft_snare.name=Fabrica una trampa. system.goals.goal.catch_snare.name=Atrapa algo en una trampa. system.goals.goal.butcher_game.name=Descuartiza caza. diff --git a/scripts/generate_i18n_catalog.py b/scripts/generate_i18n_catalog.py index d608ead..a49b698 100644 --- a/scripts/generate_i18n_catalog.py +++ b/scripts/generate_i18n_catalog.py @@ -758,7 +758,6 @@ def write_catalog(entries: Dict[str, Dict[str, object]], output_path: Path) -> N ("system.goals.goal.chop_tree_1.name", "Chop down a tree."), ("system.goals.goal.chop_tree_4.name", "Chop down 4 trees."), ("system.goals.goal.chop_tree_9.name", "Chop down 9 trees."), - ("system.goals.goal.chop_tree_27.name", "Chop down 27 trees."), ("system.goals.goal.craft_snare.name", "Craft a snare."), ("system.goals.goal.catch_snare.name", "Catch something in a snare."), ("system.goals.goal.butcher_game.name", "Butcher game."), diff --git a/src/goals.nvgt b/src/goals.nvgt index 3bcb443..279e024 100644 --- a/src/goals.nvgt +++ b/src/goals.nvgt @@ -15,22 +15,21 @@ const int GOAL_CRAFT_AXE = 9; const int GOAL_CHOP_TREE_1 = 10; const int GOAL_CHOP_TREE_4 = 11; const int GOAL_CHOP_TREE_9 = 12; -const int GOAL_CHOP_TREE_27 = 13; -const int GOAL_CATCH_SNARE = 14; -const int GOAL_BUTCHER_GAME = 15; -const int GOAL_CRAFT_SLING = 16; -const int GOAL_CRAFT_SNARE = 17; -const int GOAL_CRAFT_BOW = 18; -const int GOAL_BUILD_HERB_GARDEN = 19; -const int GOAL_UPGRADE_STORAGE_2 = 20; -const int GOAL_BUILD_PASTURE = 21; -const int GOAL_BUILD_STABLE = 22; -const int GOAL_CRAFT_QUIVER = 23; -const int GOAL_CRAFT_ARROWS = 24; -const int GOAL_SURVIVE_DAY_9 = 25; -const int GOAL_TAME_PET = 26; -const int GOAL_REINFORCE_BARRICADE = 27; -const int GOAL_COUNT = 28; +const int GOAL_CATCH_SNARE = 13; +const int GOAL_BUTCHER_GAME = 14; +const int GOAL_CRAFT_SLING = 15; +const int GOAL_CRAFT_SNARE = 16; +const int GOAL_CRAFT_BOW = 17; +const int GOAL_BUILD_HERB_GARDEN = 18; +const int GOAL_UPGRADE_STORAGE_2 = 19; +const int GOAL_BUILD_PASTURE = 20; +const int GOAL_BUILD_STABLE = 21; +const int GOAL_CRAFT_QUIVER = 22; +const int GOAL_CRAFT_ARROWS = 23; +const int GOAL_SURVIVE_DAY_9 = 24; +const int GOAL_TAME_PET = 25; +const int GOAL_REINFORCE_BARRICADE = 26; +const int GOAL_COUNT = 27; // Mastery spend categories. const int MASTERY_CRAFTING = 0; @@ -76,7 +75,6 @@ string goal_name_key(int goalId) { if (goalId == GOAL_CHOP_TREE_1) return "system.goals.goal.chop_tree_1.name"; if (goalId == GOAL_CHOP_TREE_4) return "system.goals.goal.chop_tree_4.name"; if (goalId == GOAL_CHOP_TREE_9) return "system.goals.goal.chop_tree_9.name"; - if (goalId == GOAL_CHOP_TREE_27) return "system.goals.goal.chop_tree_27.name"; if (goalId == GOAL_CRAFT_SNARE) return "system.goals.goal.craft_snare.name"; if (goalId == GOAL_CATCH_SNARE) return "system.goals.goal.catch_snare.name"; if (goalId == GOAL_BUTCHER_GAME) return "system.goals.goal.butcher_game.name"; @@ -114,7 +112,6 @@ string goal_summary(int goalId) { else if (goalId == GOAL_CHOP_TREE_1) name = "Chop down a tree."; else if (goalId == GOAL_CHOP_TREE_4) name = "Chop down 4 trees."; else if (goalId == GOAL_CHOP_TREE_9) name = "Chop down 9 trees."; - else if (goalId == GOAL_CHOP_TREE_27) name = "Chop down 27 trees."; else if (goalId == GOAL_CRAFT_SNARE) name = "Craft a snare."; else if (goalId == GOAL_CATCH_SNARE) name = "Catch something in a snare."; else if (goalId == GOAL_BUTCHER_GAME) name = "Butcher game."; @@ -332,7 +329,6 @@ void record_tree_chopped_goal_progress() { if (treesChopped >= 1) complete_goal(GOAL_CHOP_TREE_1); if (treesChopped >= 4) complete_goal(GOAL_CHOP_TREE_4); if (treesChopped >= 9) complete_goal(GOAL_CHOP_TREE_9); - if (treesChopped >= 27) complete_goal(GOAL_CHOP_TREE_27); } string speak_current_goal() {